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Copy pathTexture2DMultisample.cpp
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Texture2DMultisample.cpp
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#include "Texture2DMultisample.h"
#ifdef GL_API_GLAD_OPENGL_3
Texture2DMultisample::Texture2DMultisample(GLsizei width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations) {
Init(width, height, slot, samples, internalFormat, fixedSampleLocations);
}
Texture2DMultisample::~Texture2DMultisample() {
Delete();
}
void Texture2DMultisample::Init(GLint width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations) {
Init(&ID, width, height, slot, samples, internalFormat, fixedSampleLocations, &this->width, &this->height);
}
void Texture2DMultisample::Init(GLuint* ID, GLsizei width, GLsizei height, GLenum slot, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations, GLsizei* widthVar, GLsizei* heightVar) {
*widthVar = width;
*heightVar = height;
glGenTextures(1, ID);
glActiveTexture(slot);
Bind(*ID);
Data(width, height, samples, internalFormat, fixedSampleLocations);
}
void Texture2DMultisample::Data(GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations) {
Data(samples, width, height, internalFormat, fixedSampleLocations);
}
void Texture2DMultisample::Data(GLsizei width, GLsizei height, GLsizei samples, GLint internalFormat, GLboolean fixedSampleLocations) {
glTexImage2DMultisample(bufferType, samples, internalFormat, width, height, fixedSampleLocations);
}
void Texture2DMultisample::TexParameter(GLenum parameter, GLint value) {
glTexParameteri(bufferType, parameter, value);
}
void Texture2DMultisample::TexUnit(GLuint shader, const char* uniform, GLint unit) {
glUniform1i(glGetUniformLocation(shader, uniform), unit);
}
void Texture2DMultisample::Bind() {
Bind(ID);
}
void Texture2DMultisample::Bind(GLuint ID) {
glBindTexture(bufferType, ID);
}
void Texture2DMultisample::Unbind() {
glBindTexture(bufferType, 0);
}
void Texture2DMultisample::Delete() {
Delete(&ID);
}
void Texture2DMultisample::Delete(GLuint* ID) {
glDeleteTextures(1, ID);
}
#endif