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Exporting files

Michael Schnabel edited this page Feb 7, 2020 · 3 revisions

Files can be exported under File>Export>Westwood W3D (.w3d/.w3x) export w3d/w3x

The plugin can export to the binary W3D format or the XML based W3X format.

W3D export:

w3d export

'Hierarchical Model': exports all of the meshes and bounding boxes of the scene

  • 'Use existing skeleton': if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
  • 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))

'Hierarchical Animated Model': exports all meshes and bounding boxes and the animation data of the scene

  • 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
  • 'Compression':
    • 'Uncompressed': Each frame of the animation data is exported
    • 'TimeCoded': Only the required keyframes of the animation are exported (results in smaller file size)

'Animation': exports the animation data of the scene

  • 'Compression':
    • 'Uncompressed': Each frame of the animation data is exported
    • 'TimeCoded': Only the required keyframes of the animation are exported (results in smaller file size)

'Hierarchy': exports the hierarchy/skeleton data of the scene

'Mesh': exports only the first mesh of the scene

  • 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))

W3X export:

w3x export

'Hierarchical Model': exports all of the meshes and bounding boxes of the scene

  • 'Use existing skeleton': if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
  • 'Individual files': This will create individual files for each mesh and bounding box
  • 'Create texture xml files': Create a texture xml file for each used texture in the scene

'Hierarchical Animated Model': exports all meshes and bounding boxes and the animation data of the scene

  • 'Create texture xml files': Create a texture xml file for each used texture in the scene

'Animation': exports the animation data of the scene

'Hierarchy': exports the hierarchy/skeleton data of the scene

'Mesh': exports only the first mesh of the scene

  • 'Create texture xml files': Create a texture xml file for each used texture in the scene
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