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OGF_Face.cpp
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#include "stdafx.h"
#include "build.h"
#include "ogf_face.h"
#include "xrCore/fs.h"
#include "xrCore/FMesh.hpp"
#include "xrCore/_sphere.h"
#include "xrCore/Threading/Lock.hpp"
using namespace std;
void set_status(char* N, int id, int f, int v)
{
string1024 status_str;
xr_sprintf(status_str, "Model #%4d [F:%5d, V:%5d]: %s...", id, f, v, N);
Logger.Status(status_str);
Logger.clMsg(status_str);
}
BOOL OGF_Vertex::similar(OGF* ogf, OGF_Vertex& V)
{
const float ntb = _cos(deg2rad(5.f));
if (!P.similar(V.P))
return FALSE;
if (!N.similar(V.N))
return FALSE;
if (!T.similar(V.T))
return FALSE;
if (!B.similar(V.B))
return FALSE;
R_ASSERT(UV.size() == V.UV.size());
for (size_t i = 0; i < V.UV.size(); i++)
{
OGF_Texture* T = &*ogf->textures.begin() + i;
b_texture* B = T->pBuildSurface;
float eu = 1.f / float(B->dwWidth);
float ev = 1.f / float(B->dwHeight);
if (!UV[i].similar(V.UV[i], eu, ev))
return FALSE;
}
return TRUE;
}
void OGF_Vertex::dump(u32 id)
{
// Msg ("%d: ");
}
BOOL x_vertex::similar(OGF* ogf, x_vertex& V) { return P.similar(V.P); }
u16 OGF::x_BuildVertex(x_vertex& V1)
{
for (itXV it = fast_path_data.vertices.begin(); it != fast_path_data.vertices.end(); ++it)
if (it->similar(this, V1))
return u16(it - fast_path_data.vertices.begin());
fast_path_data.vertices.push_back(V1);
return (u32)fast_path_data.vertices.size() - 1;
}
u16 OGF::_BuildVertex(OGF_Vertex& V1)
{
try
{
for (itOGF_V it = data.vertices.begin(); it != data.vertices.end(); ++it)
{
if (it->similar(this, V1))
return u16(it - data.vertices.begin());
}
}
catch (...)
{
Logger.clMsg("* ERROR: OGF::_BuildVertex");
}
data.vertices.push_back(V1);
return (u32)data.vertices.size() - 1;
}
void OGF::x_BuildFace(OGF_Vertex& V1, OGF_Vertex& V2, OGF_Vertex& V3, bool _tc_)
{
if (_tc_)
return; // make empty-list for stuff that has relevant TCs
x_face F;
const size_t VertCount = fast_path_data.vertices.size();
F.v[0] = x_BuildVertex(x_vertex(V1));
F.v[1] = x_BuildVertex(x_vertex(V2));
F.v[2] = x_BuildVertex(x_vertex(V3));
if (!F.Degenerate())
{
fast_path_data.faces.push_back(F);
}
else
{
if (fast_path_data.vertices.size() > VertCount)
fast_path_data.vertices.erase(fast_path_data.vertices.begin() + VertCount, fast_path_data.vertices.end());
}
}
void OGF::_BuildFace(OGF_Vertex& V1, OGF_Vertex& V2, OGF_Vertex& V3, bool _tc_)
{
OGF_Face F;
const size_t VertCount = data.vertices.size();
F.v[0] = _BuildVertex(V1);
F.v[1] = _BuildVertex(V2);
F.v[2] = _BuildVertex(V3);
if (!F.Degenerate())
{
for (itOGF_F I = data.faces.begin(); I != data.faces.end(); ++I)
if (I->Equal(F))
return;
data.faces.push_back(F);
x_BuildFace(V1, V2, V3, _tc_);
}
else
{
if (data.vertices.size() > VertCount)
data.vertices.erase(data.vertices.begin() + VertCount, data.vertices.end());
}
}
BOOL OGF::dbg_SphereContainsVertex(Fvector& c, float R)
{
Fsphere S;
S.set(c, R);
for (size_t it = 0; it < data.vertices.size(); it++)
if (S.contains(data.vertices[it].P))
return TRUE;
return FALSE;
}
void OGF::adjacent_select(xr_vector<u32>& dest, xr_vector<bool>& vmark, xr_vector<bool>& fmark)
{
// 0. Search for the group
for (size_t fit = 0; fit < data.faces.size(); fit++)
{
OGF_Face& F = data.faces[fit];
if (fmark[fit])
continue; // already registered
// new face - if empty - just put it in, else check connectivity
