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Finding the equality of two RedstoneConnection objects while propagating a lossy signal is taking an excessive amount of time. I propose implementing a hashCode() and placing it in the equals so that the propagator can quickly check equality.
The text was updated successfully, but these errors were encountered:
Finding the equality of two RedstoneConnection objects while propagating a lossy signal is taking an excessive amount of time. I propose implementing a hashCode() and placing it in the equals so that the propagator can quickly check equality.
The text was updated successfully, but these errors were encountered: