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Add release notes for v2.2
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README.md

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@@ -81,15 +81,20 @@ The version tag (see [tags](https://github.com/PascalGameDevelopment/SDL2-for-Pa
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### v2.x (work in progress)
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- be up-to-date with _at least_ version 2.0.14 of the `SDL2 library`
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- replaced all aliases by typed enums
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- (done) add single and double pointers for all types (thanks furious-programming)
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- (done) update SDL_ttf.pas to latest version 2.21.0
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- (done) replace data types by c data types (see PR [#29](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/29))
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- (done) add folders to project
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- (done) shift all units into unit folder (see PR [#27](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/27))
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### v2.1 (Compatibility Release)
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- update sdlthreads.inc
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- add testing framework ([fptest](https://github.com/graemeg/fptest))
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### v2.2 Stable (02/01/2024)
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- SDL2 unit is up-to-date with _at least_ version 2.0.14 of the `SDL2 library`
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- many aliases got replaced by typed enums
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- add single and double pointers for all types (thanks furious-programming)
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- update SDL_ttf.pas to latest version 2.21.0
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- replace data types by c data types (see PR [#29](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/29))
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- add folder structure (see PR [#27](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/27))
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- many bugfixes
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### v2.1 Compatibility Release (25/09/2021)
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- This release has all commits until the change of the project folder structure (see PR [#27](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/27)). Compare the disucssion in issue #22.
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- Moving the units to a new location may (1) raise difficulties in committing new changes if the branch was started before and (2) make updates of project research pathes necessary.

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