diff --git a/Age Of Vikings/translations/af.json b/Age Of Vikings/translations/af.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/af.json +++ b/Age Of Vikings/translations/af.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/ca.json b/Age Of Vikings/translations/ca.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/ca.json +++ b/Age Of Vikings/translations/ca.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/cs.json b/Age Of Vikings/translations/cs.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/cs.json +++ b/Age Of Vikings/translations/cs.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/da.json b/Age Of Vikings/translations/da.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/da.json +++ b/Age Of Vikings/translations/da.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/de.json b/Age Of Vikings/translations/de.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/de.json +++ b/Age Of Vikings/translations/de.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/el.json b/Age Of Vikings/translations/el.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/el.json +++ b/Age Of Vikings/translations/el.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/en.json b/Age Of Vikings/translations/en.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/en.json +++ b/Age Of Vikings/translations/en.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/es.json b/Age Of Vikings/translations/es.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/es.json +++ b/Age Of Vikings/translations/es.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/fi.json b/Age Of Vikings/translations/fi.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/fi.json +++ b/Age Of Vikings/translations/fi.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/fr.json b/Age Of Vikings/translations/fr.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/fr.json +++ b/Age Of Vikings/translations/fr.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/he.json b/Age Of Vikings/translations/he.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/he.json +++ b/Age Of Vikings/translations/he.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/hu.json b/Age Of Vikings/translations/hu.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/hu.json +++ b/Age Of Vikings/translations/hu.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/it.json b/Age Of Vikings/translations/it.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/it.json +++ b/Age Of Vikings/translations/it.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/ja.json b/Age Of Vikings/translations/ja.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/ja.json +++ b/Age Of Vikings/translations/ja.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/ko.json b/Age Of Vikings/translations/ko.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/ko.json +++ b/Age Of Vikings/translations/ko.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/nl.json b/Age Of Vikings/translations/nl.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/nl.json +++ b/Age Of Vikings/translations/nl.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/pb.json b/Age Of Vikings/translations/pb.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/pb.json +++ b/Age Of Vikings/translations/pb.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/pl.json b/Age Of Vikings/translations/pl.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/pl.json +++ b/Age Of Vikings/translations/pl.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/pt.json b/Age Of Vikings/translations/pt.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/pt.json +++ b/Age Of Vikings/translations/pt.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/ru.json b/Age Of Vikings/translations/ru.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/ru.json +++ b/Age Of Vikings/translations/ru.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/sl.json b/Age Of Vikings/translations/sl.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/sl.json +++ b/Age Of Vikings/translations/sl.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/sv.json b/Age Of Vikings/translations/sv.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/sv.json +++ b/Age Of Vikings/translations/sv.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/tr.json b/Age Of Vikings/translations/tr.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/tr.json +++ b/Age Of Vikings/translations/tr.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/uk.json b/Age Of Vikings/translations/uk.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/uk.json +++ b/Age Of Vikings/translations/uk.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Age Of Vikings/translations/zh.json b/Age Of Vikings/translations/zh.json index 7dd44d437998..3a2e34a67bfe 100644 --- a/Age Of Vikings/translations/zh.json +++ b/Age Of Vikings/translations/zh.json @@ -116,6 +116,30 @@ "name-meaning-c": "Name Meaning", "personality-type-c": "Personality Type", "spirit-animal-c": "Spirit Animal", + "mightyDef": "Mighty: Your hero attempts to solve problems first by means of physical force and brawn", + "bear-c": "Bear", + "bull-c": "Bull", + "eagle-c": "Eagle", + "steadfastDef": "Steadfast: Your hero believes that technique, craft, and expertise are the secrets of success", + "beaver-c": "Beaver", + "gyrFalcon-c": "Gyr Falcon", + "seal-c": "Seal", + "spiritualDef": "Spiritual: Your hero is attuned to the world of spirits, magic, and nature", + "cat-c": "Cat", + "goldenPlover-c": "Golden Plover", + "raven-c": "Raven", + "wandererDef": "Wanderer: Your hero has a drive to know every corner of Iceland and of the world beyond", + "goose-c": "Goose", + "horse-c": "Horse", + "wolf-c": "Wolf", + "cunningDef": "Cunning: Your hero first tries to outsmart an opponent to gain an advantage", + "owl-c": "Owl", + "snowFox-c": "Snow Fox", + "weasel-c": "Weasel", + "manipulativeDef": "Manipulative: Your hero enjoys making decisions while persuading other people to carry out their work", + "arcticTern-c": "Arctic Tern", + "dog-c": "Dog", + "mouse-c": "Mouse", "gender-c": "Gender", "age-c": "Age", "birth-year-c": "Birth Year", @@ -142,10 +166,17 @@ "melee-weapons-u": "MELEE WEAPONS", "dmg-u": "DMG", "enc-u": "ENC", + "type-u": "TYPE", + "impaling-c": "Impaling", + "slashing-c": "Slashing", + "crushing-c": "Crushing", + "typeDef": "Damage Type: Impaling, Slashing, or Crushing", "hp-u": "HP", "shield-u": "SHIELD", "missile-weapons-u": "MISSILE WEAPONS", + "range-c": "Range", "range-u": "RANGE", + "rng-u": "RNG", "rate-u": "RATE", "damage-c": "Damage", "damage-u": "DAMAGE", @@ -269,6 +300,7 @@ "equipment-u": "EQUIPMENT", "item-u": "ITEM", "maxEnc-c": "Max ENC", + "encDef": "If Red, indicates the character has an Encumbrance Penalty. This occurs when Encumbrance exceeds the average of Strength and Constitution OR number of items exceed Strength", "totalEnc-u": "TOTAL ENC", "primary-activity-c": "Primary Activities", "value-c": "Value", @@ -325,6 +357,7 @@ "modifier-c": "Modifier", "effect-c": "Effect", "effect:-c": "Effect:", + "mpCost:": "MP Cost:", "realm-c": "Realm", "mind-c": "Mind", "body-c": "Body", diff --git a/Black Powder and Brimstone/translations/fr.json b/Black Powder and Brimstone/translations/fr.json new file mode 100644 index 000000000000..148044f63669 --- /dev/null +++ b/Black Powder and Brimstone/translations/fr.json @@ -0,0 +1,239 @@ +{ + "blackPowderAndBrimstone": "Black Powder and Brimstone", + "blackPowder-c": "Black Powder", + "hitPoints-c": "Hit Points", + "name-c": "Name: ", + "archetype-c": "Archetype", + "background-c": "Background: ", + "belief-c": "Belief: ", + "description-c": "Description ", + "likeness-c": "Likeness ", + "affiliation-c": "Affiliations & Favors:", + "health-sc": "Health", + "current-c": "Current", + "max-c": "Max", + "strength-c": "Strength", + "strengthDefn": "Click Strength to: strike, lift, haul, force open, grapple, smash, and Close Combat", + "agility-c": "Agility", + "agilityDefn": "Click Agility to: dodge, balance, swim, climb, sneak, and Defence", + "presence-c": "Presence", + "presenceDefn": "Click Presence to: perceive, aim, persuade, and use Magic or Long Range Combat", + "toughness-c": "Toughness", + "toughnessDefn": "Click Toughness to: resist poison, withstand pain, health, and endure heat/cold", + "proficiency-sc": "Proficiency", + "weapons-c": "Weapons", + "weaponExpansion-c": "Weapon Expansion", + "weaponAttack-c": "Weapon Attack", + "ammo-c": "Ammo", + "weaponOutOfAmmo-c": "Weapon Out Of Ammo", + "damage-c": "Damage", + "damage:-c": "Damage: ", + "cost-c": "Cost", + "ranged?-c": "Ranged?", + "blackPowder?-c": "Black Powder?", + "description": "Description", + "specialRule": "Special rule", + "displaySpecialRule": "Display Special Rule when rolled", + "armour-c": "Armour", + "armourDegrades-c": "Armour DEGRADES", + "light-c": "Light", + "medium-c": "Medium", + "heavy-c": "Heavy", + "mediumX-c": "Medium X", + "heavyX-c": "Heavy X", + "heavyXX-c": "Heavy XX", + "ArmourTypeWithXAsDegrades": "Armour Type with X's as Degrades", + "lightArmourCheck-c": "Light Armour Check", + "mediumArmourCheck-c": "Medium Armour Check", + "heavyArmourCheck-c": "Heavy Armour Check", + "absorb:-c": "Absorb:", + "gear-c": "Gear", + "gold-c": "Gold", + "gearDef": "Strength +8 items or DR +2 Agility / Strength tests", + "gearDef1": "Strength +8 items or", + "gearDef2": "DR +2 Agility / Strength tests", + "normalSizeItem?-c": "Normal Size Item?", + "class-u": "CLASS", + "class-c": "Class", + "classAkaArchetype": "Class aka Archetype", + "spells-c": "Spells", + "spellDef": "Presence + D4 times per day", + "rollDailySpellPreparation-c": "Roll Daily Spell Preparation", + "prepares:-c": "Prepares:", + "displaySpell-c": "Display Spell", + "castSpell-c": "Cast Spell", + "numberOfSpells-c": "Number Of Spells", + "spellCapacityExhausted!-c": "Spell Capacity Exhausted!", + "feats-c": "Feats", + "featExpansion-c": "Feat Expansion", + "devil'sLuck-c": "Devil's Luck", + "lowerDR": "Lower the DR on a roll by 2 before the roll", + "activateDarkPower": "Activate a Dark Power", + "dealMaximumDamage-c": "Deal Maximum Damage", + "neutralizeACritOrFumble": "Neutralize a Crit or Fumble", + "re-rollAnyRoll,yoursOrAnother's": "Re-roll any roll, yours or another's", + "ignoreAllDamageDealtToYou": "Ignore all damage dealt to you", + "suppressDifficulty-c": "Suppress Difficulty", + "characterCreation-c": "Character Creation", + "rollStats-c": "Roll Stats", + "stat-c": "Stat", + "ability-c": "Ability", + "4d6kh3Def": "Roll 4d6 but keep highest 3 numbers", + "chooseTwo-c": "Choose Two", + "health-c": "Health", + "closeCombatClick": "Click for Close Combat", + "longRangeCombatClick": "Click for Long Range Combat", + "magicClick": "Click for Magic", + "longRangeCombatOrMagicClick": "Click for Long Range Combat or Magic", + "defenceClick": "Click for Defence", + "toughnessClick": "Click for Toughness", + "none-c": "None", + "rifleman-c": "Rifleman", + "greatswordsman-c": "Greatswordsman", + "grenadier-c": "Grenadier", + "pistolier-c": "Pistolier", + "masterTrapper-c": "Master Trapper", + "beastHunter-c": "Beast Hunter", + "woodsWitch-c": "Woods Witch", + "herbalist-c": "Herbalist", + "hexen-c": "Hexen", + "adventurer-c": "Adventurer", + "sneakThief-c": "Sneak Thief", + "silver-ToungedTrickster-c": "Silver-Tounged Trickster", + "vowOfWar-c": "Vow Of War", + "vowOfHealing-c": "Vow Of Healing", + "vowOfSustenance-c": "Vow Of Sustenance", + "check-c": "Check: ", + "roll:-c": "Roll: ", + "result-c": "Result: ", + "alert:-c": "Alert: ", + "failure-c": "Failure", + "success-c": "Success!", + "critical-c": "Critical!!", + "choose2xDamageOr": "Choose 2x Damage or ", + "fumble-c": "Fumble", + "for-l": " *for* ", + "misfire:-c": "Misfire: ", + "misfire-u": "MISFIRE", + "explodes!!-u": "EXPLODES!!", + "searchTheBody-c": "Search The Body", + "weather-c": "Weather", + "nightRest-c": "Night Rest", + "shortRest-c": "Short Rest", + "huntAnimal-c": "Hunt Animal", + "huntingMishap-c": "Hunting Mishap", + "broken-c": "Broken", + "wickedWound-c": "Wicked Wound", + "darkPower-c": "Dark Power", + "onTheRoad-c": "On The Road", + "enemies-c": "Enemies", + "": "", + "initiative-c": "Initiative", + "initiativeDef-c": "Character must be selected to add to Turn Order", + "secret:-c": "Secret:", + "benefit:-c": "Benefit:", + "kit:-c": "Kit:", + "optionalCharacterTraits-c": "Optional Character Traits", + "yourCharacterIs:": "Your character is:", + "shifty-c": "Shifty", + "cheery-c": "Cheery", + "sullen-c": "Sullen", + "brash-c": "Brash", + "smarmy-c": "Smarmy", + "generous-c": "Generous", + "pious-c": "Pious", + "blasphemous-c": "Blasphemous", + "foulMouthed-c": "Foul Mouthed", + "smouldering-c": "Smouldering", + "yourCharacterWants:": "Your character wants:", + "riches-c": "Riches", + "anarchy-c": "Anarchy", + "knowledge-c": "Knowledge", + "fame-c": "Fame", + "peace-c": "Peace", + "revenge-c": "Revenge", + "revelry-c": "Revelry", + "adventure-c": "Adventure", + "toWriteABook-c": "To write a book", + "justice-c": "Justice", + "yourCharacter'sSetback:": "Your character's setback:", + "greedy-c": "Greedy", + "overconfifident-c": "Overconfident", + "paranoid-c": "Paranoid", + "cowardly-c": "Cowardly", + "vengeful-c": "Vengeful", + "vain-c": "Vain", + "lazy-c": "Lazy", + "haunted-c": "Haunted", + "impatient-c": "Impatient", + "rude-c": "Rude", + "additionalSkills:-c": "Additional Skills:", + "+2ToAnyRollThatPertainsToThisAdditionalSkill": "+2 to any roll that pertains to this additional skill", + "carpentry-c": "Carpentry", + "goodWithAnimals": "Good with animals", + "metalwork-c": "Metalwork", + "literate-c": "Literate", + "cookery-c": "Cookery", + "brewing-c": "Brewing", + "sewing-c": "Sewing", + "sailing-c": "Sailing", + "singing-c": "Singing", + "painting-c": "Painting", + "dancing-c": "Dancing", + "music-c": "Music", + "poetry-c": "Poetry", + "storytelling-c": "Storytelling", + "languages-c": "Languages", + "cooking-c": "Cooking", + "fishing-c": "Fishing", + "diplomacy-c": "Diplomacy", + "whittling-c": "Whittling", + "arithmetic-c": "Arithmetic", + "passions:-c": "Passions:", + "thingsThatYourCharacterFindsJoyAndPurposeInOutsideTheirProfession": "Things that your character finds joy and purpose in outside their profession", + "history-c": "History", + "politics-c": "Politics", + "gossip-c": "Gossip", + "technology-c": "Technology", + "nature-c": "Nature", + "books-c": "Books", + "sex-c": "Sex", + "foodAndDrink-c": "Food and Drink", + "fashion-c": "Fashion", + "money-c": "Money", + "creativity-c": "Creativity", + "sport-c": "Sport", + "hunting-c": "Hunting", + "debate-c": "Debate", + "theatre-c": "Theatre", + "law-c": "Law", + "gambling-c": "Gambling", + "astrology-c": "Astrology", + "notablePhysicalAttribute:-c": "Notable Physical Attribute:", + "somethingImmediatelyNoticeableAboutYourCharacter’sAppearance": "Something immediately noticeable about your character’s appearance", + "well-groomed-c": "Well-groomed", + "distinctiveSmell": "Distinctive smell", + "thousandYardStare": "Thousand yard stare", + "roughHands": "Rough hands", + "tall-c": "Tall", + "short-c": "Short", + "scruffy-c": "Scruffy", + "scarred-c": "Scarred", + "ruddyComplexion": "Ruddy complexion", + "wildHair-c": "Wild hair", + "piercingEyes": "Piercing eyes", + "notableJewellery": "Notable jewellery", + "brokenNose": "Broken nose", + "goldTeeth": "Gold teeth", + "tortureScars": "Torture scars", + "flamboyant-c": "Flamboyant", + "demure-c": "Demure", + "corpulent-c": "Corpulent", + "gaunt-c": "Gaunt", + "battleWorn": "Battle worn", + "customConfiguration-c": "Custom Configuration", + "defaultDifficultyRating-c": "Default Difficulty Rating", + "misfireSuppression-c": "Misfire Suppression", + "isGM?-c": "isGM?", + "isThisSheetForTheGameMaster?": "Is This Sheet for the Game Master?" +} \ No newline at end of file diff --git a/Castles&Crusades/translations/fr.json b/Castles&Crusades/translations/fr.json index 7c5b06d62a34..aef46982e224 100644 --- a/Castles&Crusades/translations/fr.json +++ b/Castles&Crusades/translations/fr.json @@ -54,7 +54,7 @@ "check2": "Jet", "Class Ability": "Pouvoir de Classe", "Class Abilities": "Pouvoirs de Classe", - "Class and Race Skills": "Compétences de Race et Classe", + "Class and Race Skills": "Compétences", "components": "Composants", "comp": "Comp", "Confusion": "Confusion", diff --git a/Dark_Heresy/translations/de.json b/Dark_Heresy/translations/de.json index d9421ce56c2d..85cd930461ee 100644 --- a/Dark_Heresy/translations/de.json +++ b/Dark_Heresy/translations/de.json @@ -1,9 +1,9 @@ { - "skills-list": "Aufmerksamkeit,Handlen,Zechen,Charme,Klettern,Befehligen,Tarnung,Schlangenmensch,Täuschen,Verkleiden,Ausweichen,Auswerten,Glücksspiel,Nachforschen,Einschüchtern,Logik,Forschender Blick,Suchen,Schleichen,Schwimmen", - "charactername": "Charaktername", + "skills-list": "Aufmerksamkeit,Handeln,Zechen,Charme,Klettern,Befehligen,Tarnung,Schlangenmensch,Vorgaukeln,Verkleiden,Ausweichen,Schätzen,Glücksspiel,Nachforschen,Einschüchtern,Logik,Forschender Blick,Suchen,Schleichen,Schwimmen", + "charactername": "Charakter Name", "playername": "Spielername", "homeworld": "Heimatwelt", - "careerpath": "Karrierpfad", + "careerpath": "Karrierepfad", "rank": "Rang", "divination": "Weissagung", "quirck": "Merkmale", @@ -18,19 +18,19 @@ "eyecolor": "Augenfarbe", "handedness": "Händigkeit", "basicskills": "Grundfertigkeiten", - "skillname": "Talentname", + "skillname": "Fertigkeitsname", "awarenessper": "Aufmerksamkeit (WA)", - "barterfel": "Handlen (CH)", + "barterfel": "Handeln (CH)", "carouset": "Zechen (WI)", "charmfel": "Charme (CH)", "climbs": "Klettern (ST)", "command": "Befehligen (CH)", "concealmentag": "Tarnung (GE)", "contortionistag": "Schlangenmensch (GE)", - "deceivefel": "Täuschen (CH)", + "deceivefel": "Vorgaukeln (CH)", "disguisefel": "Verkleiden (CH)", "dodgeag": "Ausweichen (GE)", - "evaluateint": "Auswerten (IN)", + "evaluateint": "Schätzen (IN)", "gambleint": "Glücksspiel (IN)", "inquiryfel": "Nachforschen (CH)", "intimidates": "Einschüchtern (ST)", @@ -47,7 +47,7 @@ "ballisticskillbs": "Ballistische Fertigkeit (BF)", "strengths": "Stärke (ST)", "toughnesst": "Widerstand (WI)", - "agilityag": "Gewandheit (GE)", + "agilityag": "Gewandtheit (GE)", "intelligenceint": "Intelligenz (IN)", "perceptionper": "Wahrnehmung (WA)", "willpowerwp": "Willenskraft (WK)", @@ -76,14 +76,14 @@ "damage": "Schaden", "special:": "Speziell:", "result": "Ergebnis", - "rollinitiative": "Inititative", + "rollinitiative": "Initiative", "hit": "Treffen", "movement": "Bewegung", "halfmove:": "Gehen (halb):", "fullmove:": "Gehen (voll):", "charge:": "Sturmangriff: ", "run:": "Rennen: ", - "initiative": "Inititative", + "initiative": "Initiative", "fromag": "Aus GE", "cust": "b.def", "armor": "Rüstung", @@ -95,12 +95,12 @@ "rightleg": "Rechtes Bein", "rangedweapons": "Fernkampfwaffen", "range:": "Reichweite:", - "range_pb:": "PB:", + "range_pb:": "K", "range_n:": "N:", "range_m:": "M:", "range_f:": "F:", "range_e:": "E:", - "range_description": "The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1", + "range_description": "Die Eingabefelder entsprechen immer dem Maximalwert der Kategorie. Der Minimalwert entsprecht dem der nächst kleineren Kategorie +1", "type:": "Gattung:", "rof:": "SF:", "clip:": "Magazin:", @@ -136,7 +136,7 @@ "rolldeceive": "Wurf : Täuschen", "rolldisguise": "Wurf : Verkleiden", "rolldodge": "Wurf : Ausweichen", - "rollevaluate": "Wurf : Auswerten", + "rollevaluate": "Wurf : Schätzen", "rollgamble": "Wurf : Glücksspiel", "rollinquiry": "Wurf : Nachforschen", "rollintimidate": "Wurf : Einschüchtern", @@ -149,7 +149,7 @@ "rollbs": "Wurf : Ballistische Fertigkeit", "rolls": "Wurf : Stärke", "rollt": "Wurf : Widerstand", - "rollag": "Wurf : Gewandheit", + "rollag": "Wurf : Gewandtheit", "rollint": "Wurf : Intelligenz", "rollper": "Wurf : Wahrnehmung", "rollwp": "Wurf : Willenskraft", @@ -161,7 +161,7 @@ "reliable:": "Zuverlässig:", "tohit": "zum Treffen", "target:": "Ziel :", - "aim:": "Ziehlen :", + "aim:": "Zielen :", "attacktype:": "Angriffstyp :", "skill:": "Fertigkeit", "modifier:": "Modifikator", @@ -183,10 +183,10 @@ "penetration-u": "DS:", "max-push-u": "Max Rückstoß:", "sustaining-u": "Aufrechterhalten:", - "psy-rating-u": "PSI-Wertung:", + "psy-rating-u": "PSI-Wert:", "psychic-powers-u": "PSI-Kräfte", "range-u": "Reichweite:", - "i-u": "I", + "i-u": "W", "r-u": "R", "e-u": "E" } diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json index 0c779ff0d357..29a3ff1db683 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json @@ -538,7 +538,7 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstung", "faktor": "Faktor", - "disclaimer": "© 2025 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND and THE DARK EYE are registered trademarks of Ulisses Spiele GmbH, Waldems.", + "disclaimer": "© 2025 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", "dukaten": "Dukaten", "silbertaler": "Silbertaler", "heller": "Heller", @@ -1063,52 +1063,52 @@ "optolith_paste": "Hier JSON Inhalt hinkopieren ...", "liturgyenhancements": "Liturgie-Erweiterung", "spellenhancements": "Zauber-Erweiterung", - "npc-bogen-hint": "Alters the calculation of some values and hides fields not needed for NPCs. Notes can be used as map tokens to describe locations.", - "calcTraglast-hint": "The weight of baggage and equipment is calculated and the encumbrance level is adjusted accordingly.", - "calcSchmerz-hint": "Pain level is automatically calculated based on current and maximum life points.", - "linkToken-hint": "When this actor is dragged onto the map, the token is automatically linked to the character and uses the same resources (e.g., Life Points).", - "recalcSheet-hint": "Derived values are recalculated each time the sheet is opened (e.g., Spirit, damaged equipment).", - "payAPAbility-hint": "Players automatically pay Adventure Points when they drag a special ability, spell, etc. from the compendium onto their character.", - "postSpellEffect-hint": "The spell description is shown in chat when the spell is cast.", - "multiplySpecialAbilities-hint": "Effects of special abilities are multiplied by their level (e.g., AT+1 at level 3 = AT+3).", - "advancedTalentRoll-hint": "An advanced talent roll opens a popup on the sheet with additional situational modifiers.", - "bestaetigungswurf_setting-hint": "No confirmation roll is made for attacks and defenses on botches and critical hits.", - "ruestungszonen_aktivieren-hint": "Armor zones are enabled (different protection per body region) and displayed for armors.", - "hitzone_chat_aktivieren-hint": "A button to roll the hit zone is shown in attack chat cards.", - "autoSpellDamage-hint": "When a damage-dealing spell is cast, the damage is rolled automatically and displayed in the chat.", - "wert": "Value", - "eigenschaft1": "Attribute 1", - "eigenschaft2": "Attribute 2", - "eigenschaft3": "Attribute 3", - "erweiterungen": "Extensions", - "showKompendium": "Show Compendium", - "bogen-npc": "NPC", - "bogen-pc": "Player", - "Animistenwaffe": "Animist weapon", - "Bannschwert": "Spell-Sword", - "Druidendolch": "Druid's dagger", - "Druidensichel": "Druid's sickle", - "Zauberkleidung": "Magical Attire", - "Goblinkeule": "Goblin club", - "Magierkugel": "Magical orb", - "Zauberinstrument": "Magical instrument", - "Narrenkappe": "Jester's cap", - "Hexenkessel": "Witch's cauldron", - "Krallenkette": "Claw necklace", - "Lebensring": "Ring of Life", - "Alchimistenschale": "Alchemist bowl", - "Scharlatanische Zauberkugel": "Charlatan magical orb", - "Sippenchronik": "Chronicle of clans", - "Schelmenspielzeug": "Rascal Toys", - "Zauberstecken": "Magic Wand", - "Magierstab": "Mage's staff", - "Trinkhorn": "Drinking horn", - "Schuppenbeutel": "Scale bag", - "Kristallomantische Kristallkugel": "Crystallomantic crystal orb", - "Echsenhaube": "Lizard hood", - "Zauberschale": "Magical bowl", - "Hauerkette": "Tusks necklace", - "Schweinetrommel": "Pig drum", - "volumen": "volume", - "sf-mod-long": "Modifier from Special abilities" + "npc-bogen-hint": "Ändert die Berechnung einiger Werte und blendet Felder aus, die für NPCs nicht benötigt werden. Notizen können als Karten-Token zur Beschreibung von Standorten verwendet werden.", + "calcTraglast-hint": "Das Gewicht des Gepäcks und der Ausrüstung wird berechnet und die Belastungsstufe entsprechend angepasst.", + "calcSchmerz-hint": "Die Schmerzstufe wird automatisch anhand der aktuellen und maximalen Lebenspunkte berechnet.", + "linkToken-hint": "Wird dieser Akteur auf die Map gezogen, wird automatisch der Token mit diesem Charakter verbunden und verwendet die gleichen Ressourcen (z.B. LeP).", + "recalcSheet-hint": "Abgeleitete Werte werden jedesmal beim Öffnen des Bogens neu berechnet (z.B. Seelenkraft, beschädigte Ausrüstung).", + "payAPAbility-hint": "Spieler bezahlen automatisch Abenteuerpunkte, wenn sie eine Sonderfertigkeit, Zauber usw. aus dem Kompendium auf ihren Charakter ziehen.", + "postSpellEffect-hint": "Die Beschreibung des Zaubers wird im Chat angezeigt beim Wirken des Zaubers.", + "multiplySpecialAbilities-hint": "Effekte von Sonderfertigkeiten werden mit ihrer Stufe multipliziert (z.B. AT+1 bei Stufe 3 = AT +3).", + "advancedTalentRoll-hint": "Für Talentproben wird ein Popup auf der Bogen geöffnet mit zusätzlichen der Situation angepassten Modifikatoren.", + "bestaetigungswurf_setting-hint": "Es erfolgt kein Bestätigungswurf bei Angriffen und Verteidigungen bei Patzern und kritischen Treffern.", + "ruestungszonen_aktivieren-hint": "Rüstungszonen werden aktiviert (unterschiedlicher Rüstungsschutz je nach Körperregion) und bei Rüstungen angezeigt.", + "hitzone_chat_aktivieren-hint": "In Chat-Karten von Angriffen wird ein Button zum Auswürfeln der Trefferzone angezeigt.", + "autoSpellDamage-hint": "Wird ein Schaden verursachender Zauber gewirkt, wird der Schaden automatisch ausgewürfelt und im Chat angezeigt.", + "wert": "Wert", + "eigenschaft1": "Eigenschaft 1", + "eigenschaft2": "Eigenschaft 2", + "eigenschaft3": "Eigenschaft 3", + "erweiterungen": "Erweiterungen", + "showKompendium": "Kompendium anzeigen", + "bogen-npc": "NSC", + "bogen-pc": "Spieler", + "Animistenwaffe": "Animistenwaffe", + "Bannschwert": "Bannschwert", + "Druidendolch": "Druidendolch", + "Druidensichel": "Druidensichel", + "Zauberkleidung": "Zauberkleidung", + "Goblinkeule": "Goblinkeule", + "Magierkugel": "Magierkugel", + "Zauberinstrument": "Zauberinstrument", + "Narrenkappe": "Narrenkappe", + "Hexenkessel": "Hexenkessel", + "Krallenkette": "Krallenkette", + "Lebensring": "Lebensring", + "Alchimistenschale": "Alchimistenschale", + "Scharlatanische Zauberkugel": "Zauberschale", + "Sippenchronik": "Hauerkette", + "Schelmenspielzeug": "Schelmenspielzeug", + "Zauberstecken": "Zauberstecken", + "Magierstab": "Magierstab", + "Trinkhorn": "Trinkhorn", + "Schuppenbeutel": "Schuppenbeutel", + "Kristallomantische Kristallkugel": "Kristallomantische Kristallkugel", + "Echsenhaube": "Echsenhaube", + "Zauberschale": "Zauberschale", + "Hauerkette": "Hauerkette", + "Schweinetrommel": "Schweinetrommel", + "volumen": "Volumen", + "sf-mod-long": "Modifikator durch Sonderfertigkeiten" } \ No newline at end of file diff --git a/Deathwatch/translations/de.json b/Deathwatch/translations/de.json index ff44a739eb00..357e118cd1c8 100644 --- a/Deathwatch/translations/de.json +++ b/Deathwatch/translations/de.json @@ -1,85 +1,85 @@ { - "abilitiesAction": "Action", - "abilitiesAttackPatterns": "Attack Patterns", - "abilitiesBolterAssaultName": "Bolter Assault", - "abilitiesBolterAssaultTitle": "Free Action\nCost 3 Cohesion\nSustained: NO\n\nWhen the Battle-Brother calls a Bolter Assault, both he\nand those in Support Range may make an immediate Charge\nMove and a Standard Attack with a bolter, bolt pistol, or storm bolter.\nMay use their Standard Attack to throw a grenade instead.\n\nImprovement: At Rank 4\nCan make Semi Auto Bursts and Full Auto Bursts\ninstead of a Standard Attack.", - "abilitiesBurstSpeedName": "Burst of Speed", - "abilitiesBurstSpeedTitle": "Required Rank: 1\nOnce per game session\nFree Action at the start of his Turn.\n\nThis ability increases the character’s Agility Bonus by +2\nfor Combat Rounds equal to his Rank.\n\nImprovement: At Rank 3\n+10 to all Agility tests based on movement.\n\nImprovement: At Rank 5\nThe bonus to Agility Bonus increases to +4.\n\nImprovement: At Rank 7\nIgnore the need to make Agility Tests when\nrunning or charging in difficult terrain.", + "abilitiesAction": "Aktion", + "abilitiesAttackPatterns": "Angriffstaktiken", + "abilitiesBolterAssaultName": "Boltersturm", + "abilitiesBolterAssaultTitle": "Freie Aktion\nKosten: 3 Zusammenhalt\nAufrechterhaltung: Nein\n\nWenn ein Ordensbruder einen Boltersturm aktiviert, können er und alle in Unterstützungsreichweite sofort eine Sturmangriffsbewegung gefolgt von einem Standardangriff mit einem Bolter, einer Boltpistole oder einem Sturmbolter machen.\n\nVerbesserung: Ab Rag 4\nStatt des Standardangriffs können auch halbautomatisches Feuer oder Automatisches Feuer eingesetzt werden.", + "abilitiesBurstSpeedName": "Schneller Ansturm", + "abilitiesBurstSpeedTitle": "Nötiger Rang: 1\nEinmal pro Spielabend\nFreie Aktion zu Beginn des eigenen Zuges.\n\nDiese Fähigkeit erhöht den GEB des Charakters um +2\nfür so viele Runden wie sein Rang beträgt\n\nVerbesserung: Ab Rang 3\n+10 auf alle GE-Würfe, die auf Bewegung beruhen.\n\nVerbesserung: Ab Rang 5\nDer GEB des Charakters erhöht sich um +4\n\nVerbesserung: Ab Rang 7\nDer Ordensbruder ignoriert alle GE-Würfe ignorieren,\ndie erforderlich sind, umschwieriges Gelände zu überwinden.", "abilitiesCodex": "Codex Abilities", - "abilitiesCost": "Cost", + "abilitiesCost": "Kosten", "abilitiesDefensiveStances": "Defensive Stances", - "abilitiesDigInName": "Dig In", - "abilitiesDigInTitle": "Full Action\nCost 3 Cohesion\nSustained: YES\n\nWhile this ability is active, the Battle-Brother and those in\nSupport Range of him can double the Armour Points\ngiven by any cover they are currently using\nThis bonus to cover only applies to each individual\nBattle-Brother so long as they remain stationary.\n\nImprovement: At Rank 5\nThe double armour bonus applies to\nall cover use, even after moving to a different cover.", - "abilitiesEmperorGraceName": "Emperor’s Grace", - "abilitiesEmperorGraceTitle": "Required Rank: 7\nOnce per game session\nFree Action or a Reaction.\n\nWhenever the Battle-Brother spends a Fate Point, he rolls 1d10.\nIf he scores equal or less than his Rank,\nthe Fate Point is immediately recovered.\nfor Combat Rounds equal to his Rank.", - "abilitiesExtremeEnduranceName": "Extreme Endurance", - "abilitiesExtremeEnduranceTitle": "Required Rank: 5\nOnce per game session\nFree Action or a Reaction.\n\nGrants One re-roll on all Toughness Tests for\na number of hours equal to his Rank.\n\nImprovement: At Rank 7\n+20 to the result of the re-roll.", - "abilitiesFeatStrengthName": "Feat of Strength", - "abilitiesFeatStrengthTitle": "Required Rank: 1\nOnce per day of game time\nFree Action at the start of his Turn.\n\nThis ability increases his Unnatural Strength Trait by one level\n(Unnatural Strength x2 becomes Unnatural Strength x3)\nfor Combat Rounds equal to his Rank.\n\nImprovement: At Rank 3\n+10 to all Strength-based Skill Tests\n\nImprovement: At Rank 5\nLasts for Combat Rounds equal to twice the character’s Rank.