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other.lua
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-- This file is automatically generated, do not edit!
-- Path of Building
--
-- Other active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
skills["AncestralSpiritsPlayer"] = {
name = "Ancestral Spirits",
baseTypeName = "Ancestral Spirits",
fromTree = true,
minionList = {
"AncestralSpiritTurtle",
"AncestralSpiritHulk",
"AncestralSpiritCaster",
"AncestralSpiritWarhorn",
},
color = 4,
description = "Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.",
skillTypes = { [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.CreatesMinion] = true, [SkillType.Triggered] = true, },
minionSkillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.Chains] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, },
castTime = 0,
qualityStats = {
{ "active_skill_minion_life_+%_final", 1 },
},
levels = {
[1] = { levelRequirement = 0, },
[2] = { levelRequirement = 3, },
[3] = { levelRequirement = 6, },
[4] = { levelRequirement = 10, },
[5] = { levelRequirement = 14, },
[6] = { levelRequirement = 18, },
[7] = { levelRequirement = 22, },
[8] = { levelRequirement = 26, },
[9] = { levelRequirement = 31, },
[10] = { levelRequirement = 36, },
[11] = { levelRequirement = 41, },
[12] = { levelRequirement = 46, },
[13] = { levelRequirement = 52, },
[14] = { levelRequirement = 58, },
[15] = { levelRequirement = 64, },
[16] = { levelRequirement = 66, },
[17] = { levelRequirement = 72, },
[18] = { levelRequirement = 78, },
[19] = { levelRequirement = 84, },
[20] = { levelRequirement = 90, },
[21] = { levelRequirement = 90, },
[22] = { levelRequirement = 90, },
[23] = { levelRequirement = 90, },
[24] = { levelRequirement = 90, },
[25] = { levelRequirement = 90, },
[26] = { levelRequirement = 90, },
[27] = { levelRequirement = 90, },
[28] = { levelRequirement = 90, },
[29] = { levelRequirement = 90, },
[30] = { levelRequirement = 90, },
[31] = { levelRequirement = 90, },
[32] = { levelRequirement = 90, },
[33] = { levelRequirement = 90, },
[34] = { levelRequirement = 90, },
[35] = { levelRequirement = 90, },
[36] = { levelRequirement = 90, },
[37] = { levelRequirement = 90, },
[38] = { levelRequirement = 90, },
[39] = { levelRequirement = 90, },
[40] = { levelRequirement = 90, },
},
statSets = {
[1] = {
label = "Ancestral Spirits",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
spell = true,
minion = true,
},
stats = {
"display_modifiers_to_totem_life_effect_these_minions",
"triggerable_in_any_set",
"base_deal_no_damage",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
}
}
skills["BleedingConcoctionPlayer"] = {
name = "Bleeding Concoction",
baseTypeName = "Bleeding Concoction",
fromTree = true,
color = 4,
description = "Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.",
skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.UseGlobalStats] = true, [SkillType.Physical] = true, [SkillType.Nonpathing] = true, [SkillType.ProjectileNoCollision] = true, },
castTime = 1,
qualityStats = {
{ "faster_bleed_%", 1 },
},
levels = {
[1] = { baseMultiplier = 0.7, levelRequirement = 0, },
[2] = { baseMultiplier = 0.77, levelRequirement = 3, },
[3] = { baseMultiplier = 0.85, levelRequirement = 6, },
[4] = { baseMultiplier = 0.92, levelRequirement = 10, },
[5] = { baseMultiplier = 0.99, levelRequirement = 14, },
[6] = { baseMultiplier = 1.05, levelRequirement = 18, },
[7] = { baseMultiplier = 1.12, levelRequirement = 22, },
[8] = { baseMultiplier = 1.18, levelRequirement = 26, },
[9] = { baseMultiplier = 1.22, levelRequirement = 31, },
[10] = { baseMultiplier = 1.27, levelRequirement = 36, },
[11] = { baseMultiplier = 1.31, levelRequirement = 41, },
[12] = { baseMultiplier = 1.35, levelRequirement = 46, },
[13] = { baseMultiplier = 1.4, levelRequirement = 52, },
[14] = { baseMultiplier = 1.44, levelRequirement = 58, },
[15] = { baseMultiplier = 1.48, levelRequirement = 64, },
[16] = { baseMultiplier = 1.52, levelRequirement = 66, },
[17] = { baseMultiplier = 1.56, levelRequirement = 72, },
[18] = { baseMultiplier = 1.59, levelRequirement = 78, },
[19] = { baseMultiplier = 1.63, levelRequirement = 84, },
[20] = { baseMultiplier = 1.66, levelRequirement = 90, },
[21] = { baseMultiplier = 1.69, levelRequirement = 90, },
[22] = { baseMultiplier = 1.73, levelRequirement = 90, },
[23] = { baseMultiplier = 1.76, levelRequirement = 90, },
[24] = { baseMultiplier = 1.8, levelRequirement = 90, },
[25] = { baseMultiplier = 1.83, levelRequirement = 90, },
[26] = { baseMultiplier = 1.87, levelRequirement = 90, },
[27] = { baseMultiplier = 1.91, levelRequirement = 90, },
[28] = { baseMultiplier = 1.95, levelRequirement = 90, },
[29] = { baseMultiplier = 1.98, levelRequirement = 90, },
[30] = { baseMultiplier = 2.02, levelRequirement = 90, },
[31] = { baseMultiplier = 2.06, levelRequirement = 90, },
[32] = { baseMultiplier = 2.11, levelRequirement = 90, },
[33] = { baseMultiplier = 2.15, levelRequirement = 90, },
[34] = { baseMultiplier = 2.19, levelRequirement = 90, },
[35] = { baseMultiplier = 2.23, levelRequirement = 90, },
[36] = { baseMultiplier = 2.28, levelRequirement = 90, },
[37] = { baseMultiplier = 2.33, levelRequirement = 90, },
[38] = { baseMultiplier = 2.37, levelRequirement = 90, },
[39] = { baseMultiplier = 2.42, levelRequirement = 90, },
[40] = { baseMultiplier = 2.47, levelRequirement = 90, },
},
statSets = {
[1] = {
label = "Bleeding Concoction",
baseEffectiveness = 4.1999998092651,
incrementalEffectiveness = 0.14000000059605,
