@@ -825,11 +825,9 @@ local skills, mod, flag, skill = ...
825825 statMap = {
826826 ["skill_physical_damage_%_to_convert_to_cold"] = {
827827 mod("PhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 1 }),
828- mod("PhysicalDamageConvertToCold", "BASE", 50, 0, 0, { type = "SkillPart", skillPart = 3 }),
829- },
830- ["skill_physical_damage_%_to_convert_to_cold"] = {
831828 mod("PhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }),
832- mod("PhysicalDamageConvertToLightning", "BASE", 50, 0, 0, { type = "SkillPart", skillPart = 3 }),
829+ mod("PhysicalDamageConvertToCold", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }),
830+ mod("PhysicalDamageConvertToLightning", "BASE", nil, 0, 0, { type = "SkillPart", skillPart = 3 }),
833831 },
834832 ["water_sphere_cold_lightning_exposure_%"] = {
835833 mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" } ),
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