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Fix Blasphemy's "Socketed Skills have +1 metres to base radius" (#806)
Story: Blasphemy has a +1 metres to base radius effect on socketed curses, but it's missing from the current calculations. Problem: Blasphemy's "active_skill_base_area_of_effect_radius" stat works as a base radius instead of an extra. Solution: Added statMap for the skill so it works as extra radius. ``` skill("radiusExtra", nil) ```
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src/Data/Skills/act_int.lua

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@@ -885,6 +885,11 @@ skills["SupportBlasphemyPlayer"] = {
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label = "Curses",
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incrementalEffectiveness = 0.092720001935959,
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statDescriptionScope = "gem_stat_descriptions",
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statMap = {
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["active_skill_base_area_of_effect_radius"] = {
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skill("radiusExtra", nil)
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},
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},
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baseFlags = {
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area = true,
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},

src/Export/Skills/act_int.txt

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@@ -69,6 +69,11 @@ statMap = {
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#skill SupportBlasphemyPlayer
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#set SupportBlasphemyPlayer
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#flags area
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statMap = {
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["active_skill_base_area_of_effect_radius"] = {
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skill("radiusExtra", nil)
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},
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},
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#mods
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#skillEnd
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