All code, assets or works not specified in this document which do not have a different notice or license attached are licensed under this license: https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md.
- Beamlings: By VanilleVaschnille
- Version: 1.0
- License: Used here by BeamMP with specific permission from the author. The author reserves all rights.
- **Files: **
vehicles/unicycle/beamlings.daevehicles/unicycle/colour_palette_clothing_map.pngvehicles/unicycle/colour_palette_hair_map.pngvehicles/unicycle/colour_palette_skin_map.pngvehicles/unicycle/main.materials.jsonvehicles/unicycle/unicycle_beamling.jbeam
-
Assets and Code: By BeamNG GmbH
- License: beamNG COMMON DEVELOPMENT AND DISTRIBUTION LICENSE (bCDDL) Version 1.1
- Location 1:
3rd_party_licenses/BeamNG-bCDDL-1.1 - Location 2: In the Game installation:
./BeamNG.drive/lua/bCDDL-1.1.txt - Location 3: https://beamng.com/bCDDL-1.1.txt
- Files:
lua/ge/extensions/core/cameraModes/passenger.lualua/ge/extensions/core/input/categories.lualua/vehicle/controller/playerController.lua
- License: The MIT License
- Location 1:
3rd_party_licenses/BeamNG-MIT - Location 2: In the Game installation:
./BeamNG.drive/ui/LICENSE - Note: The License specifies that it is limited to all html, image, js and css files of the games installation
uifolder and its subfolders - Files:
ui/entrypoints/main.jsui/entrypoints/resources.jsui/modules/mainmenu/mainmenu.jsui/modules/options/options.htmlui/modules/vehicleconfig/partial.part.htmlui/modules/vehicleconfig/vehicleconfig.js
-
Assets: By Patreon Ltd
- License: https://www.patreon.com/brand
- Files:
ui/modules/multiplayer/icons/Digital-Patreon-Logo_White.png
-
Assets: By Discord Inc
- License: https://discord.com/branding
- Files:
ui/modules/multiplayer/icons/icon_clyde_white_RGB.svg
-
Assets: By Flagpedia
- License: completely free for commercial and non-commercial use (public domain)
- Origin: https://flagpedia.net/download/icons
- Files:
- All flag .png files within
ui/modules/multiplayer/flags/*
- All flag .png files within
For questions or more information, please contact BeamMP.