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Free-Pascal-meets-SDL-Websitesuve
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Fix: Renames flip type
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units/sdlrenderer.inc

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Original file line numberDiff line numberDiff line change
@@ -81,14 +81,14 @@ type
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{**
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* Flip constants for SDL_RenderCopyEx
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*}
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PPSDL_Flip = ^PSDL_Flip;
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PSDL_Flip = ^TSDL_Flip;
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TSDL_Flip = type cint;
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PPSDL_RenderFlip = ^PSDL_RenderFlip;
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PSDL_RenderFlip = ^TSDL_RenderFlip;
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TSDL_RenderFlip = type cint;
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const
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SDL_FLIP_NONE = TSDL_Flip($0); {**< Do not flip *}
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SDL_FLIP_HORIZONTAL = TSDL_Flip($1); {**< flip horizontally *}
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SDL_FLIP_VERTICAL = TSDL_Flip($2); {**< flip vertically *}
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SDL_FLIP_NONE = TSDL_RenderFlip($0); {**< Do not flip *}
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SDL_FLIP_HORIZONTAL = TSDL_RenderFlip($1); {**< flip horizontally *}
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SDL_FLIP_VERTICAL = TSDL_RenderFlip($2); {**< flip vertically *}
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type
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{**
@@ -894,7 +894,7 @@ function SDL_RenderCopyF(renderer: PSDL_Renderer; texture: PSDL_Texture; srcrect
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*
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* 0 on success, or -1 on error
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*}
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function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_Rect; angle: cdouble; center: PSDL_Point; flip: TSDL_Flip): cint32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderCopyEx' {$ENDIF} {$ENDIF};
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function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_Rect; angle: cdouble; center: PSDL_Point; flip: TSDL_RenderFlip): cint32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderCopyEx' {$ENDIF} {$ENDIF};
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{**
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* Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
@@ -909,7 +909,7 @@ function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const
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*
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* 0 on success, or -1 on error
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*}
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function SDL_RenderCopyExF(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_FRect; angle: cdouble; center: PSDL_FPoint; flip: TSDL_Flip): cint32 cdecl;
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function SDL_RenderCopyExF(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_FRect; angle: cdouble; center: PSDL_FPoint; flip: TSDL_RenderFlip): cint32 cdecl;
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external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderCopyExF' {$ENDIF} {$ENDIF};
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{**

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