damageIncrementalEffectiveness = 0.0065000001341105,
statDescriptionScope = "throw_flask_bleed",
statMap = {
["flask_throw_bleed_effect_+%_final"] = {
mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Bleed),
},
},
baseFlags = {
attack = true,
projectile = true,
},
constantStats = {
{ "additional_base_critical_strike_chance", 500 },
{ "flask_throw_base_charges_used", 3 },
{ "base_number_of_projectiles", 1 },
{ "active_skill_base_area_of_effect_radius", 15 },
{ "flask_throw_bleed_effect_+%_final", 100 },
{ "throw_flask_effects_type", 3 },
{ "movement_speed_+%_final_while_performing_action", -70 },
{ "movement_speed_acceleration_+%_per_second_while_performing_action", 160 },
{ "movement_speed_while_performing_action_locked_duration_%", 60 },
},
stats = {
"attack_minimum_added_physical_damage",
"attack_maximum_added_physical_damage",
"base_is_projectile",
"projectile_behaviour_only_explode",
"any_weapon_type_allowed",
"can_perform_skill_while_moving",
"attacks_inflict_bleeding_on_hit",
"base_apply_unarmed_stats_to_offhand",
},
levels = {
[1] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 1, },
[2] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 3.4519999027252, },
[3] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 6.7670001983643, },
[4] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 10.307999610901, },
[5] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 14.074999809265, },
[6] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 18.068000793457, },
[7] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 22.287000656128, },
[8] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 26.732000350952, },
[9] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 31.40299987793, },
[10] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 36.299999237061, },
[11] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 41.423000335693, },
[12] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 46.771999359131, },
[13] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 52.34700012207, },
[14] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 58.147998809814, },
[15] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 64.175003051758, },
[16] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 70.428001403809, },
[17] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 76.906997680664, },
[18] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 83.611999511719, },
[19] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 90.542999267578, },
[20] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 97.699996948242, },
[21] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 105.08300018311, },
[22] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 112.69200134277, },
[23] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 120.52700042725, },
[24] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 128.58799743652, },
[25] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 136.875, },
[26] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 145.38800048828, },
[27] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 154.12699890137, },
[28] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 163.09199523926, },
[29] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 172.28300476074, },
[30] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 181.69999694824, },
[31] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 191.34300231934, },
[32] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 201.21200561523, },
[33] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 211.30700683594, },
[34] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 221.62800598145, },
[35] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 232.17500305176, },
[36] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 242.94799804688, },
[37] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 253.94700622559, },
[38] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 265.17199707031, },
[39] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 276.62298583984, },
[40] = { 0.69999998807907, 1.2999999523163, statInterpolation = { 3, 3, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["MeleeBowPlayer"] = {
name = "Bow Shot",
baseTypeName = "Bow Shot",
fromItem = true,
color = 4,
description = "Fire an arrow with your Bow.",
skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.Nonpathing] = true, },
weaponTypes = {
["Bow"] = true,
},
castTime = 1,
qualityStats = {
},
levels = {
[1] = { levelRequirement = 0, },
[2] = { baseMultiplier = 1.1, levelRequirement = 3, },
[3] = { baseMultiplier = 1.21, levelRequirement = 6, },
[4] = { baseMultiplier = 1.32, levelRequirement = 10, },
[5] = { baseMultiplier = 1.42, levelRequirement = 14, },
[6] = { baseMultiplier = 1.53, levelRequirement = 18, },
[7] = { baseMultiplier = 1.64, levelRequirement = 22, },
[8] = { baseMultiplier = 1.74, levelRequirement = 26, },
[9] = { baseMultiplier = 1.82, levelRequirement = 31, },
[10] = { baseMultiplier = 1.91, levelRequirement = 36, },
[11] = { baseMultiplier = 2.01, levelRequirement = 41, },
[12] = { baseMultiplier = 2.11, levelRequirement = 46, },
[13] = { baseMultiplier = 2.22, levelRequirement = 52, },
[14] = { baseMultiplier = 2.33, levelRequirement = 58, },
[15] = { baseMultiplier = 2.44, levelRequirement = 64, },
[16] = { baseMultiplier = 2.57, levelRequirement = 66, },
[17] = { baseMultiplier = 2.69, levelRequirement = 72, },
[18] = { baseMultiplier = 2.83, levelRequirement = 78, },
