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Exporting files
Michael Schnabel edited this page Feb 7, 2020
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Files can be exported under File>Export>Westwood W3D (.w3d/.w3x)
The plugin can export to the binary W3D format or the XML based W3X format.
- 'Use existing skeleton': if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
- 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
'Hierarchical Animated Model': exports all meshes and bounding boxes and the animation data of the scene
- 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
- 'Compression':
- 'Uncompressed': Each frame of the animation data is exported
- 'TimeCoded': Only the required keyframes of the animation are exported (results in smaller file size)
- 'Compression':
- 'Uncompressed': Each frame of the animation data is exported
- 'TimeCoded': Only the required keyframes of the animation are exported (results in smaller file size)
- 'Force Vertex Materials': Exports all materials used by meshes as Vertex Materials (if e.g. the game does not support the newer Shader Materials (FX Materials))
- 'Use existing skeleton': if checked no hierarchy data will be written into the file, the file references a skeleton file instead which is named exactly as the skeleton in the scene
- 'Individual files': This will create individual files for each mesh and bounding box
- 'Create texture xml files': Create a texture xml file for each used texture in the scene
'Hierarchical Animated Model': exports all meshes and bounding boxes and the animation data of the scene
- 'Create texture xml files': Create a texture xml file for each used texture in the scene
- 'Create texture xml files': Create a texture xml file for each used texture in the scene