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handler.go
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package potoq
import (
"bufio"
"fmt"
"github.com/sirupsen/logrus"
"io"
"io/ioutil"
"net"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/Craftserve/potoq/packets"
"github.com/Craftserve/potoq/utils"
"github.com/google/uuid"
"gopkg.in/tomb.v1"
)
type Permissible interface {
HasPermission(name string) bool
}
type Handler struct {
tomb.Tomb
DownstreamC net.Conn
DownstreamR packets.PacketReader
DownstreamW packets.PacketWriter
downstream_packets chan packets.Packet
downstream_tomb *tomb.Tomb
DownstreamAddr string
DownstreamPacketsCount uint64
UpstreamW packets.PacketWriter
UpstreamC io.Closer
UpstreamPackets chan packets.Packet
UpstreamTomb *tomb.Tomb
UpstreamName string
UpstreamPacketsCount uint64
// current upstream state
playerList map[uuid.UUID]packets.PlayerListItem
// used in full connection
Handshake packets.HandshakePacket
Nickname string
UUID uuid.UUID
Authenticator *Authenticator
AuthProperties []packets.AuthProperty
Permissions Permissible
FilterData sync.Map
// packet dispatcher and other hooks
commandChan HandlerCommandChan
CloseHooks []func()
// startup packets, public because contents may be needed in filters etc
ClientSettings packets.Packet
MCBrand packets.Packet
// logging
PacketTrace io.WriteCloser
t0 time.Time
}
func NewHandler(downsock *net.TCPConn) *Handler {
h := &Handler{}
h.playerList = make(map[uuid.UUID]packets.PlayerListItem)
h.DownstreamC = downsock
h.DownstreamR = packets.NewPacketReader(h.DownstreamC, 0)
h.DownstreamW = packets.NewPacketWriter(h.DownstreamC, 0)
h.DownstreamAddr = downsock.RemoteAddr().(*net.TCPAddr).IP.String()
h.Authenticator = getRandomAuthenticator()
h.commandChan = make(HandlerCommandChan, 10)
h.t0 = time.Now()
return h
}
func (handler *Handler) Handle() {
_, err := packets.ParsePackets(handler.DownstreamR, &handler.Handshake)
if err == nil {
switch packets.ConnState(handler.Handshake.NextState) {
case packets.STATUS:
err = handler.handleStatus()
case packets.LOGIN:
err = handler.handleProxy()
default:
err = fmt.Errorf("Invalid handshake.NextState! %d", handler.Handshake.NextState)
}
}
handler.Tomb.Kill(err)
if handler.UpstreamC != nil {
handler.UpstreamC.Close()
handler.UpstreamC = nil
handler.UpstreamW = nil
}
if handler.DownstreamC != nil {
handler.DownstreamC.Close()
handler.DownstreamR = nil
if c, ok := handler.DownstreamW.(io.Closer); ok {
c.Close()
}
handler.DownstreamW = nil
handler.DownstreamC = nil
}
handler.Tomb.Done()
err = handler.Tomb.Err()
if err != nil {
handler.Log().WithError(err).Error("Handler last error")
}
for _, f := range handler.CloseHooks {
f()
}
}
func (handler *Handler) handleStatus() error {
var request packets.StatusRequestPacketSB
_, err := packets.ParsePackets(handler.DownstreamR, &request)
if err != nil {
return err
}
status := PingHandler(&handler.Handshake)
json, err := status.Serialize()
if err != nil {
return err
}
err = handler.DownstreamW.WritePacket(&packets.StatusResponsePacketCB{json}, true)
if err != nil {
return err
}
var ping packets.StatusPingPacketSB
_, err = packets.ParsePackets(handler.DownstreamR, &ping)
if err != nil {
return nil
}
return handler.DownstreamW.WritePacket(&packets.StatusPingPacketCB{Time: ping.Time}, true)
}
func (handler *Handler) connectUpstream(name string, addr string) (err error) {
handler.Log().WithFields(logrus.Fields{
"address": addr,
}).Info("Connecting to upstream")
upsock, err := net.Dial("tcp", addr)
if err != nil {
return err
}
handler.UpstreamW = packets.NewPacketWriter(upsock, 0)
handler.UpstreamC = upsock
handler.UpstreamName = name
handshake := handler.Handshake
// Escape handshake host data separator character
handshake.Host = strings.Replace(handshake.Host, "\u0000", "\\u0000", -1)
