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Exploit weakness miscalculation #841

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3 tasks done
chewbacca2314 opened this issue Mar 18, 2025 · 5 comments
Closed
3 tasks done

Exploit weakness miscalculation #841

chewbacca2314 opened this issue Mar 18, 2025 · 5 comments
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invalid This doesn't seem right

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@chewbacca2314
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chewbacca2314 commented Mar 18, 2025

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

Check for support

  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Ingame it doesn't increase anything as it's conditional damage

What is the value from the calculation in Path of Building?

It doesn't increase damage in Path of Building
(Probably for that support gem just add "Is enemy armour fully broken")

How to reproduce the issue

  1. Add any 2h mace as weapon
  2. Add Earthquake - Exploit Weakness
  3. Click Show all configurations
  4. Click For Effective DPS -> Is enemy Armour Broken
  5. Check if Exploit weakness has any effect (in current version it doesn't have any effect, but should provide 50 more damage)

PoB for PoE2 build code

https://pobb.in/OPuiAQxL2nvt

Screenshots

https://i.imgur.com/iCl3sm2.png
https://i.imgur.com/hVK8Lm6.png

@LocalIdentity LocalIdentity added the invalid This doesn't seem right label Mar 19, 2025
@LocalIdentity
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It’s your only source of armour break so removing the gem, removes your ability to break armour enemies

@chewbacca2314
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@LocalIdentity please read below and reopen issue if that makes sense (not sure if you'll see this msg)
That's not even source of armor breaking (read description but preventing them from breaking armour themselves https://i.imgur.com/q4QC4jJ.png). I set armor to fully manually using "Show all configurations".

If I add another source of armour breaking (mace strike + splinter), removing or adding exploit weakness still has no effect. https://pobb.in/rLx96vHA9iTK

@LocalIdentity
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@chewbacca2314 your second example doesn't work cause you chose the 1h mace strike skill instead of the 2h one

@chewbacca2314
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The same happens with Rolling slam\using any slam skill. Breaking armor has no effect to exploit weakness tho it should give it 50 more as it consumes fully broken armor

@Blitz54
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Blitz54 commented Mar 19, 2025

I believe #801 fixed this. But it's not in the release build yet, but Exploit Weakness does work on dev. You can opt in to weekly beta builds in the options, although of course there could be other issues. And I believe any issues posted to github are assumed to be using the latest release, not beta. So if you come across another issue, make sure you see how it functions on release, not beta.

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