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Copy pathMyGame.DesktopRunner.csproj
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MyGame.DesktopRunner.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<DefineConstants>OPENGL;OPENAL;XNADESIGNPROVIDED;LINUX;DESKTOPGL;SUPPORTS_EFX;NETSTANDARD;STBSHARP_INTERNAL</DefineConstants>
<OutputType>winexe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<UseAppHost>true</UseAppHost>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PublishSingleFile>true</PublishSingleFile>
<SelfContained>true</SelfContained>
<PublishTrimmed>true</PublishTrimmed>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<PropertyGroup>
<Product>Terminal 8</Product>
<AssemblyName>Terminal 8</AssemblyName>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<RootNamespace>PixelVision8.Terminal8</RootNamespace>
<Version>0.1.0</Version>
<PackageIcon>Icon.png</PackageIcon>
<Company>Pixel Vision 8</Company>
<Copyright>Jesse Freeman 2020</Copyright>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico">
<LogicalName>Icon.ico</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs"/>
</ItemGroup>
<ItemGroup>
<Content Include="Content\**\*.*">
<Link>Content\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="..\Game\**\*.*">
<Link>Content\PixelVisionOS\Tools\Game\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Reference Include="Pixel Vision 8">
<HintPath>Libs\Pixel Vision 8.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Nuget Projects -->
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.6.0" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="PixelVision8.MonoVision" Version="0.2.2-alpha" />
</ItemGroup>
<!-- Hide extra files -->
<ItemGroup>
<None Remove="Game/saves.json" />
</ItemGroup>
</Project>