\n\nImprovement: At Rank 7\nThis Ability increases the character’s\nUnnatural Strength Trait by two levels.", - "abilitiesFireEffectName": "Fire for Effect", - "abilitiesFireEffectTitle": "Half Action\nCost 2 Cohesion\nSustained: YES\n\nWhile this ability is active, the Kill-team may use their\nReactions to make a Standard Attack with a ranged weapon.\n\nImprovement: At Rank 4\nCan make Semi Auto Bursts and Full Auto Bursts\ninstead of a Standard Attack.", - "abilitiesFireSupportName": "Fire Support", - "abilitiesFireSupportTitle": "Half Action (Free Action at Rank 3+)\nCost 1 Cohesion\nSustained: YES\n\nWhile this ability is active, the Kill-team does not\nsuffer the normal –20 to hit when using the Suppressing Fire\nand Overwatch actions.\n\nImprovement: At Rank 3\nAbility can be activated as a Free Action.", - "abilitiesFuriousChargeName": "Furious Charge", - "abilitiesFuriousChargeTitle": "Free Action\nCost 3 Cohesion\nSustained: NO\n\nThe Battle-Brother and those in Support Range of him may\nmake an immediate Charge Attack with a melee weapon.\nBattle-Brothers involved may re-roll Damage for their attacks.\n\nImprovement: At Rank 5\nCan make use of multiple attacks with talents\nsuch as Swift Attack or Lightning Attack.", - "abilitiesGoGroundName": "Go to Ground", - "abilitiesGoGroundTitle": "Reaction\nCost 1 Cohesion\nSustained: NO\n\nThe Battle-Brother may issue a Go to Ground order when he or another member of his\nKill-team within his Support Range has been hit by a ranged attack.\n\nThey may make a free move up to their Agility Bonus in metres to find cover.\nNOTE: the Hit will take effect before the move, in case of Semi or Auto Bursts\nonly the first hit is worked out before the Battle-Brothers moves\n\nImprovement: At Rank 4\nThe free move to cover may be up to twice\nthe Battle-Brother’s Agility Bonus.", - "abilitiesMentalFortressName": "Mental Fortress", - "abilitiesMentalFortressTitle": "Required Rank: 5\nOnce per game session\nFree Action or a Reaction.\n\nGrants One re-roll on Willpower Tests to\nresist Psychic Powers or attempts to subvert his will.\n\nImprovement: At Rank 7\n+20 to the result of the re-roll.", - "abilitiesRegroupName": "Regroup", - "abilitiesRegroupTitle": "Full Action\nCost 2 Cohesion\nSustained: NO\n\nThe Battle-Brother may order a Regroup to allow himself and\nthose in Support Range of him to move up to twice their\nAgility Bonus in any direction, just as if they had made a Full\nMove Action. In addition, Regroup move does not trigger\nenemy Overwatch or Suppression Fire.\n\nImprovement: At Rank 4\nMay Reload any weapons they are currently carrying, provided doing so\nwould only be a Half Action or a Free Action.", - "abilitiesRenewedVigourName": "Renewed Vigour", - "abilitiesRenewedVigourTitle": "Required Rank: 3\nOnce per game session\nFree Action at the start of his Turn.\n\nCan ignore the effects of a single critical hit,\nsuch as Stunning, levels of Fatigue, or unconsciousness.\nfor Combat Rounds equal to his Rank.\n\nNOTE: this does not allow the use of useless limbs\nor critical hits that result in death.\nAny new critical hit effects suffered during the\nRenewed Vigour affect the Battle-Brother as normal.\n\nImprovement: At Rank 5\nRestores a number of Wounds equal to his Rank.\n\nImprovement: At Rank 7\nCan ignore all of the critical hit effects\nhe is currently suffering, for the duration of the ability.", - "abilitiesSoakFireName": "Soak Fire", - "abilitiesSoakFireTitle": "Reaction\nCost 2 Cohesion\nSustained: NO\n\nA Battle-Brother may use this ability whenever another\nmember of his squad within his Support Range is hit\nby a Semi or Full Auto Burst and would be eligible to make a Dodge Test\nto avoid the attack. These hits are then divided evenly between the\noriginal target, the Battle-Brother, and those supporting him.\nNOTE: Battle-Brothers soaking fire cannot Dodge attacks allocated to them.\n\nImprovement: At Rank 4\nMay soak single-attack ranged weapons\nsuch as a blast from a lascannon or a sniper’s bullet.", + "abilitiesDigInName": "Eingraben", + "abilitiesDigInTitle": "Volle Aktion\nKosten: 3 Zusammenhalt\nAufrechterhaltung: Ja\n\nSolange diese Fähigkeit aktiv ist, erhalten der Ordensbruder\nund seine Teammitglieder in Unterstützungsreichweite\ndoppelt so viele RP durch die Deckung, in der sie sich momentan\nbefinden, als normalerweise üblich.\nDieser Bonus gilt, so lange der Ordensbruder in Deckung bleibt.\n\nVerbesserung: Ab Rang 5\nalle Ordensbrüder, die von\nder Fähigkeit profitieren, sich während der Wirkdauer bewegen,\nohne den Vorteil zu verlieren. Sie können etwa ihre Deckung\nverlassen, eine neue suchen und dort von den doppelten\nRP profitieren.", + "abilitiesEmperorGraceName": "Des Imperators Gnade", + "abilitiesEmperorGraceTitle": "Nötiger Rang: 7\nEinmal pro Spielabend\nFreie Aktion oder eine Reaktion.\n\nBenutzt der Charakter diese Fähigkeit,\nkann er für so viele Runden, wie sein Rang beträgt, jedes\nMal, wenn er einen Schip einsetzt, 1W10 würfeln. Wenn er\ndabei maximal gleich hoch wie sein Rang würfelt, erhält er\nden Schip augenblicklich zurück.", + "abilitiesExtremeEnduranceName": "Extreme Ausdauer", + "abilitiesExtremeEnduranceTitle": "Nötiger Rang: 5\nEinmal pro Spielabend\nFreie Aktion oder eine Reaktion.\n\nDer Space Marine kann für so viele Stunden wie sein Rang beträgt alle gescheiterten\nWI-Würfe einmal wiederholen.\n\nVerbesserung: Ab Rang 7\n+20 auf das Ergebnis des Wiederholungswurfs.", + "abilitiesFeatStrengthName": "Gewaltige Stärke", + "abilitiesFeatStrengthTitle": "Erforderlicher Rang: 1\nEinmal pro Spielabend\nFreie Aktion zu Beginn des Zuges.\n\nDiese Fähigkeit erhöht die Eigenschaft „Übernatürliche Stärke“ um eine Stufe\n(Übernatürliche Stärke x2 wird zu Übernatürliche Stärke x3)\nfür Kampfrunden entsprechend des Rangs.\n\nVerbesserung: Ab Rang 3\n+10 auf alle auf Stärke basierenden Fertigkeits-Würfe\n\nVerbesserung: Ab Rang 5\nHält für Kampfrunden an, die dem doppelten Rang des Charakters entsprechen.\n\nVerbesserung: Ab Rang 7\nerhöht diese Fähigkeit die Eigenschaft „Übernatürliche Stärke“ des Charakters\num zwei Stufen.", + "abilitiesFireEffectName": "Wirkungsfeuer", + "abilitiesFireEffectTitle": "Halbe Aktion\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Ja\n\nSolange diese Fähigkeit aktiv ist, können die\nMitglieder des Exterminatorteams ihre Reaktion verwenden,\num Standardangriffe mit Fernkampfwaffen einzusetzen.\n\nImprovement: At Rank 4\nhalbautomatisches und automatisches Feuer\nstatt Standardangriffe möglich.", + "abilitiesFireSupportName": "Feuerunterstützung", + "abilitiesFireSupportTitle": "Aktion: Halbe Aktion (Frei Aktion ab Rang 3+)\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Ja\n\nSolange diese Fähigkeit aktiv ist, erleidet\ndas Exterminatorteam nicht den üblichen Malus von\n-20, wenn es Sperrfeuer oder Feuerbereitschaft einsetzt.\n\nVerbesserung: Ab Rang 3\nDie Aktivierung von Feuerunterstützung wird zur\nfreien Aktion.", + "abilitiesFuriousChargeName": "Wilder Sturmangriff", + "abilitiesFuriousChargeTitle": "Aktion: Freie Aktion\nKosten: 3 Zusammenhalt\nAufrechterhaltung: Nein\n\nWenn ein Ordensbruder\neinen Wilden Sturmangriff macht, können er und alle in\nUnterstützungsreichweite sofort eine Sturmangriffsbewegung,\ngefolgt von einem Standardangriff mit einer Nahkampfwaffe,\ndurchführen. Außerdem darf jeder Ordensbruder den Schadenswurf einmal wiederholen\ndarf. Diese Fähigkeit wirkt bis zum nächsten Zug.\n\nVerbesserung:: Ab Rang 5\nOrdensbrüder können einen\nMehrfachen statt eines Standardangriffs machen.", + "abilitiesGoGroundName": "Schutz suchen", + "abilitiesGoGroundTitle": "Reaktion\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Nein\n\nSchutz suchen kann befohlen werden, wenn ein Astartes oder ein Ordensbrüder in Unterstützungsreichweite\ngerade von einem Fernkampfangriff\ngetroffen wurde. \n\nDas Exterminatorteam in Unterstützungsreichweite\nkann sich als freie Aktion so viele Meter bewegen, wie ihr GEB beträgt, um in Deckung\nzu gelangen.\nDie Auswirkungen des Treffers, der die Reaktion\nausgelöst hat, werden vollständig abgewickelt, ehe diese\nBewegung stattfindet.\n\nVerbesserung: Ab Rang 4\nDie freie Bewegung darf bis zu doppelte GEB betragen.", + "abilitiesMentalFortressName": "Mentaler Widerstand", + "abilitiesMentalFortressTitle": "Nötiger Rang: 5\nEinmal pro Spielabend\nFreie Aktion oder Reaktion\n\nEin Ordensbruder kann einen gescheiterten WK-Wurf wiederholen, um sich einer Psikraft oder Willensbeeinflussung zu widersetzen.\n\nVerbesserung: Ab Rang 7\n+20 auf dn Wiederholungswurf.", + "abilitiesRegroupName": "Sammeln", + "abilitiesRegroupTitle": "Volle Aktion\nKosten: 2 Zusammenhalten\nAufrechterhaltung: Nein\n\nDer Ordensbruder und alle in Unterstützungsreichweite\nkönnen sich ihren doppelten Geb bewegen,\nals hätten sie eine volle Bewegung gemacht. Außerdem löst\nSammeln weder Sperrfeuer noch Feuerbereitschaft aus. Diese\nFähigkeit wirkt bis zum nächsten Zug.\n\nVerbesserung: Ab Rang 4\nOWährenddessen darf für eine halbe aktion nachgeladen werden.", + "abilitiesRenewedVigourName": "Kampfgeist stärken", + "abilitiesRenewedVigourTitle": "Nötiger Rang: 3\nEinmal pro Spielabend\nFreie Aktion zu Beginn des eigenen Zugs.\n\nDer Ordensbruder kann die\nAuswirkungen eines einzelnen kritischen Treffers wie Betäubung,\nErschöpfungsstufen und Bewusstlosigkeit für so viele\nRunden ignorieren, wie sein Rang ist.\n\nAchtung: Unbrauchbare Gleidmaßen oder Tode können nicht ignoriert werden.\nAuch weitere kritische Treffer, die\ner während der Wirkungsdauer erleidet, haben\nihre ganz normalen Auswirkungen.\n\nVerbesserung: Ab Rang 5\nErhalte so viele Leb zurück wie der Rang\n\nVerbesserung: Ab Rang 7\nFür die Wirkungsdauer alle kritischen Effekte ignorieren, unter denen er zu Beginn leidet.", + "abilitiesSoakFireName": "Feuer trotzen", + "abilitiesSoakFireTitle": "Reaktion\nKosten: 2 Zusammenhalt\nAufrechterhaltung: Nein\n\nEin Astartes kann die Fähigkeit einsetzen, wenn ein Angehöriger seines\nTeams innerhalb der Unterstützungsreichweite von halbautomatischen\noder automatischen Feuer getroffen wird und\neinen Ausweichenwurf machen könnte. Alle Treffer werden gleichmäßig auf das ursprüngliche Ziel und denen die Unterstützen aufgeteilt, solange auch diese ein gültiges Ziel gewesen wären.\nWährend die Fähigkeit genutzt wird, kann nicht ausgewichen werdn\n\nVerbesserung: Ab Rang 4\nDie Fähigkeit wirkt auch auf Einzelschüsse. Dann wird der Schaden unter allen beteiligten Aufgeteilt.", "abilitiesSpecialityAndChapter": "Speciality & Chapter Abilities", - "abilitiesSquadAdvanceName": "Squad Advance", - "abilitiesSquadAdvanceTitle": "Half Action (Free Action at Rank 3+)\nCost 1 Cohesion\nSustained: YES\n\nWhile this ability is active, the Kill-team may use\ntheir Reactions to make a Tactical Advance combat action.\n\nImprovement: At Rank 3\nAbility can be activated as a Free Action.", - "abilitiesStrongpointName": "Strongpoint", - "abilitiesStrongpointTitle": "Full Action\nCost 3 Cohesion\nSustained: YES\n\nA Battle-Brother can establish a Strongpoint, nominating either\nhimself or a member of his Kill-team within Support Range\nas the Centre of the Strongpoint. The Centre must remain\nstationary for the ability to remain in effect. The Centre may\nthen Call Targets either as a Free Action in his turn or as\na Reaction. Battle-Brothers in Support Range of the Centre\n(including the Centre himself ) then gain a +20 to Ballistic\nSkill and Weapon Skill Tests against a Called Target, may re-roll\nDamage against it, and may use their Reactions to make\nStandard Attacks against it. A target remains marked in this\nway until either the Centre moves (ending the Strongpoint)\nor the Centre marks a new target.", - "abilitiesSustaining": "Sustaining?", - "abilitiesTacticalSpacingName": "Tactical Spacing", - "abilitiesTacticalSpacingTitle": "Full Action\nCost 1 Cohesion\nSustained: YES\n\nWhile this ability is active, the Battle-Brother and\nthose in Support Range of him can share their Reactions.\n\nOne Squad member could give his Reaction\n(losing it for himself for the turn) to another Squad member\nIf the Space Marine has extra reactions, these may also be shared.\n\nImprovement: At Rank 5\nAll Squad Members in support range gain an additional Reaction.", - "abilitiesTankBusterName": "Tank Buster", - "abilitiesTankBusterTitle": "Free Action\nCost 1 Cohesion\nSustained: NO\n\nThe Battle Brother may nominate a member of the Kill-team armed with\neither a heavy weapon or an explosive (this could be himself)\n\nFor every Kill-Team member in support range the nominated\nBattle-Brother may add either +5 to his Ballistic Skill to the attack\nor move 2 metres closer to his target (This is considered an Attack Action)\n\nImprovement: At Rank 4\nThe Bonus increases to +10 BS or 5 metres\nper Kill-team member in Support Range.", + "abilitiesSquadAdvanceName": "Vorrücken", + "abilitiesSquadAdvanceTitle": "Halbe Aktion (Freien Aktion ab Rang 3+)\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Ja\n\nMitglieder des Exterminatorteams können ihre Reaktion verwenden, um Taktisches\nVorrücken einzusetzen.\n\nVerbesserung: Ab Rang 3\nAktivierung ist eine Freie Aktion.", + "abilitiesStrongpointName": "Bollwerk", + "abilitiesStrongpointTitle": "Volle Aktion\nKosten: 3 Zusammenhalt\nAufrechterhaltung: Ja\n\nEin Ordensbruder\nkann mit dem Einsatz dieser Fähigkeit ein Bollwerk\ndefinieren. Dabei wählt er entweder sich oder ein Mitglied\ndes Exterminatorteams als Zentrum des Bollwerks aus. Das\nZentrum muss stationär bleiben, oder die Fähigkeit endet augenblicklich.\nDas Zentrum kann dann Ziele zuweisen. Dies\nkann als freie Aktion oder Reaktion geschehen. Ordensbrüder\nin Unterstützungsreichweite des Zentrums, sowie das Zentrum\nselbst, erhalten +20 auf BF- und KG-Würfe gegen das\nzugewiesene Ziel. Sie können Schadenswürfe gegen das zugewiesene\nZiel einmal wiederholen und ihre Reaktion einsetzen,\num Standardangriffe gegen das zugewiesene Ziel auszuführen.\nEin zugewiesenes Ziel bleibt so lange bestehen, bis sich das\nZentrum bewegt (wodurch das Bollwerk endet) oder bis das\nZentrum ein neues Ziel zuweist.", + "abilitiesSustaining": "Aufrechterhaltend?", + "abilitiesTacticalSpacingName": "Taktische Formation", + "abilitiesTacticalSpacingTitle": "Volle Aktion\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Ja\n\nWährend diese Fähigkeit aktiv\nist, können der aktivierende Ordensbruder und alle Mitglieder\ndes Exterminatorteams in Unterstützungsreichweite ihre\nReaktionen untereinander teilen\n\nSo könnte beispielsweise ein\nOrdensbruder seine Reaktion in einer bestimmten Runde einem\nanderen zur Verfügung stellen. Dadurch hat er selbst in\ndieser keine Reaktion, sein Ordensbruder aber zwei.\nWenn ein\nSpace Marine zusätzliche Reaktionen hat, so kann er diese ebenfalls zur Verfügung stellen\n\nVerbesserung: Ab Rang 5\nAlle Ordensbrüder in Unterstützungsreichweite erhalten \njeweils eine zusätzliche Reaktion je Runde", + "abilitiesTankBusterName": "Panzerbrecher", + "abilitiesTankBusterTitle": "Freie Aktion\nKosten: 1 Zusammenhalt\nAufrechterhaltung: Nein\n\nDer Ordensbruder wählt entweder\nsich selbst oder ein anderes Mitglied, das einen Angriff gegen ein Fahrzeug oder eine Befestigung durchführt.\n\nFür jedes Mitglied des\nExterminatorteams in Unterstützungsreichweite erhält dieses\nZiel entweder +5 auf BF für seinen Angriff oder kann sich 2 m\nnäher zum Gegner bewegen (falls Sprengstoff oder eine Granate\nzum Einsatz kommen sollen)\n\nVerbesserung: Ab Rang 5\nDer Bonus steigt auf +10 BF oder 5 m\nje Teammitglied in Unterstützungsreichweite.", "ability": "Ability", "Acrobatics": "Akrobatik", - "actionFree": "Free", - "actionFull": "Full", - "actionHalf": "Half", + "actionFree": "Frei", + "actionFull": "Voll", + "actionHalf": "Halb", "actionOther": "Other", - "actionReaction": "Reaction", - "advancementName": "Advancement Name", - "advancementsChapterDeathwatch": "Chapter/Deathwatch Advancements", - "advancementsGeneral": "General Advancements", - "advancementsSpeciality": "Speciality Advancements", + "actionReaction": "Reaktion", + "advancementName": "Steigerung", + "advancementsChapterDeathwatch": "Ordens-/Deathwatch-Steigerungen", + "advancementsGeneral": "Allgemeine Steigerungen", + "advancementsSpeciality": "Spezialisierungssteigerungen", "Agility": "Gewandtheit", "Agility-abbr": "GE", "Agility-abbrP": "(GE)", - "agilityBonus": "Agility Bonus", + "agilityBonus": "Gewandheitsbonus", "armourHeader": "Armour & Defense", - "armourPoints": "Armour Points", - "armourPointsAbbr": "AP", - "armourSoakTitle": "Armor + Toughness Bonus", + "armourPoints": "Rüstungspunkte", + "armourPointsAbbr": "RP", + "armourSoakTitle": "Rüstung + Widerstandsbonus", "Awareness": "Wahrnehmung", "BallisticSkill": "Ballist. Fert.", "BallisticSkill-abbr": "BF", "BallisticSkill-abbrP": "(BF)", "Basic": "Grundfertigkeit", - "bionictitle1": "Bionic Limb? (+2 TB)", - "bionictitle2": "Bionic Heart? (+1 TB)", - "bloodLossRoll": "Blood Loss", - "burningRoll": "Burning", + "bionictitle1": "Bionische Gliedmaße? (+2WIB)", + "bionictitle2": "Bionisches Herz? (+1WIB)", + "bloodLossRoll": "Blutverlust", + "burningRoll": "Brennend", "Carouse": "Zechen ", - "carryCapacityLift": "Lift", + "carryCapacityLift": "Heben", "carryCapacityLiftModTitle": "Mod value is multiplied x2", "carryCapacityMax": "Carry Max", - "carryCapacityPush": "Push", + "carryCapacityPush": "Schieben", "carryCapacityPushModTitle": "Mod value is multiplied x4", "carryCapacityTitle": "Select your SB + TB value to set Carry, Lift & Push capacity", "Chapter": "Orden", - "ChapterDemeanour": "Chapter Demeanour", - "chapterDescription": "Chapter Description", + "ChapterDemeanour": "Ordensgebaren", + "chapterDescription": "Ordensbeschreibung", "characterDescription": "Physical Description, Personality, Backstory...", "characteristicAdvance": "Adv.", "characteristicAdvanceExpert": "Expert", @@ -94,12 +94,12 @@ "ChemUse": "Chemie", "Ciphers": "Geheimzeichen", "Climb": "Klettern", - "cohesionBase": "Base Cohesion", + "cohesionBase": "Basiszusammenhalt", "cohesionBaseTitle": "Base Cohesion Points are calculated at the start of the mission\nBase value is equal to Squad Leader's Fellowship Bonus\nNOTE: Must check Squad Leader? checkbox to see value\n\nBonus points are added based on Squad Leader's Speciality Rank\nand Command Skill level:\n-Rank 4 or 5 (+1)\n-Rank 6+ (+2)\n-Command Skill (trained) (+1)\n-Command Skill +10 (+2)\n-Command Skill +20 (+3)\n\nRank and Command bonus points are both added, however\nOnly the highest bonus for Rank and Command apply\nE.g: Command Skill +10 only gives 2 points not 3", "cohesionCurrent": "Current", "cohesionCurrentTitle": "Current Cohesion Points are spent activating SQUAD MODE abilities\nCohesion points can be regained in various ways\nsuch as completing an objective, spending a Fate Point\nor performing a monumental task (at GMs discretion)\n\nCurrent Cohesion can excede the base value\nBonus Cohesion points from abilities and/or Oaths are added here.", "cohesionExtendRangeRollInfo": "On success, range extended by", - "cohesionIsSquadLeader": "Squad Leader?", + "cohesionIsSquadLeader": "Anführer?", "cohesionRange120": "120m Vocal (Rank 7-8)", "cohesionRange30": "30m Visual (Rank 1-3)", "cohesionRange60": "60m Vocal (Rank 4-6)", @@ -126,87 +126,87 @@ "curseLevel2": "Level 2 Curse (61-90 IP)(-20)", "curseLevel3": "Level 3 Curse (91-99 IP)(-30)", "curseNoEffect": "No Effect (0-30 IP)(0)", - "cyberneticsImplants": "Cybernetics & Implants", - "damageType": "Damage Type", - "damageTypeEnergy": "Energy", + "cyberneticsImplants": "Bioniken & Implantate", + "damageType": "Schadensform", + "damageTypeEnergy": "Energie", "damageTypeEnergyAbbr": "E", - "damageTypeExplosive": "Explosive", + "damageTypeExplosive": "Explosiv", "damageTypeExplosiveAbbr": "X", - "damageTypeImpact": "Impact", - "damageTypeImpactAbbr": "I", - "damageTypeRending": "Rending", + "damageTypeImpact": "Wucht", + "damageTypeImpactAbbr": "W", + "damageTypeRending": "Reißen", "damageTypeRendingAbbr": "R", "Deceive": "Vorgaukeln", - "demeanourDescription": "Demeanour Description", + "demeanourDescription": "Gebarensbeschreibung", "Demolition": "Sprengstoffe", "Description": "Äußeres", "Dodge": "Ausweichen", "Drive": "Fahren", "Evaluate": "Schätzen", - "fallDamageRoll": "Fall Damage", - "fatePointInfo": "---Spending Fate Points---\nAs a Free Action (or Reaction) the character can Spend FP in several effects:\n*Re-roll a failed test once. The results of the re-roll are final.\n*Gain a +10 bonus to a test. This must be chosen before dice are rolled.\n*Add 1 extra Degree of Success to a test (test must be successful for this effect to apply)\n*Count as having rolled a 10 for Initiative Roll.\n*Instantly removes 1d10 Damage (this does not remove Critical Damage).\n*Instantly recover from being Stunned.\n*Enter Squad Mode without Cohesion Test.\n*Gain +1 Bonus to Rank, for Solo Mode Abilities.\n*Remove 1 Level of Fatigue.\n\nTipically Spent FPs are restored by the end of the gaming season, at GMs discretion.\n\n--Burning Fate Points--\nThe character may choose to burn a FP and permanently reduce\nhis Fate Points pool by one. The result is that the character survives\nwhatever it was that would have killed him, but only barely.\n\nA Fate Point may be burnt even if it has already been spent for that gaming session.", + "fallDamageRoll": "Fallschaden", + "fatePointInfo": "---Sschicksalspunkte ausgeben---\nAls freie Aktion (oder Reaktion) kann ein Charakter einen SCHIP für verschiedene Effekte ausgeben:\n*Eine fehlgeschlagene Probe wiederholen. Das neue Ergebnis zählt.\n*+10 auf eine Probe. Muss vor dem Wurf gewählt werden.\n*1 extra Erfolgsgrad für eine Probe (Probe muss bereits erfolgreich sein.)\n*eine automatische 10 für den Initiative-Wurf.\n*Sofort 1d10 Schaden heilen(hebt keinen Kritischen Schaden auf).\n*Sofort Betäubung abschütteln\n*Ohne Zusammenhaltswurf in den Teammodus wechseln.\n*+1 auf den Rang für die Abwicklung einer Einzelkämpferfähigkeit erhalten.\n*1 Erschöpfungsstufe aufheben.\n\nVerbrauchte Schip werden zu Beginndes nächsten Spielabends oder unter besonderen Umständen\nnach Entscheid des SL wieder aufgefrischt.\n\n--Aufzehren von Schicksalspunkten--\nDer Charakter darf einen SCHIP aufzehren und den Vorrat permanent um 1 reduzieren. Dadurch überlebt der Charakter jede Situation, wenn auch nur knapp.\n\nSchicksalspunkte können auch aufgezehrt werden, wenn sie zuvor ausgegeben wurden.", "FatePoints": "Schicksalspunkte", - "fatePointsPool": "Pool", + "fatePointsPool": "Vorrat", "Fatigue": "Erschöpfung", - "fatiguePointInfo": "Any level of Fatigue adds a -10 Penalty to all Tests.\n\nClick here to apply this Penalty\nThis will be seen in the Characteristic Scores above\nUncheck to remove Penalty.\n\nFatigue Limit equals Toughness Bonus.\nIf the Character excedes its Fatigue Limit\nit falls Unconcious for 10 min -TB.\n\nFull rules can be found in Pag. 251", - "fatiguePointsLevel": "Level", + "fatiguePointInfo": "Jeder Punkt Erschöpfung über 1 verursacht einen Malus von -10 Pauf alle Proben.\n\nKlicke hier um den Malus anzuwenden.\nDas ist an den Werten oben sichtbar.\nKlicke erneut, um den Malus aufzuheben.\n\nErschöpfungslimit entspricht dem Widerstandsbonus.\nWenn der Charakter sein Erschöpfungslimit übersteigt,\nwird er für 10-WIB Minuten bewustlos.\n\nVollständige Regeln siehe Seite 271.", + "fatiguePointsLevel": "Stufe", "fatiguePointsLimit": "Limit", "Fellowship": "Charisma", "Fellowship-abbr": "CH", "Fellowship-abbrP": "(CH)", - "fellowshipBonus": "Fellowship Bonus", - "forceFieldCraftsmanshipCommon": "Common (10%)", - "forceFieldCraftsmanshipExceptional": "Exceptional (5%)", - "forceFieldCraftsmanshipMaster": "Master (1%)", + "fellowshipBonus": "Charismabonus", + "forceFieldCraftsmanshipCommon": "Normal (10%)", + "forceFieldCraftsmanshipExceptional": "Außergewöhnlich (5%)", + "forceFieldCraftsmanshipMaster": "Meisterlich (1%)", "forceFieldCraftsmanshipTerminator": "Terminator (0%)", - "forceFieldDeflectionRoll": "Rolls Force Field deflection chance", - "forceFieldOverloadChance": "Overload Chance (%)", - "forceFieldRating": "Field Rating", - "forceFieldsHeader": "Force Fields", + "forceFieldDeflectionRoll": "Wurf auf Überladungswert", + "forceFieldOverloadChance": "Überladungswert (%)", + "forceFieldRating": "Schutzwert", + "forceFieldsHeader": "Kraftfelder", "FPCurrent": "Aktuell", "Gamble": "Glücksspiel", - "gearCarryAvailable": "Available", - "gearCarryMax": "Carry Max", - "gearCarryModTitle": "Mod value has No multiplier", - "gearListHeader": "Gear & Tools List", - "gearListHide": "Hide Gear List", - "gearQuantityPlaceholder": "Qty.", - "gearQuantityTitle": "Quantity", - "gearWeightPlaceholder": "Wgt.", - "gearWeightTitle": "Weight", - "gearReqTitle": "Requisition Cost", + "gearCarryAvailable": "Verfügbar", + "gearCarryMax": "Tragkraft", + "gearCarryModTitle": "Mod hat KEINEN Multiplikator", + "gearListHeader": "Ausrüstungs- & Werkzeugsliste", + "gearListHide": "Ausrüstungsliste ausblenden", + "gearQuantityPlaceholder": "Stck.", + "gearQuantityTitle": "Stück", + "gearWeightPlaceholder": "kg", + "gearWeightTitle": "Gewicht", + "gearReqTitle": "Requirierungskosten", "gearReqPlaceholder": "Req.", "generalCraftsmanship": "Craftsmanship", "generalMod": "Mod", "generalName": "Name", "generalRating": "Rating", - "gmRoll": "GM Roll", - "gmRollTitle": "Sets all macro rolls to be visible only to the GM.", - "haywireFieldEffect": "Haywire Field Effect", - "haywireRoll": "Haywire", - "hideDescription": "Hide Description", - "implant": "Implant", - "infodamageIgnoreAP": "This Damage ignores AP only", - "infodamageIgnoreAPTB": "This Damage ignores AP and TB", - "infoPlusOneFatigue": "+1 Fatigue", + "gmRoll": "SL Wurf", + "gmRollTitle": "Macht alle Macro-Würfe nur für die SL sichtbar", + "haywireFieldEffect": "Impulseffekte", + "haywireRoll": "Impuls", + "hideDescription": "Beschreibung ausblenden", + "implant": "Implantat", + "infodamageIgnoreAP": "Der Schaden ignoriert nur RP", + "infodamageIgnoreAPTB": "Der Schaden ignoriert RP und WIB", + "infoPlusOneFatigue": "+1 Erschöpfung", "initiativeModTitle": "Initiative Modifier\nType here your (Ag) Bonus (default)\nPlus any Talent that increases (or changes) your Initiative.\ne.g.: Lightning Reflexes (Ag) Bonus x2.\ne.g.: Combat Sense uses (Per) Bonus instead.", "Inquiry": "Nachforschen", - "insanityPointsHeader": "Insanity Points (IP)", + "insanityPointsHeader": "Wahnsinnspunkte (WP)", "insanityPointsTotal": "Total Insanity Points", "insanityToggleAstartes": "Show Astartes options", "insanityToggleOther": "Show other options", "Intelligence": "Intelligenz", "Intelligence-abbr": "IN", "Intelligence-abbrP": "(IN)", - "intelligenceBonus": "Intelligence Bonus", + "intelligenceBonus": "Intelligenzbonus", "Interrogation": "Verhör", "Intimidate": "Einschüchtern", "Invocation": "Anrufung", "Literacy": "Lesen und Schreiben", "Logic": "Logik", - "LoreCommon": "Common Lore", - "LoreForbidden": "Forbidden Lore", - "LoreScholastic": "Scholastic Lore", + "LoreCommon": "Allgemeinbildung", + "LoreForbidden": "Verbotenes Wissen", + "LoreScholastic": "Scholastisches Wissen", "madnessDegree": "Degree of Madness", "madnessDeranged": "Deranged (80-99 IP)", "madnessDisturbed": "Disturbed (40-59 IP)", @@ -227,18 +227,18 @@ "mentalDisordersSevere": "Severe", "migratedData": "Migrated Data", "migratedDataHideTitle": "Hide Migrated data", - "modeSwitchToSolo": "Switch to SOLO MODE", - "modeSwitchToSquad": "Switch to SQUAD MODE", - "movementCharge": "Charge", - "movementChargeTitle": "Agility Bonus x3", + "modeSwitchToSolo": "zum Einzelkämpfermodus wechseln", + "modeSwitchToSquad": "zum Teammodus wechseln", + "movementCharge": "Sturmangriff", + "movementChargeTitle": "Gewandtheitsbonus x3", "movementCustomMove": "Custom Move", - "movementFlyerTrait": "Flyer Trait", + "movementFlyerTrait": "Flieger", "movementFull": "Full", "movementFullMove": "Full Move", - "movementFullTitle": "Agility Bonus x2", + "movementFullTitle": "Gewandtheitsbonus x2", "movementHalf": "Half", "movementHalfMove": "Half Move", - "movementHalfTitle": "Agility Bonus (AB)", + "movementHalfTitle": "Gewandtheitsbonus (GEB)", "movementHalved": "movement halved?", "movementHeader": "MOVEMENT SCORE", "movementJumpBase": "Base Jump", @@ -246,10 +246,10 @@ "movementJumpTitle": "1/2m", "movementLeapBase": "Base Leap", "movementLeapCustom": "C. Leap", - "movementLeapTitle": "SB x 1m", + "movementLeapTitle": "STB x 1m", "movementNormalMove": "Normal Move", - "movementRun": "Run", - "movementRunTitle": "Agility Bonus x6", + "movementRun": "Rennen", + "movementRunTitle": "Gewandheitsbonus x6", "modlabel": "Mod", "Mutations": "Mutationen", "mutationTests": "Mutation Tests", @@ -258,58 +258,58 @@ "mutCaracReduced": "reduced by {{0}}", "mutCaracReducedTo5": "reduced to 5", "Navigation": "Navigation", - "no": "No", + "no": "Nein", "npcConditions": "Conditions", - "npcFaction": "NPC Faction", - "npcHideDetails": "Hide NPC Details", - "npcHordeDamageBonus": "Bonus Damage", - "npcHordeDiceBonus1d": "+1d10 (mag. 10-19)", - "npcHordeDiceBonus2d": "+2d10 (mag. 20+)", - "npcHordeDiceBonus3d": "+3d10 (mag. 20+)", - "npcHordeDiceMagnitude": "Current Magnitude", - "npcHordeDiceNoBonus": "No Bonus (mag. 9 or under)", + "npcFaction": "NSC Fraktion", + "npcHideDetails": "NSC Details ausblenden", + "npcHordeDamageBonus": "Bonusschaden", + "npcHordeDiceBonus1d": "+1d10 (Masse 10-19)", + "npcHordeDiceBonus2d": "+2d10 (Masse 20+)", + "npcHordeDiceBonus3d": "+3d10 (Masse 20+)", + "npcHordeDiceMagnitude": "Aktuelle Masse", + "npcHordeDiceNoBonus": "kein Bonus (Masse 9 oder weniger)", "npcHordeDiceOverwhelming": "Overwhelming Horde", - "npcHordeRangedAttack": "Ranged Attacks", - "npcMagnitudeBase": "Base", - "npcMagnitudeCurrent": "Current", + "npcHordeRangedAttack": "Fernkampfangriffe", + "npcMagnitudeBase": "Grundwert", + "npcMagnitudeCurrent": "Aktuell", "npcMagnitudeInfo1": "horde magnitude multipliers", - "npcMagnitudeInfo2": "(ignore for individual units)", - "npcMagnitudeTitle": "Magnitude", - "npcMagnitudeWillpowerInfo": "Magnitude Percentages calculated from BASE value\nHelps calculate when a Horde breaks\n\n75% = Willpower Test (+0)\n50% = Willpower Test (-10)\n25% = Horde flees unless its Fearless", - "npcMiscellaneous": "Miscellaneous, Gear & Notes", - "npcName": "NPC Name", - "npcSkillName": "Skill Name", - "npcTalentsAndTraits": "Talents & Traits", - "npcTier": "NPC Tier", - "npcTierElite": "Elites", - "npcTierMaster": "Masters", - "npcTierTroop": "Troops", - "npcTierUndefined": "Undefined", - "npcWoundsCritical": "Critical", + "npcMagnitudeInfo2": "(für Einzelwesen ignorieren)", + "npcMagnitudeTitle": "Masse", + "npcMagnitudeWillpowerInfo": "Masseanteile werden anhand des Grundwertes berechnet.\nHilfe zur Berechnung, wann eine Horde aufgerieben wird\n\n75% = Willenskraft-Probe (+0)\n50% = Willenskraft-Probe (-10)\n25% = Horde flieht, außer sie ist Furchtlos", + "npcMiscellaneous": "Sonstiges, Ausrüstung & Notizen", + "npcName": "NSC Name", + "npcSkillName": "Fähigkeiten", + "npcTalentsAndTraits": "Talente & Eigenschaften", + "npcTier": "NSC Stufe", + "npcTierElite": "Elite", + "npcTierMaster": "Meister", + "npcTierTroop": "Soldaten", + "npcTierUndefined": "unbestimmt", + "npcWoundsCritical": "Kritisch", "PastEvent": "Ordenshintergrund", "pastEventDescription": "Past Event Description", "Penetration": "Durchschlag", "Perception": "Wahrnehmung", "Perception-abbr": "WA", "Perception-abbrP": "(WA)", - "perceptionBonus": "Perception Bonus", + "perceptionBonus": "Wahrnehmungsbonus", "Performer": "Kunst", - "PersonalDemeanour": "Personal Demeanour", + "PersonalDemeanour": "Persönliches Gebaren", "Pilot": "Pilot", "PlayerName": "Spielername", "Plus10": "+10%", "Plus20": "+20%", - "powerArmourAbilitiesHeader": "POWER ARMOUR ABILITIES", - "powerArmourAutoSenses": "Auto-Senses", - "powerArmourAutoSensesInfo": "This provides the following benefits:\n*Grants the Dark Sight Trait: Can see even in total darkness\n\n*Grants Heightened Senses (Sight and Sound)\n+10 to relevant tests (Stacks with Implants for a +20 bonus)\n\n*Provides immunity to photon flash and stun grenades.