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_Speed_|slow, depending on server load and lag even slower|fast|fast
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_Script count_|1 (one), currently around 40kB - needs to use workaround for noscript areas (e.g. another script - [vitality](http://wiki.secondlife.com/wiki/Script_Vitality_plug-in) (1 script, reports 64kB, uses less)|none, Firestrom function, works everywhere - same as FS AO| none, Black Dragon function
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_Script count_|1 (one), currently around 50kB - needs to use workaround for noscript areas (e.g. another script - [vitality](http://wiki.secondlife.com/wiki/Script_Vitality_plug-in) (1 script, reports 64kB, uses less)|none, Firestrom function, works everywhere - same as FS AO| none, Black Dragon function
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_Interface_|small HUD, gesture support (__use of hotkeys__)|big popup (way to big to keep open all the time), many preferences (Firestorm settings)|small camera UI
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_Saved positions_|4 (four) resetting on region change (e.g. teleport), persisting relog if region is not changed (login to last location)|1 (one), persisting relog _added in Firestorm 4.6.1_|??? need to check
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_Setting up perspectives_|useful presets (right/left shoulder) - for further changes edit those in script (nasty)| 3 (three) - if 'rear view' is not good enough you need to use/change debug settings, as described in [Penny Patton's blog entry](http://pennycow.blogspot.de/2011/07/matter-of-perspective.html), [more detailed by Ciaran Laval](http://sl.governormarley.com/?p=483) or [modified by Mona Eberhardt](https://monaeberhardt.wordpress.com/2014/02/10/revisiting-the-issue-of-camera-placement/)|five slots for presets, adjustable via sliders
@@ -37,11 +38,16 @@ Basically the HUD is constructed like this
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- Original HUD: Hidden/Invisible root prim holding main script, long CameraControl prim below holding a Button script to communicate via linked_message
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- Enhanced HUD:
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- Hidden/invisible root prim holding main script, vitality script, gestures to put into inventory for activation
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- below: long CameraControl prim, without scripts (link number = root +1)
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- below: broad CameraControl prim, without scripts (link number = root +1)
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- right sided: Kill Button prim (link number = root +2)
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- below: four Buttons for camera postions, each one prim
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