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VGA.ASM
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;=============================================================================
; 32-bit Assembler VGA library.
;
; For use under DMPI 0.9 protected mode.
;
; ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
;
; Copyright (c) 2015, Tim Bruylants <[email protected]>
; All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions
; are met:
;
; 1. Redistributions of source code must retain the above copyright notice,
; this list of conditions and the following disclaimer.
;
; 2. Redistributions in binary form must reproduce the above copyright notice,
; this list of conditions and the following disclaimer in the documentation
; and/or other materials provided with the distribution.
;
; 3. Neither the name of the copyright holder nor the names of its
; contributors may be used to endorse or promote products derived from this
; software without specific prior written permission.
;
; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
; ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
; LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
; CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
; SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
; INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
; CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
; ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
; POSSIBILITY OF SUCH DAMAGE.
;
;=============================================================================
IDEAL
P386
MODEL FLAT, C
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT
INCLUDE "vga.inc"
; VGA DAC ports
PORT_VGA_DAC_READ equ 03c7h ; write
PORT_VGA_DAC_WRITE equ 03c8h ; write
PORT_VGA_DAC_DATA equ 03c9h ; read/write
;=============================================================================
; Uninitialized DATA
;=============================================================================
UDATASEG
;=============================================================================
; DATA
;=============================================================================
DATASEG
;=============================================================================
; CODE
;=============================================================================
CODESEG
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; Wait for vertical blank.
;
; ARGUMENTS:
; none
; RETURNS:
; nothing
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PROC vga_waitVBE
USES eax, edx
mov dx, 03dah ; VGA status port
@@waitVBlank_wait1: ; if already in VB, then wait until VB finishes
in al, dx ; read status
and al, 8 ; test bit 3
jnz @@waitVBlank_wait1 ; busy wait if in VB
@@waitVBlank_wait2: ; wait until begin of a new VB
in al, dx ; read status
and al, 8 ; test bit 3
jz @@waitVBlank_wait2 ; busy wait if NOT in VB
ret
ENDP vga_waitVBE
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; Clear the VGA palette (set everything to black).
;
; ARGUMENTS:
; none
; RETURNS:
; nothing
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PROC vga_clearPalette
USES eax, ecx, edx
pushfd
cli
mov edx, PORT_VGA_DAC_WRITE ; VGA DAC 'set' port
xor eax, eax ; set the first color to start with
out dx, al ; write to the VGA card
inc edx ; EDX = 03c9h, the VGA DAC 'data' port
mov ecx, 3 * 256 ; number of colors
@@l:
out dx, al ; write ECX bytes to VGA card
dec ecx
jnz @@l
popfd
ret
ENDP vga_clearPalette
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; Set the VGA palette.
;
; Assumes DS points to the data segment of the palette.
;
; ARGUMENTS:
; DWORD Offset to the palette
; BYTE First color index to start with
; DWORD Number of colors to change (max = 256)
; RETURNS:
; nothing
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PROC vga_setPalette
ARG @@palette:dword, \
@@startIndex:byte, \
@@numberOfColors:dword
USES eax, ecx, edx, esi
pushfd
cli
mov edx, PORT_VGA_DAC_WRITE ; VGA DAC 'set' port
mov al, [@@startIndex] ; set the first color to start with
out dx, al ; write to the VGA card
inc edx ; EDX = 03c9h, the VGA DAC 'data' port
mov esi, [@@palette] ; make ESI point to the palette data
mov ecx, [@@numberOfColors] ; number of colors
lea ecx, [ecx + 2 * ecx] ; ECX = ECX * 3
rep outsb ; write ECX bytes to VGA card
popfd
ret
ENDP vga_setPalette
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; Set the VGA palette.
;
; Assumes DS points to the data selector of the palette (where colors will be
; written).
;
; ARGUMENTS:
; DWORD Offset to the palette to write colors to
; BYTE First color index to start with
; DWORD Number of colors to read (max = 256)
; RETURNS:
; nothing
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PROC vga_getPalette
ARG @@palette:dword, \
@@startIndex:byte, \
@@numberOfColors:dword
USES eax, ecx, edx, edi
pushfd
cli
mov edx, PORT_VGA_DAC_READ ; VGA DAC 'get' port
mov al, [@@startIndex] ; set the first color to start with
out dx, al ; write to the VGA card
add edx, 2 ; EDX = 03c9h, the VGA DAC 'data' port
mov edi, [@@palette] ; make ESI point to the palette data
mov ecx, [@@numberOfColors] ; number of colors
lea ecx, [ecx + 2 * ecx] ; ECX = ECX * 3
rep insb ; read ECX bytes from VGA card
popfd
ret
ENDP vga_getPalette
END