Describe the bug
i honestly do not know if it is just my system, or a linux thing, or what.
the scale of motion is off. Miniscule is closer to what i would expect Human scale to be.
instead of making very small values in the Setting, i opted to add a global scale adjuster
To Reproduce
Steps to reproduce the behavior:
Move around the scene. notice Minscule scale seems like Human scale and Human scale seems faster than it should be, etc
Expected behavior
Named scales to match more closely to mental image
Details (please complete the following information):
- Issue occurred while navigating in the editor viewports
- Device type: Spacemouse Pro
- Connection Wired
- OS: CacyOS, Wayland, KDE, Nvidia, Linux
- SpaceNavigator Driver version 2.1.0 from source, 2.1.0rc from Asset Store
Additional context
a work around i am using is, in the ViewportController.cs
in the ReadDeviceData method, near the bottom, just above the TransSens, RotSens, and GetLocks
add:
float transScale = 0.05f;
float rotScale = 0.5f;
float timeFactor = (float)_diyDeltaTime * _deltaTimeFactor;
translation *= timeFactor * transScale;
rotation *= timeFactor * rotScale;
Important disclaimer, i am Not a programmer. these are hacks that worked for me. that is all.
Describe the bug
i honestly do not know if it is just my system, or a linux thing, or what.
the scale of motion is off. Miniscule is closer to what i would expect Human scale to be.
instead of making very small values in the Setting, i opted to add a global scale adjuster
To Reproduce
Steps to reproduce the behavior:
Move around the scene. notice Minscule scale seems like Human scale and Human scale seems faster than it should be, etc
Expected behavior
Named scales to match more closely to mental image
Details (please complete the following information):
Additional context
a work around i am using is, in the
ViewportController.csin the
ReadDeviceDatamethod, near the bottom, just above the TransSens, RotSens, and GetLocksadd:
Important disclaimer, i am Not a programmer. these are hacks that worked for me. that is all.