From 9beaaecf4e667897e63236a113bd4fc027e0e42a Mon Sep 17 00:00:00 2001 From: Wires77 Date: Wed, 26 Feb 2025 14:11:29 -0600 Subject: [PATCH] Fix issues around importing to the wrong tree --- src/Classes/ImportTab.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Classes/ImportTab.lua b/src/Classes/ImportTab.lua index 6fcd4f87fd..00af8ebc54 100644 --- a/src/Classes/ImportTab.lua +++ b/src/Classes/ImportTab.lua @@ -707,6 +707,8 @@ function ImportTabClass:ImportPassiveTreeAndJewels(json, charData) charPassiveData.mastery_effects or {}, latestTreeVersion .. (charData.league:match("Ruthless") and "_ruthless" or "") .. (isAscendancyInTree(charData.class, latestTreeVersion) and "" or "_alternate") ) + self.build.treeTab:SetActiveSpec(self.build.treeTab.activeSpec) + self.build.spec:BuildClusterJewelGraphs() self.build.spec:AddUndoState() self.build.characterLevel = charData.level self.build.characterLevelAutoMode = false @@ -723,7 +725,6 @@ function ImportTabClass:ImportPassiveTreeAndJewels(json, charData) end end self.build.configTab.varControls["resistancePenalty"]:SetSel(resistancePenaltyIndex) - self.build.buildFlag = true main:SetWindowTitleSubtext(string.format("%s (%s, %s, %s)", self.build.buildName, charData.name, charData.class, charData.league)) end