[19] = { baseMultiplier = 2.97, levelRequirement = 84, },
[20] = { baseMultiplier = 3.12, levelRequirement = 90, },
[21] = { baseMultiplier = 3.27, levelRequirement = 90, },
[22] = { baseMultiplier = 3.44, levelRequirement = 90, },
[23] = { baseMultiplier = 3.61, levelRequirement = 90, },
[24] = { baseMultiplier = 3.79, levelRequirement = 90, },
[25] = { baseMultiplier = 3.98, levelRequirement = 90, },
[26] = { baseMultiplier = 4.18, levelRequirement = 90, },
[27] = { baseMultiplier = 4.39, levelRequirement = 90, },
[28] = { baseMultiplier = 4.61, levelRequirement = 90, },
[29] = { baseMultiplier = 4.84, levelRequirement = 90, },
[30] = { baseMultiplier = 5.08, levelRequirement = 90, },
[31] = { baseMultiplier = 5.33, levelRequirement = 90, },
[32] = { baseMultiplier = 5.6, levelRequirement = 90, },
[33] = { baseMultiplier = 5.88, levelRequirement = 90, },
[34] = { baseMultiplier = 6.18, levelRequirement = 90, },
[35] = { baseMultiplier = 6.48, levelRequirement = 90, },
[36] = { baseMultiplier = 6.81, levelRequirement = 90, },
[37] = { baseMultiplier = 7.15, levelRequirement = 90, },
[38] = { baseMultiplier = 7.51, levelRequirement = 90, },
[39] = { baseMultiplier = 7.88, levelRequirement = 90, },
[40] = { baseMultiplier = 8.28, levelRequirement = 90, },
},
statSets = {
[1] = {
label = "Bow Shot",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
attack = true,
projectile = true,
},
constantStats = {
{ "movement_speed_+%_final_while_performing_action", -70 },
{ "movement_speed_acceleration_+%_per_second_while_performing_action", 160 },
{ "movement_speed_while_performing_action_locked_duration_%", 60 },
},
stats = {
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
}
}
skills["MeleeCrossbowPlayer"] = {
name = "Crossbow Shot",
baseTypeName = "Crossbow Shot",
fromItem = true,
color = 4,
description = "Fires a bolt from your crossbow.",
skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Nonpathing] = true, },
weaponTypes = {
["Crossbow"] = true,
},
castTime = 1,
qualityStats = {
},
levels = {
[1] = { levelRequirement = 0, },
[2] = { baseMultiplier = 1.1, levelRequirement = 3, },
[3] = { baseMultiplier = 1.21, levelRequirement = 6, },
[4] = { baseMultiplier = 1.32, levelRequirement = 10, },
[5] = { baseMultiplier = 1.42, levelRequirement = 14, },
[6] = { baseMultiplier = 1.53, levelRequirement = 18, },
[7] = { baseMultiplier = 1.64, levelRequirement = 22, },
[8] = { baseMultiplier = 1.74, levelRequirement = 26, },
[9] = { baseMultiplier = 1.82, levelRequirement = 31, },
[10] = { baseMultiplier = 1.91, levelRequirement = 36, },
[11] = { baseMultiplier = 2.01, levelRequirement = 41, },
[12] = { baseMultiplier = 2.11, levelRequirement = 46, },
[13] = { baseMultiplier = 2.22, levelRequirement = 52, },
[14] = { baseMultiplier = 2.33, levelRequirement = 58, },
[15] = { baseMultiplier = 2.44, levelRequirement = 64, },
[16] = { baseMultiplier = 2.57, levelRequirement = 66, },
[17] = { baseMultiplier = 2.69, levelRequirement = 72, },
[18] = { baseMultiplier = 2.83, levelRequirement = 78, },
[19] = { baseMultiplier = 2.97, levelRequirement = 84, },
[20] = { baseMultiplier = 3.12, levelRequirement = 90, },
[21] = { baseMultiplier = 3.27, levelRequirement = 90, },
[22] = { baseMultiplier = 3.44, levelRequirement = 90, },
[23] = { baseMultiplier = 3.61, levelRequirement = 90, },
[24] = { baseMultiplier = 3.79, levelRequirement = 90, },
[25] = { baseMultiplier = 3.98, levelRequirement = 90, },
[26] = { baseMultiplier = 4.18, levelRequirement = 90, },
[27] = { baseMultiplier = 4.39, levelRequirement = 90, },
[28] = { baseMultiplier = 4.61, levelRequirement = 90, },
[29] = { baseMultiplier = 4.84, levelRequirement = 90, },
[30] = { baseMultiplier = 5.08, levelRequirement = 90, },
[31] = { baseMultiplier = 5.33, levelRequirement = 90, },
[32] = { baseMultiplier = 5.6, levelRequirement = 90, },
[33] = { baseMultiplier = 5.88, levelRequirement = 90, },
[34] = { baseMultiplier = 6.18, levelRequirement = 90, },
[35] = { baseMultiplier = 6.48, levelRequirement = 90, },
[36] = { baseMultiplier = 6.81, levelRequirement = 90, },
[37] = { baseMultiplier = 7.15, levelRequirement = 90, },
[38] = { baseMultiplier = 7.51, levelRequirement = 90, },
[39] = { baseMultiplier = 7.88, levelRequirement = 90, },
[40] = { baseMultiplier = 8.28, levelRequirement = 90, },
},
statSets = {
[1] = {
label = "Crossbow Shot",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
attack = true,
area = true,
projectile = true,
},
constantStats = {
{ "action_required_target_facing_angle_tolerance_degrees", 90 },
{ "crossbow_barrage_attack_time_ratio_%", 10 },
{ "crossbow_barrage_recoil_per_shot", 2 },
{ "crossbow_barrage_total_recoil_buff_count", 8 },
{ "crossbow_barrage_debuff_duration_ms", 300 },
{ "base_knockback_distance", 0 },
{ "movement_speed_+%_final_while_performing_action", -70 },
{ "movement_speed_acceleration_+%_per_second_while_performing_action", 160 },
{ "movement_speed_while_performing_action_locked_duration_%", 60 },
},
stats = {
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"cannot_cancel_skill_before_contact_point",
"disable_visual_hit_effect",
"can_perform_skill_while_moving",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
}
}
skills["DemonFormPlayer"] = {
name = "Demon Form",
baseTypeName = "Demon Form",
fromTree = true,
color = 4,
description = "Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.",
skillTypes = { [SkillType.Buff] = true, [SkillType.Persistent] = true, [SkillType.Cooldown] = true, [SkillType.Shapeshift] = true, [SkillType.ManualCooldownConsumption] = true, },