if (dest.empty())
{
fmark[fit] = true;
dest.push_back(F.v[0]);
vmark[F.v[0]] = true;
dest.push_back(F.v[1]);
vmark[F.v[1]] = true;
dest.push_back(F.v[2]);
vmark[F.v[2]] = true;
}
else
{
// check connectivity
BOOL bConnected = FALSE;
for (size_t vid = 0; vid < 3; vid++)
{
const size_t id = F.v[vid]; // search in already registered verts
for (size_t sid = 0; sid < dest.size(); sid++)
{
if (id == dest[sid])
{
bConnected = TRUE; // this face shares at least one vertex with already selected faces
break;
}
}
if (bConnected)
break;
}
if (bConnected)
{
// add this face's vertices
fmark[fit] = true;
if (!vmark[F.v[0]])
{
dest.push_back(F.v[0]);
vmark[F.v[0]] = true;
}
if (!vmark[F.v[1]])
{
dest.push_back(F.v[1]);
vmark[F.v[1]] = true;
}
if (!vmark[F.v[2]])
{
dest.push_back(F.v[2]);
vmark[F.v[2]] = true;
}
}
}
}
}
void OGF::Optimize()
{
// Real optimization
//////////////////////////////////////////////////////////////////////////
// x-vertices
try
{
if (fast_path_data.vertices.size() && fast_path_data.faces.size())
{
try
{
VERIFY(fast_path_data.vertices.size() <= data.vertices.size());
VERIFY(fast_path_data.faces.size() == data.faces.size());
}
catch (...)
{
Msg("* ERROR: optimize: x-geom : verify: failed");
}
// Optimize texture coordinates
/*
Fvector2 Tdelta;
try {
// 1. Calc bounds
Fvector2 Tmin,Tmax;
Tmin.set(flt_max,flt_max);
Tmax.set(flt_lowest,flt_lowest);
for (size_t j=0; j<x_vertices.size(); j++) {
x_vertex& V = x_vertices[j];
//Tmin.min (V.UV);
//Tmax.max (V.UV);
}
Tdelta.x = floorf((Tmax.x-Tmin.x)/2+Tmin.x);
Tdelta.y = floorf((Tmax.y-Tmin.y)/2+Tmin.y);
} catch(...) {
Msg ("* ERROR: optimize: x-geom : bounds: failed");
}
// 2. Recalc UV mapping
try {
for (size_t i=0; i<x_vertices.size(); i++)
x_vertices[i].UV.sub (Tdelta);
} catch(...) {
Msg ("* ERROR: optimize: x-geom : recalc : failed");
}
*/
}
}
catch (...)
{
Msg("* ERROR: optimize: x-geom : failed");
}
//////////////////////////////////////////////////////////////////////////
// Detect relevant number of UV pairs
try
{
R_ASSERT(data.vertices.size());
dwRelevantUV = data.vertices.front().UV.size();
const Shader_xrLC* SH = pBuild->shaders().Get(pBuild->materials()[material].reserved);
if (!SH->flags.bOptimizeUV)
return;
}
catch (...)
{
Msg("* ERROR: optimize: std-geom : find relevant UV");
}
// Build p-rep
/*
typedef xr_vector<u32> flist ;
xr_vector<flist> prep ; prep.resize(vertices.size());
for (u32 fit=0; fit<faces.size(); fit++) {
OGF_Face& F = faces [fit];
prep[F.v[0]].push_back (fit);
prep[F.v[1]].push_back (fit);
prep[F.v[2]].push_back (fit);
}
*/
// Optimize texture coordinates
xr_vector<bool> vmarker;
vmarker.assign(data.vertices.size(), false);
xr_vector<bool> fmarker;
fmarker.assign(data.faces.size(), false);
for (;;)
{
// 0. Search for the group
xr_vector<u32> selection;
for (;;)
{
const size_t _old = selection.size();
adjacent_select(selection, vmarker, fmarker);
const size_t _new = selection.size();
if (_old == _new)
break; // group selected !
}
if (selection.empty())
break;
// 1. Calc bounds
Fvector2 Tdelta;
try
{
Fvector2 Tmin, Tmax;
Tmin.set(flt_max, flt_max);
Tmax.set(flt_lowest, flt_lowest);
for (size_t j = 0; j < selection.size(); j++)
{
OGF_Vertex& V = data.vertices[selection[j]];
Tmin.min(V.UV[0]);
Tmax.max(V.UV[0]);
}
Tdelta.x = floorf((Tmax.x - Tmin.x) / 2 + Tmin.x);
Tdelta.y = floorf((Tmax.y - Tmin.y) / 2 + Tmin.y);
}
catch (...)