\n\n*Makes the Called Shot Action into a Half Action.\n\nOnly applies while wearing the helmet", - "powerArmourBioMonitor": "Bio-monitor & Injectors", - "powerArmourBioMonitorInfo": "This provides the following benefits:\n*+10 to Tests resisting the Toxic Quality and similar poison effects.\n\n*Pain Suppressor: has 6 doses, used to ignore Critical Effects\nfor 1d10 rounds. The doses may be used in succession or staggered.\n\n*If the wearer is Stunned, it lasts a maximum of 1 Round.", - "powerArmourCeramitePlating": "Ceramite Plating", - "powerArmourCeramitePlatingInfo": "Provides AP 10 to the Body and AP 8 to all other Locations\n\nValues set by default on the armor section", - "powerArmourDisabledTitle": "Uncheck if the Power Armour is disabled", - "powerArmourEnhancedStrength": "Enhanced Strength", - "powerArmourEnhancedStrengthInfo": "Increase the Battle-Brother’s Strength by +20\nThe effect on SB is calculated AFTER\nthe Unnatural Strength multiplier.\n\nUnchecking the Checkbox to the right removes\nthe bonus to Strength Characteristic", - "PowerArmourHistory": "Power Armour History", + "powerArmourAbilitiesHeader": "Eigenschaften der Servorüstung", + "powerArmourAutoSenses": "Autosinne", + "powerArmourAutoSensesInfo": "Gewährt folgende Boni:\n*Eigenschaft Dunkelsicht: Kann im Dunkeln sehen\n\n*Geschärfte Sinne (Sicht und Gehör)\n+10 auf entsprechende Tests (kumulativ mit Bonus der Implantate zu einem +20 Bonus)\n\n*Immunität gegen Blend- und Betäubungsgranaten.\n\n*Gezielter Angriff als halbe Aktion.\n\nNur gültig, wenn der Helm getragen wird.", + "powerArmourBioMonitor": "Biomonitor und Injektoren", + "powerArmourBioMonitorInfo": "Gewährt folgende Vorteile:\n*+10 auf alle Würfe gegen die Eigenschaft Toxisch und ähnliche Effekte.\n\n*Der Injektor für schmerzstillende Mittel ist mit 6 Dosen\nbestückt. Jede davon kann eingesetzt werden, um die Auswirkungen\neines kritischen Effekts für 1W10 Runden zu\nignorieren. Die Dosen können hintereinander oder überlappend\ngenutzt werden.\n\n*Wenn der Träger betäubt ist, wirkt dieser Effekt eine Runde,\nehe er vom Biosensor erkannt wird, woraufhin der Cogitator\ndem Träger ein Mittel injiziert, das die Betäubung\naugenblicklich aufhebt.", + "powerArmourCeramitePlating": "Ceramitpanzerung", + "powerArmourCeramitePlatingInfo": "RS 10 am Körper, RS 8 an allen anderen\nTrefferzonen.\nWerte sind als Standard in der Rüstungssektion eingetragen.", + "powerArmourDisabledTitle": "Haken entfernen, wenn die Rüstung abgelegt wird.", + "powerArmourEnhancedStrength": "Erhöhte Stärke", + "powerArmourEnhancedStrengthInfo": "Der Ordensbruder erhält ST +20. Die Auswirkungen\ndieser erhöhten Stärke auf den STB kommen nach\nder Kalkulation der Eigenschaft Übernatürliche Stärke (x2)\nzur Anwendung.\n\nEnfernen des Hakens auf der rechten Seite entfernt auch den Stärkebonus.", + "PowerArmourHistory": "Vorgeschichten der Rüstung", "powerArmourInjectorDoses": "Doses", "powerArmourInjectorDosesInfo": "Remaining Doses\n\nCan be refilled with a Routine (+10) Tech-Use Test.", "powerArmourInjectorRemainingDoses": " Remaining Doses", @@ -333,80 +333,80 @@ "psyPowerActionFocusTime": "Action Time / Focus Power Time", "psyPowerActionTime": "Action Time", "psyPowerConduit": "Warp Conduit (PR +4)", - "psyPowerDamage1d10": "1d10 × PR", - "psyPowerDamage1d10Plus1": "1d10 + 1 × PR", - "psyPowerDamage1d10Plus2": "1d10 + 2 × PR", - "psyPowerDamage1d10Plus3": "1d10 + 3 × PR", - "psyPowerDamage1d5": "1d5 × PR", - "psyPowerDamage2d10": "2d10 × PR", - "psyPowerDamage2d10Plus1": "2d10 + 1 × PR", - "psyPowerDamage2d10Plus2": "2d10 + 2 × PR", - "psyPowerDamage2d10Plus3": "2d10 + 3 × PR", - "psyPowerDamage2d5": "2d5 × PR", - "psyPowerDamage3d10": "3d10 × PR", - "psyPowerDamage3d10Plus1": "3d10 + 1 × PR", - "psyPowerDamage3d10Plus2": "3d10 + 2 × PR", - "psyPowerDamage3d10Plus3": "3d10 + 3 × PR", + "psyPowerDamage1d10": "1d10 x Psi-Wert", + "psyPowerDamage1d10Plus1": "1d10 + 1 x Psi-Wert", + "psyPowerDamage1d10Plus2": "1d10 + 2 x Psi-Wert", + "psyPowerDamage1d10Plus3": "1d10 + 3 x Psi-Wert", + "psyPowerDamage1d5": "1d5 x Psi-Wert", + "psyPowerDamage2d10": "2d10 x Psi-Wert", + "psyPowerDamage2d10Plus1": "2d10 + 1 x Psi-Wert", + "psyPowerDamage2d10Plus2": "2d10 + 2 x Psi-Wert", + "psyPowerDamage2d10Plus3": "2d10 + 3 x Psi-Wert", + "psyPowerDamage2d5": "2d5 x Psi-Wert", + "psyPowerDamage3d10": "3d10 x Psi-Wert", + "psyPowerDamage3d10Plus1": "3d10 + 1 x Psi-Wert", + "psyPowerDamage3d10Plus2": "3d10 + 2 x Psi-Wert", + "psyPowerDamage3d10Plus3": "3d10 + 3 x Psi-Wert", "psyPowerDamageFlatBonus": "Flat Bonus Dice", "psyPowerDamageMultiplicative": "Multiplicative Dice", - "psyPowerFettered": "Fettered (PR/2)", + "psyPowerFettered": "Gedämpft (Psi-Wert/2)", "psyPowerInformation": "Technique Information", "psyPowerIsSustained": "Sustained", "psyPowerLevel": "Power Level", - "psyPowerManifest": "Manifest", - "psyPowerNoDamage": "No Damage", - "psyPowerOpposed": "Opposed", - "psyPowerPenetrationNone": "No Penetration", - "psyPowerPenetrationTimes1": "1 × PR", - "psyPowerPenetrationTimes2": "2 × PR", - "psyPowerPenetrationTimes3": "3 × PR", - "psyPowerPush": "Push (PR +3)", - "psyPowersSustained": "Powers Sustained", - "psyPowersSustainedTitle": "+10 to all rolls on the Psychic Phenomena Table\n-1 Psy Rating per Sustained power", - "psyPowerSustainingTitle": "Check this if you are sustaining this Technique", - "psyPowerUnfettered": "Unfettered (Full PR)", + "psyPowerManifest": "Wirken", + "psyPowerNoDamage": "kein Schaden", + "psyPowerOpposed": "Vergleichend", + "psyPowerPenetrationNone": "kein Durchschlag", + "psyPowerPenetrationTimes1": "1 × Psi-Wert", + "psyPowerPenetrationTimes2": "2 × Psi-Wert", + "psyPowerPenetrationTimes3": "3 × Psi-Wert", + "psyPowerPush": "Entfesselt (Psi-Wert +3)", + "psyPowersSustained": "Aufrechterhaltene Kräfte", + "psyPowersSustainedTitle": "+10 bei Würfen auf all rolls on the Psi-Phänomene Tabelle\n-1 Psi-Wert je aufrechterhaltene Kraft", + "psyPowerSustainingTitle": "Haken setzen, wenn du diese Kraft aufrechterhältst.", + "psyPowerUnfettered": "Ungedämpft (voller Psi-Wert)", "PsyRating": "Psi-Stufe", - "psyRatingAbbreviated": "PR", - "psyTechniqueName": "Technique Name", - "purityDamned": "Damned (100+ CP)", - "purityPure": "Pure (0 CP)", - "purityTainted": "Tainted (1-99 CP)", + "psyRatingAbbreviated": "Psi-Wert", + "psyTechniqueName": "Psikraft", + "purityDamned": "verdammt (100+ VP)", + "purityPure": "rein (0 VP)", + "purityTainted": "befleckt (1-99 VP)", "purityThreshold": "Purity Threshold", - "queryFearRating": "Fear Rating", - "queryFearRating1": "Fear 1 Disturbing (-0)", - "queryFearRating2": "Fear 2 Frightening (-10)", - "queryFearRating3": "Fear 3 Horrifying (-20)", - "queryFearRating4": "Fear 4 Terrifying (-30)", - "queryHitLocation": "1st Hit Location", - "queryHitsNumber": "Number of Hits", - "queryMetresFallen": "Metres Fallen", - "queryModifier": "Modifier", - "queryThreshold": "Threshold", + "queryFearRating": "Furchtstufe", + "queryFearRating1": "Furchtstufe 1 Beunruhigend (-0)", + "queryFearRating2": "Furchtstufe 2 Furchterregend (-10)", + "queryFearRating3": "Furchtstufe 3 Entsetzlich (-20)", + "queryFearRating4": "Furchtstufe 4 Grauenerregend (-30)", + "queryHitLocation": "1. Trefferzone", + "queryHitsNumber": "Anzahl der Treffer", + "queryMetresFallen": "Fallhöhe", + "queryModifier": "Modifikator", + "queryThreshold": "Schwellwert", "RangedWeapons": "Fernkampfwaffen", "Rank": "Rang", - "renownDistinguished": "Distinguished (40-59)", - "renownFamed": "Famed (60-79)", - "renownHero": "Hero (80+)", - "renownInitiated": "Initiated (0-19)", - "renownRank": "Renown Rank", - "renownRating": "Renown Rating", - "renownRatingPlaceholder": "Rat.", - "renownRespected": "Respected (20-39)", - "righteousFuryRoll": "Righteous Fury", - "righteousFuryXenosRoll": "Vs Xenos", + "renownDistinguished": "Ausgezeichnet (40-59)", + "renownFamed": "Berühmt (60-79)", + "renownHero": "Heldnhaft (80+)", + "renownInitiated": "Initiiert (0-19)", + "renownRank": "Ruhmstufe", + "renownRating": "Ruhmespunkte", + "renownRatingPlaceholder": "RUP", + "renownRespected": "Respektiert (20-39)", + "righteousFuryRoll": "Gerechter Zorn", + "righteousFuryXenosRoll": "gegen Xenos", "roll20WikiLink": "Roll20 Wiki Link", "roll20WikiLinkTitle": "Click to select all > Right click > Open link in new tab\n\nRoll20 does not allow hyperlinks :(", - "rollBattleTrauma": "Battle trauma", - "rollBattleTrauma12": "Battle Rage", - "rollBattleTrauma34": "Ear of the Emperor", - "rollBattleTrauma56": "Ancestral Spirits", - "rollBattleTrauma78": "Righteous Contempt", - "rollBattleTrauma910": "Endless Redemption", - "rollBattleTraumaTitle": "Rolls a random battle trauma", - "rollBloodLossCritical": "Survives this Round", - "rollBloodLossFumble": "Bleeds to Death", - "rollCohesionChallenge": "Cohesion Challenge", - "rollCohesionChallengeTitle": "Rolls a 1d10 against Current Cohesion\n\nAs a Free Action (or Reaction) the character can attempt to enter SQUAD MODE\n\nIf successful the character enters SQUAD MODE instantly\nIf failed the character skips its current turn (or next turn if used as a Reaction)\nAnd enters SQUAD MODE at the begining of his next subsequent turn.", + "rollBattleTrauma": "Kampftraumata", + "rollBattleTrauma12": "Kampfwahn", + "rollBattleTrauma34": "Das Ohr des Imperators", + "rollBattleTrauma56": "Geist der Altvorderen", + "rollBattleTrauma78": "Rechtschaffene Verachtung", + "rollBattleTrauma910": "Endlose Buße", + "rollBattleTraumaTitle": "auf Kampftraumata würfeln", + "rollBloodLossCritical": "überlebt diese Runde", + "rollBloodLossFumble": "stirbt durch Blutverlust", + "rollCohesionChallenge": "Zusammenhaltsherausvorderung", + "rollCohesionChallengeTitle": "Wirft einen 1d10 auf den aktuellen Zusammenhalt\n\nDarf als freie Aktion (oder Reaktion) tversuchen in den Teammodus zu wechseln.\n\nWenn Erfolgreich, wird sofort in den Teammodus gewechselt.\nBei Misserfolg verliert der Charakter den aktuellen Zug (oder den nächsten, wenn eine Reaktiongenutzt wurde)\nund wechselt in den Teammodus zu begin seines nächsten Zugs.", "rollCohesionExtendRange": "Extend Range", "rollCohesionExtendRangeTitle": "Challenging (+0) Command Test\n\nAs a Half Action the Squad Leader may extend his Kill-team’s Support Range\nby a number of metres equal to his Fellowship Bonus.\nSquad Leader must be either within visual or vocal range of his Kill-team.\nThis extension lasts until the start of the Battle-Brother’s next turn.", "rollCriticalHitArm1": "Arm 1", @@ -419,278 +419,278 @@ "rollCriticalHitArm7": "Arm 7", "rollCriticalHitArm8": "Arm 8", "rollCriticalHitArm9": "Arm 9", - "rollCriticalHitBody1": "Body 1", - "rollCriticalHitBody10": "Body 10", - "rollCriticalHitBody2": "Body 2", - "rollCriticalHitBody3": "Body 3", - "rollCriticalHitBody4": "Body 4", - "rollCriticalHitBody5": "Body 5", - "rollCriticalHitBody6": "Body 6", - "rollCriticalHitBody7": "Body 7", - "rollCriticalHitBody8": "Body 8", - "rollCriticalHitBody9": "Body 9", - "rollCriticalHitEnergyArm1": "A blast to the arm leaves it all numb and tingly. Tests made involving the arm are at –30 for 1 Round.", - "rollCriticalHitEnergyArm10": "The attack reduces the arm to a cloud of ash and sends the target crumbling to the ground where he immediately dies from shock, clutching his smoking stump.", - "rollCriticalHitEnergyArm2": "The attack smashes the arm, sending currents of energy crackling down to the fingers and up to the shoulder. The arm is useless for {{1}} Rounds and the character takes 1 level of Fatigue.", - "rollCriticalHitEnergyArm3": "The attack burns the target’s arm leaving him Stunned for 1 Round and inflicts 2 levels of Fatigue. The arm is useless for {{1}} Rounds.", - "rollCriticalHitEnergyArm4": "The shock of the attack makes the target vomit. He is Stunned for 1 Round and takes 3 levels of Fatigue. The arm is useless for {{3}} Rounds.", - "rollCriticalHitEnergyArm5": "The arm suffers superficial burns inflicting no small amount of pain on the target. The target’s WS and BS are halved (round down) for 1 Round and the target takes {{1}} levels of Fatigue.", - "rollCriticalHitEnergyArm6": "The attack wreathes the arm in flame, scorching clothing and armour, and temporarily fusing together the target’s fingers. The target halves WS and BS for {{3}} Rounds, takes {{1}} levels of Fatigue, and must successfully Test Toughness or lose the use of the hand permanently.", - "rollCriticalHitEnergyArm7": "With a terrible snapping sound, the heat of the attack boils the marrow in the target’s arm, causing it to shatter. The target’s arm is broken and until it is repaired the target counts as only having one arm. The target is Stunned for 1 Round and also takes {{1}} levels of Fatigue.", - "rollCriticalHitEnergyArm8": "Energy sears through the arm at the shoulder, causing the limb to be severed from the body. The target must take a Toughness Test or become Stunned for 1 Round. In addition the target takes {{3}} levels of Fatigue and is suffering from Blood Loss. The target now only has one arm.", - "rollCriticalHitEnergyArm9": "Fire consumes the target’s arm, burning the flesh to a crisp right down to the bone. The target must make an immediate Toughness Test or die from shock. If he survives, however, the target takes {{3}} levels of Fatigue and is Stunned for 1 Round. The target now only has one arm.", - "rollCriticalHitEnergyBody1": "A blow to the target’s body steals a breath from his lungs. The target can take only a Half Action on his next Turn.", - "rollCriticalHitEnergyBody10": "The target is completely encased in fire, melting his skin and popping his eyes like superheated eggs. He falls to the ground a blackened corpse. In addition, if the target is carrying any ammunition, there is a 50% chance ({{10}}) it explodes. Unless they can make a successful Dodge Test, all creatures within {{1}} metres take {{7}} Explosive Damage. If the target carried any grenades or missiles, one round after the Damage was dealt they detonate where the target’s body lies with the normal effects.", - "rollCriticalHitEnergyBody2": "The blast punches the air from the target’s body, inflicting 1 level of Fatigue upon him.", - "rollCriticalHitEnergyBody3": "The attack cooks the flesh on the chest and abdomen, inflicting 2 levels of Fatigue and leaving the target Stunned for 1 Round.", - "rollCriticalHitEnergyBody4": "The energy ripples all over the character, scorching his body and inflicting {{3}} levels of Fatigue.", - "rollCriticalHitEnergyBody5": "The fury of the attack forces the target to the ground, helplessly covering his face and keening in agony. The target is knocked to the ground and must make an Agility Test or catch fire (see Special Damage). The target takes {{1}} levels of Fatigue and must take the Stand Action to regain his feet.", - "rollCriticalHitEnergyBody6": "Struck by the full force of the attack, the target is sent reeling to the ground, smoke spiralling out of the wound. The target is knocked to the ground, Stunned for {{3}} Rounds, and takes {{1}} levels of Fatigue. In addition, he must make an Agility Test or catch fire (see Special Damage on page 210).", - "rollCriticalHitEnergyBody7": "The intense power of the energy attack cooks the target’s organs, burning his lungs and heart with intense heat. The target is Stunned for {{9}} Rounds and reduces his Toughness by half (round down).", - "rollCriticalHitEnergyBody8": "As the attack washes over the target, his skin turns black and peels off while body fat seeps out of his clothing and armour. The target is Stunned for {{9}} Rounds and the attack halves his Strength, Toughness and Agility. The extensive scarring permanently halves the target’s Fellowship characteristic.", - "rollCriticalHitEnergyBody9": "The target is completely encased in fire, melting his skin and popping his eyes like superheated eggs. He falls to the ground a blackened corpse.", - "rollCriticalHitEnergyHead1": "A grazing blow to the head frazzles the target’s senses, imposing a –10 penalty to all Tests (except Toughness) for 1 Round.", - "rollCriticalHitEnergyHead10": "Superheated by the attack, the target’s brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target’s entire body catches fire and runs off headless {{9}} metres in a random direction (use the scatter roll). Anything flammable it passes, including characters, must make an Agility Test or catch fire (see Special Damage, page 260).", - "rollCriticalHitEnergyHead2": "The blast of energy dazzles the target, leaving him blinded for 1 Round.", - "rollCriticalHitEnergyHead3": "The attack cooks off the target’s ear, leaving him Stunned for 1 Round and inflicting 1 level of Fatigue.", - "rollCriticalHitEnergyHead4": "The energy attack burns away all of the hairs on the target’s head as well as leaving him reeling from the injury. The attack deals 2 levels of Fatigue and the target is blinded for {{1}} Rounds.", - "rollCriticalHitEnergyHead5": "A blast of energy envelopes the target’s head, burning his face and hair, and causing him to scream like a stuck Grox. In addition to losing his hair, he is blinded for {{3}} Rounds and takes 3 levels of Fatigue.", - "rollCriticalHitEnergyHead6": "The attack cooks the target’s face, melting his features and damaging his eyes. The target is blinded for the next {{3}} hours and permanently reduces his Fellowship characteristic by {{4}} points. The target also takes {{1}} levels of Fatigue.", - "rollCriticalHitEnergyHead7": "In a gruesome display, the flesh is burned from the target’s head, exposing charred bone and muscle underneath. The target is blinded permanently and takes {{3}} levels of Fatigue. Also, roll {{3}}. This is the target’s new Fellowship, unless their Fellowship is already 10 or less, in which case nobody really notices the difference.", - "rollCriticalHitEnergyHead8": "The target’s head is destroyed in a convocation of fiery death. He does not survive.", - "rollCriticalHitEnergyHead9": "Superheated by the attack, the target’s brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target is no more.", - "rollCriticalHitEnergyLeg1": "A blow to the leg leaves the target gasping for air. The target gains 1 level of Fatigue.", - "rollCriticalHitEnergyLeg10": "In a terrifying display of power, the leg immolates and fire consumes the target completely. The target dies in a matter of agonising seconds.", - "rollCriticalHitEnergyLeg2": "A grazing strike against the leg slows the target for a bit. The target halves all movement for 1 Round.", - "rollCriticalHitEnergyLeg3": "The blast breaks the target’s leg leaving him Stunned for 1 Round and halving all movement for {{1}} Rounds.", - "rollCriticalHitEnergyLeg4": "A solid blow to the leg sends electric currents of agony coursing through the target. The target takes {{1}} levels of Fatigue and halves all movement for {{2}} Rounds.", - "rollCriticalHitEnergyLeg5": "The target’s leg endures horrific burn Damage, fusing clothing and armour with flesh and bone. The target takes 1 level of Fatigue and moves at half speed for {{9}} Rounds.", - "rollCriticalHitEnergyLeg6": "The attack burns the target’s foot, charring the flesh and emitting a foul aroma. The target must successfully Test Toughness or lose the foot. On a success, the target’s movement rates are halved until he receives medical attention. In addition, the target takes 2 levels of Fatigue.", - "rollCriticalHitEnergyLeg7": "The energy attack fries the leg, leaving it a mess of blackened flesh. The leg is broken and until repaired, the target counts as having lost the leg. The target must take a Toughness Test or become Stunned for 1 Round. In addition the target gains {{1}} levels of Fatigue. The target now only has one leg.", - "rollCriticalHitEnergyLeg8": "Energy sears through the bone, causing the leg to be severed. The target must take a Toughness Test or become Stunned for 1 Round. In addition the target gains {{3}} levels of Fatigue and is suffering from Blood Loss. The target now only has one leg.", - "rollCriticalHitEnergyLeg9": "The force of the attack reduces the leg to little more than a chunk of sizzling gristle. The target make a Challenging (+0) Toughness Test or die from shock. The leg is utterly lost.", - "rollCriticalHitExplosiveArm1": "The attack throws the limb backwards, painfully jerking it away from the body, inflicting 1 level of Fatigue.", - "rollCriticalHitExplosiveArm10": "With a mighty bang the arm is blasted from the target’s body, killing the target instantly in a rain of blood droplets. In addition, if the target was carrying a weapon with a power source in his hand (such as a power sword or chainsword) then it explodes, dealing {{7}} Impact Damage to anyone within two metres. If the target is carrying any ammunition it explodes dealing {{8}} Impact Damage to anyone within {{3}} metres (this is in addition to Damage caused by exploding power weapons noted above). If the target is carrying any grenades or missiles, these too detonate on his person.", - "rollCriticalHitExplosiveArm2": "The attack sends a fracture through the limb. The target drops anything held in the hand and takes 2 levels of Fatigue.", - "rollCriticalHitExplosiveArm3": "The explosion takes {{1}} fingers from the target’s hand. The target takes 3 levels of Fatigue and anything carried in the hand is destroyed. If this is an explosive, it goes off. Messy.", - "rollCriticalHitExplosiveArm4": "The blast causes the target to howl in agony. He takes {{1}} levels of Fatigue, is Stunned for 1 Round, and the limb is useless until medical attention is received.", - "rollCriticalHitExplosiveArm5": "Fragments from the explosion tear into the target’s hand, ripping away flesh and muscle alike. He must immediately Test Toughness or lose the hand. Even on a success, the hand is useless until medical attention is received. The target takes {{1}} levels of Fatigue.", - "rollCriticalHitExplosiveArm6": "The explosive attack shatters the bone and mangles the flesh turning the target’s arm into a red ruin, inflicting {{1}} levels of Fatigue. The target’s arm is broken and, until repaired, the target counts as having only one arm. In addition, the horrendous nature of the wound means that he now suffers from Blood Loss.", - "rollCriticalHitExplosiveArm7": "In a violent hail of flesh, the arm is blown apart. The target must immediately make a Challenging (+0) Toughness Test or die from shock. On a success, the target is Stunned for {{3}} rounds, takes {{4}} levels of Fatigue, and suffers Blood Loss. He now only has one arm.", - "rollCriticalHitExplosiveArm8": "The arm disintegrates under the force of the explosion taking a good portion of the shoulder and chest with it. The target is sent screaming to the ground, where he dies in a pool of his own blood and organs.", - "rollCriticalHitExplosiveArm9": "With a mighty bang the arm is blasted from the target’s body, killing the target instantly in a rain of blood droplets. In addition, if the target was carrying a weapon with a power source in his hand (such as a power sword or chainsword) then it explodes, dealing {{7}} Impact Damage to anyone within two metres.", - "rollCriticalHitExplosiveBody1": "The target is blown backwards {{1}} metres and takes 1 level of Fatigue per metre travelled. He is Prone when he lands.", - "rollCriticalHitExplosiveBody10": "Pieces of the target’s body fly in all directions as he is torn into bloody gobbets by the attack. In addition, if the target is carrying any ammunition, it explodes dealing {{7}} Impact Damage to anyone within {{3}} metres. If the target is carrying any grenades or missiles, these too detonate on the target’s person. Anyone within {{4}} metres of the target is drenched in gore and must make a Challenging (+0) Agility Test or suffer a –10 penalty to Weapon Skill and Ballistic Skill Tests for 1 Round as blood fouls their sight.", - "rollCriticalHitExplosiveBody2": "The target is blown backwards {{3}} metres, taking 1 level of Fatigue per metre travelled. If he strikes a solid object, he takes {{1}} additional levels of Fatigue.", - "rollCriticalHitExplosiveBody3": "The explosion destroys whatever armour protected the body. If the target wore none, the target is blown backwards {{3}} metres, taking 2 levels of Fatigue for every metre travelled.", - "rollCriticalHitExplosiveBody4": "The explosion sends the target sprawling to the ground. He takes {{1}} levels of Fatigue, is Stunned for 1 Round, and must spend a Full Action to regain his feet.", - "rollCriticalHitExplosiveBody5": "Concussion from the explosion knocks the target to the ground and tenderises his innards. The target falls down Stunned for 1 Round and takes {{3}} levels of Fatigue.", - "rollCriticalHitExplosiveBody6": "Chunks of the target’s flesh are ripped free by the force of the attack leaving large, weeping wounds. The target is Stunned for 1 Round, takes {{3}} levels of Fatigue and is now suffering Blood Loss.", - "rollCriticalHitExplosiveBody7": "The explosive force of the attack ruptures the target’s flesh and scrambles his nervous system, knocking him to the ground. The target falls down, is Stunned for {{3}} Rounds and takes {{4}} levels of Fatigue. In addition, he now suffers Blood Loss and can only take Half Actions for the next {{5}} hours as he tries to regain control of his body.", - "rollCriticalHitExplosiveBody8": "The target’s chest explodes outward, disgorging a river of partially cooked organs onto the ground, killing him instantly.", - "rollCriticalHitExplosiveBody9": "Pieces of the target’s body fly in all directions as he is torn into bloody gobbets by the attack. In addition, if the target is carrying any ammunition, it explodes dealing {{7}} Impact Damage to anyone within {{3}} metres. If the target is carrying any grenades or missiles, these too detonate on the target’s person.", - "rollCriticalHitExplosiveHead1": "The explosion leaves the target confused. He can take only a Half Action on his next Turn and takes 1 level of Fatigue.", - "rollCriticalHitExplosiveHead10": "The target ceases to exist in any tangible way, entirely turning into a kind of crimson mist. You don’t get much deader than this, except such is the unspeakably appalling manner in which the target was killed, that any of the target’s allies who are within two metres of where the target stood, must make an immediate Challenging (+0) Willpower Test or spend their next Turn fleeing from the attacker.", - "rollCriticalHitExplosiveHead2": "The flash and noise leaves the target blind and deaf for 1 Round. The target takes 2 levels of Fatigue.", - "rollCriticalHitExplosiveHead3": "The detonation leaves the target’s face a bloody ruin from scores of small cuts. The target takes 2 levels of Fatigue.", - "rollCriticalHitExplosiveHead4": "The force of the burst knocks the target to the ground and Stuns him for 1 Round. The target takes 2 levels of Fatigue.", - "rollCriticalHitExplosiveHead5": "The explosion flays the flesh from the target’s face and bursts his eardrums with its force. The target is Stunned for {{3}} Rounds and is permanently deafened. The target takes {{1}} levels of Fatigue and can only take Half Actions for {{2}} hours. Finally, the target’s Fellowship drops by {{4}} due to hideous scarring.", - "rollCriticalHitExplosiveHead6": "The target’s head explodes under the force of the attack, leaving his headless corpse to spurt blood from the neck for the next few minutes. Needless to say this is instantly fatal.", - "rollCriticalHitExplosiveHead7": "Both head and body are blown into a mangled mess, instantly killing the target. In addition, if the target is carrying any ammunition it explodes dealing {{7}} Impact Damage to any creatures within {{1}} metres. If the target was carrying grenades or missiles, these too explode on the target’s person.", - "rollCriticalHitExplosiveHead8": "In a series of unpleasant explosions the target’s head and torso peel apart, leaving a gory mess on the ground. For the rest of the fight, anyone moving over this spot must make a Challenging (+0) Agility Test or fall prone.", - "rollCriticalHitExplosiveHead9": "The target ceases to exist in any tangible way, entirely turning into a kind of crimson mist. You don’t get much deader than this.", - "rollCriticalHitExplosiveLeg1": "A glancing blast sends the character backwards one metre.", - "rollCriticalHitExplosiveLeg10": "The leg explodes in an eruption of blood, killing the target immediately and sending tiny fragments of bone, clothing, and armour hurtling off in all directions. Anyone within two metres of the target takes {{6}} Impact Damage. In addition, if the target is carrying any ammunition, it explodes dealing {{7}} Impact Damage to anyone within {{3}} metres. If the target is carrying any grenades or missiles, these too detonate on the target’s person.", - "rollCriticalHitExplosiveLeg2": "The force of the explosion takes the target’s feet out from under him. He lands Prone and takes 1 level of Fatigue.", - "rollCriticalHitExplosiveLeg3": "The concussion cracks the target’s leg, leaving him Stunned for 1 Round and halving all movement for {{1}} Rounds. The target takes 1 level of Fatigue.", - "rollCriticalHitExplosiveLeg4": "The explosion sends the target spinning through the air. The target travels {{1}} metres away from the explosion and takes 1 level of Fatigue per metre travelled. It takes the target a Full Action to regain his feet and he halves all movement for {{3}} Rounds.", - "rollCriticalHitExplosiveLeg5": "Explosive force removes part of the target’s foot and scatters it over a wide area. The target must make an immediate Challenging (+0) Toughness Test or permanently lose the use of his foot, inflicting {{1}} levels of Fatigue. On a success, the target takes {{2}} levels of Fatigue and halves his movement until he receives medical attention.", - "rollCriticalHitExplosiveLeg6": "The concussive force of the blast shatters the target’s leg bones and splits apart his flesh, inflicting {{3}} levels of Fatigue. The leg is broken and, until repaired, the target counts as having only one leg. In addition, the horrendous nature of the wound means that he now suffers from Blood Loss.", - "rollCriticalHitExplosiveLeg7": "The explosion reduces the target’s leg into a hunk of smoking meat. The target must immediately make a Challenging (+0) Toughness Test or die from shock. On a successful Test, the target is still Stunned for {{3}} Rounds, takes {{4}} levels of Fatigue and suffers Blood Loss. He now has only one leg.", - "rollCriticalHitExplosiveLeg8": "The blast tears the leg from the body in a geyser of gore, sending him crashing to the ground, blood pumping from the ragged stump: instantly fatal.", - "rollCriticalHitExplosiveLeg9": "The leg explodes in an eruption of