castTime = 1,
qualityStats = {
},
levels = {
[1] = { storedUses = 1, levelRequirement = 0, cooldown = 20, cost = { Mana = 7, }, },
[2] = { storedUses = 1, levelRequirement = 3, cooldown = 20, cost = { Mana = 8, }, },
[3] = { storedUses = 1, levelRequirement = 6, cooldown = 20, cost = { Mana = 9, }, },
[4] = { storedUses = 1, levelRequirement = 10, cooldown = 20, cost = { Mana = 10, }, },
[5] = { storedUses = 1, levelRequirement = 14, cooldown = 20, cost = { Mana = 12, }, },
[6] = { storedUses = 1, levelRequirement = 18, cooldown = 20, cost = { Mana = 14, }, },
[7] = { storedUses = 1, levelRequirement = 22, cooldown = 20, cost = { Mana = 16, }, },
[8] = { storedUses = 1, levelRequirement = 26, cooldown = 20, cost = { Mana = 18, }, },
[9] = { storedUses = 1, levelRequirement = 31, cooldown = 20, cost = { Mana = 21, }, },
[10] = { storedUses = 1, levelRequirement = 36, cooldown = 20, cost = { Mana = 24, }, },
[11] = { storedUses = 1, levelRequirement = 41, cooldown = 20, cost = { Mana = 28, }, },
[12] = { storedUses = 1, levelRequirement = 46, cooldown = 20, cost = { Mana = 32, }, },
[13] = { storedUses = 1, levelRequirement = 52, cooldown = 20, cost = { Mana = 37, }, },
[14] = { storedUses = 1, levelRequirement = 58, cooldown = 20, cost = { Mana = 43, }, },
[15] = { storedUses = 1, levelRequirement = 64, cooldown = 20, cost = { Mana = 49, }, },
[16] = { storedUses = 1, levelRequirement = 66, cooldown = 20, cost = { Mana = 56, }, },
[17] = { storedUses = 1, levelRequirement = 72, cooldown = 20, cost = { Mana = 65, }, },
[18] = { storedUses = 1, levelRequirement = 78, cooldown = 20, cost = { Mana = 74, }, },
[19] = { storedUses = 1, levelRequirement = 84, cooldown = 20, cost = { Mana = 85, }, },
[20] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 98, }, },
[21] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 113, }, },
[22] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 129, }, },
[23] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 148, }, },
[24] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 170, }, },
[25] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 196, }, },
[26] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 225, }, },
[27] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 258, }, },
[28] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 296, }, },
[29] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 340, }, },
[30] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 391, }, },
[31] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 449, }, },
[32] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 515, }, },
[33] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 592, }, },
[34] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 679, }, },
[35] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 780, }, },
[36] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 895, }, },
[37] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 1028, }, },
[38] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 1180, }, },
[39] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 1355, }, },
[40] = { storedUses = 1, levelRequirement = 90, cooldown = 20, cost = { Mana = 1556, }, },
},
statSets = {
[1] = {
label = "Demon Form",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "demon_transformation",
baseFlags = {
},
constantStats = {
{ "demon_form_life_loss_%_per_minute_per_stack", 30 },
},
stats = {
"demon_form_spell_damage_+%_per_stack",
"demon_form_grants_cast_speed_+%",
"demon_form_grants_spell_gem_level_+",
"base_deal_no_damage",
},
levels = {
[1] = { 7, 12, 3, statInterpolation = { 1, 1, 1, }, actorLevel = 1, },
[2] = { 8, 13, 3, statInterpolation = { 1, 1, 1, }, actorLevel = 3.4519999027252, },
[3] = { 8, 13, 3, statInterpolation = { 1, 1, 1, }, actorLevel = 6.7670001983643, },
[4] = { 9, 14, 3, statInterpolation = { 1, 1, 1, }, actorLevel = 10.307999610901, },
[5] = { 9, 15, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 14.074999809265, },
[6] = { 10, 15, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 18.068000793457, },
[7] = { 10, 16, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 22.287000656128, },
[8] = { 11, 17, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 26.732000350952, },
[9] = { 12, 17, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 31.40299987793, },
[10] = { 12, 18, 4, statInterpolation = { 1, 1, 1, }, actorLevel = 36.299999237061, },
[11] = { 13, 19, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 41.423000335693, },
[12] = { 13, 20, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 46.771999359131, },
[13] = { 14, 20, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 52.34700012207, },
[14] = { 15, 21, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 58.147998809814, },
[15] = { 15, 22, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 64.175003051758, },
[16] = { 16, 22, 5, statInterpolation = { 1, 1, 1, }, actorLevel = 70.428001403809, },
[17] = { 16, 23, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 76.906997680664, },
[18] = { 17, 24, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 83.611999511719, },
[19] = { 17, 24, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 90.542999267578, },
[20] = { 18, 25, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 97.699996948242, },
[21] = { 19, 26, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 105.08300018311, },
