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Inverters visually but not functionally disabled #456

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ChocoPuppy opened this issue Sep 27, 2016 · 4 comments
Closed

Inverters visually but not functionally disabled #456

ChocoPuppy opened this issue Sep 27, 2016 · 4 comments

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@ChocoPuppy
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ChocoPuppy commented Sep 27, 2016

What I mean is when I power an inverter it visually turns dark red (so do the cables it's powering), but any blocks connected to it in a seven block radius around it are powered anyway. I have tested this with both vanilla and modded blocks with the same results, I am running this on a modified version of FTB horizons daybreaker, which includes fastcraft. this problem begun when I updated to the latest version on curse: 0.2.962.
edit: It appears to occur when red allow wires connecting the power source to the inverter has become 17 blocks long
2016-10-02_23 45 06

@ChocoPuppy
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ChocoPuppy commented Sep 27, 2016

Updated with pictures

@ChocoPuppy
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ChocoPuppy commented Oct 2, 2016

Further testing has revealed a few things, first of all that this bug applies to every kind of red alloy wire (although bluestone is strangely free of this bug), second of all a simple lever doesn't seem to be causing the problems, I shall experiment further to find out which part of my system is causing this and update the post with the results

@ChocoPuppy
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The bug appears to occur when the cable connecting the power is 17 blocks long
2016-10-02_23 45 06

@MoreThanHidden
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See WIP Items here #466

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