// niestety nie da sie tego zaimplementowac w filtrach, bo nie robimy dispatch w state roznym niz PLAY
handshake.Host = handshake.Host + "\u0000" + handler.DownstreamAddr + "\u0000" + handler.UUID.String()
handler.UpstreamW.WritePacket(&handshake, false)
err = handler.UpstreamW.WritePacket(&packets.LoginStartPacket{handler.Nickname}, true)
if err != nil {
return
}
upstream_r := packets.NewPacketReader(upsock, 0)
packet, err := packets.ParsePackets(upstream_r, &packets.LoginCompressionPacket{}, &packets.LoginKickPacket{})
if err != nil {
return err
}
switch p := packet.(type) {
case *packets.LoginCompressionPacket:
if int(p.Threshold) != packets.CompressThreshold {
return fmt.Errorf("connectUpstream: bad compression threshold %d", p.Threshold)
}
case *packets.LoginKickPacket:
handler.Log().WithFields(logrus.Fields{
"address": addr,
"message": p.Message,
}).Info("Upstream connect kick")
return fmt.Errorf(p.Message)
default:
panic("unexpected packet type")
}
upstream_r = packets.NewPacketReader(bufio.NewReaderSize(upsock, packets.MaxPacketSize), packets.CompressThreshold)
handler.UpstreamW = packets.NewPacketWriter(bufio.NewWriterSize(upsock, packets.MaxPacketSize), packets.CompressThreshold)
var success packets.LoginSuccessPacket
_, err = packets.ParsePackets(upstream_r, &success)
if err != nil {
return
}
handler.Log().WithFields(logrus.Fields{
"name": name,
"address": addr,
"success": success,
}).Info("Upstream connected")
handler.UpstreamPackets = make(chan packets.Packet)
handler.UpstreamTomb = &tomb.Tomb{}
atomic.StoreUint64(&handler.UpstreamPacketsCount, 0)
go handler.read_packets(upstream_r, handler.UpstreamPackets, handler.UpstreamTomb, packets.ClientBound)
return nil
}
func (handler *Handler) read_packets(reader packets.PacketReader, packet_chan chan<- packets.Packet, tmb *tomb.Tomb, direction packets.Direction) {
var err error
var raw packets.RawPacket
loop:
for tmb.Err() == tomb.ErrStillAlive {
raw, err = reader.ReadPacket()
if err != nil {
break
}
var packet packets.Packet
should_parse := packetsParsed.Get(int(direction-1)*256 + int(raw.ID))
if should_parse {
packet = packets.NewPacket(raw.ID, packets.PLAY, direction)
if packet == nil {
err = fmt.Errorf("Not implemented packet -> %v", raw.ID)
break
}
var payload io.Reader
payload, err = reader.Payload()
if err != nil {
break
}
err = packet.Parse(payload)
if err != nil { // dump packet to file
var fname string = "WTF"
f, ferr := ioutil.TempFile("trace/", fmt.Sprintf("%s_%02X_*.packet", handler.Nickname, raw.ID))
if ferr != nil {
fname = "FERR: " + ferr.Error()
handler.Log().WithError(ferr).Error("read_packets: packet dump tempfile error")
} else {
fname = f.Name()
packets.NewPacketWriter(f, 0).WritePacket(raw, true)
f.Close()
}
err = fmt.Errorf("Error parsing packet %02X: %w, dump: %s", raw.ID, err, fname)
// err = fmt.Errorf("Error parsing packet %02X: %s, dump: %s, n: %d/%d %d", raw.ID, err, fname, payload_lim.N, len(raw.Payload), raw.DataLength)
break
}
packets.BufferPool.Put(raw.Payload)
raw.Payload = nil
} else {
packet = raw
}
select {
case packet_chan <- packet:
case <-tmb.Dying():
break loop
}
}
close(packet_chan)
if err == io.EOF {
tmb.Kill(err)
} else {
tmb.Killf("%s %w", direction, err)
}
tmb.Done()
}
func (handler *Handler) handlePacket(packet packets.Packet, direction packets.Direction, writer packets.PacketWriter, flush bool) error {
var drop bool
raw, is_raw := packet.(packets.RawPacket)
if !is_raw {
// run packet handlers
err := handler.dispatchPacket(packet)
switch err {
case nil:
case ErrDropPacket:
drop = true
default:
return fmt.Errorf("[%s] dispatch error: %w", direction, err)
}
}
// pass it to other side if needed
if !drop {
err := writer.WritePacket(packet, flush)
if err != nil {
return fmt.Errorf("[%s] write packet error %w", direction, err)
}
} else {
handler.Log().WithFields(logrus.Fields{
"direction": direction,
"packet": packet,
