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PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders #28

@factubsio

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@factubsio

But this bundle doesn't exist.

Trying to manually AssetBundle.LoadFromFile("wrath_path/Bundles/shaders") returns null as well (even though the bundle does exist.

Currently I'm needing to steal the shader back from already-existing prefabs which sucks a bit. :-(

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