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README.md

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- [Learning Resources](#learning-resources)
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- [WebXR](#webxr)
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- [Case Studies](#case-studies)
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- [Performance Optimization](#performance-optimization)
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- [3D Engine / Framework](#3d-engine--framework)
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- [Graphics API, Computer Graphics](#graphics-api-computer-graphics)
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- [Game](#game)
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- [Making PuttClub.io](https://www.etherealengine.com/blog-posts/making-puttclub-io-social-webxr-games-in-full-body-vr) - Social WebXR Games in Full Body VR. [The VR game](https://www.puttclub.io/) was developed to showcase the capabilities of Ethereal Engine, and serves as a key driving force in developing what we believe to be the most powerful web based immersive engine available today
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- [Building with WebXR at the Presence Platform Hackathon](https://developer.oculus.com/blog/webxr-presence-platform-hackathon-meta-quest/) - Five of these developer teams built WebXR apps that ran directly inside the Meta Quest Browser, without having to install anything
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#### Performance Optimization
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- [MDN - WebXR performance guide](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Performance)
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- [Meta Quest - WebXR Performance Optimization](https://developer.oculus.com/documentation/web/webxr-perf-workflow/)
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- [Project Flowerbed - Performance & Optimization](https://developer.oculus.com/documentation/web/webxr-perf-workflow/)
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- [AFrame - Performance Best Practices](https://aframe.io/docs/1.4.0/introduction/best-practices.html#performance)
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- [Wonderland Engine - How We Profile WebXR/WebGL Apps](https://wonderlandengine.com/news/profiling-webxr-applications/)
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### 3D Engine / Framework
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- [R3F Journey](https://journey.pmnd.rs/)

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