[22] = { 19, 26, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 112.69200134277, },
[23] = { 20, 27, 6, statInterpolation = { 1, 1, 1, }, actorLevel = 120.52700042725, },
[24] = { 20, 28, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 128.58799743652, },
[25] = { 21, 28, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 136.875, },
[26] = { 21, 29, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 145.38800048828, },
[27] = { 22, 30, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 154.12699890137, },
[28] = { 23, 30, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 163.09199523926, },
[29] = { 23, 31, 7, statInterpolation = { 1, 1, 1, }, actorLevel = 172.28300476074, },
[30] = { 24, 32, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 181.69999694824, },
[31] = { 24, 32, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 191.34300231934, },
[32] = { 24, 33, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 201.21200561523, },
[33] = { 25, 33, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 211.30700683594, },
[34] = { 25, 33, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 221.62800598145, },
[35] = { 25, 34, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 232.17500305176, },
[36] = { 26, 34, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 242.94799804688, },
[37] = { 26, 34, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 253.94700622559, },
[38] = { 26, 35, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 265.17199707031, },
[39] = { 26, 35, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 276.62298583984, },
[40] = { 27, 35, 8, statInterpolation = { 1, 1, 1, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["ElementalExpressionTriggeredPlayer"] = {
name = "Elemental Expression",
baseTypeName = "Elemental Expression",
fromTree = true,
color = 4,
description = "Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.",
skillTypes = { [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Cooldown] = true, [SkillType.Triggered] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, },
castTime = 0,
qualityStats = {
{ "base_cooldown_speed_+%", 1 },
},
levels = {
[1] = { storedUses = 1, levelRequirement = 0, cooldown = 0.25, cost = { Mana = 4, }, },
[2] = { storedUses = 1, levelRequirement = 3, cooldown = 0.25, cost = { Mana = 4, }, },
[3] = { storedUses = 1, levelRequirement = 6, cooldown = 0.25, cost = { Mana = 5, }, },
[4] = { storedUses = 1, levelRequirement = 10, cooldown = 0.25, cost = { Mana = 6, }, },
[5] = { storedUses = 1, levelRequirement = 14, cooldown = 0.25, cost = { Mana = 7, }, },
[6] = { storedUses = 1, levelRequirement = 18, cooldown = 0.25, cost = { Mana = 8, }, },
[7] = { storedUses = 1, levelRequirement = 22, cooldown = 0.25, cost = { Mana = 9, }, },
[8] = { storedUses = 1, levelRequirement = 26, cooldown = 0.25, cost = { Mana = 11, }, },
[9] = { storedUses = 1, levelRequirement = 31, cooldown = 0.25, cost = { Mana = 13, }, },
[10] = { storedUses = 1, levelRequirement = 36, cooldown = 0.25, cost = { Mana = 14, }, },
[11] = { storedUses = 1, levelRequirement = 41, cooldown = 0.25, cost = { Mana = 17, }, },
[12] = { storedUses = 1, levelRequirement = 46, cooldown = 0.25, cost = { Mana = 19, }, },
[13] = { storedUses = 1, levelRequirement = 52, cooldown = 0.25, cost = { Mana = 22, }, },
[14] = { storedUses = 1, levelRequirement = 58, cooldown = 0.25, cost = { Mana = 25, }, },
[15] = { storedUses = 1, levelRequirement = 64, cooldown = 0.25, cost = { Mana = 29, }, },
[16] = { storedUses = 1, levelRequirement = 66, cooldown = 0.25, cost = { Mana = 34, }, },
[17] = { storedUses = 1, levelRequirement = 72, cooldown = 0.25, cost = { Mana = 39, }, },
[18] = { storedUses = 1, levelRequirement = 78, cooldown = 0.25, cost = { Mana = 45, }, },
[19] = { storedUses = 1, levelRequirement = 84, cooldown = 0.25, cost = { Mana = 51, }, },
[20] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 59, }, },
[21] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 68, }, },
[22] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 78, }, },
[23] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 89, }, },
[24] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 103, }, },
[25] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 118, }, },
[26] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 136, }, },
[27] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 156, }, },
[28] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 179, }, },
[29] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 205, }, },
[30] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 236, }, },
[31] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 271, }, },
[32] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 311, }, },
[33] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 357, }, },
[34] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 410, }, },
[35] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 471, }, },
[36] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 541, }, },
[37] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 621, }, },
[38] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 713, }, },
[39] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 818, }, },
[40] = { storedUses = 1, levelRequirement = 90, cooldown = 0.25, cost = { Mana = 940, }, },
},
statSets = {
[1] = {
label = "Elemental Expression",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
},
stats = {
"is_triggerable_strike",
"triggerable_in_any_set",