blood, killing the target immediately and sending tiny fragments of bone, clothing, and armour hurtling off in all directions. Anyone within two metres of the target takes {{6}} Impact Damage.", - "rollCriticalHitHead1": "Head 1", - "rollCriticalHitHead10": "Head 10", - "rollCriticalHitHead2": "Head 2", - "rollCriticalHitHead3": "Head 3", - "rollCriticalHitHead4": "Head 4", - "rollCriticalHitHead5": "Head 5", - "rollCriticalHitHead6": "Head 6", - "rollCriticalHitHead7": "Head 7", - "rollCriticalHitHead8": "Head 8", - "rollCriticalHitHead9": "Head 9", - "rollCriticalHitHeader": "Critical Hit", - "rollCriticalHitImpactArm1": "The attack numbs the target’s limb causing him to drop anything held in that hand.", - "rollCriticalHitImpactArm10": "In a rain of blood, gore and meat, the target’s arm is removed from his body. Screaming incoherently, he twists about in agony for a few seconds before collapsing to the ground and dying. The arm is smashed apart by the force of the attack, and bone, clothing and armour fragments fly about like shrapnel. Anyone within 2 metres of the target suffers {{0}} Impact Damage to a random location (see Table 9–8: Hit Locations).", - "rollCriticalHitImpactArm2": "The strike leaves a deep bruise. The target takes 1 level of Fatigue.", - "rollCriticalHitImpactArm3": "The impact inflicts crushing pain and the target takes 1 level of Fatigue and drops whatever was held in that hand.", - "rollCriticalHitImpactArm4": "The impact leaves the target reeling from pain. The target is Stunned for 1 Round. The limb is useless for {{1}} Rounds and the target takes 1 level of Fatigue.", - "rollCriticalHitImpactArm5": "Muscle and bone take a pounding as the attack rips into the arm. The target’s Weapon Skill and Ballistic Skill are both halved (round down) for {{3}} Rounds. In addition, the target takes 1 level of Fatigue and must make an Agility Test or drop anything held in that hand.", - "rollCriticalHitImpactArm6": "The attack pulverises the target’s hand, crushing and breaking {{1}} fingers (for the purposes of this Critical, a thumb counts a finger). The target takes 1 level of Fatigue and must immediately make a Challenging (+0) Toughness Test or lose the use of his hand.", - "rollCriticalHitImpactArm7": "With a loud snap, the arm bone is shattered and left hanging limply at the target’s side, dribbling blood onto the ground. The arm is broken and, until repaired, the target counts as having only one arm and takes 2 levels of Fatigue.", - "rollCriticalHitImpactArm8": "The force of the attack takes the arm off just below the shoulder, showering blood and gore across the ground. The target must immediately make a Challenging (+0) Toughness Test or die from shock. If he passes the Test, he is still Stunned for {{3}} rounds, takes {{1}} levels of Fatigue and is suffers from Blood Loss. He now only has one arm.", - "rollCriticalHitImpactArm9": "In a rain of blood, gore and meat, the target’s arm is removed from his body. Screaming incoherently, he twists about in agony for a few seconds before collapsing to the ground and dying.", - "rollCriticalHitImpactBody1": "A blow to the target’s body steals the breath from his lungs. The target can take only a Half Action on his next Turn.", - "rollCriticalHitImpactBody10": "The target jerks back from the force of the attack, throwing back his head and spewing out a jet of blood while it is thrown {{3}} metres away from the attack. Anyone in the target’s path must make a Challenging (+0) Agility Test or be Knocked Down.", - "rollCriticalHitImpactBody2": "The impact punches the air from the target’s body, inflicting 1 level of Fatigue.", - "rollCriticalHitImpactBody3": "The attack breaks a rib and inflicts 2 levels of Fatigue. The target is also Stunned for 1 Round.", - "rollCriticalHitImpactBody4": "The blow batters the target, shattering ribs. The target takes {{1}} levels of Fatigue and is Stunned for 1 Round.", - "rollCriticalHitImpactBody5": "A solid blow to the chest winds the target and he momentary doubles over in pain, clutching himself and crying in agony. The target takes {{1}} levels of Fatigue and is Stunned for 2 Rounds.", - "rollCriticalHitImpactBody6": "The attack knocks the target sprawling on the ground. The target flies {{1}} metres away from the attacker and falls prone (if the target strikes a wall or other solid object, he stops). The target takes {{2}} levels of Fatigue and is Stunned for 2 Rounds.", - "rollCriticalHitImpactBody7": "With an audible crack, {{1}} of the target’s ribs break. The target can either lay down and stay still awaiting medical attention (a successful Medicae Test sets the ribs) or continue to take Actions, though each Round there is a 20% chance that a jagged rib pierces a vital organ and kills the character instantly. The target takes {{2}} levels of Fatigue.", - "rollCriticalHitImpactBody8": "The force of the attack ruptures several of the target’s organs and knocks him down, gasping in wretched pain. The target suffers Blood Loss and takes {{3}} levels of Fatigue.", - "rollCriticalHitImpactBody9": "The target jerks back from the force of the attack, throwing back his head and spewing out a jet of blood before crumpling to the ground dead.", - "rollCriticalHitImpactHead1": "The impact fills the target’s head with a terrible ringing noise. The target must make a Challenging (+0) Toughness Test or suffer 1 level of Fatigue.", - "rollCriticalHitImpactHead10": "The target’s head bursts like an overripe fruit and sprays blood, bone and brains in all directions. Anyone within 4 metres of the target must make an Agility Test or suffer a –10 penalty to their WS and BS on their next Turn as gore gets in their eyes or on their visors. The attack is so powerfulthat it passes through the target and may hit another target nearby. If the hit was from a melee weapon, the attacker may immediately make another attack (with the same weapon) against any other target they can reach without moving. If the hit was from a ranged weapon they may immediately make another attack (with the same weapon) against any target standing directly behind the original target and still within range of their weapon.", - "rollCriticalHitImpactHead2": "The attack causes the target to see stars. The target takes 1 level of Fatigue and suffers a –10 penalty to Weapon Skill and Ballistic Skill Tests for 1 Round.", - "rollCriticalHitImpactHead3": "The target’s nose explodes in a torrent of blood, blinding him for 1 Round and dealing 2 levels of Fatigue.", - "rollCriticalHitImpactHead4": "The concussive strike staggers the target, dealing {{1}} levels of Fatigue.", - "rollCriticalHitImpactHead5": "The force of the blow sends the target reeling in pain. The target is Stunned for 1 Round.", - "rollCriticalHitImpactHead6": "The target’s head is snapped back by the attack leaving him staggering around trying to control mind-numbing pain. The target is Stunned for {{1}} Rounds and takes 2 levels of Fatigue.", - "rollCriticalHitImpactHead7": "The attack slams into the target’s head, fracturing his skull and opening a long tear in his scalp. The target is Stunned for {{3}} Rounds and halves all movement for {{4}} hours.", - "rollCriticalHitImpactHead8": "Blood pours from the target’s nose, mouth, ears and eyes as the attack pulverises his brain. He does not survive the experience.", - "rollCriticalHitImpactHead9": "The target’s head bursts like an overripe fruit and sprays blood, bone and brains in all directions. Anyone within 4 metres of the target must make an Agility Test or suffer a –10 penalty to their WS and BS on their next Turn as gore gets in their eyes or on their visors.", - "rollCriticalHitImpactLeg1": "A light blow to the leg leaves the target gasping for air. The target takes 1 level of Fatigue.", - "rollCriticalHitImpactLeg10": "The hit rips apart the flesh of the leg, causing blood to spray out in all directions. Even as the target tries futilely to stop the sudden flood of vital fluid, he falls to the ground and dies in a spreading pool of gore. Such is the agony of the target’s death that his piteous screams drowns out all conversation within {{9}} metres for the rest of the Round.", - "rollCriticalHitImpactLeg2": "A grazing strike against the leg slows the target. The target halves all movement for 1 Round and takes 1 level of Fatigue.", - "rollCriticalHitImpactLeg3": "The blow breaks the target’s leg leaving him Stunned for 1 Round and halving all movement for {{1}} Rounds. The target takes 1 level of Fatigue.", - "rollCriticalHitImpactLeg4": "A solid blow to the leg sends lightning agony coursing through the target. The target takes {{1}} levels of Fatigue and halves all movement for {{2}} Rounds.", - "rollCriticalHitImpactLeg5": "A powerful impact causes micro fractures in the target’s bones, inflicting considerable agony. The target’s Agility is reduced by –20 for {{3}} Rounds and he takes {{1}} levels of Fatigue.", - "rollCriticalHitImpactLeg6": "Several of the tiny bones in the target’s foot snap like twigs with cracking noises. The target must make an immediate Toughness Test or permanently lose the use of his foot. On a success, halve all movement until medical attention is received. The target takes 2 levels of Fatigue.", - "rollCriticalHitImpactLeg7": "With a nasty crunch, the leg is broken and the target is knocked down mewling in pain. The target falls to the ground with a broken leg and, until it is repaired, he counts as only having one leg. The target takes 2 levels of Fatigue.", - "rollCriticalHitImpactLeg8": "The force of the attack rips the lower half of the leg away in a stream of blood. The target must immediately make a Challenging (+0) Toughness Test or die from shock. On a success, the target is Stunned for {{3}} rounds, takes {{1}} levels of Fatigue and suffers Blood Loss. He now only has one leg.", - "rollCriticalHitImpactLeg9": "The hit rips apart the flesh of the leg, causing blood to spray out in all directions. Even as the target tries futilely to stop the sudden flood of vital fluid, he falls to the ground and dies in a spreading pool of gore.", - "rollCriticalHitLeg1": "Leg 1", - "rollCriticalHitLeg10": "Leg 10", - "rollCriticalHitLeg2": "Leg 2", - "rollCriticalHitLeg3": "Leg 3", - "rollCriticalHitLeg4": "Leg 4", - "rollCriticalHitLeg5": "Leg 5", - "rollCriticalHitLeg6": "Leg 6", - "rollCriticalHitLeg7": "Leg 7", - "rollCriticalHitLeg8": "Leg 8", - "rollCriticalHitLeg9": "Leg 9", - "rollCriticalHitRendingArm1": "The slashing attack tears anything free that was held in this arm.", - "rollCriticalHitRendingArm10": "The attack slices clean through the arm and into the torso, drenching the ground in blood and gore and killing the target instantly. As the arm falls to the ground its fingers spasm uncontrollably, pumping the trigger of any held weapon. If the target was carrying a ranged weapon there is a 5% chance ({{10}}) that a single randomly determined target within {{9}} metres will be hit by these shots, in which case resolve a single hit from the target’s weapon as normal", - "rollCriticalHitRendingArm2": "Deep cuts cause the target to drop whatever was held and inflicts 1 level of Fatigue.", - "rollCriticalHitRendingArm3": "The shredding attack sends the target screaming in pain. He takes 2 levels of Fatigue and drops whatever was held in that hand.", - "rollCriticalHitRendingArm4": "The attack flays the skin from the limb, filling the air with blood and the sounds of his screaming. The target falls prone from the agony and takes 2 levels of Fatigue. The limb is useless for {{3}} Rounds.", - "rollCriticalHitRendingArm5": "A bloody and very painful looking furrow is opened up in the target’s arm. The target takes {{1}} levels of Fatigue and vomits all over the place in agony. He drops whatever was held and the limb is useless until medical attention is received. The target also suffers Blood Loss.", - "rollCriticalHitRendingArm6": "The blow mangles flesh and muscle as it hacks into the target’s hand, liberating {{1}} fingers in the process (a roll of a 5 means that the thumb has been sheared off ). The target takes 3 levels of Fatigue and must immediately make a Challenging (+0) Toughness Test or lose the use of his hand.", - "rollCriticalHitRendingArm7": "The attack rips apart skin, muscle, bone and sinew with ease, turning the target’s arm into a dangling ruin and inflicting {{1}} levels of Fatigue. The arm is broken and, until repaired, the target counts as having only one arm. In addition, numerous veins have been severed and the target is now suffering from Blood Loss.", - "rollCriticalHitRendingArm8": "With an assortment of unnatural, wet ripping sounds, the arm flies free of the body trailing blood behind it in a crimson arc. The target must immediately make a Challenging (+0) Toughness Test or die from shock. If he passes the Test, he is Stunned for {{3}} Turns and suffers Blood Loss. He also takes {{4}} levels of Fatigue and now has only one arm.", - "rollCriticalHitRendingArm9": "The attack slices clean through the arm and into the torso, drenching the ground in blood and gore and killing the target instantly.", - "rollCriticalHitRendingBody1": "If the target is not wearing armour on this location, he takes 1 level of Fatigue from a painful laceration. If he is wearing armour, there is no effect. Phew!", - "rollCriticalHitRendingBody10": "The powerful blow cleaves the target from gullet to groin, revealing his internal organs and spilling them on to the ground before him. The target is now quite dead. The area and the target are awash with gore. For the rest of the fight, anyone moving within four metres of the target’s corpse must make make a Challenging (+0) Agility Test or fall prone.", - "rollCriticalHitRendingBody2": "The attack damages the target’s armour, reducing its Armour Points by 1. In addition, the target takes 1 level of Fatigue. If not armoured, the target is also Stunned for 1 Round.", - "rollCriticalHitRendingBody3": "The attack rips a large patch of skin from the target’s torso, leaving him gasping in pain. The target is Stunned for 1 Round and takes 2 levels of Fatigue.", - "rollCriticalHitRendingBody4": "A torrent of blood spills from the deep cuts, making the ground slick with gore. All characters attempting to move through this pool of blood must succeed on an Agility Test or fall Prone. The target takes {{1}} levels of Fatigue.", - "rollCriticalHitRendingBody5": "The blow opens up a long wound in the target’s torso, causing him to double over in terrible pain. The target takes {{1}} levels of Fatigue.", - "rollCriticalHitRendingBody6": "The mighty attack takes a sizeable chunk out of the target and knocks him to the ground as he clutches the oozing wound, shrieking in pain. The target is Prone and takes {{3}} levels of Fatigue.", - "rollCriticalHitRendingBody7": "The attack cuts open the target’s abdomen. The target can either choose to use one arm to hold his guts in (until a medic can bind them in place with a successful Medicae Test), or fight on regardless and risk a 20% chance each turn that his middle splits open, spilling his intestines all over the ground, causing an additional {{9}} Damage. In either case, the target takes {{1}} levels of Fatigue and is now suffering Blood Loss.", - "rollCriticalHitRendingBody8": "With a vile tearing noise, the skin on the target’s chest comes away revealing a red ruin of muscle. The target must make a Challenging (+0) Toughness Test or die. If he passes, he permanently loses {{3}} from his Toughness, takes {{4}} levels of Fatigue, and now suffers Blood Loss.", - "rollCriticalHitRendingBody9": "The powerful blow cleaves the target from gullet to groin, revealing his internal organs and spilling them on to the ground before him. The target is now quite dead.", - "rollCriticalHitRendingHead1": "The attack tears skin from the target’s face dealing 1 level of Fatigue. If the target is wearing a helmet, there is no effect.", - "rollCriticalHitRendingHead10": "With a sound not unlike a wet sponge being torn in half, the target’s head flies free of its body and sails through the air, landing harmlessly {{9}} metres away with a soggy thud. The target is instantly slain. The target’s neck spews blood in a torrent, drenching all those nearby and forcing them to make a Challenging (+0) Agility Test. Anyone who fails the Test, suffers a –10 penalty to his Weapon Skill and Ballistic Skill Tests for 1 Round as gore fills his eyes or fouls his visor.", - "rollCriticalHitRendingHead2": "The attack slices open the target’s scalp which immediately begins to bleed profusely. Due to blood pouring into the target’s eyes, he suffers a –10 penalty to both Weapon Skill and Ballistic Skill for the next {{3}} Turns. The target takes 1 level of Fatigue.", - "rollCriticalHitRendingHead3": "The attack tears the target’s helmet from his head. If wearing no helmet, the target loses an ear instead and inflicts 2 levels of Fatigue.", - "rollCriticalHitRendingHead4": "The attack scoops out one of the target’s eyes, inflicting {{1}} levels of Fatigue and leaving the target Stunned for 1 Round.", - "rollCriticalHitRendingHead5": "The attack opens up the target’s face, leaving him Stunned for {{1}} Rounds and inflicting {{2}} levels of Fatigue. If the target is wearing a helmet, the helmet comes off.", - "rollCriticalHitRendingHead6": "As the blow rips violently across the target’s face, it takes with it an important feature. Roll {{3}} to see what the target has lost.\n1–3: Eye (see Permanent Effects on page 201)\n4–7: Nose (permanently halve Fellowship)\n8–10: Ear (permanently reduce Fellowship by {{3}}; the wound can always be hidden with hair.)\nIn addition, the target is now suffering Blood Loss and takes {{1}} levels of Fatigue.", - "rollCriticalHitRendingHead7": "In a splatter of skin and teeth, the attack removes most of the target’s face. He is permanently blinded and has his Fellowship permanently reduced to {{3}}, and also now has trouble speaking without slurring his words. In addition, the target is suffering from Blood Loss and takes {{3}} levels of Fatigue.", - "rollCriticalHitRendingHead8": "The blow slices into the side of the target’s head causing his eyes to pop out and his brain to ooze down his cheek like spilled jelly. He’s dead before he hits the ground.", - "rollCriticalHitRendingHead9": "With a sound not unlike a wet sponge being torn in half, the target’s head flies free of its body and sails through the air, landing harmlessly {{9}} metres away with a soggy thud. The target is instantly slain.", - "rollCriticalHitRendingLeg1": "The attack knocks the limb backwards, painfully jerking it away from the body. The target takes 1 level of Fatigue.", - "rollCriticalHitRendingLeg10": "With a meaty chop, the leg comes away at the hip. The target pitches to the ground howling in agony, before dying moments later. The tide of blood is so intense that, for the remainder of the battle, anyone making a Run or Charge Action within six metres of the target this Turn must make a Challenging (+0) Agility Test or fall over.", - "rollCriticalHitRendingLeg2": "The target’s kneecap splits open. He must make a Challenging (+0) Agility Test or fall prone. Regardless, he takes 1 level of Fatigue.", - "rollCriticalHitRendingLeg3": "The attack rips a length of flesh from the leg, causing blood to gush from the wound. The target takes 1 level of Fatigue and suffers Blood Loss.", - "rollCriticalHitRendingLeg4": "The attack rips the kneecap free from the target’s leg, causing it to collapse out from under him. The target moves at half speed until medical attention is received. In addition, he takes 2 levels of Fatigue.", - "rollCriticalHitRendingLeg5": "In a spray of blood, the target’s leg is opened up, exposing bone, sinew and muscle. The target takes {{1}} levels of Fatigue and halves his movement for {{3}} hours.", - "rollCriticalHitRendingLeg6": "The blow slices a couple of centimetres off the end of the target’s foot. The target must make an immediate Challenging (+0) Toughness Test or permanently lose the use of his foot. On a success, movement is halved until he receives medical attention. In either case, the target takes {{1}} levels of Fatigue.", - "rollCriticalHitRendingLeg7": "The force of the blow cuts deep into the leg, grinding against bone and tearing ligaments apart. The leg is broken and, until repaired, the target counts as having only one leg. In addition, the level of maiming is such that the target is now suffering from Blood Loss. He also takes {{3}} levels of Fatigue.", - "rollCriticalHitRendingLeg8": "In a single bloody hack the leg is lopped off the target, spurting its vital fluids across the ground. The target must immediately make a Toughness Test or die from shock. On a success, the target is Stunned for {{3}} Rounds, takes {{4}} Fatigue and suffers Blood Loss. He now has only one leg.", - "rollCriticalHitRendingLeg9": "With a meaty chop, the leg comes away at the hip. The target pitches to the ground howling in agony, before dying moments later.", - "rollDamageCalculator": "Damage Calculator", - "rollDamageCalculatorTitle": "Damage Calculator\nAllows to input Raw Damage, TB, AP and PEN numbers\nFinal result is Damage inflicted.", - "rollDegreesOfFailure": "Degrees of Failure", - "rollDegreesOfSuccess": "Degrees of Success", - "rollFailure": "Failure", - "rollFearTest": "Fear Test", - "rollFearTestTitle": "Rolls Willpower minus Fear Rating", + "rollCriticalHitBody1": "Körper 1", + "rollCriticalHitBody10": "Körper 10", + "rollCriticalHitBody2": "Körper 2", + "rollCriticalHitBody3": "Körper 3", + "rollCriticalHitBody4": "Körper 4", + "rollCriticalHitBody5": "Körper 5", + "rollCriticalHitBody6": "Körper 6", + "rollCriticalHitBody7": "Körper 7", + "rollCriticalHitBody8": "Körper 8", + "rollCriticalHitBody9": "Körper 9", + "rollCriticalHitEnergyArm1": "Arm betäubt; 1 Runde lang erleidet das Ziel -30 auf alle Würfe, die mit diesem Arm zu tun haben.", + "rollCriticalHitEnergyArm10": "Der Angriff verwandelt den Arm in eine rauchende Aschewolke, und das Ziel bricht zusammen. Es stirbt, den\nrauchenden Stumpf panisch umklammernd.", + "rollCriticalHitEnergyArm2": "Der Angriff prellt den Arm und lässt Krämpfe bis hinauf in die Schulter zucken. Der Arm ist {{1}} Runden lang\nnicht einsatzfähig, und das Ziel erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitEnergyArm3": "Der Angriff fügt dem Arm Verbrennungen zu. Das Ziel ist für 1 Runde betäubt, erleidet 2 Erschöpfungsstufen,\nund der Arm ist {{1}} Runden lang nicht einsatzfähig.", + "rollCriticalHitEnergyArm4": "Der Schock des Angriffs lässt das Ziel sich erbrechen. Es ist für 1 Runde betäubt, erleidet 3 Erschöpfungsstufen,\nund der Arm ist {{3}} Runden lang nicht einsatzfähig.", + "rollCriticalHitEnergyArm5": "Der Arm erleidet oberflächliche, aber schmerzhafte Verbrennung. KG und BF des Ziels werden für 1 Runde halbiert (abrunden), und der Schmerz verursacht {{1}} Erschöpfungsstufen.", + "rollCriticalHitEnergyArm6": "Der Angriff hüllt den Arm in Flammen, wodurch Kleidung und Rüstung versengt werden und die Finger vorübergehend miteinander verschmelzen. KG und BF des Ziels werden für {{3}} Runden halbiert (abrunden), und\nder Schmerz verursacht {{1}} Erschöpfungsstufen. Außerdem muss das Ziel einen WI-Wurf bestehen, oder seine\nHand wird dauerhaft unbrauchbar.", + "rollCriticalHitEnergyArm7": "Mit einem schrecklichen, krachenden Geräusch verbrennt der Angriff das Knochenmark des Arms, der daraufhin\nbricht. Der Arm ist nicht mehr zu verwenden, und bis er geheilt wurde zählt das Ziel als einarmig. Der Schmerz\nbetäubt das Ziel für 1 Runde, und es erleidet {{1}} Erschöpfungsstufen.", + "rollCriticalHitEnergyArm8": "Arm knapp unter der Schulter abgetrennt, sodass Blut und Knochensplitter in alle Richtungen spritzen. Ziel muss\neinen WI-Wurf bestehen oder ist für 1 Runde betäubt. Außerdem erleidet es {{3}} Erschöpfungsstufen und leidet\nunter Blutverlust. Das Ziel hat nur noch einen Arm.", + "rollCriticalHitEnergyArm9": "Feuer verschlingt den Arm des Ziels und verbrennt das Fleisch bis auf die Knochen. Ziel muss einen WI-Wurf\nbestehen oder stirbt augenblicklich. Überlebt es, erleidet es {{3}} Erschöpfungsstufen und ist durch den Schmerz\nfür 1 Runde betäubt. Das Ziel hat nur noch einen Arm.", + "rollCriticalHitEnergyBody1": "Der Angriff presst dem Ziel die Luft aus der Lunge. Es kann in der nächsten Runde nur eine halbe Aktion machen.", + "rollCriticalHitEnergyBody10": "Das Ziel ist völlig von Feuer eingehüllt, das seine Haut schmilzt, und die Augen platzen wie überhitzte Eier –\ndann fällt das Ziel als verkohlte Leiche zu Boden. Munition, die vom Ziel mitgeführt wurde, geht in 50% ({{10}}) ller Fälle hochgeht. Wenn sich jemand in einem Umkreis von {{1}} m aufhält, muss er einen Ausweichen-Wurf bestehen. Wer scheitert, erleidet {{7}} Explosionsschaden. Hatte das Ziel Granaten oder Raketen bei sich, detonieren diese 1 Runde, nachdem der Schaden verursacht wurde, mit den üblichen Auswirkungen.", + "rollCriticalHitEnergyBody2": "Ziel wird die Luft aus der Lunge gepresst, und es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitEnergyBody3": "Der Angriff verbrennt Brust und Bauch. Das Ziel erleidet 1 Erschöpfungsstufe und ist durch den Schmerz 1 Runde betäubt.", + "rollCriticalHitEnergyBody4": "Die Energie umflackert das Ziel und versengt seinen Leib. Es erleidet {{3}} Erschöpfungsstufen.", + "rollCriticalHitEnergyBody5": "Das Ziel ist durch die Wucht des Angriffs zu Boden gegangen, wo es hilflos sein Gesicht bedeckt und qualvoll\nwinselt. Es muss einen GE-Wurf bestehen, um nicht Feuer zu fangen (S. 281). Es erleidet {{1}} Erschöpfungsstufen und muss die Aktion Aufstehen einsetzen, um wieder auf die Beine zu kommen.", + "rollCriticalHitEnergyBody6": "Von der vollen Wucht des Angriffs getroffen taumelt das Ziel und fällt, während aus der Wunde Rauch aufsteigt.\nEs zählt als liegend, ist für {{3}} Runden betäubt und erleidet {{1}} lErschöpfungsstufen. Außerdem muss es einen GE-Wurf bestehen oder es fängt Feuer (S. 281).", + "rollCriticalHitEnergyBody7": "Der intensive Energiestoß kocht die inneren Organe des Ziels und verbrennt Herz und Lunge. Es ist {{9}} Runden\nbetäubt, und seine WI wird halbiert (abrunden).", + "rollCriticalHitEnergyBody8": "Der Angriff brandet über das Ziel hinweg, seine Haut verkohlt und schält sich ab, und das Körperfett blubbert aus der Kleidung und den Ritzen der Rüstung hervor. Das Ziel wird durch den Schmerz für {{9}} Runden betäubt,\nund ST, WI und GE werden halbiert (abrunden). Die schweren Narben halbieren sein CH dauerhaft.", + "rollCriticalHitEnergyBody9": "Das Ziel ist völlig von Feuer eingehüllt, das seine Haut schmilzt, und die Augen platzen wie überhitzte Eier –\ndann fällt das Ziel als verkohlte Leiche zu Boden.", + "rollCriticalHitEnergyHead1": "Ein Streifschuss am Kopf desorientiert das Ziel, wodurch es für 1 Runde -10 auf alle Würfe außer auf WI erhält.", + "rollCriticalHitEnergyHead10": "Das durch den Angriff überhitzte Hirn des Ziels explodiert, zerfetzt seinen Schädel und bespritzt die Umstehenden mit brennenden Fleischfetzen. Der gesamte Leib des Ziels fängt Feuer und taumelt {{9}} m in eine zufällig bestimmte Richtung (use the scatter roll). (benutzen Sie das Streudiagramm auf S. 269). Alles Brennbare, woran er vorbeikommt, auch Charaktere, fängt Feuer, wenn es keinen GE-Wurf schafft (S. 281).", + "rollCriticalHitEnergyHead2": "Das Blitzen der Energie blendet das Ziel für 1 Runde.", + "rollCriticalHitEnergyHead3": "Der Angriff brennt ein Ohr des Ziels weg, betäubt es für 1 Runde und verursacht 1 Erschöpfungsstufe.", + "rollCriticalHitEnergyHead4": "Der Angriff brennt das gesamte Haupthaar des Ziels weg, und es taumelt vor Schmerz. Es erleidet 2 Erschöpfungsstufen und ist für {{1}} Runden geblendet.", + "rollCriticalHitEnergyHead5": "Die Energie des Angriffs umhüllt den Kopf des Ziels, verbrennt Gesicht und Haar und lässt es schreien wie\nein angestochenes Grox. Neben dem Verlust des Haupthaars erleidet das Ziel 3 Erschöpfungsstufen und ist für {{3}} Runden geblendet.", + "rollCriticalHitEnergyHead6": "Der Angriff verbrennt das Gesicht des Ziels, schmilzt seine Züge und schädigt die Augen. Das Ziel ist für {{3}} Stunden blind und verliert dauerhaft {{4}} CH. Außerdem verursacht der Angriff {{1}} Erschöpfungsstufen.", + "rollCriticalHitEnergyHead7": "Es ist ein grauenhafter Anblick, wie dem Ziel das Fleisch vom Kopf schmilzt, bis nur noch die verkohlten nochen und Muskeln sichtbar sind. Das Ziel erblindet dauerhaft und erleidet {{3}} Erschöpfungsstufen. Würfeln Sie außerdem das neue CH des Ziels mit {{3}} aus. Wenn das Ziel ohnehin ein CH unter 10 hat, überspringen\nSie diesen Schritt. Der Unterschied fällt niemandem auf.", + "rollCriticalHitEnergyHead8": "Der Kopf des Ziels verbrennt. Es stirbt.", + "rollCriticalHitEnergyHead9": "Das durch den Angriff überhitzte Hirn des Ziels explodiert, zerfetzt seinen Schädel und bespritzt die Umstehenden\nmit brennenden Fleischfetzen. Sofortiger Tod.", + "rollCriticalHitEnergyLeg1": "Ein Beintreffer lässt das Ziel nach Luft ringen. Es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitEnergyLeg10": "In einer furchterregenden Zurschaustellung von Zerstörungskraft geht das Bein in Flammen auf, und Feuer verschlingt\ndas gesamte Ziel. Es stirbt innerhalb weniger Sekunden.", + "rollCriticalHitEnergyLeg2": "Ein Kratzer am Bein verlangsamt das Ziel. Seine Bew ist 1 Runde lang halbiert.", + "rollCriticalHitEnergyLeg3": "Der Energieschlag bricht dem Ziel das Bein. Es ist für 1 Runde betäubt und halbiert seine Bew für {{1}} Runden.", + "rollCriticalHitEnergyLeg4": "Ein schwerer Beintreffer jagt Schmerzwellen durch das Ziel. Es erleidet {{1}}Erschöpfungsstufen, und seine Bew\nist {{2}} Runden lang halbiert.", + "rollCriticalHitEnergyLeg5": "Das Bein des Ziels erleidet schwere Verbrennungen, sodass Kleidung und Rüstung mit Haut und Knochen verschmelzen. Das Ziel erleidet 1 Erschöpfungsstufe, und seine Bew ist für {{9}} Runden halbiert.", + "rollCriticalHitEnergyLeg6": "Der Angriff verbrennt den Fuß des Ziels, und das verkohlte Fleisch stinkt ekelerregend. Das Ziel muss einen WI-Wurf bestehen oder es verliert den Fuß. Bei Erfolg wird die Bew bis zur medizinischen Versorgung halbiert, außerdem erleidet das Ziel 2 Erschöpfungsstufen.", + "rollCriticalHitEnergyLeg7": "Der Energieangriff brät das Bein, bis nur noch eine Masse verkohlten Fleisches übrig ist. Das Bein ist gebrochen, und bis der Bruch behandelt wurde, gilt das Ziel als einbeinig. Das Ziel muss einen WI-Wurf bestehen, sonst ist es 1 Runde lang betäubt. Außerdem erhält es {{1}} Erschöpfungsstufen.", + "rollCriticalHitEnergyLeg8": "Energie trennt das Bein ab. Das Ziel muss einen WI-Wurf schaffen, oder es ist 1 Runde lang betäubt. Außerdem\nerleidet es {{3}} Erschöpfungsstufen und leidet unter Blutverlust. Das Ziel ist einbeinig.", + "rollCriticalHitEnergyLeg9": "Der Angriff ist so massiv, dass von dem Bein wenig mehr als ein Haufen brutzelnden Knorpels übrigbleibt. Das\nZiel muss einen anspruchsvollen (+0) WI-Wurf schaffen, sonst stirbt es am Schock. Das Ziel ist einbeinig.", + "rollCriticalHitExplosiveArm1": "Der Angriff reißt den Arm schmerzhaft nach hinten vom Körper weg, und das Ziel erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitExplosiveArm10": "Mit einem gewaltigen Knall fliegt der Arm vom Körper weg und geht in einem Blutschauer zu Boden. Das Ziel\nstirbt. Hatte das Ziel eine Waffe mit Energiespeicher in der Hand (beispielsweise Energie- oder Kettenschwert), so explodiert diese und richtet bei allen in 2 m Umkreis {{7}} Wuchtschaden an. Munition, die das Ziel bei sich hatte, ebenfalls hochgeht. Dadurch erleiden Kreaturen in {{3}} m Umkreis {{8}} Wuchtschaden (zusätzlich zum allfälligen Schaden der explodierenden Waffe). Hatte das Ziel Granaten oder Raketen dabei, detonieren diese mit den üblichen Auswirkungen.", + "rollCriticalHitExplosiveArm2": "Der Angriff bricht den Arm. Das Ziel lässt alles in dieser Hand fallen und erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitExplosiveArm3": "Die Explosion reißt dem Ziel {{1}} Finger ab. Das Ziel erleidet 3 Erschöpfungsstufen, und der Arm ist bis zur\nmedizinischen Versorgung unbrauchbar. Alles, was es in der Hand hatte, geht kaputt. Handelte es sich um einen\nSprengkörper, so explodiert er gemäß den normalen Regeln. Riesensauerei.", + "rollCriticalHitExplosiveArm4": "Die Explosion lässt das Ziel vor Schmerz aufheulen. Es erleidet {{1}} und ist für 1 Runde betäubt. Der Arm ist bis zur medizinischen Versorgung unbrauchbar.", + "rollCriticalHitExplosiveArm5": "Splitter bohren sich in die Hand des Ziels und reißen Fleisch und Muskeln weg. Dem Ziel muss ein WI-Wurf\ngelingen, oder es verliert die Hand. Selbst bei Erfolg ist die Hand bis zur medizinischen Versorgung unbrauchbar.