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Copy pathOxide.Unity.csproj
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Oxide.Unity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<Import Project="..\netfx.props" />
<PropertyGroup>
<Version>2.0.0</Version>
<AssemblyName>Oxide.Unity</AssemblyName>
<Authors>Oxide Team and Contributors</Authors>
<Copyright>(c) 2013-$([System.DateTime]::Now.Year) $(Authors)</Copyright>
<Description>Unity Engine extension for the Oxide modding framework</Description>
<RepositoryUrl>https://github.com/OxideMod/Oxide.Unity</RepositoryUrl>
<PackageIconUrl>icon.png</PackageIconUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<TargetFrameworks>net35</TargetFrameworks>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Oxide.References" Version="2.0.*" />
<PackageReference Include="Oxide.Core" Version="2.0.*" />
<Reference Include="UnityEngine">
<HintPath>Dependencies\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<Target Name="ChangeAliasesOfStrongNameAssemblies" BeforeTargets="FindReferenceAssembliesForReferences;ResolveReferences">
<ItemGroup>
<ReferencePath Condition="'%(FileName)' == 'Oxide.References'">
<Aliases>References</Aliases>
</ReferencePath>
</ItemGroup>
</Target>
</Project>