{
Msg("* ERROR: optimize: std-geom : delta UV");
}
// 2. Recalc UV mapping
try
{
for (size_t i = 0; i < selection.size(); i++)
data.vertices[selection[i]].UV[0].sub(Tdelta);
}
catch (...)
{
Msg("* ERROR: optimize: std-geom : recalc UV");
}
selection.clear();
}
}
// Make Progressive
Lock progressive_cs
#ifdef CONFIG_PROFILE_LOCKS
(MUTEX_PROFILE_ID(progressive_cs))
#endif // CONFIG_PROFILE_LOCKS
;
void OGF::MakeProgressive(float metric_limit)
{
// test
// there is no-sense to simplify small models
// for batch size 50,100,200 - we are CPU-limited anyway even on nv30
// for nv40 and up the better guess will probably be around 500
if (data.faces.size() < c_PM_FaceLimit)
return;
//. AlexMX added for draft build mode
if (g_params().m_quality == ebqDraft)
return;
progressive_cs.Enter();
//////////////////////////////////////////////////////////////////////////
// NORMAL
vecOGF_V _saved_vertices = data.vertices;
vecOGF_F _saved_faces = data.faces;
{
// prepare progressive geom
VIPM_Init();
// clMsg("--- append v start .");
for (size_t v_idx = 0; v_idx < data.vertices.size(); v_idx++)
VIPM_AppendVertex(data.vertices[v_idx].P, data.vertices[v_idx].UV[0]);
// clMsg("--- append f start .");
for (size_t f_idx = 0; f_idx < data.faces.size(); f_idx++)
VIPM_AppendFace(data.faces[f_idx].v[0], data.faces[f_idx].v[1], data.faces[f_idx].v[2]);
// clMsg("--- append end.");
// Convert
VIPM_Result* VR = 0;
try
{
VR = VIPM_Convert(u32(25), 1.f, 1);
}
catch (...)
{
progressive_clear();
Logger.clMsg("* mesh simplification failed: access violation");
}
if (0 == VR)
{
progressive_clear();
Logger.clMsg("* mesh simplification failed");
}
while (VR && VR->swr_records.size() > 0)
{
// test metric
u32 _full = data.vertices.size();
u32 _remove = VR->swr_records.size();
u32 _simple = _full - _remove;
float _metric = float(_remove) / float(_full);
if (_metric < metric_limit)
{
progressive_clear();
Logger.clMsg("* mesh simplified from [%4dv] to [%4dv], nf[%4d] ==> em[%0.2f]-discarded", _full, _simple,
VR->indices.size() / 3, metric_limit);
break;
}
else
{
Logger.clMsg("* mesh simplified from [%4dv] to [%4dv], nf[%4d] ==> em[%0.2f]-accepted", _full, _simple,
VR->indices.size() / 3, metric_limit);
}
// OK
// Permute vertices
for (size_t i = 0; i < data.vertices.size(); i++)
data.vertices[VR->permute_verts[i]] = _saved_vertices[i];
// Fill indices
data.faces.resize(VR->indices.size() / 3);
for (size_t f_idx = 0; f_idx < data.faces.size(); f_idx++)
{
data.faces[f_idx].v[0] = VR->indices[f_idx * 3 + 0];
data.faces[f_idx].v[1] = VR->indices[f_idx * 3 + 1];
data.faces[f_idx].v[2] = VR->indices[f_idx * 3 + 2];
}
// Fill SWR
data.m_SWI.count = VR->swr_records.size();
data.m_SWI.sw = xr_alloc<FSlideWindow>(data.m_SWI.count);
for (size_t swr_idx = 0; swr_idx != data.m_SWI.count; swr_idx++)
{
FSlideWindow& dst = data.m_SWI.sw[swr_idx];
VIPM_SWR& src = VR->swr_records[swr_idx];
dst.num_tris = src.num_tris;
dst.num_verts = src.num_verts;
dst.offset = src.offset;
}
break;
}
// cleanup
VIPM_Destroy();
}
//////////////////////////////////////////////////////////////////////////
// FAST-PATH
if (progressive_test() && fast_path_data.vertices.size() && fast_path_data.faces.size())
{
// prepare progressive geom
VIPM_Init();
Fvector2 zero;
zero.set(0, 0);
for (size_t v_idx = 0; v_idx < fast_path_data.vertices.size(); v_idx++)
VIPM_AppendVertex(fast_path_data.vertices[v_idx].P, zero);
for (size_t f_idx = 0; f_idx < fast_path_data.faces.size(); f_idx++)
VIPM_AppendFace(
fast_path_data.faces[f_idx].v[0], fast_path_data.faces[f_idx].v[1], fast_path_data.faces[f_idx].v[2]);
VIPM_Result* VR = 0;
try
{
VR = VIPM_Convert(u32(25), 1.f, 1);
}
catch (...)