},
levels = {
[1] = { actorLevel = 1, },
[2] = { actorLevel = 3.4519999027252, },
[3] = { actorLevel = 6.7670001983643, },
[4] = { actorLevel = 10.307999610901, },
[5] = { actorLevel = 14.074999809265, },
[6] = { actorLevel = 18.068000793457, },
[7] = { actorLevel = 22.287000656128, },
[8] = { actorLevel = 26.732000350952, },
[9] = { actorLevel = 31.40299987793, },
[10] = { actorLevel = 36.299999237061, },
[11] = { actorLevel = 41.423000335693, },
[12] = { actorLevel = 46.771999359131, },
[13] = { actorLevel = 52.34700012207, },
[14] = { actorLevel = 58.147998809814, },
[15] = { actorLevel = 64.175003051758, },
[16] = { actorLevel = 70.428001403809, },
[17] = { actorLevel = 76.906997680664, },
[18] = { actorLevel = 83.611999511719, },
[19] = { actorLevel = 90.542999267578, },
[20] = { actorLevel = 97.699996948242, },
[21] = { actorLevel = 105.08300018311, },
[22] = { actorLevel = 112.69200134277, },
[23] = { actorLevel = 120.52700042725, },
[24] = { actorLevel = 128.58799743652, },
[25] = { actorLevel = 136.875, },
[26] = { actorLevel = 145.38800048828, },
[27] = { actorLevel = 154.12699890137, },
[28] = { actorLevel = 163.09199523926, },
[29] = { actorLevel = 172.28300476074, },
[30] = { actorLevel = 181.69999694824, },
[31] = { actorLevel = 191.34300231934, },
[32] = { actorLevel = 201.21200561523, },
[33] = { actorLevel = 211.30700683594, },
[34] = { actorLevel = 221.62800598145, },
[35] = { actorLevel = 232.17500305176, },
[36] = { actorLevel = 242.94799804688, },
[37] = { actorLevel = 253.94700622559, },
[38] = { actorLevel = 265.17199707031, },
[39] = { actorLevel = 276.62298583984, },
[40] = { actorLevel = 288.29998779297, },
},
},
[2] = {
label = "Fiery Explosion",
baseEffectiveness = 1.25,
incrementalEffectiveness = 0.14000000059605,
damageIncrementalEffectiveness = 0.0065000001341105,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
spell = true,
area = true,
},
constantStats = {
{ "active_skill_base_area_of_effect_radius", 36 },
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"is_triggerable_strike",
"triggerable_in_any_set",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 1, },
[2] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 3.4519999027252, },
[3] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 6.7670001983643, },
[4] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 10.307999610901, },
[5] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 14.074999809265, },
[6] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 18.068000793457, },
[7] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 22.287000656128, },
[8] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 26.732000350952, },
[9] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 31.40299987793, },
[10] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 36.299999237061, },
[11] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 41.423000335693, },
[12] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 46.771999359131, },
[13] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 52.34700012207, },
[14] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 58.147998809814, },
[15] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 64.175003051758, },
[16] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 70.428001403809, },
[17] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 76.906997680664, },
[18] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 83.611999511719, },
[19] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 90.542999267578, },
[20] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 97.699996948242, },
[21] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 105.08300018311, },
[22] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 112.69200134277, },
[23] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 120.52700042725, },
[24] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 128.58799743652, },
[25] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 136.875, },
[26] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 145.38800048828, },
[27] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 154.12699890137, },
[28] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 163.09199523926, },
[29] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 172.28300476074, },
[30] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 181.69999694824, },
[31] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 191.34300231934, },
[32] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 201.21200561523, },
[33] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 211.30700683594, },
[34] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 221.62800598145, },
[35] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 232.17500305176, },
[36] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 242.94799804688, },
[37] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 253.94700622559, },
[38] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 265.17199707031, },
[39] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 276.62298583984, },
[40] = { 0.80000001192093, 1.2000000476837, critChance = 7, statInterpolation = { 3, 3, }, actorLevel = 288.29998779297, },
},
},
[3] = {
label = "Icy Wave",
baseEffectiveness = 1.0249999761581,
incrementalEffectiveness = 0.14000000059605,
damageIncrementalEffectiveness = 0.0065000001341105,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
spell = true,
projectile = true,
},
constantStats = {