\nDas Ziel erleidet {{1}} Erschöpfungsstufen.", + "rollCriticalHitExplosiveArm6": "Die Explosion bricht den Knochen und zerfetzt den Arm, der sich in einen blutigen Stumpf verwandelt. Das Ziel\nerleidet {{1}} Erschöpfungsstufen. Der Arm ist gebrochen, und das Ziel zählt bis zur medizinischen Versorgung als einarmig. Zudem verursacht die Wunde Blutverlust.", + "rollCriticalHitExplosiveArm7": "Der Arm wird zerfetzt, und es regnet Fleischbrocken. Wenn das Ziel keinen anspruchsvollen (+0) WI-Wurf besteht, stirbt es. Überlebt es, ist es {{3}} Runden betäubt, erleidet {{4}} Erschöpfungsstufen, leidet unter Blutverlust und zählt von jetzt an als einarmig.", + "rollCriticalHitExplosiveArm8": "Der Arm wird zermalmt, und ein Gutteil von Schulter und Brust werden mit weggerissen. Das Ziel geht schreiend\nzu Boden und stirbt in einer Lache aus Blut und Innereien.", + "rollCriticalHitExplosiveArm9": "Mit einem gewaltigen Knall fliegt der Arm vom Körper weg und geht in einem Blutschauer zu Boden. Das Ziel\nstirbt. Hatte das Ziel eine Waffe mit Energiespeicher in der Hand (beispielsweise Energie- oder Kettenschwert), so explodiert diese und richtet bei allen in 2 m Umkreis {{7}} Wuchtschaden an.", + "rollCriticalHitExplosiveBody1": "Der Charakter wird {{1}} m zurückgeschleudert und erleidet 1 Erschöpfungsstufe pro m. Wenn er landet, zählt er\nals liegend.", + "rollCriticalHitExplosiveBody10": "Körperteile des Ziels fliegen in alle Richtungen, weil der Angriff es in blutige Bröckchen zerreißt. Wenn das Ziel\nMunition mitgeführt hat, geht sie hoch und richtet bei Kreaturen in {{3}} m Umkreis {{7}} Wuchtschaden\nan. Hatte das Ziel Granaten oder Raketen dabei, detonieren diese mit den üblichen Auswirkungen. alle Kreaturen in {{4}}m Umkreis mit Blut und Fleischfetzen besudelt werden. Wer bei einem anspruchsvollen (+0) GE-Wurf scheitert, erleidet für 1 Runde -10 auf KG und BF, weil Blut in seine Augen oder übers Visier läuft.", + "rollCriticalHitExplosiveBody2": "Der Charakter wird {{3}} m zurückgeschleudert und erleidet 1 Erschöpfungsstufe pro m. Prallt er gegen einen\nharten Gegenstand, nimmt er weitere {{1}} Erschöpfungsstufen.", + "rollCriticalHitExplosiveBody3": "Die Explosion zerstört den Rüstungsschutz am Körper. Hat das Ziel keine Rüstung an, wird es {{3}} m zurückgeschleudert und erleidet 2 Erschöpfungsstufen pro m.", + "rollCriticalHitExplosiveBody4": "Die Explosion schleudert das Ziel zu Boden. Es erleidet {{1}} Erschöpfungsstufen, ist für 1 Runde betäubt und\nmuss eine volle Aktion aufwenden, um aufzustehen.", + "rollCriticalHitExplosiveBody5": "Die Explosion schleudert das Ziel zu Boden und schädigt seine inneren Organe. Es ist 1 Runde lang betäubt und\nerleidet {{3}} Erschöpfungsstufen.", + "rollCriticalHitExplosiveBody6": "Die Wucht des Angriffs reißt Fleischbrocken aus dem Leib des Ziels und hinterlässt klaffende Wunden. Das Ziel ist 1 Runde lang betäubt, erleidet {{3}} Erschöpfungsstufen und leidet unter Blutverlust.", + "rollCriticalHitExplosiveBody7": "Die Wucht der Explosion zerfetzt das Fleisch des Opfers und traumatisiert das Nervensystem. Das Ziel stürzt, ist\nfür {{3}} Runden betäubt und erleidet {{4}} Erschöpfungsstufen. Außerdem leidet es unter Blutverlust und\nkann in den nächsten {{5}} nur halbe Aktionen machen, während es versucht, die Kontrolle über seinen\nKörper zurückzuerlangen.", + "rollCriticalHitExplosiveBody8": "Die Brust des Ziels explodiert, und ein Strom zerfetzter Organe ergießt sich auf den Boden. Es stirbt sofort.", + "rollCriticalHitExplosiveBody9": "Körperteile des Ziels fliegen in alle Richtungen, weil der Angriff es in blutige Bröckchen zerreißt. Wenn das Ziel\nMunition mitgeführt hat, geht sie hoch und richtet bei Kreaturen in {{3}} m Umkreis{{7}} Wuchtschaden an. Hatte das Ziel Granaten oder Raketen dabei, detonieren diese mit den üblichen Auswirkungen.", + "rollCriticalHitExplosiveHead1": "Die Explosion desorientiert das Ziel, das 1 Runde lang nur eine halbe Aktionen hat und 1 Erschöpfungsstufe erleidet.", + "rollCriticalHitExplosiveHead10": "Das Ziel hört im Prinzip auf zu existieren und verwandelt sich in eine Art blutroten Nebels. Viel toter kann man\neigentlich nicht sein ... nur geht der Tod des Ziels in einer so unaussprechlich ekelhaften Art und Weise vor sich, dass alle Verbündeten\nin einem Umkreis von 2 m sofort einen anspruchsvollen (+0) WK-Wurf bestehen müssen. Wer scheitert,\nflieht bei seinem nächsten Zug panisch vor dem Angreifer.", + "rollCriticalHitExplosiveHead2": "Der Blitz und der Lärm blenden das Ziel für 1 Runde und lassen es für dieselbe Zeitspanne taub werden. Es erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitExplosiveHead3": "Die Detonation verwandelt das Gesicht des Ziels durch unzählige kleine Schnitte in eine blutende Ruine. Das Ziel\nerleidet 2 Erschöpfungsstufen.", + "rollCriticalHitExplosiveHead4": "Die Wucht der Explosion reißt das Ziel um und betäubt es für 1 Runde. Das Ziel erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitExplosiveHead5": "Die Explosion brennt die Haut vom Gesicht des Ziels und lässt seine Trommelfelle platzen. Das Ziel ist {{3}} Runden betäubt und dauerhaft taub. Es erleidet {{1}} lErschöpfungsstufen und kann {{2}} Stunden lang nur halbe\nAktionen ausführen. Aufgrund der schrecklichen Narben sinkt sein CH dauerhaft um {{4}}.", + "rollCriticalHitExplosiveHead6": "Die Wucht der Explosion lässt den Schädel des Ziels platzen, und aus dem Halsstumpf der kopflosen Leiche\nspritzt minutenlang Blut. Es ist übrigens tot.", + "rollCriticalHitExplosiveHead7": "Kopf und Körper bersten, was das Ziel sofort tötet. Wenn das Ziel Munition bei sich trug, explodiert diese und\nfügt allen Kreaturen in {{1}} m Umkreis {{7}} Wuchtschaden zu. Hatte das Ziel Granaten oder Raketen dabei,\ndetonieren diese mit den üblichen Auswirkungen.", + "rollCriticalHitExplosiveHead8": "Eine Reihe unschöner Explosionen zerlegt Kopf und Körper des Ziels, und blutige Klumpen verunzieren den\nBoden. Für den Rest des Kampfs muss jeder, der diese Stelle überquert, einen anspruchsvollen (+0) GE-Wurf\nmachen. Wer scheitert, stürzt und zählt als liegend.", + "rollCriticalHitExplosiveHead9": "Das Ziel hört im Prinzip auf zu existieren und verwandelt sich in eine Art blutroten Nebels. Viel toter kann man\neigentlich nicht sein ...", + "rollCriticalHitExplosiveLeg1": "Ein Streifschuss lässt das Ziel 1 m weit zurücktaumeln.", + "rollCriticalHitExplosiveLeg10": "Das Bein detoniert in einer Explosion von Blut, was das Ziel augenblicklich tötet und kleine Knochen-, Kleidungs-\nund Rüstungssplitter durch die Gegend pfeifen lässt, wodurch jeder in 2 m Umkreis um das Ziel {{6}} Wuchtschaden erleidet. Außerdem geht Munition, die das Ziel mitgeführt hat, hoch und richtet bei Kreaturen in {{3}} Umkreis {{7}} Wuchtschaden an. Hatte das Ziel Granaten oder Raketen dabei, detonieren diese mit den üblichen Auswirkungen.", + "rollCriticalHitExplosiveLeg2": "Die Wucht der Explosion reißt das Ziel um. Es zählt als liegend und erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitExplosiveLeg3": "Die Wucht der Explosion bricht das Bein des Ziels. Es ist 1 Runde lang betäubt, hat {{1}} Runden halbe Bew und\nerleidet 1 Erschöpfungsstufe.", + "rollCriticalHitExplosiveLeg4": "Die Explosion schleudert das Ziel {{1}} m durch die Luft. Es erleidet 1 Erschöpfungsstufe pro m. Der Charakter\nbraucht eine volle Aktion, um aufzustehen und hat für {{3}} Runden halbe Bew.", + "rollCriticalHitExplosiveLeg5": "Die Wucht der Explosion reißt dem Ziel Teile des Fußes weg und verstreut sie in einem weiten Bereich. Ihm muss ein anspruchsvoller (+0) WI-Wurf gelingen, sonst ist der Fuß dauerhaft verkrüppelt, was {{1}} Erschöpfungsstufen verursacht. Bei Erfolg erleidet das Ziel nur {{2}} Erschöpfungsstufen und hat bis zur medizinischen Versorgung halbe Bew.", + "rollCriticalHitExplosiveLeg6": "Die Wucht der Explosion zertrümmert dem Ziel die Beinknochen und reißt Fleisch auf, wodurch es {{3}} Erschöpfungsstufen erleidet. Das Bein ist gebrochen, und das Ziel zählt bis zur medizinischen Versorgung als einbeinig. Außerdem leidet es aufgrund der schrecklichen Wunde unter Blutverlust.", + "rollCriticalHitExplosiveLeg7": "Die Explosion verwandelt das Bein des Ziels in einen rauchenden Fleischklumpen. Wenn dem Ziel kein anspruchsvoller (+0) WI-Wurf gelingt, stirbt es am Schock. Bei Erfolg ist das Ziel {{3}} Runden betäubt, erleidet {{4}} Erschöpfungsstufen und leidet unter Blutverlust. Das Ziel ist einbeinig.", + "rollCriticalHitExplosiveLeg8": "Das Bein wird vom Körper gerissen, und ein Blutgeysir schießt aus dem Stumpf. Das Ziel geht zu Boden und\nstirbt aufgrund des Blutverlusts augenblicklich.", + "rollCriticalHitExplosiveLeg9": "Das Bein detoniert in einer Explosion von Blut, was das Ziel augenblicklich tötet und kleine Knochen-, Kleidungs-\nund Rüstungssplitter durch die Gegend pfeifen lässt, wodurch jeder in 2 m Umkreis um das Ziel {{6}} Wuchtschaden erleidet.", + "rollCriticalHitHead1": "Kopf 1", + "rollCriticalHitHead10": "Kopf 10", + "rollCriticalHitHead2": "Kopf 2", + "rollCriticalHitHead3": "Kopf 3", + "rollCriticalHitHead4": "Kopf 4", + "rollCriticalHitHead5": "Kopf 5", + "rollCriticalHitHead6": "Kopf 6", + "rollCriticalHitHead7": "Kopf 7", + "rollCriticalHitHead8": "Kopf 8", + "rollCriticalHitHead9": "Kopf 9", + "rollCriticalHitHeader": "Kritischer Schaden", + "rollCriticalHitImpactArm1": "Arm betäubt; das Ziel lässt alles in dieser Hand fallen.", + "rollCriticalHitImpactArm10": "In einem Regen aus Blut, Fleisch und Knochen verliert das Ziel seinen Arm. Das Ziel zuckt und schreit noch ein\npaar Sekunden in Agonie und bricht dann sterbend zusammen. Der Arm wird von der Wucht des Angriffs zerfetzt, so dass Knochen, Kleidung und Rüstung wie Schrapnells durch die Gegend pfeifen. Jeder in 2 m Umkreis um das Ziel erleidet {{0}} Wuchtschaden an einer zufälligen Körperstelle (s. Tabelle 8-3: Trefferzonen).", + "rollCriticalHitImpactArm2": "Der Schlag verursacht ein großes Hämatom. Ziel erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitImpactArm3": "Der Schlag verursacht starke Schmerzen. Ziel lässt alles in dieser Hand fallen. Es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitImpactArm4": "Die Wucht des Schlags lässt das Ziel vor Schmerz wanken. Es ist 1 Runde lang betäubt. Arm {{1}} Runden lang\nunbrauchbar. Ziel erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitImpactArm5": "Muskeln und Knochen nehmen Schaden; KG und BF des Ziels werden für {{3}} Runden halbiert (abrunden), und\ndas Ziel erleidet 1 Erschöpfungsstufe. Scheitert das Ziel bei einem GE-Wurf, lässt es alles in dieser Hand fallen.", + "rollCriticalHitImpactArm6": "Der Angriff zermalmt die Hand des Ziels und zermalmt {{1}} Finger. Das Ziel erleidet 1 Erschöpfungsstufe und\nmuss einen anspruchsvollen (+0) WI-Wurf bestehen, oder es kann diese Hand nicht mehr benutzen.", + "rollCriticalHitImpactArm7": "Mit lautem Knacken bricht der Arm und hängt schlaff an der Seite des Ziels herab, während ein Rinnsal von Blut auf den Boden trieft. Das Ziel erleidet 2 Erschöpfungsstufen und zählt bis zur medizinischen Versorgung als einarmig.", + "rollCriticalHitImpactArm8": "Arm knapp unter der Schulter abgetrennt, sodass Blut und Knochensplitter in alle Richtungen spritzen. Das Ziel\nmuss einen anspruchsvollen (+0) WI-Wurf bestehen, oder es stirbt durch den Schock. Überlebt das Ziel, ist es\ndennoch {{3}} Runden lang betäubt, erleidet {{1}} Erschöpfungsstufen und leidet unter Blutverlust. Es hat nur\nnoch einen Arm.", + "rollCriticalHitImpactArm9": "In einem Regen aus Blut, Fleisch und Knochen verliert das Ziel seinen Arm. Das Ziel zuckt und schreit noch ein\npaar Sekunden in Agonie und bricht dann sterbend zusammen.", + "rollCriticalHitImpactBody1": "Dem Ziel wird die Luft aus der Lunge gepresst. Es hat in der nächsten Runde nur eine halbe Aktion.", + "rollCriticalHitImpactBody10": "Die Wucht des Schlags schleudert das Ziel {{3}} m weit vom Angreifer weg. Jeder, der entlang der Flugbahn des\nKörpers steht, muss einen anspruchsvollen (+0) GE-Wurf bestehen, oder er wird zu Boden gerissen. Das ziel spuckt eine Blutfontäne und stirbt.", + "rollCriticalHitImpactBody2": "Die Wucht des Schlages raubt dem Ziel den Atem, und es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitImpactBody3": "Eine Rippe bricht. Das Ziel erleidet 2 Erschöpfungsstufen und ist 1 Runde lang betäubt.", + "rollCriticalHitImpactBody4": "Mehrere Rippen brechen. Das Ziel erleidet {{1}} Erschöpfungsstufen und ist 1 Runde lang betäubt.", + "rollCriticalHitImpactBody5": "Dem Ziel presst ein wuchtiger Brusttreffer die Luft aus der Lunge. Es krümmt sich, schlingt die Arme um seinen\nLeib und wimmert vor Schmerzen. Das Ziel erleidet {{1}} Erschöpfungsstufen und ist 2 Runden lang betäubt.", + "rollCriticalHitImpactBody6": "Der Angriff wirft das Ziel zu Boden. Zuvor fliegt es {{1}} m weit vom Angreifer weg durch die Luft. (Trifft es dabei\nauf eine Wand oder ein ähnliches Hindernis, endet der Flug vorzeitig.) Der Charakter erleidet {{2}} Erschöpfungsstufen und ist 2 Runden lang betäubt.", + "rollCriticalHitImpactBody7": "Mit lautem Knacken brechen {{1}} Rippen. Es handelt sich um spitze Brüche. Das Ziel erleidet {{2}} Erschöpfungsstufen und kann sich hinlegen und ruhig verhalten. Mittels eines gelungen Medizin-Wurfs kann man die Rippen wieder richten. Agiert es weiter, besteht jede Runde eine Chance von 20%, dass eine der Rippen ein inneres Organ durchbohrt, sodass das Ziel stirbt.", + "rollCriticalHitImpactBody8": "Die Wucht des Schlages führt zu schweren Verletzungen bei mehreren Organen des Ziels, sodass es zu Boden geht. Es erleidet {{3}} Erschöpfungsstufen und leidet unter Blutverlust.", + "rollCriticalHitImpactBody9": "Die Wucht des Schlags lässt das Ziel taumeln. Es wirft den Kopf in den Nacken und spuckt eine Blutfontäne, ehe\nes tot zusammenbricht.", + "rollCriticalHitImpactHead1": "Der Aufprall verursacht beim Ziel einen Brummschädel. Es muss einen anspruchsvollen (+0) WI-Wurf schaffen,\nsonst erleidet es 1 Erschöpfungsstufe.", + "rollCriticalHitImpactHead10": "Der Schädel des Ziels platzt wie eine überreife Frucht, und Blut, Knochen und Hirnmasse spritzen in alle Richtungen. Jeder im Umkreis von 4 m um das Ziel muss einen GE-Wurf schaffen. Wer scheitert, erleidet in der nächsten Runde -10 auf KG und BF, weil er sich die Sauerei aus den Augen oder vom Visier wischen muss. Der Angriff ist so brutal , dass er das Ziel durchschlägt und ein weiteres in der Nähe treffen kann. Handelte es sich um einen Treffer mit einer Nahkampfwaffe, kann der Angreifer mit derselben Waffe sofort erneut einen Angriff ausführen, wenn er ohne sich zu bewegen ein weiteres Ziel erreichen kann. Handelte es sich um einen Treffer mit einer Fernkampfwaffe, kann der Angreifer mit derselben Waffe sofort erneut einen Angriff ausführen, wenn sich ein weiteres Ziel in direkter Linie hinter dem ursprünglichen Ziel und in Reichweite befindet.", + "rollCriticalHitImpactHead2": "Der Angriff lässt das Ziel Sterne sehen. Es erleidet 1 Erschöpfungsstufe und hat für 1 Runde -10 auf KG und BF.", + "rollCriticalHitImpactHead3": "Die Nase des Ziels zerplatzt in einem Blutschwall, wodurch es 2 Erschöpfungsstufen erleidet und 1 Runde lang\nblind ist.", + "rollCriticalHitImpactHead4": "Der stumpfe Aufprall erschüttert das Ziel, es erleidet {{1}} Erschöpfungsstufen.", + "rollCriticalHitImpactHead5": "Die Kraft des Schlages lässt das Ziel vor Schmerz taumeln. Es ist für 1 Runde betäubt.", + "rollCriticalHitImpactHead6": "Der Angriff schleudert den Kopf des Ziels so heftig in den Nacken, dass es taumelt und versucht, die grausamen\nSchmerzen unter Kontrolle zu bekommen. Es ist für {{1}} Runden betäubt und erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitImpactHead7": "Der Angriff trifft den Kopf des Ziels, sprengt den Schädelknochen und verursacht einen Riss in der Kopfhaut. Das Ziel ist für {{3}} Runden betäubt und hat für {{4}} Stunden halbe Bew.", + "rollCriticalHitImpactHead8": "Blut schießt aus Mund, Augen, Nase und Ohren, als der wuchtige Treffer das Gehirn zermalmt. Das Ziel stirbt.", + "rollCriticalHitImpactHead9": "Der Schädel des Ziels platzt wie eine überreife Frucht, und Blut, Knochen und Hirnmasse spritzen in alle Richtungen. Jeder im Umkreis von 4 m um das Ziel muss einen GE-Wurf schaffen. Wer scheitert, erleidet in der nächsten Runde -10 auf KG und BF, weil er sich die Sauerei aus den Augen oder vom Visier wischen muss.", + "rollCriticalHitImpactLeg1": "Ein leichter Beintreffer lässt das Ziel nach Luft ringen, und es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitImpactLeg10": "Der Treffer lässt das Fleisch am Bein platzen, und Blut spritzt in alle Richtungen. Während das Ziel noch versucht, die tödliche Blutung zu stoppen, geht es zu Boden und stirbt, während sich die Blutlache rasch in allen Richtungen ausbreitet. Die Qualen des Ziels sind so schrecklich, dass seine mitleiderregenden Schreie für den Rest der Runde alle Gespräche in bis zu {{9}} m Entfernung übertönen.", + "rollCriticalHitImpactLeg2": "Ein Hieb streift das Bein des Ziels und verlangsamt es. Das Ziel erleidet 1 Erschöpfungsstufe und hat für 1 Runde halbe Bew.", + "rollCriticalHitImpactLeg3": "Der Hieb bricht dem Ziel das Bein. Es ist 1 Runde lang betäubt, erleidet 1 Erschöpfungsstufe und hat für {{1}} Runden halbe Bew.", + "rollCriticalHitImpactLeg4": "Ein heftiger Beintreffer lässt Schmerzen durch den Leib des Ziels rasen. Der Charakter erleidet {{1}} Erschöpfungsstufen und hat für {{2}} Runden halbe Bew.", + "rollCriticalHitImpactLeg5": "Ein wuchtiger Hieb verursacht Haarrisse in den Knochen des Ziels und beträchtliche Schmerzen. Das Ziel erleidet für {{3}} Runden -20 GE und außerdem {{1}} Erschöpfungsstufen.", + "rollCriticalHitImpactLeg6": "Mehrere kleinere Knochen im Fuß des Ziels brechen knackend wie morsche Zweige. Das Ziel muss einen WIWurf\nschaffen, oder es verliert den Fuß. Bei Erfolg wird seine Bew bis zur medizinischen Versorgung halbiert. Das\nZiel erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitImpactLeg7": "Mit hässlichem Knirschen bricht das Bein des Ziels, und es geht vor Schmerzen heulend zu Boden. Das Ziel zählt bis zur medizinischen Versorgung als einbeinig. Es erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitImpactLeg8": "Der Unterschenkel des Ziels wird abgerissen, und aus dem Stumpf ergießt sich eine Blutfontäne. Das Ziel muss\neinen anspruchsvollen (+0) WI-Wurf bestehen, oder es stirbt am Schock. Bei Erfolg ist das Ziel für {{3}} Runden\nbetäubt, erleidet {{1}} Erschöpfungsstufen und leidet an Blutverlust. Das Ziel ist einbeinig.", + "rollCriticalHitImpactLeg9": "Der Treffer lässt das Fleisch am Bein platzen, und Blut spritzt in alle Richtungen. Während das Ziel noch versucht, die tödliche Blutung zu stoppen, geht es zu Boden und stirbt, während sich die Blutlache rasch in allen Richtungen ausbreitet.", + "rollCriticalHitLeg1": "Bein 1", + "rollCriticalHitLeg10": "Bein 10", + "rollCriticalHitLeg2": "Bein 2", + "rollCriticalHitLeg3": "Bein 3", + "rollCriticalHitLeg4": "Bein 4", + "rollCriticalHitLeg5": "Bein 5", + "rollCriticalHitLeg6": "Bein 6", + "rollCriticalHitLeg7": "Bein 7", + "rollCriticalHitLeg8": "Bein 8", + "rollCriticalHitLeg9": "Bein 9", + "rollCriticalHitRendingArm1": "Das Ziel lässt alles in dieser Hand fallen.", + "rollCriticalHitRendingArm10": "Der Angriff schneidet glatt durch den Arm in den Oberkörper, tränkt den Boden mit Blut, und das Opfer stirbt\naugenblicklich durch Schock und Blutverlust. der Arm mit unkontrolliert zuckenden Fingern zu Boden fällt und den Abzug einer in der Hand gehaltenen Waffe durchzieht. Es besteht eine Chance von 5%({{10}}) , dass ein zufälliges Ziel in {{9}} m Umkreis getroffen wird. Wickeln Sie in diesem Fall einen Treffer durch die Waffe bei diesem Ziel ganz normal ab.", + "rollCriticalHitRendingArm2": "Das Ziel lässt aufgrund tiefer Schnitte alles in dieser Hand fallen und erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitRendingArm3": "Der Angriff lässt das Ziel vor Schmerz schreien. Es erleidet 2 Erschöpfungsstufen und lässt alles in dieser Hand fallen.", + "rollCriticalHitRendingArm4": "Der Angriff reißt die Haut vom Arm des Ziels, das vor Schmerzen qualvoll schreit. Blut spritzt. Das Ziel geht zu\nBoden und erleidet 2 Erschöpfungsstufen. Arm für {{3}} Runden nutzlos.", + "rollCriticalHitRendingArm5": "Ein blutiger Riss klafft im Arm des Ziels. Das Ziel erleidet {{1}} Erschöpfungsstufen und erbricht sich wiederholt.\nEs lässt alles in dieser Hand fallen, und der Arm ist bis zur medizinischen Versorgung unbrauchbar. Das Ziel leidet an Blutverlust.", + "rollCriticalHitRendingArm6": "Der Hieb trifft die Hand des Ziels, zerfetzt Haut und Muskeln und trennt {{1}} Finger ab. Das Ziel erleidet 3 Erschöpfungsstufen und muss einen anspruchsvollen (+0) WI-Wurf bestehen oder verliert diese Hand.", + "rollCriticalHitRendingArm7": "Der Hieb zerfetzt Haut, Muskeln, Knochen und Sehnen und verwandelt den Arm in ein schlaff herabhängendes\nWrack. Das Ziel erleidet {{1}} Erschöpfungsstufen. Der Arm ist gebrochen, und bis zur medizinischen Versorgung\nwird das Ziel behandelt, als sei es einarmig. Das Ziel leidet unter Blutverlust.", + "rollCriticalHitRendingArm8": "Mit einer Reihe feuchter Reißgeräusche fliegt der Arm vom Körper weg und zieht einen karmesinroten Blutstrahl\nhinter sich her. Das Ziel muss einen anspruchsvollen (+0) WI-Wurf bestehen oder stirbt durch den Schock.\nGelingt der Wurf, ist das Ziel {{3}} Runden betäubt, erleidet {{4}} leidet unter Blutverlust und hat nur noch einen Arm.", + "rollCriticalHitRendingArm9": "Der Angriff schneidet glatt durch den Arm in den Oberkörper, tränkt den Boden mit Blut, und das Opfer stirbt\naugenblicklich durch Schock und Blutverlust.", + "rollCriticalHitRendingBody1": "Trägt das Ziel keine Rüstung, erleidet es 1 Erschöpfungsstufe von einer schmerzhaften Fleischwunde. Ansonsten\nhat dieser kritische Treffer keine Auswirkung. Puh!", + "rollCriticalHitRendingBody10": "Der wuchtige Angriff spaltet das Ziel von Kehle bis Schritt und legt die Eingeweide frei, die sich kurz darauf auf\nden Boden ergießen. Das Ziel ist innerhalb weniger Sekunden tot. Das Gebiet um die Leiche ist blutgetränkt und mit Innereien bedeckt. Für den Rest des Kampfes muss jeder, der sich in einem Umkreis von bis zu 4 m um die Leiche bewegt, einen anspruchsvollen (+0) GE-Wurf bestehen, oder er rutscht aus und ist liegend.", + "rollCriticalHitRendingBody2": "Rüstung beschädigt (RP -1 am Körper). Das Ziel erleidet 1 Erschöpfungsstufe. Ist der Körper ungerüstet, ist das\nZiel außerdem für 1 Runde betäubt.", + "rollCriticalHitRendingBody3": "Der Angriff reißt ein Stück Haut vom Oberkörper, und das Ziel keucht vor Schmerz. Das Ziel erleidet 2 Erschöpfungsstufen\nund ist für 1 Runde betäubt.", + "rollCriticalHitRendingBody4": "Ein Blutstrom ergießt sich aus tiefen Schnitten und tränkt den Boden. Alle Charaktere, die diese Blutlache durchqueren wollen, müssen einen GE-Wurf schaffen, um nicht zu fallen. Das Ziel erleidet {{1}} Erschöpfungsstufen.", + "rollCriticalHitRendingBody5": "Der Hieb reißt eine Wunde im Oberkörper des Ziels, das sich in schrecklichen Schmerzen krümmt und {{1}} Erschöpfungsstufen erleidet.", + "rollCriticalHitRendingBody6": "Der brutale Hieb reißt einen Fleischbrocken aus dem Leib des Ziels. Dieses geht zu Boden, umklammert kreischend die Wunde und erleidet {{3}} Erschöpfungsstufen.", + "rollCriticalHitRendingBody7": "Der Angriff reißt den Unterleib des Ziels auf und führt zu schweren Blutungen. Er legt die Eingeweide frei. Das\nZiel kann einen Arm verwenden, um das Gedärm bis zur medizinischen Versorgung in der Leibhöhle zu halten\noder ganz normal weiterkämpfen. In diesem Fall besteht pro Runde eine Chance von 20%, dass sich die Eingeweide auf den Boden ergießen, wodurch das Ziel {{9}} Schaden nimmt. Das Ziel erleidet {{1}} lErschöpfungsstufen und Blutverlust.", + "rollCriticalHitRendingBody8": "Mit einem widerwärtigen Geräusch reißt die Haut von der Brust, und zerrissene Muskelstränge kommen zum\nVorschein. Wenn das Ziel nicht einen anspruchsvollen (+0) WI-Wurf besteht, stirbt es durch den Schock. Andernfalls verliert es dauerhaft {{3}} WI, erleidet {{4}} Erschöpfungsstufen und leidet unter Blutverlust.", + "rollCriticalHitRendingBody9": "Der wuchtige Angriff spaltet das Ziel von Kehle bis Schritt und legt die Eingeweide frei, die sich kurz darauf auf\nden Boden ergießen. Das Ziel ist innerhalb weniger Sekunden tot.", + "rollCriticalHitRendingHead1": "Der Angriff reißt dem Ziel die Haut vom Gesicht, und es erleidet 1 Erschöpfungsstufe. Trägt das Ziel einen\nHelm, hat dieser Wurf keinen Effekt.", + "rollCriticalHitRendingHead10": "Mit einem schmatzenden Geräusch löst sich der Kopf des Ziels vom Rumpf, segelt durch die Luft und landet mit\neinem feuchten Klatschen in {{9}} m Entfernung. Der Tod tritt sofort ein. Es ergießt sich eine Blutfontäne aus dem Hals des Ziels und durchnässt alle Umstehenden, die daher einen anspruchsvollen (+0) GE-Wurf machen müssen. Wer scheitert, erleidet in der nächsten Runde -10 auf KG und BF, weil er sich die Sauerei aus den Augen oder vom Visier wischen muss.", + "rollCriticalHitRendingHead2": "Der Angriff reißt dem Ziel die Kopfhaut auf, was sofort zu einer starken Blutung führt. Weil dem Ziel Blut in die\nAugen läuft, hat es die nächsten {{3}} Runden lang -10 auf KG und BF. Es erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitRendingHead3": "Der Angriff reißt dem Ziel den Helm weg. Trägt es keinen Helm, reißt er ihm stattdessen ein Ohr ab, und das\nZiel erleidet 2 Erschöpfungsstufen.", + "rollCriticalHitRendingHead4": "Der Angriff reißt dem Ziel ein Auge aus, verursacht {{1}} Erschöpfungsstufen und betäubt es für 1 Runde.", + "rollCriticalHitRendingHead5": "Der Angriff reißt dem Ziel das Gesicht auf und betäubt es für {{1}} Runden. Es erleidet {{2}} Erschöpfungsstufen.\nTrägt das Ziel einen Helm, fliegt dieser weg.", + "rollCriticalHitRendingHead6": "Der Hieb trifft das Gesicht des Opfers und zerstört dabei einen wichtigen Teil des Antlitzes. Bestimmen Sie mit\n1W10 {{3}}, was das Ziel verloren hat.\n1–3: Auge (s. S. 280)\n4–7: 4-7: Nase (dauerhaft halbiertes CH)\n8-10: Ohr (dauerhaft um {{3}} reduziertes CH, aber man kann die Wunde mit einem geschickten Haarschnitt kaschieren). Außerdem erleidet das Ziel {{1}} 1W5 Erschöpfungsstufen und leidet unter Blutverlust.", + "rollCriticalHitRendingHead7": "Der Angriff reißt dem Ziel den Großteil des Gesichts weg, es regnet Hautfetzen und Zähne. Das Ziel ist nun\nblind, sein CH sinkt auf {{3}}, und es kann nur noch nuscheln. Das Ziel erleidet {{3}} Erschöpfungsstufen und leidet an Blutverlust.", + "rollCriticalHitRendingHead8": "Der Hieb dringt in den Schädel des Ziels, drückt beide Augen aus den Höhlen und lässt das Hirn wie verschüttetes Gelee über die Wange rinnen. Das Ziel ist tot, noch ehe es am Boden aufschlägt.", + "rollCriticalHitRendingHead9": "Mit einem schmatzenden Geräusch löst sich der Kopf des Ziels vom Rumpf, segelt durch die Luft und landet mit\neinem feuchten Klatschen in {{9}} m Entfernung. Der Tod tritt sofort ein.", + "rollCriticalHitRendingLeg1": "Der Angriff schlägt das Bein schmerzhaft nach hinten vom Körper weg. Das Ziel erleidet 1 Erschöpfungsstufe.", + "rollCriticalHitRendingLeg10": "Ein Hieb trennt das Bein an der Hüfte ab. Das Ziel geht vor Schmerzen heulend zu Boden. Es stirbt an Schock\nund Blutverlust. Das gesamte Umfeld der Leiche wird mit Blut getränkt. Für den Rest des Kampfes muss jeder, der im Umkreis von 6 m um die Leiche die Aktionen Rennen oder Sturmangriff einsetzt, einen anspruchsvollen (+0) GE-Wurf machen. Wer scheitert, fällt zu Boden und ist liegend.", + "rollCriticalHitRendingLeg2": "Die Kniescheibe des Ziels wird gespalten. Es muss einen anspruchsvollen (+0) GE-Wurf schaffen, um nicht zu\nfallen. In jedem Fall erleidet das Ziel 1 Erschöpfungsstufe.", + "rollCriticalHitRendingLeg3": "Der Angriff reißt ein Stück Fleisch aus dem Bein, wodurch Blut aus der Wunde spritzt. Das Ziel erleidet 1 Erschöpfungsstufe und leidet unter Blutverlust.", + "rollCriticalHitRendingLeg4": "Der Angriff reißt dem Ziel die Kniescheibe weg, und das Bein knickt ein. Das Ziel hat bis zur medizinischen Versorgung halbe Bew. Außerdem erleidet es 2 Erschöpfungsstufen.", + "rollCriticalHitRendingLeg5": "Blut spritzt, als das Bein des Ziels aufreißt und Knochen, Sehnen und Muskeln freigelegt werden. Das Ziel erleidet {{1}} Erschöpfungsstufen und hat {{3}} Stunden lang halbe Bew..", + "rollCriticalHitRendingLeg6": "Der Hieb trennt ein paar Zentimeter vom Fuß des Ziels ab. Das Ziel muss einen anspruchsvollen (+0) GE-Wurf\nbestehen oder verliert den Fuß. Bei Erfolg ist seine Bew bis zur medizinischen Versorgung halbiert. Das Ziel erleidet {{1}} Erschöpfungsstufen.", + "rollCriticalHitRendingLeg7": "Der wuchtige Hieb dringt tief ins Bein, rutscht am Knochen ab und durchtrennt Sehnen. Das Bein ist gebrochen,\nund das Ziel zählt bis zur medizinischen Versorgung als einbeinig. Das Ziel erleidet {{3}} Erschöpfungsstufen\nund leidet an Blutverlust.", + "rollCriticalHitRendingLeg8": "Der Hieb hackt dem Ziel das Bein ab, und Blut spritzt umher. Dem Ziel muss ein WI-Wurf gelingen, oder es\nstirbt. Bei Erfolg ist das Ziel für {{3}} Runden betäubt, erleidet {{4}} und leidet unter Blutverlust.