diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index d383227d8..8fda84bfd 100755 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -2961,7 +2961,7 @@ c["Minions have 10% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name= c["Minions have 10% reduced Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=-10}}}},nil} c["Minions have 12% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=12}}}},nil} c["Minions have 12% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=12}}}},nil} -c["Minions have 12% reduced Reservation"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Reserved",type="INC",value=-12}}}},nil} +c["Minions have 12% reduced Reservation"]={{[1]={[1]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-12}},nil} c["Minions have 13% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=13}}}},nil} c["Minions have 15% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=15}}}},nil} c["Minions have 15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil} @@ -3202,7 +3202,7 @@ c["Triggered Spells deal 45% increased Spell Damage"]={{[1]={[1]={skillType=41,t c["Triple Attribute requirements of weapons"]={{[1]={flags=0,keywordFlags=0,name="GlobalWeaponAttributeRequirements",type="MORE",value=200}},nil} c["Unaffected by Chill during Dodge Roll"]={nil,"Unaffected by Chill during Dodge Roll "} c["Unaffected by Chill while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil} -c["Undead Minions have 20% reduced Reservation"]={nil,"Undead Minions have 20% reduced Reservation "} +c["Undead Minions have 20% reduced Reservation"]={{[1]={[1]={skillType=138,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-20}},nil} c["Unlimited number of Summoned Totems"]={nil,"Unlimited number of Summoned Totems "} c["Unlimited number of Summoned Totems Totems reserve 100 Spirit each"]={nil,"Unlimited number of Summoned Totems Totems reserve 100 Spirit each "} c["Unwavering Stance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Unwavering Stance"}},nil} diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index 8545b279d..d5961a986 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -4885,6 +4885,8 @@ local specialModList = { mod("SkillData", "LIST", { key = "lifeReservationPercent", value = 0 }, { type = "SkillType", skillType = SkillType.Banner }, { type = "SkillType", skillType = SkillType.Blessing, neg = true }), }, ["skills reserve (%d+)%% less (.+)"] = function(num, _, resource) return { mod(string.gsub(" "..resource, "%W%l", string.upper):sub(2) .. "Reserved", "MORE", -num) } end, + ["minions have (%d+)%% reduced reservation"] = function(num) return { mod("Reserved", "INC", -num, { type = "SkillType", skillType = SkillType.Minion }) } end, + ["undead minions have (%d+)%% reduced reservation"] = function(num) return { mod("Reserved", "INC", -num, { type = "SkillType", skillType = SkillType.CreatesUndeadMinion }) } end, ["placed banners also grant (%d+)%% increased attack damage to you and allies"] = function(num) return { mod("ExtraAuraEffect", "LIST", { mod = mod("Damage", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end, ["banners also cause enemies to take (%d+)%% increased damage"] = function(num) return { mod("ExtraAuraDebuffEffect", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "GlobalEffect", effectType = "AuraDebuff", unscalable = true }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end, ["dread banner grants an additional %+(%d+) to maximum fortification when placing the banner"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MaximumFortification", "BASE", num, { type = "GlobalEffect", effectType = "Buff" }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillName", skillName = "Dread Banner" }) } end,