{ "base_number_of_projectiles", 3 },
{ "fixed_projectile_height", 15 },
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"always_pierce",
"show_number_of_projectiles",
"base_is_projectile",
"is_triggerable_strike",
"triggerable_in_any_set",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 1, },
[2] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 3.4519999027252, },
[3] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 6.7670001983643, },
[4] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 10.307999610901, },
[5] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 14.074999809265, },
[6] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 18.068000793457, },
[7] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 22.287000656128, },
[8] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 26.732000350952, },
[9] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 31.40299987793, },
[10] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 36.299999237061, },
[11] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 41.423000335693, },
[12] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 46.771999359131, },
[13] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 52.34700012207, },
[14] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 58.147998809814, },
[15] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 64.175003051758, },
[16] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 70.428001403809, },
[17] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 76.906997680664, },
[18] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 83.611999511719, },
[19] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 90.542999267578, },
[20] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 97.699996948242, },
[21] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 105.08300018311, },
[22] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 112.69200134277, },
[23] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 120.52700042725, },
[24] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 128.58799743652, },
[25] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 136.875, },
[26] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 145.38800048828, },
[27] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 154.12699890137, },
[28] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 163.09199523926, },
[29] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 172.28300476074, },
[30] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 181.69999694824, },
[31] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 191.34300231934, },
[32] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 201.21200561523, },
[33] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 211.30700683594, },
[34] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 221.62800598145, },
[35] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 232.17500305176, },
[36] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 242.94799804688, },
[37] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 253.94700622559, },
[38] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 265.17199707031, },
[39] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 276.62298583984, },
[40] = { 0.80000001192093, 1.2000000476837, critChance = 12, statInterpolation = { 3, 3, }, actorLevel = 288.29998779297, },
},
},
[4] = {
label = "Arcing Bolt",
baseEffectiveness = 1.1499999761581,
incrementalEffectiveness = 0.14000000059605,
damageIncrementalEffectiveness = 0.0065000001341105,
statDescriptionScope = "skill_stat_descriptions",
baseFlags = {
spell = true,
chaining = true,
},
constantStats = {
{ "number_of_chains", 7 },
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_triggerable_strike",
"triggerable_in_any_set",
},
levels = {
[1] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 1, },
[2] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 3.4519999027252, },
[3] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 6.7670001983643, },
[4] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 10.307999610901, },
[5] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 14.074999809265, },
[6] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 18.068000793457, },
[7] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 22.287000656128, },
[8] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 26.732000350952, },
[9] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 31.40299987793, },
[10] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 36.299999237061, },
[11] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 41.423000335693, },
[12] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 46.771999359131, },
[13] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 52.34700012207, },
[14] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 58.147998809814, },
[15] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 64.175003051758, },
[16] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 70.428001403809, },
[17] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 76.906997680664, },
[18] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 83.611999511719, },
[19] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 90.542999267578, },
[20] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 97.699996948242, },
[21] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 105.08300018311, },
[22] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 112.69200134277, },