\nDas Ziel ist nunmehr einbeinig.", + "rollCriticalHitRendingLeg9": "Ein Hieb trennt das Bein an der Hüfte ab. Das Ziel geht vor Schmerzen heulend zu Boden. Es stirbt an Schock\nund Blutverlust.", + "rollDamageCalculator": "Schadensrechner", + "rollDamageCalculatorTitle": "Schadensrechner\nErlaubt die Eingabe von Waffenschaden, WIB, RS und DS \nErgebnis entspricht erlittenen Schaden", + "rollDegreesOfFailure": "Misserfolgsgrade", + "rollDegreesOfSuccess": "Erfolgsgrade", + "rollFailure": "Fehlschlag", + "rollFearTest": "Angst-Wurf", + "rollFearTestTitle": "Wurf auf Willenskraft minus Angststufe", "rollFieldFumble": "but the field Overloads", - "rollFifthHit": "5th Hit", - "rollFourthHit": "4th Hit", - "rollHaywire0020Desc": "There is no noticeable effect on nearby technology.", - "rollHaywire0020Title": "Insignificant", - "rollHaywire2140Desc": "All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –10 penalty. The Base Movement of anyone in power armour is reduced by 1.", - "rollHaywire2140Title": "Minor Disruption", - "rollHaywire4160Desc": "All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –20 penalty. The Base Movement of anyone in power armour is reduced by 3. Melee weapons with technological components function as a Primitive weapon of the analogous type.", - "rollHaywire4160Title": "Major Disruption", - "rollHaywire6180Desc": "Technology within the affected area completely ceases to function. Power armour becomes Unpowered. Characters with cybernetic replacements to any internal organ(s) suffer one level of Fatigue each round they remain in the Dead Zone. Melee weapons with technological components function as a Primitive weapon of the analogous type.", - "rollHaywire6180Title": "Dead Zone", - "rollHaywire81100Desc": "Technology within the affected area completely ceases to function. Power armour becomes Unpowered. Characters with cybernetic replacements to any internal organ(s) suffer one level of Fatigue each round they remain in the Dead Zone. Melee weapons with technological components function as a Primitive weapon of the analogous type.", - "rollHaywire81100Title": "Prolonged Dead Zone", + "rollFifthHit": "5. Treffer", + "rollFourthHit": "4. Treffer", + "rollHaywire0020Desc": "Es gibt keine merkbare Auswirkung auf die Technologie im Wirkungsbereich.", + "rollHaywire0020Title": "Unbedeutend", + "rollHaywire2140Desc": "Alle Aktionen, die etwas mit dem Einsatz von Technologie zu tun haben, wie der Einsatz von nicht primitiven Fernkampfwaffen, Tech-Gebrauch-Würfe, körperliche Aktionen in Servorüstung oder mittels kybernetischer Implantate, werden mit -10 ausgeführt. Die Grundbewegungsrate von Servorüstungsträgern wird um 1 reduziert.", + "rollHaywire2140Title": "Geringe Störung", + "rollHaywire4160Desc": "Alle Aktionen, die etwas mit dem Einsatz von Technologie zu tun haben, wie der Einsatz von nicht primitiven Fernkampfwaffen, Tech-Gebrauch-Würfe, körperliche Aktionen in Servorüstung oder mittels kybernetischer Implantate, werden mit -20 ausgeführt. Die Grundbewegungsrate von Servorüstungsträgern wird um 3 reduziert. Nahkampfwaffen mit technologischen Komponenten funktionieren nur noch wie vergleichbare primitive Waffen.", + "rollHaywire4160Title": "Ernsthafte Störung", + "rollHaywire6180Desc": "Im Wirkungsbereich stellt jegliche Technologie die Funktion ein. Servorüstung erleidet einen Energieverlust.\nDies entspricht den gleichnamigen Auswirkungen von Tabelle 5-13: Kritische Effekte am Energietornister.\nCharaktere die eines oder mehrere innere Organe durch kybernetische Implantate ersetzt haben, erleiden jede Runde, die sie sich in der Toten Zone aufhalten, 1 Erschöpfungsstufe. Nahkampfwaffen mit technologischen Komponenten funktionieren nur noch wie vergleichbare primitive Waffen.", + "rollHaywire6180Title": "Tote Zone", + "rollHaywire81100Desc": "Im Wirkungsbereich stellt jegliche Technologie die Funktion ein. Servorüstung erleidet einen Energieverlust.\nDies entspricht den gleichnamigen Auswirkungen von Tabelle 5-13: Kritische Effekte am Energietornister.\nCharaktere die eines oder mehrere innere Organe durch kybernetische Implantate ersetzt haben, erleiden jede Runde, die sie sich in der Toten Zone aufhalten, 1 Erschöpfungsstufe. Nahkampfwaffen mit technologischen Komponenten funktionieren nur noch wie vergleichbare primitive Waffen.", + "rollHaywire81100Title": "Langfristige tote Zone", "rollInitiative": "Initiative", - "rollInitiativeFate": "FP Initiative", - "rollInitiativeFateTitle": "Select your token first!\nUse a Fate Point to get a 10\non the initiative roll\n+ Initiative Modifier", - "rollInitiativeTitle": "Select your token first!\nRolls 1d10 + Initiative Modifier\n\n-------->\nRemember to add your modifier\non the small field to the right", - "rollInsanityFail": "Gains a new battle trauma. Roll for battle trauma.", - "rollInsanityTest": "Insanity test", - "rollInsanityTestTitle": "For every 10 insanity points, roll an insanity test", + "rollInitiativeFate": "SCHIP Initiative", + "rollInitiativeFateTitle": "Wähle zuerst deinen Spielmarker!\nVerbrauche einen Schicksalspunkt um\n10+ Initiativemodifikator\nals Initiative zu bekommen", + "rollInitiativeTitle": "Wähle zuerst deinen Spielmarker!\nWirft 1d10 + Initiativemodifikator\n\n-------->\nDenk daran, deinen Initiativemodifikator \nins kleine Feld rechts einzutragen.", + "rollInsanityFail": "Du erhältst ein neues Kampftrauma. Wirf auf Kampftraumata.", + "rollInsanityTest": "Wahnsinns-Test", + "rollInsanityTestTitle": "Für jeweils 10 Wahnsinnspunkte würfelst du einen Wahnsinnstest.", "rollLocationArm": "Arm", - "rollLocationBody": "Body", - "rollLocationHead": "Head", - "rollLocationLeftArm": "Left Arm", - "rollLocationLeftLeg": "Left Leg", - "rollLocationLeftRightArm": "Left/Right Arm", - "rollLocationLeg": "Leg", - "rollLocationRightArm": "Right Arm", - "rollLocationRightLeg": "Right Leg", - "rollLocationSameArm": "Same Arm", - "rollLocationSameLeg": "Same Leg", + "rollLocationBody": "Körper", + "rollLocationHead": "Kopf", + "rollLocationLeftArm": "Linker Arm", + "rollLocationLeftLeg": "Linkes Bein", + "rollLocationLeftRightArm": "Linker/Rechter Arm", + "rollLocationLeg": "Bein", + "rollLocationRightArm": "Rechter Arm", + "rollLocationRightLeg": "Rechtes Bein", + "rollLocationSameArm": "Gleicher Arm", + "rollLocationSameLeg": "Gleiches Bein", "rollMalignancy": "Malignancy Test", - "rollMalignancyTable": "Malignancy Table", - "rollMalignancyTable0110Desc": "The character suffers from numerous minor tics, shakes, and tremors with no medical cause. Reduce his Agility by {{0}}.", - "rollMalignancyTable0110Title": "Palsy", - "rollMalignancyTable1115Desc": "The character grows increasingly cruel, callous, and vindictive. Reduce his Fellowship by {{0}}.", - "rollMalignancyTable1115Title": "Dark-hearted", - "rollMalignancyTable1620Desc": "Whenever the character uses a Fate Point roll, a d10. On a score of 7, 8, 9 or 10 it has no effect but is lost anyway.", - "rollMalignancyTable1620Title": "Ill-fortuned", - "rollMalignancyTable2122Desc": "The character is plagued by boils, scabs, weeping sores, and the like. He takes a –20 penalty to all Charm Tests.", - "rollMalignancyTable2122Title": "Skin Afflictions", - "rollMalignancyTable2325Desc": "Light pains the character, and unless he shields his eyes, he suffers a –10 penalty on all Tests when in an area of bright light.", - "rollMalignancyTable2325Title": "Night Eyes", - "rollMalignancyTable2630Desc": "The character finds it hard to concentrate as his mind is filled with macabre visions and tortured, gloom-filled trains of thought. The character’s Intelligence is reduced by {{0}}.", - "rollMalignancyTable2630Title": "Morbid", - "rollMalignancyTable3133Desc": "The character develops some minor physical deformity or easily concealable mutation. It is small, but perhaps enough to consign him to the stake if found out by a fanatical witch hunter. He must hide it well!", - "rollMalignancyTable3133Title": "Witch-mark", - "rollMalignancyTable3445Desc": "This is the same as the Obsession Disorder (see page 297). However, in this case the character is obsessed by a sinister or malign focus, such as collecting finger-bone trophies, ritual scarification, carrying out meaningless vivisections, etc.", - "rollMalignancyTable3445Title": "Fell Obsession", - "rollMalignancyTable4650Desc": "The character develops an implacable hatred of a single group, individual, or social class. The character will never side with or aid them without explicit orders or other vital cause, and even then grudgingly.", - "rollMalignancyTable4650Title": "Hatred", - "rollMalignancyTable5155Desc": "The character feels sick at the sight or sound of some otherwise innocuous thing such as prayer books and holy items, bare flesh, human laughter, fresh food, shellfish, etc. When he encounters the object of his revulsion, he must Test Toughness or suffer a –10 penalty to all Tests as long as he remains in its presence.", - "rollMalignancyTable5155Title": "Irrational Nausea", - "rollMalignancyTable5660Desc": "The character’s pallor becomes corpse-like and his muscles waste away. The character’s Strength is reduced by {{0}}.", - "rollMalignancyTable5660Title": "Wasted Frame", - "rollMalignancyTable6163Desc": "The character is plagued by daemonic visions in his sleep. See Horrific Nightmares, page 298 for details.", - "rollMalignancyTable6163Title": "Night Terrors", - "rollMalignancyTable6470Desc": "The character constantly suffers petty illnesses and phantom pains, and his wounds never seem to heal fully. The character’s Toughness is reduced by {{0}}.", - "rollMalignancyTable6470Title": "Poor Health", - "rollMalignancyTable7175Desc": "The character cannot conceal the distrust and antipathy he has for others. He must take a –10 penalty to Fellowship Tests when dealing with strangers.", - "rollMalignancyTable7175Title": "Distrustful", - "rollMalignancyTable7680Desc": "The world seems to darken, tarnish, and rot if the character looks too long at anything. The character’s Perception is reduced by {{0}}.", - "rollMalignancyTable7680Title": "Malign Sight", - "rollMalignancyTable8183Desc": "Food and drink hold disgusting tastes and offer little sustenance for the character, and he can barely stomach eating. The character doubles the negative effects for levels of Fatigue.", - "rollMalignancyTable8183Title": "Ashen Taste", - "rollMalignancyTable8490Desc": "Murderous rage is never far from the character’s mind. After being wounded in combat, he must Test Willpower to incapacitate or allow his enemies to flee, rather than kill them outright, even if his intent is otherwise.", - "rollMalignancyTable8490Title": "Bloodlust", - "rollMalignancyTable9193Desc": "The character suffers from inexplicable blackouts. When they occur and what happens during them is up to the GM.", + "rollMalignancyTable": "Metastasen Tabelle", + "rollMalignancyTable0110Desc": "Der Charakter leidet unter zahlreichen kleinen Tics, zittert und hat Schüttelanfälle, ohne dass ein medizinischer Grund vorläge. GE -{{0}}.", + "rollMalignancyTable0110Title": "Lähmungserscheinungen", + "rollMalignancyTable1115Desc": "Der Charakter wird immer grausamer, abgebrühter und rachsüchtiger. CH – {{0}}.", + "rollMalignancyTable1115Title": "Schwarzes Herz", + "rollMalignancyTable1620Desc": "Würfeln Sie, wenn der Charakter einen Schip einsetzt, 1W10. Bei 7-10 hat er keine Auswirkungen, wird aber dennoch abgezogen.", + "rollMalignancyTable1620Title": "Pech", + "rollMalignancyTable2122Desc": "Den Charakter quälen Pusteln, Krätze, nässende Stellen usw. –20 auf alle Charme-Würfe.", + "rollMalignancyTable2122Title": "Hautkrankheiten", + "rollMalignancyTable2325Desc": "Licht tut dem Charakter weh, und wenn er nicht seine Augen schützt, hat er in hellem Licht –10 auf alle Würfe.", + "rollMalignancyTable2325Title": "Nachtaugen", + "rollMalignancyTable2630Desc": "Der Charakter hat Konzentrationsprobleme, weil er den Kopf voller makabrer Visionen und gequälter, düsterer Gedankengänge hat. IN – {{0}}.", + "rollMalignancyTable2630Title": "Morbide", + "rollMalignancyTable3133Desc": "Der Charakter entwickelt eine kleinere körperliche Missbildung oder eine leicht zu verbergende Mutation.\nSie ist klein, reicht aber vielleicht, um ihn zum Scheiterhaufen zu verdammen, wenn sie ein fanatischer\nHexenjäger fände. Er muss sie gut verstecken!", + "rollMalignancyTable3133Title": "Hexenmal", + "rollMalignancyTable3445Desc": "Dies entspricht der Geistesstörung Obsession (s. S. 248). Doch in diesem Fall ist der Charakter von einem finsteren oder bösartigen Fokus besessen, etwa dem Sammeln von Fingerknochen als Trophäen, rituellen Narben, der Durchführung sinnloser Vivisektionen usw.", + "rollMalignancyTable3445Title": "Teuflische Obsession", + "rollMalignancyTable4650Desc": "Der Charakter entwickelt einen gnadenlosen Hass auf eine bestimmte Gruppe, Person oder Gesellschaftsschicht. Er wird sich nie mit ihr verbünden oder ihr helfen, außer auf direkten Befehl oder wenn es lebenswichtig wird, aber auch dann nur unter Murren.", + "rollMalignancyTable4650Title": "Hass", + "rollMalignancyTable5155Desc": "Beim Anblick oder beim Hören etwas eigentlich Ungefährlichem wie etwa Gebetbüchern und heiligen Gegenständen, nackter Haut, menschlichem Lachen, frischer Nahrung, Meeresfrüchten usw. wird dem Charakter schlecht. Wenn er mit dem Objekt seines Ekels konfrontiert wird, muss ihm ein WI-Wurf gelingen, sonst hat er –10 auf alle Würfe, solange er in dessen Nähe ist.", + "rollMalignancyTable5155Title": "Irrationale Übelkeit", + "rollMalignancyTable5660Desc": "Der Charakter wird leichenblass, und seine Muskeln atrophieren. ST –{{0}}.", + "rollMalignancyTable5660Title": "Spindeldürr", + "rollMalignancyTable6163Desc": "Den Charakter plagen im Schlaf dämonische Visionen. Details s. S. 248 (Schattenjäger), Schreckliche Alpträume", + "rollMalignancyTable6163Title": "Nachtschrecken", + "rollMalignancyTable6470Desc": "Der Charakter ist dauernd leicht erkältet, hat Phantomschmerzen, und seine Wunden\nscheinen nie richtig zu heilen. WI –{{0}}.", + "rollMalignancyTable6470Title": "Angeschlagene Gesundheit", + "rollMalignancyTable7175Desc": "Der Charakter kann sein Misstrauen und seine Antipathie gegenüber anderen nicht verbergen. –10 auf CH-Würfe im Umgang mit Fremden", + "rollMalignancyTable7175Title": "Misstrauisch", + "rollMalignancyTable7680Desc": "Die Welt scheint sich zu verfinstern, anzulaufen und zu verrotten, wenn der Charakter etwas\nzu lange ansieht. WA –{{0}}.", + "rollMalignancyTable7680Title": "Unheilvolle Sicht", + "rollMalignancyTable8183Desc": "Speisen und Getränke schmecken eklig und nähren den Charakter nicht richtig, und er kann kaum etwas essen. Die Auswirkungen von Erschöpfungsstufen verdoppeln sich.", + "rollMalignancyTable8183Title": "Asche im Mund", + "rollMalignancyTable8490Desc": "Im Geist des Charakters lauert stets die Mordlust. Wenn er im Kampf verwundet wird, muss er einen WK-Wurf machen, um seine Feinde unschädlich zu machen oder laufen zu lassen, statt sie direkt zu töten, selbst wenn er das eigentlich gar nicht vorhat.", + "rollMalignancyTable8490Title": "Blutdurst", + "rollMalignancyTable9193Desc": "Der Charakter leidet unter unerklärlichen Blackouts. Wann sie auftreten und was währenddessen passiert, entscheidet der SL.", "rollMalignancyTable9193Title": "Blackouts", - "rollMalignancyTable9400Desc": "The character is addicted to some bizarre and unnatural substance, such as eating rose petals, drinking blood, the taste of widows’ tears, etc. This acts like a Minor Compulsion (see Disorders, page 296), but is freakish enough to cause serious suspicion if found out.", - "rollMalignancyTable9400Title": "Strange Addiction", - "rollMalignancyTitle": "Rolls Willpower minus Malignancy Modifier", - "rollMultiHits": "Multi-Hits", - "rollMultiHitsTitle": "Allows you to determine\nmultiple hit locations from ranged weapons", + "rollMalignancyTable9400Desc": "Der Charakter ist süchtig nach einem bizarren, unnatürlichen Stoff, etwa Rosenblättern, Blut, Witwentränen usw. Das gilt als leichte Zwangshandlung (s. Geistesstörungen, S. 246, Schattenjäger), ist aber so daneben, dass es, wenn es entdeckt wird, großen Argwohn auslöst.", + "rollMalignancyTable9400Title": "Seltsame Sucht", + "rollMalignancyTitle": "WK-Wurf minus Metastasenmodifikator", + "rollMultiHits": "Mehrere Treffer", + "rollMultiHitsTitle": "Bestimmt die Trefferzonen bei mehrfachen Treffern", "rollMutationTable": "Mutation Table", "rollMutationTable0105Desc": "The mutant is either badly deformed, scarred, or bestial, marking them as accursed and impure. The mutant takes a –20 penalty on Fellowship Tests made to interact with ‘normals’, but gains a +10 bonus to Intimidate Tests.", "rollMutationTable0105Title": "Grotesque", @@ -754,138 +754,138 @@ "rollMutationTable98Title": "Shadow Kin", "rollMutationTable99Desc": "The mutant may vomit burning bile, flesh-eating grubs, or some other horrific substance instead of attacking normally in close combat. The mutant must test Ballistic Skill to use this mutation. Using it is a full action. It can be dodged, but not parried. On a successful test, the attack deals 1d10+2 R (or E) Tearing Damage.", "rollMutationTable99Title": "Corrosive Bile", - "rollParryFieldCritical": "The Power Field destroys the opponent's weapon!", - "rollParryFieldCriticalInfo": "Power, Force, Warp and Natural weapons are unaffected", - "rollPerilsWarp": "Roll Perils of the Warp", - "rollPerilsWarp0105Desc": "The psyker screams in pain as uncontrolled warp energies surge through his unprotected mind. He must make a Challenging (+0) Willpower Test to avoid gaining {{2}} Insanity Points and becoming Stunned for {{0}} rounds.", - "rollPerilsWarp0105Title": "The Gibbering", - "rollPerilsWarp0609Desc": "A violent burst of energy from the Warp smashes into the psyker’s mind, sending him reeling. He suffers {{0}} Wounds (not reduced by armour or Toughness) and is Stunned for {{1}} Rounds.", - "rollPerilsWarp0609Title": "Warp Burn", - "rollPerilsWarp100Desc": "The psyker is immediately and irrevocably destroyed. He is either sucked screaming into the Warp, never to be seen again, or consumed utterly by hellfire. The GM may rule that there is a 50% chance that a Daemon Prince appears in the psyker’s place.", - "rollPerilsWarp100Title": "Destruction", - "rollPerilsWarp1013Desc": "With a crack of energy, the psyker is knocked unconscious for {{0}} Rounds. Everyone within {{6}} metres of the psyker must make a Routine (+10) Willpower Test or be Stunned for 1 Round.", - "rollPerilsWarp1013Title": "Psychic Concussion", - "rollPerilsWarp1418Desc": "There is an explosion of power and the psyker is thrown {{3}} metres into the air, falling to the ground, taking fall damage.", - "rollPerilsWarp1418Title": "Psy-Blast", - "rollPerilsWarp1924Desc": "Warp power courses through the psyker’s body, scorching his soul. The psyker cannot use any powers for 1 hour and gains 5 Corruption Points.", - "rollPerilsWarp1924Title": "Soul Sear", - "rollPerilsWarp2530Desc": "The power cages the psyker’s mind in an ethereal prison. The psyker falls to the ground in a catatonic state. Each Round thereafter, he must spend a Full Action and make a Difficult (–10) Willpower Test. On a success, his mind is freed and restored to his body.", - "rollPerilsWarp2530Title": "Locked In", - "rollPerilsWarp3138Desc": "Time warps around the psyker. He winks out of existence and reappears in {{3}} Rounds (or in 1 minute in narrative time). The psyker suffers {{0}} Insanity Points and {{1}} permanent Toughness damage.", - "rollPerilsWarp3138Title": "Chronological Incontinence", - "rollPerilsWarp3946Desc": "The psyker’s power is turned back on him. Resolve the power’s effects as normal, but the power targets the psyker instead. If the power is beneficial, it instead deals {{4}} Energy Damage to the psyker and the beneficial effect is cancelled. Armour is ignored by the damage unless it is warded.", - "rollPerilsWarp3946Title": "Psychic Mirror", - "rollPerilsWarp4755Desc": "The voices of Daemons fill the air within {{7}} metres of the psyker, whispering terrible secrets and shocking truths. Everyone in the area (including the psyker) must make a Hard (–20) Willpower Test or gain {{3}} Corruption Points.", - "rollPerilsWarp4755Title": "Warp Whispers", - "rollPerilsWarp5658Desc": "The psyker’s mind is thrown out of his body and into another nearby creature or person. The psyker and a random being within 50 metres of him (note that this cannot be a Daemon, Untouchable or other ‘soulless’ creature) swap consciousnesses for {{3}} Rounds. The affected being may be an ally or even an enemy combatant. Each individual retains his Weapon Skill, Ballistic Skill, Intelligence, Perception, Willpower, and Fellowship during the swap, but all other Characteristics are the same as those of the new host body. If either body is slain, the effect ends immediately. Both affected individuals gain {{0}} Insanity Points from the experience. If there are no beings within range, the psyker must make a Willpower Test or become catatonic for {{1}} Rounds while his mind wanders the Warp. He gains {{5}} Insanity Points from this journey.", - "rollPerilsWarp5658Title": "Vice Versa", - "rollPerilsWarp5967Desc": "The air vibrates with images of cackling Daemons, and the kaleidoscopic taint of the Warp is rendered visible. All sentient creatures (including the psyker) within {{9}} metres of the psyker must test against Fear (3). This effect lasts for {{0}} rounds.", - "rollPerilsWarp5967Title": "Rending the Veil", - "rollPerilsWarp6872Desc": "A psychic storm of howling winds erupts, and a torrential rain of blood covers an area within {{8}} metres of the psyker. Anyone within this area (including the psyker himself ) must pass a Challenging (+0) Strength Test or be knocked to the ground. If anyone uses Psychic Powers within this area, they automatically invoke a Perils of the Warp Test. The storm lasts for {{0}} Rounds", - "rollPerilsWarp6872Title": "Blood Rain", - "rollPerilsWarp7378Desc": "The psyker’s power overloads, arcing out in great bolts of warp energy. Anyone within {{3}} metres of the psyker (including the psyker himself ) takes {{4}} Energy Damage. The psyker may use no further powers for {{0}} hours after this event.", - "rollPerilsWarp7378Title": "Cataclysmic Blast", - "rollPerilsWarp7982Desc": "A Vortex of Doom with a PR of {{5}} (see page 195) springs into existence within {{3}} metres of the psyker. It then begins to move randomly (use the scatter roll), devouring all in its path. The Vortex lasts for {{0}} Rounds and then vanishes.", - "rollPerilsWarp7982Title": "A Hole in the World", - "rollPerilsWarp8386Desc": "The psyker must make an immediate Very Hard (–30) Willpower Test. If he fails, he is immediately dragged into the Warp by a Daemon, which possesses him and uses his body for vile purposes. The psyker appears on an inhabited planet {{3}} weeks later with dim memories of the horrific acts he has performed while possessed. He gains {{7}} Corruption Points, and may experience complications caused by his actions while possessed. He may receive a visit from the Inquisition if his fate becomes known to that organisation. From now on, the psyker must adjust all Perils of the Warp checks by +10 due to his body serving as a conduit for blasphemous forces.", - "rollPerilsWarp8386Title": "Lost to the Warp", - "rollPerilsWarp8790Desc": "Reality buckles around the psyker, and an area within {{6}} metres of him is sundered. Solid objects alternately rot, burn, and freeze, and everyone and everything in the area takes {{5}} Rending damage. Warded objects and Untouchables suffer half the damage rolled.", - "rollPerilsWarp8790Title": "Reality Quake", - "rollPerilsWarp9199Desc": "With a blood curdling howl, a Daemon Prince (see Chapter XIII: Adversaries) rips into existence within {{6}} metres of the psyker. It detests the psyker and trains its attacks on the fool that unwittingly summoned it. Only its destruction or the death of the psyker will send it back to the Warp.", - "rollPerilsWarp9199Title": "Something is Coming...", - "rollPerilsWarpTitle": "Rolls on the Perils of the Warp Table\n1d100 + modifier (only known mod comes from Result 83-86)", - "rollPsychicPhenomena": "Roll Psychic Phenomena", - "rollPsychicPhenomena0103Desc": "A faint breeze blows past the psyker and those near him, and everyone gets the feeling that doom is about to befall them.", - "rollPsychicPhenomena0103Title": "Dark Foreboding", - "rollPsychicPhenomena0405Desc": "For a few seconds, all noises cause sinister echoes, regardless of the surroundings.", - "rollPsychicPhenomena0405Title": "Warp Echo", - "rollPsychicPhenomena0608Desc": "The air around the psyker becomes permeated with a bizarre and foul smell.", - "rollPsychicPhenomena0608Title": "Unholy Stench", - "rollPsychicPhenomena0911Desc": "The psyker suffers 1 Insanity Point as his own inherent phobias, suspicions, and hatred surge to the surface of his mind in a wave of negative emotion.", - "rollPsychicPhenomena0911Title": "Mind Warp", - "rollPsychicPhenomena1214Desc": "The temperature plummets for an instant and a thin coating of frost covers everything within {{3}} metres of the psyker.", - "rollPsychicPhenomena1214Title": "Hoarfrost", - "rollPsychicPhenomena1517Desc": "All animals within {{6}} metres of the psyker become spooked and agitated. Characters with Psyniscience can pinpoint the psyker as the cause.", - "rollPsychicPhenomena1517Title": "Aura of Taint", - "rollPsychicPhenomena1820Desc": "All people within line of sight of the psyker forget something trivial.", - "rollPsychicPhenomena1820Title": "Memory Worm", - "rollPsychicPhenomena2123Desc": "Food and drink go bad within {{5}} metres of the psyker.", - "rollPsychicPhenomena2123Title": "Spoilage", - "rollPsychicPhenomena2426Desc": "Winds whip up around the psyker for a few seconds, blowing light objects about and guttering fires within {{3}} metres of him.", - "rollPsychicPhenomena2426Title": "Haunting Breeze", - "rollPsychicPhenomena2729Desc": "For a brief moment (effectively the remainder of the Round), an area within {{3}} metres of the psyker is plunged into immediate darkness.", - "rollPsychicPhenomena2729Title": "Veil of Darkness", - "rollPsychicPhenomena3032Desc": "Mirrors and other reflective surfaces within {{5}} metres of the psyker distort or shatter.", - "rollPsychicPhenomena3032Title": "Distorted Reflections", - "rollPsychicPhenomena3335Desc": "Everyone (including the psyker) becomes short of breath for 1 Round and cannot make any Run or Charge actions.", - "rollPsychicPhenomena3335Title": "Breath Leech", - "rollPsychicPhenomena3638Desc": "For a fleeting moment the psyker takes on a Daemonic appearance and gains a Fear rating of 1 for the rest of the Round. He also gains 1 Corruption Point.", - "rollPsychicPhenomena3638Title": "Daemonic Mask", - "rollPsychicPhenomena3941Desc": "All plant life within {{3}} metres of the psyker withers and dies.", - "rollPsychicPhenomena3941Title": "Unnatural Decay", - "rollPsychicPhenomena4244Desc": "Howling winds erupt around the psyker. The psyker and anyone within {{4}} metres of him must make an Easy (+30) Agility or Strength Test to avoid being knocked to the ground.", - "rollPsychicPhenomena4244Title": "Spectral Gale", - "rollPsychicPhenomena4547Desc": "Blood weeps from stone and wood within {{3}} metres of the psyker. If there are any pictures or statues of people within this area, they appear to be crying blood.", - "rollPsychicPhenomena4547Title": "Bloody Tears", - "rollPsychicPhenomena4850Desc": "The ground suddenly shakes and everyone (including the psyker) within {{5}} metres of the psyker must make a Routine (+10) Agility Test or be knocked down.", - "rollPsychicPhenomena4850Title": "The Earth Protests", - "rollPsychicPhenomena5153Desc": "Static Electricity fills the air within {{5}} metres of the psyker, causing hair to stand on end and unprotected electrics to short out. The psyker is illuminated by eldritch light.", - "rollPsychicPhenomena5153Title": "Psy Discharge", - "rollPsychicPhenomena5456Desc": "Ghostly apparitions fill the air within {{3}} metres of the psyker, flying around and howling in pain for a few brief moments. Everyone within this area must test against Fear (1).", - "rollPsychicPhenomena5456Title": "Warp Ghosts", - "rollPsychicPhenomena5759Desc": "Everything within {{2}} metres of the psyker (including the psyker himself) rises {{1}} metres into the air as gravity briefly ceases. After a second or two, everything crashes back to earth. (See page 261 for rules on Falling Damage).", - "rollPsychicPhenomena5759Title": "Falling Upwards", - "rollPsychicPhenomena6062Desc": "A shrill keening rings out across the immediate area, shattering glass and forcing every mortal creature able to hear it (including the psyker) to make a Challenging (+0) Toughness Test or be deafened for {{1}} rounds.", - "rollPsychicPhenomena6062Title": "Banshee Howl", - "rollPsychicPhenomena6365Desc": "The psyker is assailed by unseen horrors. He is slammed to the ground and suffers {{0}} Wounds in damage (Toughness protects, but armour, unless warded does not). The psyker must test against Fear (2).", - "rollPsychicPhenomena6365Title": "The Furies", - "rollPsychicPhenomena6668Desc": "For a split second the world changes in appearance and everyone within {{6}} metres of the psyker has a mercifully brief glimpse of the shadow of the Warp. Everyone in the area (including the psyker) must make a Difficult (–10) Willpower Test or gain {{0}} Insanity points.", - "rollPsychicPhenomena6668Title": "Shadow of the Warp", - "rollPsychicPhenomena6971Desc": "The machine spirits reject you’re the psyker’s unnatural ways. All unwarded tech devices within {{5}} metres of the psyker malfunction momentarily, and all ranged weapons within this area Jam (see page 249). Characters with cybernetic implants must pass a Routine (+10) Toughness Test or suffer {{0}} damage.", - "rollPsychicPhenomena6971Title": "Tech Scorn", - "rollPsychicPhenomena7274Desc": "A violent ripple of tainted discord causes all creatures within {{2}} metres of the psyker (with the exception of the psyker himself ) to become Frenzied for 1 Round. Affected creatures gain {{0}} Corruption Points unless they can pass a Difficult (–10) Willpower Test.", - "rollPsychicPhenomena7274Title": "Warp Madness", - "rollPsychicPhenomena75100Title": "Perils of the Warp", - "rollPsychicPhenomena75100Desc": "The Warp opens in a maelstrom of energy. Immediately make a roll on Perils of the Warp.", - "rollPsychicPhenomenaTitle": "Rolls on the Psychic Phenomena Table\n1d100 +10 per Power Sustained + 15 if Pushing", - "rollPsyPowerCritical": "Psychic Phenomena Manifesting!", - "rollRighteousAdditionalDamage": "Dealing {{0}} Bonus Damage!", + "rollParryFieldCritical": "Das Energiefeld zerstört die gegnerische Waffe!", + "rollParryFieldCriticalInfo": "Energie-, Psi-, Warp- und natürliche Waffen sind nicht betroffen.", + "rollPerilsWarp": "Gefahren des Warp", + "rollPerilsWarp0105Desc": "Der Psioniker schreit vor Schmerz, da Warpenergien unkontrolliert seinen Geist durchfluten. Er muss einen\nanspruchsvollen (+0) WK-Wurf bestehen, sonst erleidet er {{2}} Wap und ist für {{0}} Runden betäubt.", + "rollPerilsWarp0105Title": "Kauderwelsch", + "rollPerilsWarp0609Desc": "Ein heftiger Energieschub aus dem Warp trifft den Geist des Psionikers und lässt ihn taumeln. Er\nnimmt {{0}} Schaden (der weder durch Rüstung noch Wib reduziert wird) und ist für {{1}} Runden betäubt.", + "rollPerilsWarp0609Title": "Warp-Verbrennung", + "rollPerilsWarp100Desc": "Der Psioniker wird augenblicklich und unrettbar vernichtet. Entweder wird er laut schreiend vom Warp verschlungen und ward nie wieder gesehen, oder er verbrennt in tobendem Höllenfeuer zu Asche. Der SL kann entscheiden, dass zu 50% ein Dämonenprinz an der Stelle auftaucht, an der gerade noch der Psioniker stand …", + "rollPerilsWarp100Title": "Vernichtung", + "rollPerilsWarp1013Desc": "Eine Energieentladung schlägt den Psioniker für {{0}} Runden bewusstlos, und alle in {{6}} m Umkreis müssen einen durchschnittlichen (+10) WK-Wurf bestehen. Wer scheitert, ist für 1 Runde betäubt.", + "rollPerilsWarp1013Title": "Psi-Erschütterung", + "rollPerilsWarp1418Desc": "Eine Energieexplosion schleudert den Psioniker {{3}} m in die Höhe, anschließend stürzt er aus dieser Höhe ab.", + "rollPerilsWarp1418Title": "Psi-Detonation", + "rollPerilsWarp1924Desc": "Warpenergie durchfließt den Körper des Psionikers und versengt seine Seele. Er kann 1 Stunde keine Psikräfte\neinsetzen und erlangt 5 Vp.", + "rollPerilsWarp1924Title": "Seelendürre", + "rollPerilsWarp2530Desc": "Die Energie umschließt den Geist des Psionikers mit einem Aethyr-Gefängnis. Der Psioniker fällt katatonisch\nzu Boden. In jeder folgenden Runde muss er eine volle Aktion für einen schwierigen (-10) WK-Wurf einsetzen.