@@ -56,6 +56,8 @@ public void generateBlockStateModels(BlockStateModelGenerator generator) {
5656 // We have to make models inheriting from vanilla's hand-rolled snow models...
5757 TextureMap ashTexture = TextureMap .all (CinderscapesBlocks .ASH );
5858 Identifier ashModelId = Models .CUBE_ALL .upload (CinderscapesBlocks .ASH_BLOCK , ashTexture , generator .modelCollector );
59+ WeightedVariant ashModel = BlockStateModelGenerator .createWeightedVariant (ashModelId );
60+
5961 /*generator.blockStateCollector.accept(VariantsBlockStateSupplier.create(CinderscapesBlocks.ASH).coordinate(
6062 BlockStateVariantMap.create(Properties.LAYERS).register(height -> BlockStateVariant.create()
6163 .put(VariantSettings.MODEL,
@@ -64,9 +66,9 @@ public void generateBlockStateModels(BlockStateModelGenerator generator) {
6466 Optional.empty(), TextureKey.PARTICLE, TextureKey.TEXTURE)
6567 .upload(ModelIds.getBlockSubModelId(CinderscapesBlocks.ASH, "_height" + height * 2),
6668 ashTexture, generator.modelCollector) :
67- ashModelId))));
69+ ashModelId))));*/
6870 generator .registerParentedItemModel (CinderscapesBlocks .ASH , ModelIds .getBlockSubModelId (CinderscapesBlocks .ASH , "_height2" ));
69- generator.blockStateCollector.accept(BlockStateModelGenerator.createSingletonBlockState(CinderscapesBlocks.ASH_BLOCK, ashModel));*/
71+ generator .blockStateCollector .accept (BlockStateModelGenerator .createSingletonBlockState (CinderscapesBlocks .ASH_BLOCK , ashModel ));
7072 this .registerBlockItemModel (generator , CinderscapesBlocks .ASH_BLOCK );
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