[23] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 120.52700042725, },
[24] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 128.58799743652, },
[25] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 136.875, },
[26] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 145.38800048828, },
[27] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 154.12699890137, },
[28] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 163.09199523926, },
[29] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 172.28300476074, },
[30] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 181.69999694824, },
[31] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 191.34300231934, },
[32] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 201.21200561523, },
[33] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 211.30700683594, },
[34] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 221.62800598145, },
[35] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 232.17500305176, },
[36] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 242.94799804688, },
[37] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 253.94700622559, },
[38] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 265.17199707031, },
[39] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 276.62298583984, },
[40] = { 0.30000001192093, 1.7000000476837, critChance = 9, statInterpolation = { 3, 3, }, actorLevel = 288.29998779297, },
},
},
}
}
skills["ElementalStormPlayer"] = {
name = "Elemental Storm",
baseTypeName = "Elemental Storm",
fromTree = true,
color = 4,
description = "Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.",
skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Orb] = true, [SkillType.AreaSpell] = true, [SkillType.Triggered] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Cooldown] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, },
castTime = 0,
qualityStats = {
{ "base_cooldown_speed_+%", 0.5 },
},
levels = {
[1] = { storedUses = 1, levelRequirement = 0, cooldown = 5, cost = { Mana = 8, }, },
[2] = { storedUses = 1, levelRequirement = 3, cooldown = 5, cost = { Mana = 9, }, },
[3] = { storedUses = 1, levelRequirement = 6, cooldown = 5, cost = { Mana = 10, }, },
[4] = { storedUses = 1, levelRequirement = 10, cooldown = 5, cost = { Mana = 11, }, },
[5] = { storedUses = 1, levelRequirement = 14, cooldown = 5, cost = { Mana = 13, }, },
[6] = { storedUses = 1, levelRequirement = 18, cooldown = 5, cost = { Mana = 14, }, },
[7] = { storedUses = 1, levelRequirement = 22, cooldown = 5, cost = { Mana = 16, }, },
[8] = { storedUses = 1, levelRequirement = 26, cooldown = 5, cost = { Mana = 18, }, },
[9] = { storedUses = 1, levelRequirement = 31, cooldown = 5, cost = { Mana = 20, }, },
[10] = { storedUses = 1, levelRequirement = 36, cooldown = 5, cost = { Mana = 22, }, },
[11] = { storedUses = 1, levelRequirement = 41, cooldown = 5, cost = { Mana = 25, }, },
[12] = { storedUses = 1, levelRequirement = 46, cooldown = 5, cost = { Mana = 28, }, },
[13] = { storedUses = 1, levelRequirement = 52, cooldown = 5, cost = { Mana = 31, }, },
[14] = { storedUses = 1, levelRequirement = 58, cooldown = 5, cost = { Mana = 34, }, },
[15] = { storedUses = 1, levelRequirement = 64, cooldown = 5, cost = { Mana = 38, }, },
[16] = { storedUses = 1, levelRequirement = 66, cooldown = 5, cost = { Mana = 43, }, },
[17] = { storedUses = 1, levelRequirement = 72, cooldown = 5, cost = { Mana = 48, }, },
[18] = { storedUses = 1, levelRequirement = 78, cooldown = 5, cost = { Mana = 54, }, },
[19] = { storedUses = 1, levelRequirement = 84, cooldown = 5, cost = { Mana = 60, }, },
[20] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 67, }, },
[21] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 74, }, },
[22] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 83, }, },
[23] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 93, }, },
[24] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 103, }, },
[25] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 115, }, },
[26] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 129, }, },
[27] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 143, }, },
[28] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 160, }, },
[29] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 178, }, },
[30] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 199, }, },
[31] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 222, }, },
[32] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 247, }, },
[33] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 276, }, },
[34] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 308, }, },
[35] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 343, }, },
[36] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 383, }, },
[37] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 427, }, },
[38] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 476, }, },
[39] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 531, }, },
[40] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { Mana = 592, }, },
},
statSets = {
[1] = {
label = "Elemental Storm",
baseEffectiveness = 0.5625,
incrementalEffectiveness = 0.14000000059605,
damageIncrementalEffectiveness = 0.0065000001341105,
statDescriptionScope = "tornado_triggered",
baseFlags = {
area = true,
duration = true,
},
constantStats = {
{ "tornado_base_damage_interval_ms", 250 },
{ "number_of_tornados_allowed", 50 },
{ "skill_override_pvp_scaling_time_ms", 1000 },
{ "base_skill_effect_duration", 5000 },