{
data.faces = std::move(_saved_faces);
data.vertices = std::move(_saved_vertices);
progressive_clear();
Logger.clMsg("* X-mesh simplification failed: access violation");
}
if (0 == VR)
{
data.faces = std::move(_saved_faces);
data.vertices = std::move(_saved_vertices);
progressive_clear();
Logger.clMsg("* X-mesh simplification failed");
}
else
{
// Convert
/*
VIPM_Result* VR = VIPM_Convert (u32(25),1.f,1);
VERIFY (VR->swr_records.size()>0) ;
*/
// test metric
u32 _full = data.vertices.size();
u32 _remove = VR->swr_records.size();
u32 _simple = _full - _remove;
float _metric = float(_remove) / float(_full);
Logger.clMsg(
"X mesh simplified from [%4dv] to [%4dv], nf[%4d]", _full, _simple, VR ? VR->indices.size() / 3 : 0);
// OK
vec_XV vertices_saved;
// Permute vertices
vertices_saved = fast_path_data.vertices;
for (size_t i = 0; i < fast_path_data.vertices.size(); i++)
fast_path_data.vertices[VR->permute_verts[i]] = vertices_saved[i];
// Fill indices
fast_path_data.faces.resize(VR->indices.size() / 3);
for (size_t f_idx = 0; f_idx < fast_path_data.faces.size(); f_idx++)
{
fast_path_data.faces[f_idx].v[0] = VR->indices[f_idx * 3 + 0];
fast_path_data.faces[f_idx].v[1] = VR->indices[f_idx * 3 + 1];
fast_path_data.faces[f_idx].v[2] = VR->indices[f_idx * 3 + 2];
}
// Fill SWR
fast_path_data.m_SWI.count = VR->swr_records.size();
fast_path_data.m_SWI.sw = xr_alloc<FSlideWindow>(fast_path_data.m_SWI.count);
for (size_t swr_idx = 0; swr_idx != fast_path_data.m_SWI.count; swr_idx++)
{
FSlideWindow& dst = fast_path_data.m_SWI.sw[swr_idx];
VIPM_SWR& src = VR->swr_records[swr_idx];
dst.num_tris = src.num_tris;
dst.num_verts = src.num_verts;
dst.offset = src.offset;
}
}
// cleanup
VIPM_Destroy();
}
progressive_cs.Leave();
}
void OGF_Base::Save(IWriter& fs) {}
// Represent a node as HierrarhyVisual
void OGF_Node::Save(IWriter& fs)
{
OGF_Base::Save(fs);
// Header
fs.open_chunk(OGF_HEADER);
ogf_header H;
H.format_version = xrOGF_FormatVersion;
H.type = MT_HIERRARHY;
H.shader_id = 0;
H.bb.min = bbox.vMin;
H.bb.max = bbox.vMax;
H.bs.c = C;
H.bs.r = R;
fs.w(&H, sizeof(H));
fs.close_chunk();
// Children
fs.open_chunk(OGF_CHILDREN_L);
fs.w_u32((u32)chields.size());
fs.w(&*chields.begin(), (u32)chields.size() * sizeof(u32));
fs.close_chunk();
}
extern u16 RegisterShader(LPCSTR T);
void OGF_LOD::Save(IWriter& fs)
{
OGF_Base::Save(fs);
// Header
ogf_header H;
string1024 sid;
strconcat(sizeof(sid), sid, pBuild->shader_render[pBuild->materials()[lod_Material].shader].name, "/",
pBuild->textures()[pBuild->materials()[lod_Material].surfidx].name);
fs.open_chunk(OGF_HEADER);
H.format_version = xrOGF_FormatVersion;
H.type = MT_LOD;
H.shader_id = RegisterShader(sid);
H.bb.min = bbox.vMin;
H.bb.max = bbox.vMax;
H.bs.c = C;
H.bs.r = R;
fs.w(&H, sizeof(H));
fs.close_chunk();
// Chields
fs.open_chunk(OGF_CHILDREN_L);
fs.w_u32((u32)chields.size());
fs.w(&*chields.begin(), (u32)chields.size() * sizeof(u32));
fs.close_chunk();
// Lod-def
fs.open_chunk(OGF_LODDEF2);
fs.w(lod_faces, sizeof(lod_faces));
fs.close_chunk();
}