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script.js
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'use strict';
// Selecting the elemaents
const score0El = document.querySelector('#score--0');
const score1El = document.querySelector('#score--1');
const current0El = document.querySelector('#current--0');
const current1El = document.querySelector('#current--1');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const diceEl = document.querySelector('.dice');
const rollBtn = document.querySelector('.btn--roll');
const newBtn = document.querySelector('.btn--new');
const holdBtn = document.querySelector('.btn--hold');
const score = [];
let currentScore;
let activePlayer;
init();
// Starting condotions
function init() {
score[0] = 0;
score[1] = 0;
currentScore = 0;
activePlayer = 0;
rollBtn.disabled = false;
holdBtn.disabled = false;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
if (document.querySelector('.player--winner') != null)
document
.querySelector('.player--winner')
.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
diceEl.classList.add('hidden');
}
// Rolling dice functionality
rollBtn.addEventListener('click', function() {
console.log('rolling');
let randNum = Math.ceil(Math.random() * 6);
diceEl.src = `dice-${randNum}.png`;
diceEl.classList.remove('hidden');
if (randNum != 1) {
// Add dice to the current score
currentScore += randNum;
let currentPlayer = (document.querySelector(
`#current--${activePlayer}`
).textContent = currentScore);
} else {
// switch to the next player
switchPlayers();
}
});
holdBtn.addEventListener('click', function() {
score[activePlayer] += currentScore;
document.querySelector(`#score--${activePlayer}`).textContent =
score[activePlayer];
if (!(score[activePlayer] >= 100)) {
switchPlayers();
} else {
// The player wins the game
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
rollBtn.disabled = true;
holdBtn.disabled = true;
diceEl.classList.add('hidden');
}
});
newBtn.addEventListener('click', init);
function switchPlayers() {
document.querySelector(`#current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}