diff --git a/CHANGELOG.md b/CHANGELOG.md index 4dc68c6f..530fbedf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,2 +1 @@ -# Changelog - +# Changelog ## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025) [Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0) ## What's Changed ### New to Path of Building - Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui)) - Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam)) - Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek)) - Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey)) - Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice)) - Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity)) - Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago)) - Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek)) - Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw)) - Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam)) - Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity)) - Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam)) - Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam)) - Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey)) - Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl)) ### Fixed Crashes - Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([paliak](https://github.com/paliak)) - Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui)) - Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam)) - Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey)) - Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam)) - Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui)) ### User Interface - Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey)) - Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui)) - Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam)) - Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77)) - Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui)) - Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey)) ### Fixed Calculations - Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek)) - Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous)) - Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam)) - Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw)) - Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam)) - Fix Arrow Speed not applying to Feathered Fletching node [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity)) - Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek)) ### Fixed Behaviours - Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam)) - Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui)) - Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita)) - Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice)) - Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey)) - Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam)) - Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous)) - Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey)) - Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey)) - Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity)) - Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam)) \ No newline at end of file diff --git a/changelog.txt b/changelog.txt index ea216938..ef15a556 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,73 @@ +VERSION[0.2.0][19/01/2025] + +--- New to Path of Building --- +* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17) +* Add support for +Elemental Spell levels (deathbeam) +* Add support for Archmage (TPlant) +* Add support for Concoction skills (LocalIdentity) +* Add support for Offering Skills (LocalIdentity) +* Add support for Feeding Frenzy (LocalIdentity) +* Add support for Cold Exposure and Lightning Exposure (deathbeam) +* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita) +* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey) +* Add Support for Renly's Training Ascendancy node (LocalIdentity) +* Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes (Lexy) +* Add support for Radius mods on Time-Lost Jewels (etojuice) +* Add support for Minions inheriting player Dexterity (LocalIdentity) +* Add Support for Blood Magic Keystone (hugocornago) +* Add Glimpse of Chaos (TPlant) +* Add support for Breach Ring quality (Lexy) +* Add massive variant to Controlled Metamorphosis (deathbeam) +* Add support for 8s Recoup and new mods (LocalIdentity) +* Add support for all damage conversion (like Avatar of Fire) (deathbeam) +* Add support for parsing Damage gain as (without as extra) (deathbeam) +* Add support for importing builds from PoE2DB (Peechey) +* Add support for importing builds from poe2.ninja (rasmuskl) + +--- Fixed Crashes --- +* Fix common crash when allocating Infernal Hound or equipping Minion Skills (paliak) +* Fix crash when allocating some nodes with weapon set passives (trompetin17) +* Fix crash when using Deep Cuts or Deadly Poison (deathbeam) +* Fix crash when allocating Explosive Impact (Peechey) +* Fix crash when searching for Skill Gems (deathbeam) +* Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17) + +--- User Interface --- +* Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats (Peechey) +* Fix node power visuals while processing/calculating (trompetin17) +* Change config option to use 1 Enemy Distance value (deathbeam) +* Fix weapon tree hotkey overriding other tree hotkeys (Wires77) +* Increased hover range for Skill Tree nodes (trompetin17) +* Remove Ward displays and update Spirit color (Peechey) + +--- Fixed Calculations --- +* Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant) +* Fix Widowhail & other Quiver bonus scaling (Nostrademous) +* Fix base Exposure value (deathbeam) +* Fix base Shock + Chill values (Lexy) +* Fix Searing Flame ailment magnitude (deathbeam) +* Fix Arrow Speed not applying to Feathered Fletching node (LocalIdentity) +* Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity) +* Fix calculation of Base Evasion from levels (LocalIdentity) +* Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita) +* Fix Bleed damage multiplier when Enemy is moving (deathbeam) +* Fix export of uniques (TPlant) + +--- Fixed Behaviours --- +* Fix Bleed not working with Spells (deathbeam) +* Fix Weapon Set passives on Tree not applying correctly (trompetin17) +* Fix slot-specific defence stat scaling (Edvinas-Smita) +* Fix Against the Darkness applying to all Jewel sockets (Peechey) +* Fix The Adorned not increasing effect of Corrupted Magic Jewels (etojuice) +* Fix Resistances not updating in sidebar (Peechey) +* Fix Innervation not applying to other skills (LocalIdentity) +* Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison (deathbeam) +* Fix some nodes on the tree not working with Ignite or fire damage (Nostrademous) +* Fix Against the Darkness applying to Attribute nodes (Peechey) +* Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey) +* Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity) +* Fix parsing for Grand Spectrum (deathbeam) + VERSION[0.1.0][18/01/2025] Hello Exiles,