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Description
Material Maker version:
1.4 / 1.5p1 official build from website
OS/device including version:
Windows 11 (Version 10.0.26200 Build 26200)
4070ti (591.86)
Issue description:
Texture preview on cube is always misaligned regardless of UV scaling settings.
Steps to reproduce:
Apply checkerboard texture (2,2) to output and the texture is projected onto the cube in a strange / uneven / stretched sort of way. Have tried with the ratio locked and unlocked, results are always misaligned unless scaling is set to 1 and with that you only get a tiny (~1/4) of the texture applied to each face.
Image was taken with the UV scaling uniformly set to 2, mapping a basic 2,2 checkerboard no other nodes.

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bugSomething isn't workingSomething isn't working