\nBei Erfolg befreit sich sein Geist und kehrt in seinen Körper zurück.", + "rollPerilsWarp2530Title": "Eingeschlossen", + "rollPerilsWarp3138Desc": "Um den Psioniker verzerrt sich die Zeit. Er verschwindet und taucht {{3}} Runden später (oder 1 Minute,\nwenn die Handlung in narrativer Zeit spielt) wieder auf. Dabei erleidet er {{0}} WAP und verliert dauerhaft {{1}} WI.", + "rollPerilsWarp3138Title": "Zeitinkontinenz", + "rollPerilsWarp3946Desc": "Die Kraft des Psionikers schlägt auf ihn zurück. Handeln Sie die Kraft normal ab, aber mit dem Psioniker als\nZiel. Sollte es sich um eine Kraft handeln, die dem Ziel Vorteile bringt, so kommen diese nicht zum Tragen. Statt dessen erleidet der Psioniker in so einem Fall schlicht {{4}} Energieschaden. Rüstung bietet gegen diesen Schaden keinen Schutz, außer es handelt sich um eine geschützte Rüstung.", + "rollPerilsWarp3946Title": "Psi-Spiegel", + "rollPerilsWarp4755Desc": "Die geisterhaften Stimmen von Dämonen erfüllen in {{7}} m Umkreis um den Psioniker die Luft. Sie flüstern schreckliche Geheimnisse und grausame Wahrheiten. Jeder in diesem Bereich, auch der Psioniker, muss einen schweren (-20) WK-Wurf bestehen. Wer scheitert, erleidet {{3}} Vp.", + "rollPerilsWarp4755Title": "Warpgeflüster", + "rollPerilsWarp5658Desc": "Der Geist des Psionikers wechselt aus seinem Körper in eine andere Person oder Kreatur in der Nähe. Das\nZiel muss sich in bis zu 50 m Entfernung befinden, und der Wechsel hat eine Dauer von {{3}} Runden. (Es darf sich beim Ziel nicht um einen Dämon, einen Unberührbaren oder eine „seelenlose“ Kreatur handeln.) Jede Kreatur behält KG, BF, IN, WA, WK und CH, aber die anderen Werte werden getauscht. Wenn einer der beiden Körper getötet wird, endet der Effekt augenblicklich. Beide Seelenreisenden erleiden durch die Erfahrung {{0}} Wap. Gibt es keine geeignete Kreatur in Reichweite, muss der Psioniker einen WK-Wurf bestehen. Scheitert er, verfällt er für {{1}} Runden in einen katatonischen Zustand, während sein Geist den Warp durchstreift. Dadurch erleidet er {{5}}Wap.", + "rollPerilsWarp5658Title": "Umgekehrt", + "rollPerilsWarp5967Desc": "In der Luft vibrieren tanzende Abbilder kichernder Dämonen, und das Kaleidoskop des Warpverderbens wird offensichtlich. Alle intelligenten Kreaturen in {{9}} m Umkreis müssen einen Angst-Wurf gegen Furchtstufe\n3 machen. Dieser Effekt hat eine Wirkungsdauer von {{0}} Runden.", + "rollPerilsWarp5967Title": "Der Schleier zerreißt", + "rollPerilsWarp6872Desc": "Ein Psi-Sturm kommt in einem Bereich von {{8}} m Umkreis auf, und jeder im Wirkungsbereich muss einen anspruchsvollen (+0) ST-Wurf bestehen. Wer scheitert, stürzt zu Boden. Abgesehen von den heulenden Winden und dem Blutregen muss jeder, der während der nächsten {{0}} Runden eine Psikraft einsetzt, automatisch auf dieser Tabelle (Gefahren des Warps) würfeln.", + "rollPerilsWarp6872Title": "Blutregen", + "rollPerilsWarp7378Desc": "Die Kraft ist zu viel für den Psioniker und bricht in Form gewaltiger Warpenergiestrahlen aus ihm heraus. Jeder in einem Umkreis von {{3}} m und der Psioniker selbst erleiden {{4}} Energieschaden. Der Psioniker kann für {{0}} Stunden keine Psikräfte einsetzen.", + "rollPerilsWarp7378Title": "Kataklysmus", + "rollPerilsWarp7982Desc": "Ein Vortex der Verdammnis mit Psi-Wert {{5}} (s. S. 213) taucht in einer Entfernung von {{3}} m vom Psioniker auf. Er bewegt sich zufällig (ermitteln Sie die Entfernung pro Runde mit 1W10 m und die Richtung mit dem Streudiagramm auf S. 269) und verschlingt alles in seinem Pfad. Der Vortex verschwindet nach {{0}} Runden.", + "rollPerilsWarp7982Title": "Loch in der Welt", + "rollPerilsWarp8386Desc": "Der Psioniker muss einen sehr schweren (-30) WK-Wurf machen. Scheitert er, wird er von einem Dämon in den Warp gerissen. Der Psioniker taucht {{3}} Wochen später auf einem besiedelten Planeten wieder auf und hat nur vage Erinnerungen an schreckliche Taten, die er während seiner Besessenheit begangen hat. Er erleidet {{7}} Vp. Außerdem können seine Taten während dieser Phase weitere Komplikationen haben, die der SL bestimmt. Er könnte etwa ungebetenen Besuch von der Inquisition erhalten, die ihn zur Rechenschaft ziehen will, falls sie von seinem Schicksal erfährt. Da sein Körper ein idealer Kanal für finstere Mächte ist, muss er alle weiteren Würfe auf dieser Tabelle mit +10 ausführen.", + "rollPerilsWarp8386Title": "An den Warp verloren", + "rollPerilsWarp8790Desc": "Die Realität zerreißt in einem Bereich von {{6}} m Umkreis um den Psioniker. Feste Gegenstände verrotten, verbrennen oder gefrieren. Alles und jeder im Wirkungsbereich erleidet {{5}} Reißschaden. Geschützte\nGegenstände und Unberührbare nehmen halben Schaden.", + "rollPerilsWarp8790Title": "Wirklichkeitsbeben", + "rollPerilsWarp9199Desc": "Mit einem Schrei, der das Blut gefrieren lässt, durchbricht ein Dämonenprinz (s. Kapitel XIII. Antagonisten) den Schleier und taucht in {{6}} m Entfernung vom Psioniker in der Realität auf. Er verabscheut den Psioniker und konzentriert seine Angriffe auf den Narren, der ihn unabsichtlich beschworen hat. Nur seine Zerstörung oder der Tod des Psionikers können ihn zurück in den Warp schicken.", + "rollPerilsWarp9199Title": "Etwas Großes kommt …", + "rollPerilsWarpTitle": "Wirft auf der Tabelle Gefahren des Warps\n1d100 + Modifikator (der einzige bekannte Modifikator stammt aus dem Ergebnis 83-86)", + "rollPsychicPhenomena": "Psi-Phänomene-Wurf", + "rollPsychicPhenomena0103Desc": "Eine schwache Brise umweht den Psioniker und alle Umstehenden, und sie haben das Gefühl, dass großes Unglück naht.", + "rollPsychicPhenomena0103Title": "Dunkles Omen", + "rollPsychicPhenomena0405Desc": "Ein paar Sekunden lang verursacht jedes Geräusch unabhängig von der Umgebung ein bedrohliches Echo.", + "rollPsychicPhenomena0405Title": "Warp-Echo", + "rollPsychicPhenomena0608Desc": "Ein bizarrer oder widerwärtiger Gestank erfüllt die Luft rund um den Psioniker.", + "rollPsychicPhenomena0608Title": "Unheiliger Gestank", + "rollPsychicPhenomena0911Desc": "Phobien, Befürchtungen und unterdrückter Hass steigen aus den Tiefen des Unterbewusstseins\ndes Psionikers empor und überwältigen kurzfristig seinen Verstand, wodurch er 1 Wap erhält.", + "rollPsychicPhenomena0911Title": "Verdorbene Gedanken", + "rollPsychicPhenomena1214Desc": "Die Temperatur fällt für ein paar Sekunden schlagartig, und in {{3}} m Umkreis um den Psioniker wird alles mit Raureif bedeckt.", + "rollPsychicPhenomena1214Title": "Grabeskälte", + "rollPsychicPhenomena1517Desc": "Alle Tiere im Umkreis von {{6}} m werden unruhig und schreckhaft. Charaktere mit Psi-Gespür wissen, dass der Psioniker die Quelle ist.", + "rollPsychicPhenomena1517Title": "Unnatürliche Aura", + "rollPsychicPhenomena1820Desc": "Alle Personen in Sichtweite des Psionikers vergessen etwas Triviales.", + "rollPsychicPhenomena1820Title": "Erinnerungswurm", + "rollPsychicPhenomena2123Desc": "In einem Radius von {{5}} m schimmelt Nahrung, und Getränke werden sauer.", + "rollPsychicPhenomena2123Title": "Verderb", + "rollPsychicPhenomena2426Desc": "Für ein paar Sekunden frischt der Wind rund um den Psioniker auf. In einem Umkreis von {{3}} m flackern Feuer, und leichte Gegenstände werden vom Winde verweht.", + "rollPsychicPhenomena2426Title": "Gespenstische Brise", + "rollPsychicPhenomena2729Desc": "Ein paar Sekunden lang (regeltechnisch für den Rest der Runde) versinkt die Umgebung in einem Radius von {{3}} m um den Psioniker in tiefem Dunkel.", + "rollPsychicPhenomena2729Title": "Schleier der Finsternis:", + "rollPsychicPhenomena3032Desc": "In {{5}} m um den Psioniker zerbrechen Spiegel, und andere spiegelnde Oberflächen verzerren sich oder werfen Blasen.", + "rollPsychicPhenomena3032Title": "Zerrspiegel", + "rollPsychicPhenomena3335Desc": "Jeder (auch der Psioniker) ist 1 Runde lang kurzatmig und kann daher die Aktionen Sturmangriff und Rennen in dieser Zeit nicht ausführen.", + "rollPsychicPhenomena3335Title": "Atemnot", + "rollPsychicPhenomena3638Desc": "Ein paar Sekunden lang wirkt der Psioniker dämonisch und erhält für den Rest der Runde Furchtstufe 1, aber auch 1 Vp.", + "rollPsychicPhenomena3638Title": "Dämonenmaske", + "rollPsychicPhenomena3941Desc": "Alle Pflanzen in {{3}} m Umkreis um den Psioniker welken und sterben.", + "rollPsychicPhenomena3941Title": "Unnatürlicher Verfall", + "rollPsychicPhenomena4244Desc": "Heulende Winde erheben sich um den Psioniker. Er und alle in einer Entfernung von bis zu {{4}} m müssen einen leichten (+30) ST- oder GE-Wurf schaffen, um nicht zu Boden geschleudert zu werden.", + "rollPsychicPhenomena4244Title": "Geisterhafter Windstoß", + "rollPsychicPhenomena4547Desc": "Aus Steinen und Holz in {{3}} m Umkreis um den Psioniker quillt Blut. Befinden sich in diesem Umkreis Bilder oder Statuen von Personen, scheinen sie Blut zu weinen.", + "rollPsychicPhenomena4547Title": "Blutige Tränen", + "rollPsychicPhenomena4850Desc": "Die Erde bebt, und jeder in {{5}} m Umkreis um den Psioniker und auch er selbst muss einen durchschnittlichen (+10) GE-Wurf bestehen. Wer scheitert, stürzt.", + "rollPsychicPhenomena4850Title": "Protest der Erde", + "rollPsychicPhenomena5153Desc": "Statische Elektrizität erfüllt die Luft in {{5}} m Umkreis, lässt Haare zu Berge stehen und zerstört ungeschützte Elektronik durch Kurzschlüsse. Den Psioniker umtanzt Elmsfeuer.", + "rollPsychicPhenomena5153Title": "Psi-Entladung", + "rollPsychicPhenomena5456Desc": "Geisterhafte Erscheinungen erfüllen die Luft in {{3}} m Umkreis um den Psioniker, fliegen umher und heulen vor Pein. Alle im Wirkungsbereich außer dem Psioniker müssen einen Angst-Wurf gegen Furchtstufe 1 machen.", + "rollPsychicPhenomena5456Title": "Warp-Geister", + "rollPsychicPhenomena5759Desc": "Alles in {{2}} m Umkreis um den Psioniker (auch er) erhebt sich {{1}} m in die Lüfte, weil die Gravitation kurz ausfällt. Nach ein oder zwei Sekunden stürzt alles wieder zu Boden (s. S. 281 für Fallschaden).", + "rollPsychicPhenomena5759Title": "Sturz nach oben", + "rollPsychicPhenomena6062Desc": "Ein ohrenbetäubender Klagelaut erklingt in unmittelbaren Umkreis um den Psioniker, lässt Glas splittern und zwingt alle, die das Geräusch hören können (auch den Psioniker), zu einem anspruchsvollen (+0) WI-Wurf. Wer scheitert, ist für {{1}} Runden taub.", + "rollPsychicPhenomena6062Title": "Heulen der Banshee", + "rollPsychicPhenomena6365Desc": "Der Psioniker wird von unsichtbaren Schrecken malträtiert. Der Psioniker fällt zu Boden und erleidet {{0}} Schaden (Wib schützt, Rüstung nicht, außer es handelt sich um eine geschützte Rüstung). Außerdem muss er\neinen Angst-Wurf gegen Furchtstufe 2 machen.", + "rollPsychicPhenomena6365Title": "Die Furien", + "rollPsychicPhenomena6668Desc": "Einen Sekundenbruchteil lang verändert die Welt ihr Aussehen, und jeder in {{6}}m Umkreis um den Psioniker kann ins Herz des Warps blicken – glücklicherweise nur sehr kurz. Jeder im Wirkungsbereich, auch der Psioniker, muss einen schwierigen (-10) WK-Wurf bestehen. Wer scheitert, erleidet {{0}} Wap.", + "rollPsychicPhenomena6668Title": "Warp-Schatten", + "rollPsychicPhenomena6971Desc": "Die Maschinengeister lehnen die widernatürliche Existenz des Psionikers ab. Alle technischen Geräte in einer Entfernung von bis zu {{5}} m haben eine vorübergehende Fehlfunktion und alle Fernkampfwaffen eine Ladehemmung (s. S. 269). Charaktere mit kybernetischen Implantaten müssen einen durchschnittlichen (+10) WI-Wurf schaffen oder erleiden {{0}} Schaden.", + "rollPsychicPhenomena6971Title": "Verachtung der Technik", + "rollPsychicPhenomena7274Desc": "Eine gewaltige Woge der Zwietracht stürzt alle Kreaturen in {{2}} m Umkreis (außer dem Psioniker) für eine Runde in Raserei. Betroffene Kreaturen müssen einen schwierigen (-10) WK-Wurf bestehen, oder sie erleiden {{0}} Vp.", + "rollPsychicPhenomena7274Title": "Warp-Wahnsinn", + "rollPsychicPhenomena75100Title": "Gefahren des Warps", + "rollPsychicPhenomena75100Desc": "Ein Mahlstrom aus Warpenergie öffnet sich. Würfeln Sie auf Gefahren des Warps, aus, was geschieht.", + "rollPsychicPhenomenaTitle": "Wirft auf der Psi-Phänomene-Tabelle\n1d100 +10 je aufrechterhaltene Kraft, +15 wenn Entfesselt", + "rollPsyPowerCritical": "Ein Psi-Phänomene tritt auf!", + "rollRighteousAdditionalDamage": "Verursacht {{0}} zusätzlichen Schaden!", "rollRoll": "Roll", - "rollFirstHit": "1st Hit", - "rollSecondHit": "2nd Hit", - "rollShockTable": "Shock Table", - "rollShockTable001020": "The character is badly startled. He may only take a single Half Action during his next Turn, but afterward he may act normally.", - "rollShockTable021040": "Fear grips the character and he begins to shake and tremble. He is at a –10 penalty on all tests for the rest of the encounter unless he can recover his wits (see Shock and Snapping Out of it, page 278).", - "rollShockTable041060": "Reeling with shock, the character backs away from the thing that confronts him. The character cannot willingly approach the object of his Fear, but may otherwise act normally, with a –10 penalty on all tests until the end of the encounter.", - "rollShockTable061080": "The character is frozen by terror. He may take no Actions until he snaps out of it. After snapping out of it, the character makes all tests with a –10 penalty for the rest of the encounter.", - "rollShockTable081100": "Panic grips the character. He must flee the source of his fear, if able, as fast as he can, and if prevented from doing so may only take Half Actions and is at a –20 penalty to all tests. Once away from the danger, he must successfully Snap Out of It to regain control.", - "rollShockTable101120": "Fainting dead away, the character keels over and remains unconscious for {{0}} Rounds. Once he regains consciousness, he is still shaken and takes all tests with a –10 penalty until the end of the encounter.", - "rollShockTable121130": "Totally overcome, the character screams and vomits uncontrollably for {{0}} Rounds. During this time, he may do nothing and drops anything he is holding. Afterward, until the end of the encounter, the character may only take a single Half Action each Turn until he can rest.", - "rollShockTable131140": "The character laughs hysterically and randomly attacks anything near him in a manic frenzy, firing wildly or using whatever weapon he has in hand. This effect lasts until the character Snaps Out of It, or until he is knocked unconscious.", - "rollShockTable141160": "The creature crumples to the ground for {{1}} Rounds sobbing, babbling, and tearing at his own flesh, and may do nothing. Even after he returns to his senses, he is a complete mess and suffers a –20 penalty on all tests until the end of the encounter.", - "rollShockTable161170": "The character’s mind snaps and he become catatonic for {{0}} hours and may not be roused.", - "rollShockTable171Plus": "The character is so over come with fear that his heart stops. He must make a Challenging (+0) Toughness or die. If successful, he falls catatonic for {{0}} hours as above.", - "rollShockTableTitle": "Rolls the Shock Table", - "rollSixthMoreHits": "6th+ additional Hits", + "rollFirstHit": "1. Treffer", + "rollSecondHit": "2. Treffer", + "rollShockTable": "Schocktabelle", + "rollShockTable001020": "Der Charakter ist schwer erschrocken. Er kann in seiner nächsten Runde nur eine halbe Aktion durchführen, danach\naber normal handeln.", + "rollShockTable021040": "Furcht packt den Charakter, und er beginnt zu zittern und zu beben. Er hat für den Rest der Begegnung -10 auf alle\nWürfe, wenn er sich nicht zusammenreißen kann (s. Schock und dessen Überwindung, S. 299).", + "rollShockTable041060": "Der Charakter taumelt vor Entsetzen zurück. Er kann sich dem, wovor er Angst hat, nicht freiwillig nähern, sonst\naber mit -10 auf alle Würfe für den Rest der Begegnung normal handeln.", + "rollShockTable061080": "Der Charakter ist starr vor Schreck. Er kann erst wieder handeln, wenn er den Schock überwunden hat. Danach\nkann er mit -10 auf alle Würfe für den Rest der Begegnung normal handeln.", + "rollShockTable081100": "Panik erfasst den Charakter. Er muss vor dem, wovor er Angst hat, so schnell er kann fliehen, und wenn das nicht geht, kann er nur halbe Aktionen durchführen und hat -20 auf alle Würfe. Wenn er außer Gefahr ist, muss er den Schock überwinden, um sich wieder zu fassen.", + "rollShockTable101120": "Der Charakter wird ohnmächtig, kippt um und ist {{0}} Runden lang bewusstlos. Wenn er wieder zu sich kommt, ist er immer noch erschüttert und hat für den Rest der Begegnung -10 auf alle Würfe.", + "rollShockTable121130": "Völlig überfordert schreit der Charakter {{0}} Runden lang unkontrolliert und erbricht sich. In dieser Zeit ist er hilflos, kann nichts tun und lässt alles fallen, was er in Händen hält. Danach kann er für den Rest der Begegnung in jeder Runde nur eine halbe Aktion durchführen, bis er ruhen kann.", + "rollShockTable131140": "Der Charakter lacht hysterisch und greift in manischer Raserei alles in seiner Nähe an, schießt wild um sich oder setzt\nsonstige Waffen ein, die er gerade zur Hand hat. Das dauert an, bis der Charakter den Schock überwindet oder man\nihn bewusstlos schlägt.", + "rollShockTable141160": "Der Charakter bricht zusammen und bleibt {{1}}Runden lang schluchzend, vor sich hin plappernd und sich die Haut zerkratzend liegen, kann sonst aber nichts tun. Selbst wenn er wieder zu sich kommt, ist er völlig fertig und hat für den Rest der Begegnung -20 auf alle Würfe.", + "rollShockTable161170": "Der Geist des Charakters ist überfordert; er wird für {{0}} Stunden katatonisch und lässt sich nicht wachrütteln.", + "rollShockTable171Plus": "Der Charakter wird so von Furcht überwältigt, dass er Gefahr läuft, einen Herzstillstand zu erleiden. Er muss einen anspruchsvollen (+0) WI-Wurf machen und stirbt, wenn er scheitert. Bei Erfolg verfällt er für {{0}} Stunden in Katatonie.", + "rollShockTableTitle": "Wirft auf der Schocktabelle", + "rollSixthMoreHits": "6. und weitere Treffer", "rollStunDamage": "Stun Damage vs HEAD", - "rollStunDamageInfo": "(1d10 + AP + TB)", - "rollSuccess": "Success", - "rollThirdHit": "3rd Hit", - "rollThreshold": "Threshold", - "rollTraumaTable": "Trauma Table", - "rollTraumaTable001040": "The character becomes withdrawn and quiet. The character is at –10 to all Fellowship-based Tests. This lasts for {{2}} hours.", - "rollTraumaTable041070": "The character must compulsively perform an action such as fevered praying, frantically cleaning a weapon, reciting verse, and so on, and pays little attention to anything else. All Tests that are based on Intelligence, Fellowship, or Perception suffer a –10 penalty. This effect lasts for {{2}} hours.", - "rollTraumaTable071100": "The character is constantly fearful, seeing danger everywhere, and is extremely jumpy. The character gains a +10 bonus to all Perception-based Tests and is at a –10 penalty to his Willpower for the next {{0}} days.", - "rollTraumaTable101120": "The character suffers from a temporary severe phobia (see Disorders, page 296). This effect lasts for {{0}} days.", - "rollTraumaTable121130": "The character reacts to the slightest stress or pressure by becoming extremely agitated. When performing any task that involves a Test, the character must first pass a Willpower Test or suffer a –10 modifier to the Test. If the character gets into combat, all Tests during combat automatically suffer a –10 modifier. This effect lasts for {{0}} days.", - "rollTraumaTable131140": "The character suffers vivid and extreme nightmares whenever he tries to sleep. The next day and for the next {{1}} days, the character will be exhausted by lack of sleep and gains a level of fatigue. This effect lasts for {{0}} days.", - "rollTraumaTable141150": "The character is struck dumb and is unable to speak. This lasts for {{0}} days.", - "rollTraumaTable151160": "Extremely distressed and unfocused, the character refuses to eat or drink and looks in a terrible state. The character takes a –10 penalty to all Characteristics (no Characteristic can be reduced below 1) for {{1}} days.", - "rollTraumaTable161170": "The character temporarily becomes hysterically blind or deaf. This effect lasts for {{1}} days.", - "rollTraumaTable171Plus": "The character becomes completely traumatised and virtually unresponsive. He can’t initiate actions but may be gently led. This effect lasts for {{1}} days.", - "rollTraumaTableTitle": "Rolls the Trauma Table", - "rollTraumaTest": "Trauma Test", - "rollTraumaTestTitle": "Rolls Willpower +/- Trauma Modifier", + "rollStunDamageInfo": "(1d10 + RS+ WIB)", + "rollSuccess": "Erfolg", + "rollThirdHit": "3. Treffer", + "rollThreshold": "Schwellwert", + "rollTraumaTable": "Geistige Traumata-Tabelle", + "rollTraumaTable001040": "Der Charakter wird in sich gekehrt und still. Er hat –10 auf Würfe, die auf CH beruhen. Dauer: {{2}} Std.", + "rollTraumaTable041070": "Der Charakter entwickelt eine Zwangshandlung, etwa fi eberhaftes Beten, hektisches Reinigen einer Waff e, das\nRezitieren von Gedichten usw. und achtet sonst auf kaum etwas. Alle auf IN, CH und WA beruhenden Würfe\nerfolgen mit –10. Dauer: {{2}} Std.", + "rollTraumaTable071100": "Der Charakter hat dauernd Angst, sieht überall Gefahren und ist extrem schreckhaft. Er hat +10 auf alle auf\nWA beruhenden Würfe und –10 WK. Dauer: {{0}} Tage.", + "rollTraumaTable101120": "Der Charakter entwickelt eine temporäre schwere Phobie (s. Geistesstörungen, S. 248 ). Dauer: {{0}} Tage.", + "rollTraumaTable121130": "Der Charakter reagiert auf den leichtesten Stress oder Druck mit extremer Aufgeregtheit. Vor jedem Wurf\nmuss er einen WK-Wurf bestehen, sonst hat er –10 auf den Wurf. Im Kampf hat der Charakter auf alle Würfe\nautomatisch –10. Dauer: {{0}} Tage.", + "rollTraumaTable131140": "Der Charakter hat lebhafte, extreme Alpträume, wann immer er zu schlafen versucht. Am nächsten Tag und für\ndie nächsten {{1}} Tage ist er durch Schlafmangel erschöpft und erhält 1 Erschöpfungsstufe. Dauer: {{0}} Tage.", + "rollTraumaTable141150": "Der Charakter verstummt und kann nicht mehr sprechen. Dauer: {{0}} Tage.", + "rollTraumaTable151160": "Der Charakter ist extrem verzweifelt und unkonzentriert, weigert sich, zu essen und zu trinken und sieht\nschrecklich aus. Er hat {{1}} Tage lang –10 auf alle Grundwerte (kein Wert kann unter 1 fallen).", + "rollTraumaTable161170": "Der Charakter wird vorübergehend hysterisch blind oder taub. Dauer: {{1}} Tage.", + "rollTraumaTable171Plus": "Der Charakter ist völlig traumatisiert und reagiert im Grunde auf gar nichts mehr. Er kann nicht agieren, man\nkann ihn aber sanft führen. Dauer: {{1}} Tage.", + "rollTraumaTableTitle": "Wirft auf die Geistige Traumata-Tabelle", + "rollTraumaTest": "Geistige Traumata-Test", + "rollTraumaTestTitle": "Tested Willenkraft +/- Traumamodifikator", "rollVehicleCrit10Desc": "A direct hit to ammo stores, fuel tanks or another vital portion of the vehicle turns it into a raging fireball. Anyone inside takes {{5}} Explosive damage. Anyone within {{2}} metres of the vehicle suffers {{3}} Explosive damage from the explosion. If the vehicle has an open top, sides, or hatches, passengers or crew may make a Dodge Reaction to bail out at the last second. Anyone who succeeds at the Dodge Test only suffers the {{4}} damage from the vehicle’s explosion.\n\nNote: Depending on the contents of the vehicle, the GM may enhance the explosion’s radius and/or damage as he sees fit.", "rollVehicleCrit10Title": "Explodes", "rollVehicleCrit12Desc": "The impact tosses the vehicle around, throwing anything inside about the interior compartments. Any crew or passengers who are not strapped in or otherwise secured must make an Ordinary (+10) Toughness Test or be Stunned for {{0}} Rounds. All shooting from the vehicle during the next Round suffers –20 to hit as aims are knocked askew and shots go wide.", @@ -904,66 +904,66 @@ "rollVehicleCrit89Title": "Destroyed", "rollVehicleManoeuvre": "Drive/Pilot Test", "rollVehicleManoeuvreTitle": "Rolls Drive/Pilot + Manoeuvrability\n\nUses the score in the field to the right -->", - "rollWeaponDamageTitle": "Rolls Weapon Damage", - "rollWeaponFumble": "The weapon malfunctions!", - "rollWeaponMeleeAttack": "Attack!", - "rollWeaponMeleeAttackTitle": "Rolls Weapon Skill + Modifiers", - "rollWeaponMeleeStun": "Stun", - "rollWeaponMeleeStunTitle": "Rolls Weapon Skill -20 (Stun) + Modifiers", - "rollWeaponParry": "Parry", - "rollWeaponParryPower": "Power Parry", - "rollWeaponParryPowerTitle": "Rolls Weapon Skill +/- Parry Modifiers\n\nUsed by Weapons with the Power Field quality", - "rollWeaponParryTitle": "Rolls Weapon Skill +/- Parry Modifiers", - "rollWeaponRangedAttack": "Fire!", - "rollWeaponRangedAttackTitle": "Rolls Ballistic Skill + Modifiers", - "scatterDiagram": "Scatter Diagram", + "rollWeaponDamageTitle": "Würfelt Waffenschaden aus", + "rollWeaponFumble": "Die Waffe hat eine Fehlfunktion!", + "rollWeaponMeleeAttack": "Attacke!", + "rollWeaponMeleeAttackTitle": "KG-Probe+Modifikator", + "rollWeaponMeleeStun": "Betäuben", + "rollWeaponMeleeStunTitle": "KG-Probe -20 (Betäuben) + Modifikator", + "rollWeaponParry": "Parade", + "rollWeaponParryPower": "Energiefeldparade", + "rollWeaponParryPowerTitle": "KG-Probe +/- Parademodifikator\n\nFür Waffen mit der Eigenschaft Energiefeld", + "rollWeaponParryTitle": "KG-Probe +/- Parademodifikator", + "rollWeaponRangedAttack": "Feuer!", + "rollWeaponRangedAttackTitle": "BF-Probe + Modifikator", + "scatterDiagram": "Streudiagramm", "scatterRoll": "Scatter", "Scrutiny": "Forschender Blick", "Search": "Suchen", "sectionAbilitiesName": "Abilities", - "sectionAbilitiesTitle": "Special Abilities, Talents, Traits and more", - "sectionCombatName": "Combat", - "sectionCombatTitle": "Armour, Weapons, Initiative and more", + "sectionAbilitiesTitle": "Besondere Fähigkeiten, Talente, Eigenschaften, etc.", + "sectionCombatName": "Kampf", + "sectionCombatTitle": "Rüstung, Waffen, Initiative, etc.", "sectionExtras": "Extras", "sectionJournalName": "Journal", - "sectionJournalTitle": "Background, Chapter, and other details", - "sectionNPCName": "NPCs", - "sectionNPCTitle": "NPCs and Companions mini sheet", - "sectionPsykanaName": "Psykana", - "sectionPsykanaTitle": "Psychic Techniques", - "sectionSkillsName": "Skills", - "sectionSkillsTitle": "Basic, Advanced and Custom Skills", - "sectionVehiclesName": "Vehicles", - "sectionVehiclesTitle": "Vehicle Statistics and Macros", - "sectionXPName": "XP", - "sectionXPTitle": "Experience and Advancements", + "sectionJournalTitle": "Hintergrund, Orden, und weitere Details", + "sectionNPCName": "NSCs", + "sectionNPCTitle": "NSCs und Vertraute", + "sectionPsykanaName": "Psionik", + "sectionPsykanaTitle": "Psi-Fahigkeiten", + "sectionSkillsName": "Fertigkeiten", + "sectionSkillsTitle": "Grund-, Ausbau- und Eigene Fertigkeiten", + "sectionVehiclesName": "Fahrzeuge", + "sectionVehiclesTitle": "Fahrzeugwerte und Makros", + "sectionXPName": "EP", + "sectionXPTitle": "Erfahrung und Verbesserungen", "Security": "Sicherheit", - "sendToChat": "Send to Chat", + "sendToChat": "an den Chat senden", "Shadowing": "Beschatten", "SilentMove": "Schleichen", - "sizeAverage": "Average (+0) to Hit (+0) Movement", - "sizeBlackCarapace": "Black Carapace (+0) to Hit (+1) Movement", - "sizeEnormous": "Enormous (+20) to Hit (+2) Movement", - "sizeHeader": "Size Modifier", - "sizeHulking": "Hulking (+10) to Hit (+1) Movement", - "sizeImmense": "Immense (+40) to Hit (+4) Movement", - "sizeImmenseHorde": "Immense (+40) to Hit (+4) Movement (Horde mag. 60)", - "sizeMassive": "Massive (+30) to Hit (+3) Movement", - "sizeMassiveHorde": "Massive (+30) to Hit (+3) Movement (Horde mag. 30)", - "sizeMiniscule": "Minuscule (-30) to Hit (-3) Movement", - "sizeMonumental": "Monumental (+50) to Hit (+5) Movement", - "sizeMonumentalHorde": "Monumental (+50) to Hit (+5) Movement (Horde mag. 90)", - "sizePuny": "Puny (-20) to Hit (-2) Movement", - "sizeScrawny": "Scrawny (-10) to Hit (-1) Movement", - "sizeTitanic": "Titanic (+60) to Hit (+6) Movement", - "sizeTitanicHorde": "Titanic (+60) to Hit (+6) Movement (Horde mag. 120)", - "skillAcrobaticsInfo": "Acrobatics training supplements the character’s natural agility\nto perform feats the less athletic would not even consider.\n\n-Skill Use: Full Action unless otherwise noted.\n\n-Special Use: When taking the Disengage Action in combat,\nthe character may make an Acrobatics Test to reduce it to a Half Action.\n\n-Special Use: An Acrobatics Test may substitute for an Agility Test when\njumping or a Strength Test when leaping.\n\n-Category: Movement.", - "skillAdvancedHeader": "Advanced Skills", + "sizeAverage": "Durchschnittlich (+0) treffen (+0) Bewegung", + "sizeBlackCarapace": "Karapax (+0) treffen (+1) Bewegung", + "sizeEnormous": "Riesig (+20) treffen (+2) Bewegung", + "sizeHeader": "Größenmodifikator", + "sizeHulking": "Groß (+10) treffen (+1) Bewegung", + "sizeImmense": "Immens (+40) treffen (+4) Bewegung", + "sizeImmenseHorde": "Immens (+40) treffen (+4) Bewegung (Hordenmasse 60)", + "sizeMassive": "Gigantisch(+30) treffen (+3) Bewegung", + "sizeMassiveHorde": "Giganticsh (+30) treffen (+3) Bewegung (Hordenmasse 30)", + "sizeMiniscule": "Winzig(-30) treffen (-3) Bewegung", + "sizeMonumental": "Monumental (+50) treffen (+5) Bewegung", + "sizeMonumentalHorde": "Monumental (+50) treffen (+5) Bewegung (Hordenmasse 90)", + "sizePuny": "Sehr klein (-20) treffen (-2) Bewegung", + "sizeScrawny": "Klein (-10) treffen (-1) Bewegung", + "sizeTitanic": "Titanisch (+60) treffen (+6) Bewegung", + "sizeTitanicHorde": "Titanisch (+60) treffen (+6) Bewegung (Hordenmasse 120)", + "skillAcrobaticsInfo": "Akrobatik-Training hilft dem Charakter, seine natürliche Beweglichkeit\nzu verbessern, um Sachen zu machen, die weniger sportliche Leute nicht mal versuchen würden.\n\n-Fähigkeitsgebrauch: Volle Aktion, wenn nicht anders gesagt.\n\n-Sonderregel: Wenn der Charakter im Kampf die Aktion Flucht (s. S. 259) einsetzt, so kann er sie mit einem anspruchsvollen (+0) Akrobatik-Wurf als halbe Aktion ausführen.\n\n-Sonderregel: Wenn man einen Hochsprung macht, kann man den erforderlichen GE-Wurf durch einen Akrobatik-Wurf ersetzen und bei einem Weitsprung den erforderlichen ST-Wurf. Ansonsten gelten die normalen Regeln für Hoch- und Weitsprünge auf S. 225.\n\n-Kategorie: Bewegung.", + "skillAdvancedHeader": "Ausbaufertigkeit", "skillAdvancedList": "Acrobatics,ChemUse,Demolition,Interrogation,Invocation,Literacy,Medicae,Psyniscience,Security,Shadowing,SleightOfHand,Survival,TechUse,Tracking,Wrangling", - "skillAwarenessInfo": "Awareness encompasses the characters’s subconscious ability to\nreact to things his conscious mind may not perceive. He can use this Skill\nto notice threats, such as ambushes, traps, or cleverly\nhidden objects—or slight changes in the environment.