- Adds Shader Effects topic.
- Mention the Play button saves all editors.
- Adds the new numeric input methods.
- Adds the Action Target Config topic.
- Adds game object display name.
- Adds variable section Display Name topic.
- Adds user component object display format topic.
- Adds script node libraries section.
- Adds scene and prefab display properties.
- Adds user component display name property.
- Adds sprite animation chapters.
- Adds Spine chapter.
- Adds the Spine events to the Event property type.
- Updates version.
- Adds the Event property chapter.
- Adds the KeyCode property chapter.
- Updates the Add Property button and dialog.
- Updates commands palette.
- Updates Depth commands.
- Updates prefab instance dynamic sections.
- Updates chapters with new user component dynamic sections.
- New chapter Script Nodes vs User Components.
- Updates the Object List chapter.
- Updates nested prefab section with new LOCAL scope.
- Updates Variable section chapter with new LOCAL scope.
- Adds the hit area chapter.
- Moves manipulation tools for separated files.
- Update scripts chapter: now the Blocks view doesn't show the script node prefabs.
- Get latest version.
- Adds a new chapter: Scene Editor - Miscellaneous.
- Adds chapter for integrating Visual Studio Code with Phaser Editor 2D.
- Get latest version.
- ScriptsNode section.
- Shows Scene instead of Display List.
- Removes the Parent property section.
- Adds the Nine Slice game object chapter.
- Creates the Size properties chapter.
- Adds section about pixelArt rendering command.
- The limit of files for free is rised to 200.
- Animations Editor: allows compiling the animation constans.
- The Keyboard Key section.
Update version.
- Updates the user components docs with the new structure.
- Updates the prefab properties new structure.
- Updates the "Code Editor" section.
- Adds the new "Adding children to a prefab instance" section.
- Update Children properties section.
- Add the Arcade physics sections.
- Group the game object sections in a general "Game Object types" section.
- Adds the polygon chapter.
- Adds the origin layout tools section.
- Updates version.
- The new Object Constructor user property type.
- Scene Editor: adds the new GO Name parameter in the Variable section.
- Scene Editor: removes the Details documentation from the Inspector view topic.
- Scene Editor: the new Scene Key user property type.
- Scene Editor: the new Object Variable user property type.
- Scene Editor: the new Color user property type.
- Updates the first steps & introduction with the new marketplace templates.
- Scene Editor: the new "Paste in place" command.
- Adds the documentation of the "user imports" section of the scene compiler.
- #6 Change "Add File" to "Import File" throughout. English improvements.
- Adds the missing
prefab-user-properties-prefab-instance.rst
section. - Adds Editor Configuration chapter.
- Adds Plugins chapter.
- Removes deprecated commands from the Update chapter.
- Resources filtering chapter: includes the
skip
setting of the project's config file.
- Update version to 3.31.0.
- Intro: All-in-One & Core chapters.
- Scene Editor: nested prefabs chapter.
- Scene Editor: the
scene-awake
event. - Scene Editor: the Children properties.
- Scene Editor: add the Fields In Constructor parameter.
- Scene Editor: layout tools.
- Scene Editor: the
prefab-awake
event. - Scene Editor: the Custom Definition flag of a user property.
- Add User Component new dialog.
- Asset Pack editor: show all files in blocks view.
- Asset Pack: configuring the
publicroot
folder. - The new UserComponent.js file generator and how to use it.
- User components: the awake event section.
- The Create Method parameter now is
editorCreate
by default.
- Adds the Inspector view topic in the Scene Editor chapter.
- Updates the Files view with the Design & Assets sub-tabs.
- Updates Files view with the Design and Assets tab sections.
- Add Object context menu.
- Texture menu new options.
- Update commands table.
- Update Pan tool with new method
Shift
+MouseLeftButton
. - Update commands to edit the output file.
- Update dialogs to open a scene file.
- Update images of integration of the Scene Editor with the Blocks view.
- Update images of integration of the Scene Editor with the Blocks view.
- Update the external editor config.
- Update the new license.
- The Layer object.
- The new Working with parents section.
- The new key bindings of the Origin commands.
- BitmapText drop shadow.
- Resource filtering with skip patterns.
- The new Resize tool.
- Electron-based distribution.
- Unlock Editor dialog.
- Change Workspace option available in ElectronJS.
- Scene Editor: removes the Add Object dialog.
- Scene Editor: shows the built-in type blocks.
- The new editor options (
-public
and-disable-advanced-js-editor
). - The
flags.txt
file. - The Files view Open With option in the context menu.
- The Tilemap and Tileset sections.
Nothing
- The scripts file type.
- Prefab variant warning on loading the scripts.
- User components warning on loading the scripts.
- The Replace Type dialog in the Variable section.
- Animations Editor chapter.
- The new property types: Asset Key, Texture Config, Animation Key, Audio Key.
- Scene Editor: troubleshooting: the duplicated scene id.
- Scene Editor: the Insert Spaces and Tab Size parameters.
- Scene Editor: the default settings when creating a new file.
- Scene Editor: the Pan scene tool.
- User Components Editor: the Insert Spaces and Tab Size settings.
- Updated user properties code generation.
- Removes Prefab Compiler settings section.
- Updates with the rules to know the parent of a newly added object.
- Adds the new Compile Project command.
- Filtering resources.
- Fixes broken links.
- Scene Editor: a new section Select Region tool.
- Scene Editor: mentions you can press the
Shift
key to scale proportionally. - Scene Editor: shows the Move Object Position commands in the Snapping section.
- Scene Editor: update The prefab object section with screenshots of the transparent, non-prefab objects.
- Scene Editor: update codes with user properties (uses constructor initialization).
- Scene Editor: add new Automatic Container creation section.
- Import files section updated (import button image).
- The
-update
and-download
options. - A new section: Automatic update.
- A new section: Prefab user properties.
- Update the Files view section with the New sub-menu.
- The Create Prefab With Object option.
- A new section: Editing the generated code.
- Includes the commands to launch VS Code.
- A new section: Keeping the original texture.