}).Debug("dropping")
}
if is_raw {
packets.BufferPool.Put(raw.Payload)
}
return nil
}
func (handler *Handler) handleProxy() (err error) {
if handler.Handshake.Protocol != packets.ProtocolVersion {
kick := packets.NewLoginKick(&packets.ChatMessage{Text: "Server version:" + packets.GameVersion.Name})
return handler.DownstreamW.WritePacket(kick, true)
}
var login_start packets.LoginStartPacket
_, err = packets.ParsePackets(handler.DownstreamR, &login_start)
if err != nil {
return
}
if !ValidateNickname(login_start.Nickname) {
kick := packets.NewLoginKick(&packets.ChatMessage{Text: "Invalid nickname"})
return handler.DownstreamW.WritePacket(kick, true)
}
handler.Nickname = login_start.Nickname
compression := &packets.LoginCompressionPacket{packets.VarInt(packets.CompressThreshold)}
err = handler.DownstreamW.WritePacket(compression, true)
if err != nil {
return
}
handler.DownstreamW = packets.NewPacketWriter(handler.DownstreamC, packets.CompressThreshold)
handler.DownstreamR = packets.NewPacketReader(handler.DownstreamC, packets.CompressThreshold)
// key exchange is quite costly so we look for upstream here, kick non-whitelisted users, set capabilities etc
err = PreLoginHandler(handler)
if err != nil {
var kick *packets.LoginKickPacket
if kick, _ = err.(*packets.LoginKickPacket); kick == nil {
kick = packets.NewLoginKick(&packets.ChatMessage{Text: err.Error()})
}
return handler.DownstreamW.WritePacket(kick, true)
}
if handler.Authenticator == nil {
handler.Log().Debug("Non-premium login")
handler.UUID = OfflinePlayerUUID(handler.Nickname)
err = ErrUnauthenticated
} else {
handler.Log().Debug("Checking minecraft account")
err = handler.establishEncryptionAsServer()
}
err = LoginHandler(handler, err)
if err != nil {
var kick *packets.LoginKickPacket
if kick, _ = err.(*packets.LoginKickPacket); kick == nil {
kick = packets.NewLoginKick(&packets.ChatMessage{Text: err.Error()})
}
return handler.DownstreamW.WritePacket(kick, true)
}
err = handler.DownstreamW.WritePacket(&packets.LoginSuccessPacket{
UID: handler.UUID,
Username: handler.Nickname,
}, true)
if err != nil {
return
}
// STATE IS PLAY FROM NOW
UpstreamLock.Lock()
target, ok := UpstreamServerMap[handler.UpstreamName]
UpstreamLock.Unlock()
if !ok {
kick := packets.NewIngameKickTxt("Login error: unknown target " + handler.UpstreamName)
return handler.DownstreamW.WritePacket(kick, true)
}
err = handler.connectUpstream(target.Name, target.Addr)
if err != nil {
kick := packets.NewIngameKickTxt("Login error: upstream error: " + err.Error())
return handler.DownstreamW.WritePacket(kick, true)
}
registered := Players.Register(handler)
if !registered {
kick := packets.NewIngameKickTxt("Login error: register error")
return handler.DownstreamW.WritePacket(kick, true)
}
defer Players.Unregister(handler)
handler.downstream_packets = make(chan packets.Packet)
handler.downstream_tomb = &tomb.Tomb{}
go handler.read_packets(handler.DownstreamR, handler.downstream_packets, handler.downstream_tomb, packets.ServerBound)
var last_packet_ts int64 = time.Now().Unix()
idle_timeout := make(chan struct{})
go func() {
const max_idle = 30 * time.Second
for {
time.Sleep(max_idle / 10)
if time.Now().Unix()-atomic.LoadInt64(&last_packet_ts) > int64(max_idle/time.Second) {
close(idle_timeout)
break
}
}
}()
var upflush, downflush = time.Now(), time.Now()
MainLoop:
for {
atomic.StoreInt64(&last_packet_ts, time.Now().Unix())
select {
case command := <-handler.commandChan:
t1 := time.Now()
err = command.Execute(handler)
handler.Log().WithFields(logrus.Fields{
"command": command,
"time": time.Since(t1),
}).WithError(err).Debug("Executed command")
case packet, ok := <-handler.downstream_packets:
if ok {
if handler.PacketTrace != nil {
err = handler.packetTrace(packet, packets.ServerBound)
if err != nil {
break MainLoop
}
}
atomic.AddUint64(&handler.DownstreamPacketsCount, 1)
// TODO: zamienic ten flushing na atomic licznik ile pakietow jest juz zparsowanych
flush := len(handler.downstream_packets) == 0 || time.Since(downflush) > 50*time.Millisecond
if flush {
downflush = time.Now()
}
err = handler.handlePacket(packet, packets.ServerBound, handler.UpstreamW, flush)
} else {
handler.downstream_tomb.Wait()
err = handler.downstream_tomb.Err()
}
case packet, ok := <-handler.UpstreamPackets:
if ok {
if handler.PacketTrace != nil {
err = handler.packetTrace(packet, packets.ClientBound)
if err != nil {
break MainLoop
}
}
atomic.AddUint64(&handler.UpstreamPacketsCount, 1)
flush := len(handler.UpstreamPackets) == 0 || time.Since(upflush) > 50*time.Millisecond
if flush {
upflush = time.Now()
}
err = handler.handlePacket(packet, packets.ClientBound, handler.DownstreamW, flush)
} else {
handler.UpstreamTomb.Wait()
err = handler.UpstreamTomb.Err()
}
case <-idle_timeout:
handler.Log().Error("Idle timeout in handleProxy MainLoop")
err = io.EOF
}
if err != nil {
break MainLoop
}
}
if err != nil && err != io.EOF {
err = fmt.Errorf("Error in handler's MainLoop: %w", err)
if handler.PacketTrace != nil {
err_pt := handler.PacketTrace.Close()
if err_pt != nil {
handler.Log().WithError(err).Error("PacketTrace close error")
}
}
}
// end both read_packets goroutines
handler.UpstreamTomb.Kill(nil)
handler.downstream_tomb.Kill(nil)
handler.Log().Info("Closing play handler")
return err
}
func (handler *Handler) dispatchPacket(packet packets.Packet) error {
var bucket = packetFilters[int(packet.Direction()-1)*256+int(packet.PacketID())]
for _, proc := range bucket {
err := proc(handler, packet)
if err != nil {
return err
}
}
return nil
}
func (handler *Handler) HasPermission(perm string) bool {
if handler.Permissions == nil {
return false
}
return handler.Permissions.HasPermission(perm)
}
func (handler *Handler) String() string {
var uuid_str string = "nil"
if handler.UUID != uuid.Nil {
uuid_str = handler.UUID.String()
}
return fmt.Sprintf("Handler{%s, %s, %s, %s}", handler.Nickname, uuid_str, handler.DownstreamAddr, handler.UpstreamName)
}
func (handler *Handler) Log() logrus.FieldLogger {
return Log.WithFields(logrus.Fields{
"uuid": handler.UUID,
"nickname": handler.Nickname,
"upstream": handler.UpstreamName,
"downstreamAddr": handler.DownstreamAddr,
})
}
func (handler *Handler) PushCommand(cmd HandlerCommand, block bool) bool {
if handler.commandChan == nil {
return false
}
if block {
handler.commandChan <- cmd
return true
}
select {
case handler.commandChan <- cmd:
return true
default:
return false
}
}
// Thread-safely send §-formatted chat message
func (handler *Handler) SendChatMessage(msg string) { // TODO: zamienic to na jakies chat.Sendf(handler, msg, args...)
data, err := utils.Para2Json(msg)
if err != nil {
data, err = utils.Para2Json("CHAT FORMATTING ERROR: " + err.Error())
if err != nil {
panic(err)
}
}
handler.InjectPackets(packets.ClientBound, nil, &packets.ChatMessagePacketCB{
Message: string(data),
Position: 1, // system chat message
})
}
// Thread-safely inject packets into given direction. Raises error in main handler goroutine if raise != nil. Useful for kicking player etc.
// Error is returned if packets cannot be queued. Data sending is asynchronous, connection error are not returned here.
func (handler *Handler) InjectPackets(direction packets.Direction, raise error, payload ...packets.Packet) error {
cmd := &injectPacketCommand{
Direction: direction,
Payload: payload,
RaiseErr: raise,
}
select {
case handler.commandChan <- cmd:
return nil
default:
return fmt.Errorf("commandChan is full")
}
}
func (handler *Handler) packetTrace(packet packets.Packet, direction packets.Direction) error {
_, err := fmt.Fprintf(handler.PacketTrace, "%4.4f %s\n", time.Since(handler.t0).Seconds(), packets.ToString(packet, direction))
return err
}