\n\nWhen using Awareness against an opponent, the test is always Opposed.\nThis use includes noticing ambushes, spotting traps,\nand other things involving another’s actions.\n\n-Skill Use: Free Action made in reaction to something.\n-Category: Exploration.", - "skillBasicHeader": "Basic Skills", + "skillAwarenessInfo": "Aufmerksamkeit umfasst die unterbewusste Fähigkeit des Charakters, auf Dinge zu reagieren, die sein Bewusstsein möglicherweise nicht wahrnimmt. Er kann diese Fertigkeit einsetzen, um Bedrohungen wie Hinterhalte, Fallen oder geschickt versteckte Objekte – oder leichte Veränderungen in der Umgebung – zu bemerken.\n\nWenn Aufmerksamkeit gegen einen Gegner eingesetzt wird, handelt es sich immer um einen vergleichnden Wurf. Diese Verwendung umfasst das Erkennen von Hinterhalten, Fallen\nund andere Dinge, die mit den Handlungen anderer verbunden sind.\n\n– Einsatz der Fertigkeit: Freie Aktion als Reaktion auf etwas.\n– Kategorie: Erforschung).", + "skillBasicHeader": "Grundfertigkeiten", "skillBasicList": "Awareness,Carouse,Charm,Climb,Command,Concealment,Contortionist,Deceive,Dodge,Evaluate,Gamble,Inquiry,Intimidate,Logic,Scrutiny,Search,SilentMove,Swim", - "skillCarouseInfo": "The Carouse Skill is used to resist the effects of alcohol and narcotics.\nThe character makes a Skill Test whenever he suffers the effects\nof alcohol or similar intoxicants.\n\nEach time he would otherwise suffer from the effects of an\nintoxicant, make a Carouse Test. Failure indicates he has gained\na level of Fatigue or suffers the side effects of the substance.\nShould he lose conscious, the character will remain passed out for\na number of hours equal to 1d10 minus his Toughness Bonus (minimum 1 hour).\n\n-Skill Use: Free Action taken whenever the character imbibes.", + "skillCarouseInfo": "Zechen wird verwendet, um den Auswirkungen von Alkohol und Narkotika zu widerstehen.\nDer Charakter legt jedes Mal einen Fertigkeitstest ab, wenn er unter den Auswirkungen\nvon Alkohol oder ähnlichen Rauschmitteln leidet.\n\nJedes Mal, wenn er sonst unter den Auswirkungen eines\nRauschmittels leiden würde, legen Sie einen Zechtest ab. Ein Fehlschlag zeigt an, dass er\neine Erschöpfungsstufe erreicht hat oder unter den Nebenwirkungen der Substanz leidet.\nSollte er das Bewusstsein verlieren, bleibt der Charakter für\nStunden bewusstlos, die 1W10 abzüglich seines Widerstandsbonus entsprechen (mindestens 1 Stunde).\n\n-Fertigkeitseinsatz: Freie Aktion, die jedes Mal ausgeführt wird, wenn der Charakter trinkt.", "skillCharmInfo": "The character can use the Charm Skill to improve the disposition\nof others towards him, making a Charm Test whenever he\nwishes to change the minds of an individual or small group.\nHe need not make a Charm Test each time he speaks with others\nin a pleasant manner, but only when he wishes to change their\nopinion, disposition, or convince them to do something.\n\nAll Charm Tests are Opposed by Willpower and can affect\na number of targets equal to the character’s Fellowship Bonus.\nHis targets must be able to see and hear clearly,\nand share a common language.\n\n-Skill Use: 1 minute.\n\n-Special Use: Inspire\nThose in positions of authority can use Charm to inspire a group.\nSuccess provides a +10 bonus to the next Skill Test of the motivated group.\nBattle-Brother might inspire lesser Imperial troopers to fight harder.\n\n-Category: Interaction.", "skillChemUseInfo": "The Chem-Use skill allows the character to safely identify, handle\nand prepare a variety of chemicals, toxins, poisons, and drugs.\nSuccess in a Chem-Use Test indicates it has been applied correctly\nfor the desired results.\n\nFailure indicates the dose was wasted without effect.\nWhen using a medicae injector or narthecium the Skill Test to\nadminister a drug or antidote is reduced to a Half Action.\n\nEmploying Chem-Use to apply particularly complex combinations\nof substances or toxins uses an Extended Test.\n\n-Skill Use: Full Action.\n-Category: Crafting, Investigation.", "skillCiphersInfo": "Many groups and organizations employ ciphers as a secret,\nshorthand code to communicate basic ideas, warnings, or information\nrapidly. The character can use and understand the hand signals,\nphysical markings, or other subtle signs employed\nto express these concepts. Skill Tests are not required to either\nleave or read basic messages but are necessary to communicate or\ndecipher complicated meanings or signs obscured by the passage of time.\n\nSkill Groups:\n-Xenos Markings\n-Deathwatch\n-Chapter Runes\n-Imperial Codes\n-Inquisition\n-Mercenary Cant\n-Underworld\n\n-Skill Use: Full Action.", @@ -1021,13 +1021,13 @@ "Strength": "Stärke", "Strength-abbr": "ST", "Strength-abbrP": "(ST)", - "strengthBonus": "Strength Bonus", + "strengthBonus": "Stärkebonus", "StrengthBonus-abbr": "STB", - "strengthBonusPlusToughnessBonus": "SB + TB", + "strengthBonusPlusToughnessBonus": "STB + WIB", "Survival": "Überleben", "Swim": "Schwimmen", "Tactics": "Taktik", - "talentAmbidextrousName": "Ambidextrous", + "talentAmbidextrousName": "Beidhändigkeit", "talentAmbidextrousTitle": "The Astartes does not suffer the –20 penalty for actions using his off hand.\nSpecial: When combined with a Two-Weapon Wielder Talent, the penalty for\nmaking attacks with both weapons in the same turn drops to –10", "talentAstartesWeaponTrainingName": "Astartes Weapon Training", "talentAstartesWeaponTrainingTitle": "Proficient in ALL weapon Groups\nExcept for Exotic Weapons.", @@ -1040,7 +1040,7 @@ "talentDeathwatchTrainingName": "Deathwatch Training", "talentDeathwatchTrainingTitle": "Deathwatch Astartes automatically pass Righteous Fury\ntests when attacking Xenos\n\nTIP: Use -Vs Xenos- macro next to the RF macro. (under characteristics)", "talentHeightenedSensesName": "Heightened Senses", - "talentHeightenedSensesTitle": "+10 bonus to Tests involving Sight or Sound\nStacks with Auto-Senses Power Armour Ability", + "talentHeightenedSensesTitle": "+10 auf Proben die Sicht oder Gehör betreffen\nKumulativ mit den Autosinnen der Rüstung", "talentKillingStrikeName": "Killing Strike", "talentKillingStrikeTitle": "When taking the All-Out Attack action, a Space Marine may\nspend a Fate Point (before rolling dice) to make his Melee Attacks\nimpossible to parry or dodge for that round", "talentLarramanOrganName": "Larraman's Organ", @@ -1068,7 +1068,7 @@ "talentResistancePsychicName": "Resistance (Psychic Powers)", "talentResistancePsychicTitle": "+10 bonus when making tests to resist Psychic Powers or Techniques", "Talents": "Talente", - "talentSoundConstitution": "Sound Constitution", + "talentSoundConstitution": "Gute Konstitution", "talentsTraitsImplantsHeader": "ASTARTES TALENTS, TRAITS & IMPLANTS", "talentSusAnMembraneName": "Sus-An Membrane", "talentSusAnMembraneTitle": "May voluntarily enter a form of suspended animation.\nTo do so, the Space Marine must meditate for 1d5 Rounds.\n\nThis organ also automatically activates if the Space Marine\nis knocked unconscious by Critical Damage.\nWhile in suspended animation, the Space Marine’s\nwounds will not deteriorate or heal.\n\nIt requires chemical therapy, auto-suggestion techniques,\nand a successful Hard (–20) Medicae Test to revive\na Space Marine in suspended animation.", @@ -1136,57 +1136,57 @@ "vehicleWeaponSkillTitle": "Type here Driver/Pilot Weapon Skill value", "WClip": "Mag.", "WDamage": "Schaden", - "weaponActionAllOut": "All Out A. (+20)", - "weaponActionCalledShot": "Called Shot (-20)", - "weaponActionCharge": "Charge! (+10)", - "weaponActionFullAuto": "Full Auto (+20)", - "weaponActionGuardedAttack": "Guarded A. (-10)", + "weaponActionAllOut": "Kompromisslos (+20)", + "weaponActionCalledShot": "Gezielter A. (-20)", + "weaponActionCharge": "Sturmangriff (+10)", + "weaponActionFullAuto": "Vollautomatik (+20)", + "weaponActionGuardedAttack": "Vorsichtiger A. (-10)", "weaponActionMod": "Combat Action Mod", - "weaponActionSemiAuto": "Semi Auto (+10)", - "weaponActionSingleShot": "Single Shot (0)", + "weaponActionSemiAuto": "Semi Automatik (+10)", + "weaponActionSingleShot": "Einzelschuss (0)", "weaponActionStandardAttack": "Standard A. (0)", - "weaponActionSuppressing": "Suppressing (-20)", - "weaponAimBonus": "Aim Bonus", - "weaponAimBonusFullAim": "Full Aim (+20)", - "weaponAimBonusFullAimAccurate": "Accurate Full (+30)", - "weaponAimBonusHalfAim": "Half Aim (+10)", - "weaponAimBonusHalfAimAccurate": "Accurate Half (+20)", - "weaponAimBonusNoAim": "No Aim (+0)", - "weaponAttack": "Attack", - "weaponAttackOtherModifiers": "Other Test modifiers", - "weaponClipCurrent": "Current", + "weaponActionSuppressing": "Niederhalten (-20)", + "weaponAimBonus": "Zielen Bonus", + "weaponAimBonusFullAim": "Zielen (voll) (+20)", + "weaponAimBonusFullAimAccurate": "Zielen (voll/genau) (+30)", + "weaponAimBonusHalfAim": "Zielen (halb) (+10)", + "weaponAimBonusHalfAimAccurate": "Zielen (halb/genau) (+20)", + "weaponAimBonusNoAim": "ohne Zielen (+0)", + "weaponAttack": "Angreifen", + "weaponAttackOtherModifiers": "Andere Testmodifikatoren", + "weaponClipCurrent": "aktuell", "weaponClipMaximum": "Maximum", - "weaponDamageDice": "Damage Dice", - "weaponDamageType": "Damage Type", - "weaponGrapple": "Grapple", + "weaponDamageDice": "Schadenswürfel", + "weaponDamageType": "Schadenstyp", + "weaponGrapple": "Greifen", "weaponImprovisedBonusInfoTitle": "Strength Bonus already added to Improv. Damage macro\n\nDamage Type: Impact", "weaponImprovisedInfoTitle": "Improv. Melee weapons are considered Primitive and Unbalanced\n\nAll Armour Points are doubled against hits from Primitive weapons,\nunless the armour also has the Primitive quality.\n\nUnbalanced(quality): -10 penalty to Parry", "weaponImprovisedMelee": "Improv. (melee)", "weaponImprovisedParryTitle": "Rolls Weapon Skill -10 (Unbalanced) + Modifiers", - "weaponImprovisedRangeInfo": "Range = SB", + "weaponImprovisedRangeInfo": "Reichweite = STB", "weaponImprovisedThrown": "Improv. (thrown)", "weaponImprovisedThrownInfoTitle": "Range equals Strength Bonus\n\nFor each degree of success,\nthis distance increases by a factor of one,\nso one degree means that the character throws\nthe object a number of metres equal to twice his SB,\n\ntwo degrees means that the object is thrown\na number of metres equal to three times his SB,\nand so forth.\n\nOn a failed test, the object flies a number of metres\nequal to half his Strength Bonus (round down)\na result of 0 means it fell at his feet.", "weaponMeleeRangeTitle": "Melee Extended Range\n\nMostly used by Whips", "weaponMeleeStrengthBonusTitle": "Strength Bonus is already added to this weapon's Damage Roll", "weaponqualitytitle": "Special Quality", "weaponqualitynospecial": "No Special", - "weaponqualitytearing": "Tearing", - "weaponqualityproven": "Proven - See WIKI", - "weaponParryModifier": "Parry Mod", - "weaponPrimitive": "Primitive", - "weaponRangeExtreme": "Extreme (-30)", - "weaponRangeLong": "Long (-10)", - "weaponRangeMod": "Range Mod", + "weaponqualitytearing": "Reißend", + "weaponqualityproven": "Zuverlässig - siehe WIKI", + "weaponParryModifier": "Parade Mod", + "weaponPrimitive": "Primitiv", + "weaponRangeExtreme": "Extrem (-30)", + "weaponRangeLong": "Große Distanz (-10)", + "weaponRangeMod": "Reichweiten Mod", "weaponRangeNormal": "Normal (0)", - "weaponRangePointBlank": "P.Blank (+30)", - "weaponRangeShort": "Short (+10)", - "weaponReliability": "Reliability", - "weaponReliabilityBestCraft": "Best Craft (No Jam)", - "weaponReliabilityOverheats": "Overheats (91+)", - "weaponReliabilityReliable": "Reliable rolls 1d10 on jam", - "weaponReliabilitySemiFullAuto": "Semi/Full Auto (94+)", - "weaponReliabilitySingleShot": "Single Shot (96+)", - "weaponReliabilityUnreliable": "Unreliable (91+)", + "weaponRangePointBlank": "Kernschuss (+30)", + "weaponRangeShort": "Kurze Distanz(+10)", + "weaponReliability": "Zuverlässigkeit", + "weaponReliabilityBestCraft": "Meisterliche Qualität (keine Ladehemmung)", + "weaponReliabilityOverheats": "Überhitzung (91+)", + "weaponReliabilityReliable": "Zuverlässig wirft 1d10 bei Ladehemmung", + "weaponReliabilitySemiFullAuto": "Halb/Voll Auto (94+)", + "weaponReliabilitySingleShot": "Einzelschuss (96+)", + "weaponReliabilityUnreliable": "Unzuverlässig (91+)", "weaponSituationalHeader": "SITUATIONAL WEAPONS", "weaponSituationalHideTitle": "Hide these weapons", "weaponSituationalInfo": "Unarmed attacks are Melee only, they are considered Primitive\n\nAll Armour Points are doubled against hits from Primitive weapons,\nunless the armour also has the Primitive quality.", @@ -1201,7 +1201,7 @@ "Willpower": "Willenskraft", "Willpower-abbr": "WK", "Willpower-abbrP": "(WK)", - "willpowerBonus": "Willpower Bonus", + "willpowerBonus": "Willenskraftbonus", "woundsBase": "Starting", "woundsCurrent": "Current", "woundsHeader": "Wounds", @@ -1209,15 +1209,15 @@ "WPen": "DS", "WRange": "Reichw.", "Wrangling": "Umgang mit Tieren", - "WRateOfFire": "RoF", - "WRateOfFireTitle": "Rate of Fire", + "WRateOfFire": "SF", + "WRateOfFireTitle": "Schussfrequenz", "WReload": "Nachl.", "WSpecial": "Spezial", "WType": "Art", - "xpCost": "XP Cost", - "xpEarned": "Earned XP", + "xpCost": "EP Kosten", + "xpEarned": "Verdiente EP", "xpEarnedTitle": "XP Earned during play\n\nCharacters start with 12k XP spent on\ncharacter creation +1000 XP for customizing\n\nA Rank 1 Space Marine is roughly equivalent to\na Rogue Trader character or a Dark Heresy\ncharacter using Ascension with 14k XP", "XPtoSpend": "Verfüg. EP", "xpToSpendTitle": "Remaining XP to spend based on Earned XP", - "yes": "Yes" + "yes": "Ja" } \ No newline at end of file diff --git a/Dragon Ball/translations/af.json b/Dragon Ball/translations/af.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/af.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/ca.json b/Dragon Ball/translations/ca.json new file mode 100644 index 000000000000..373588ea412c --- /dev/null +++ b/Dragon Ball/translations/ca.json @@ -0,0 +1,82 @@ +{ + "radar-u": "RADAR DE DRAC", + "nombre-del-jugador-u": "", + "nombre-del-guerrero-u": "NOM DEL GUERRER", + "nivel:-u": "NIVELL:", + "xp:-u": "XP:", + "fuerza-u": "FORÇA", + "resistencia-u": "RESISTÈNCIA", + "velocidad-u": "VELOCITAT", + "ki-u": "KI", + "vitalidad-u": "VITALITAT", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Punts de vida", + "movimiento-u": "Moviment", + "defensa-u": "Defensa", + "ataque-u": "Atac", + "instinto-u": "Instint", + "puntos-de-ki-u": "Punts de KI", + "iniciativa-u": "INICIATIVA", + "armadura-u": "ARMADURA", + "raza-u": "RAÇA", + "maestro-u": "MESTRE", + "escuela-u": "ESCOLA", + "profesion-u": "PROFESSIÓ", + "trasfondo-u": "RERAFONS", + "habilidades-u": "HABILITATS", + "acrobacias-u": "ACROBÀCIES", + "conducir-u": "CONDUIR", + "con-capsulas-u": "CON. CÀPSULES", + "detectar-ki-u": "DETECTAR KI", + "esconder-ki-u": "AMAGAR KI", + "medicina-u": "MEDICINA", + "nadar-u": "NEDAR", + "ordenadores-u": "ORDINADORS", + "percepcion-u": "PERCEPCIÓ", + "persuadir-u": "PERSUADIR", + "pilotar-u": "PILOTEJAR", + "rastrear-u": "RASTREJAR", + "reparar-u": "REPARAR", + "sigilo-u": "SIGIL", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "ACONSEGUEIX LES 7 BOLES DE DRAC PER INVOCAR EN SHENLONG", + "bola-1-u": "BOLA 1", + "bola-2-u": "BOLA 2", + "bola-3-u": "BOLA 3", + "bola-4-u": "BOLA 4", + "bola-5-u": "BOLA 5", + "bola-6-u": "BOLA 6", + "bola-7-u": "BOLA 7", + "combate-con-armas-u": "COMBAT AMB ARMES", + "arma-u": "ARMA", + "tipo-u": "TIPUS", + "bono-u": "BONUS", + "daño-u": "DANY", + "precio-u": "PREU", + "tecnicas-ki-de-combate-marcial-avanzado-u": "TÈCNIQUES KI DE COMBAT MARCIAL AVANÇAT", + "nombre-u": "NOM", + "nivel-u": "NIVELL", + "clase-u": "CLASSE", + "bono-al-ataque-u": "BONUS AL ATAC", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "INVENTARI DEL PERSONATGE", + "equipo-u": "EQUIP", + "maravilloso-u": "MERAVELLÓS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "COS A COS", + "cuerpo-a-cuerpo-arrojadiza-u": "COS A COS / LLANCÍVOLA", + "arrojadiza-u": "LLANCÍVOLA", + "distancia-u": "A DISTÀNCIA", + "cc-u": "CC", + "cca-u": "CC/LL", + "a-u": "LL", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Llarg", + "toque-u": "Toc", + "vision-u": "Visió", + "explosion-u": "Explosió" +} diff --git a/Dragon Ball/translations/cs.json b/Dragon Ball/translations/cs.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/cs.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/da.json b/Dragon Ball/translations/da.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/da.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/de.json b/Dragon Ball/translations/de.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/de.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/el.json b/Dragon Ball/translations/el.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/el.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/en.json b/Dragon Ball/translations/en.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/en.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/es.json b/Dragon Ball/translations/es.json new file mode 100644 index 000000000000..63125634279d --- /dev/null +++ b/Dragon Ball/translations/es.json @@ -0,0 +1,82 @@ +{ + "radar-u": "RADAR DRAGÓN", + "nombre-del-jugador-u": "NOMBRE DEL JUGADOR", + "nombre-del-guerrero-u": "NOMBRE DEL GUERRERO", + "nivel:-u": "NIVEL:", + "xp:-u": "XP:", + "fuerza-u": "FUERZA", + "resistencia-u": "RESISTENCIA", + "velocidad-u": "VELOCIDAD", + "ki-u": "KI", + "vitalidad-u": "VITALIDAD", + "bono-f:-u": "Bono:", + "bono-r:-u": "Bono:", + "bono-v:-u": "Bono:", + "bono-k:-u": "Bono:", + "bono-vi:-u": "Bono:", + "puntos-de-vida-u": "Puntos de vida", + "movimiento-u": "Movimiento", + "defensa-u": "Defensa", + "ataque-u": "Ataque", + "instinto-u": "Instinto", + "puntos-de-ki-u": "Puntos de KI", + "iniciativa-u": "INICIATIVA", + "armadura-u": "ARMADURA", + "raza-u": "RAZA", + "maestro-u": "MAESTRO", + "escuela-u": "ESCUELA", + "profesion-u": "PROFESIÓN", + "trasfondo-u": "TRASFONDOS", + "habilidades-u": "HABILIDADES", + "acrobacias-u": "ACROBACIAS", + "conducir-u": "CONDUCIR", + "con-capsulas-u": "CON. CÁPSULES", + "detectar-ki-u": "DETECTAR KI", + "esconder-ki-u": "ESCONDER KI", + "medicina-u": "MEDICINA", + "nadar-u": "NADAR", + "ordenadores-u": "ORDENADORES", + "percepcion-u": "PERCEPCIÓN", + "persuadir-u": "PERSUADIR", + "pilotar-u": "PILOTAR", + "rastrear-u": "RASTREAR", + "reparar-u": "REPARAR", + "sigilo-u": "SIGILO", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "CONSIGUE LAS 7 BOLAS DE DRAGÓN PARA INVOCAR A SHENLONG", + "bola-1-u": "BOLA 1", + "bola-2-u": "BOLA 2", + "bola-3-u": "BOLA 3", + "bola-4-u": "BOLA 4", + "bola-5-u": "BOLA 5", + "bola-6-u": "BOLA 6", + "bola-7-u": "BOLA 7", + "combate-con-armas-u": "COMBATE CON ARMAS", + "arma-u": "ARMA", + "tipo-u": "TIPO", + "bono-u": "BONUS", + "daño-u": "DAÑO", + "precio-u": "PRECIO", + "tecnicas-ki-de-combate-marcial-avanzado-u": "TÉCNICAS KI DE COMBATE MARCIAL AVANZADO", + "nombre-u": "NOMBRE", + "nivel-u": "NIVEL", + "clase-u": "CLASE", + "bono-al-ataque-u": "BONUS AL ATAQUE", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "INVENTARIO DEL PERSONAJE", + "equipo-u": "MARAVILLOSO", + "maravilloso-u": "HOI POI", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "CUERPO A CUERPO", + "cuerpo-a-cuerpo-arrojadiza-u": "CUERPO A CUERPO / ARROJADIZA", + "arrojadiza-u": "ARROJADIZA", + "distancia-u": "A DISTANCIA", + "cc-u": "CC", + "cca-u": "CC/A", + "a-u": "A", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Largo", + "toque-u": "toque", + "vision-u": "Visión", + "explosion-u": "Explosión" +} diff --git a/Dragon Ball/translations/fi.json b/Dragon Ball/translations/fi.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/fi.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/fr.json b/Dragon Ball/translations/fr.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/fr.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/he.json b/Dragon Ball/translations/he.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/he.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/hu.json b/Dragon Ball/translations/hu.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/hu.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/it.json b/Dragon Ball/translations/it.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/it.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/ja.json b/Dragon Ball/translations/ja.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/ja.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/ko.json b/Dragon Ball/translations/ko.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/ko.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/nl.json b/Dragon Ball/translations/nl.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/nl.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/pb.json b/Dragon Ball/translations/pb.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/pb.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/pl.json b/Dragon Ball/translations/pl.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/pl.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/pt.json b/Dragon Ball/translations/pt.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/pt.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/ru.json b/Dragon Ball/translations/ru.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/ru.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/sl.json b/Dragon Ball/translations/sl.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/sl.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/sv.json b/Dragon Ball/translations/sv.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/sv.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/tr.json b/Dragon Ball/translations/tr.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/tr.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/uk.json b/Dragon Ball/translations/uk.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/uk.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Dragon Ball/translations/zh.json b/Dragon Ball/translations/zh.json new file mode 100644 index 000000000000..d6741b00e1f7 --- /dev/null +++ b/Dragon Ball/translations/zh.json @@ -0,0 +1,82 @@ +{ + "radar-u": "DRAGON RADAR", + "nombre-del-jugador-u": "PLAYER NAME", + "nombre-del-guerrero-u": "NAME OF THE WARRIOR", + "nivel:-u": "LEVEL:", + "xp:-u": "XP:", + "fuerza-u": "STRENGHT", + "resistencia-u": "ENDURANCE", + "velocidad-u": "VELOCITY", + "ki-u": "KI", + "vitalidad-u": "VITALITY", + "bono-f:-u": "Bonus:", + "bono-r:-u": "Bonus:", + "bono-v:-u": "Bonus:", + "bono-k:-u": "Bonus:", + "bono-vi:-u": "Bonus:", + "puntos-de-vida-u": "Hit points", + "movimiento-u": "Movement", + "defensa-u": "Defense", + "ataque-u": "Attack", + "instinto-u": "Instinct", + "puntos-de-ki-u": "KI Points", + "iniciativa-u": "INICIATIVE", + "armadura-u": "ARMOR", + "raza-u": "RACE", + "maestro-u": "MASTER", + "escuela-u": "SCHOOL", + "profesion-u": "PROFESSION", + "trasfondo-u": "BACKGROUND", + "habilidades-u": "SKILLS", + "acrobacias-u": "ACROBATICS", + "conducir-u": "DRIVE", + "con-capsulas-u": "KNO. CAPSULES", + "detectar-ki-u": "DETECT KI", + "esconder-ki-u": "HIDE KI", + "medicina-u": "MEDICINE", + "nadar-u": "SWIM", + "ordenadores-u": "COMPUTERS", + "percepcion-u": "PERCEPTION", + "persuadir-u": "PERSUADE", + "pilotar-u": "PILOT", + "rastrear-u": "TRACK", + "reparar-u": "REPARE", + "sigilo-u": "STEALTH", + "consigue-las-siete-bolas-de-dragón-para-invocar-a-shenlong-u": "COLLECT ALL 7 DRAGON BALLS TO SUMMON SHENLONG", + "bola-1-u": "BALL 1", + "bola-2-u": "BALL 2", + "bola-3-u": "BALL 3", + "bola-4-u": "BALL 4", + "bola-5-u": "BALL 5", + "bola-6-u": "BALL 6", + "bola-7-u": "BALL 7", + "combate-con-armas-u": "WEAPONS COMBAT", + "arma-u": "WEAPON", + "tipo-u": "TYPE", + "bono-u": "BONUS", + "daño-u": "DAMAGE", + "precio-u": "PRICE", + "tecnicas-ki-de-combate-marcial-avanzado-u": "ADVANCED MARTIAL COMBAT KI TECHNIQUES", + "nombre-u": "NAME", + "nivel-u": "LEVEL", + "clase-u": "CLASS", + "bono-al-ataque-u": "ATTACK BONUS", + "zenis:-u": "ZENIS", + "inventario-del-personaje-u": "CHARACTER INVENTORY", + "equipo-u": "EQUIP", + "maravilloso-u": "MARVELOUS", + "hoi-poi-u": "HOI POI", + "cuerpo-a-cuerpo-u": "HAND-TO-HAND", + "cuerpo-a-cuerpo-arrojadiza-u": "HAND-TO-HAND / THROWABLE", + "arrojadiza-u": "THROWABLE", + "distancia-u": "DISTANCE", + "cc-u": "HH", + "cca-u": "HH/T", + "a-u": "T", + "d-u": "D", + "auto-u": "Auto", + "largo-u": "Large", + "toque-u": "Touch", + "vision-u": "Vision", + "explosion-u": "Explosion" +} diff --git a/Draw Steel/translations/af.json b/Draw Steel/translations/af.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/af.json +++ b/Draw Steel/translations/af.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/ca.json b/Draw Steel/translations/ca.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/ca.json +++ b/Draw Steel/translations/ca.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/cs.json b/Draw Steel/translations/cs.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/cs.json +++ b/Draw Steel/translations/cs.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/da.json b/Draw Steel/translations/da.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/da.json +++ b/Draw Steel/translations/da.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/de.json b/Draw Steel/translations/de.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/de.json +++ b/Draw Steel/translations/de.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/el.json b/Draw Steel/translations/el.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/el.json +++ b/Draw Steel/translations/el.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/en.json b/Draw Steel/translations/en.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/en.json +++ b/Draw Steel/translations/en.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/es.json b/Draw Steel/translations/es.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/es.json +++ b/Draw Steel/translations/es.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/fi.json b/Draw Steel/translations/fi.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/fi.json +++ b/Draw Steel/translations/fi.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/fr.json b/Draw Steel/translations/fr.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/fr.json +++ b/Draw Steel/translations/fr.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/he.json b/Draw Steel/translations/he.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/he.json +++ b/Draw Steel/translations/he.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/hu.json b/Draw Steel/translations/hu.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/hu.json +++ b/Draw Steel/translations/hu.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/it.json b/Draw Steel/translations/it.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/it.json +++ b/Draw Steel/translations/it.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/ja.json b/Draw Steel/translations/ja.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/ja.json +++ b/Draw Steel/translations/ja.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/ko.json b/Draw Steel/translations/ko.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/ko.json +++ b/Draw Steel/translations/ko.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/nl.json b/Draw Steel/translations/nl.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/nl.json +++ b/Draw Steel/translations/nl.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/pb.json b/Draw Steel/translations/pb.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/pb.json +++ b/Draw Steel/translations/pb.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/pl.json b/Draw Steel/translations/pl.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/pl.json +++ b/Draw Steel/translations/pl.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/pt.json b/Draw Steel/translations/pt.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/pt.json +++ b/Draw Steel/translations/pt.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/ru.json b/Draw Steel/translations/ru.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/ru.json +++ b/Draw Steel/translations/ru.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/sl.json b/Draw Steel/translations/sl.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/sl.json +++ b/Draw Steel/translations/sl.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/sv.json b/Draw Steel/translations/sv.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/sv.json +++ b/Draw Steel/translations/sv.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/tr.json b/Draw Steel/translations/tr.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/tr.json +++ b/Draw Steel/translations/tr.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/uk.json b/Draw Steel/translations/uk.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/uk.json +++ b/Draw Steel/translations/uk.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/Draw Steel/translations/zh.json b/Draw Steel/translations/zh.json index ad89a6897142..a112d5e20dae 100644 --- a/Draw Steel/translations/zh.json +++ b/Draw Steel/translations/zh.json @@ -28,6 +28,9 @@ "speed": "Speed", "disengage": "Disengage", "stability": "Stability", + "forcemove": "Forced Movement", + "melee-dist": "Melee Dist.", + "ranged-dist": "Ranged Dist.", "stamina": "Stamina", "stamina-current": "Current", "stamina-temporary": "Temporary", @@ -36,17 +39,21 @@ "dying": "Dying", "dead": "Dead", "recoveries": "Recoveries", + "recoveries-tooltip": "Click to spend a Recovery", "recovery-amount": "Stamina", "recoveries-max": "Max", "resource": "Heroic Resource", "resource-name": "Name", "resource-name-placeholder": "Heroic Resource", "resource-description-placeholder": "Use this space to describe your class's heroic resource:\n* Standard ways to generate resource\n* Notable ways to use resource", + "resource-tooltip": "Click to gain Heroic Resource", "surges": "Surges", "surge-damage": "1 Surge = Damage", "surge-potency": "2 Surges = Potency + 1", + "surges-tooltip": "Click to apply Surges", "conditions": "Conditions", "condition": "Condition", + "savethrow-placeholder": "6", "eot": "End of Turn", "save-ends": "Save Ends", "biography": "Biography", @@ -78,11 +85,12 @@ "ancestry-traits": "Ancestry Traits", "perks": "Perks", "titles": "Titles", - "modifiers": "Modifiers", + "modifiers": "Equipment and Modifiers", "modifier-basic": "Basic", "kit": "Kit", - "modifier-name": "Modifier Name", + "modifier-name": "Kit/Enchantment/Augmentation/Ward Name", "weapon-implement": "Weapon/Implement", + "weapon": "Weapon", "armor": "Armor", "melee": "Melee", "ranged": "Ranged", @@ -198,5 +206,16 @@ "spend": "Spend", "label": "Label", "custom": "Custom", - "custom-text": "Custom text" + "custom-text": "Custom text", + "characteristic-roll-tooltip": "Click to make a power roll with this characteristic.", + "roll-d3-tooltip": "Roll 1d3", + "startcombat": "Set Heroic Resource to Victories", + "endcombat": "Reset Heroic Resource and Surges", + "respite": "Reset Stamina, Recoveries and Victories", + "potency": "Potency", + "M": "M", + "A": "A", + "R": "R", + "I": "I", + "P": "P" } diff --git a/LOTR5E/translations/af.json b/LOTR5E/translations/af.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/af.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/ca.json b/LOTR5E/translations/ca.json new file mode 100644 index 000000000000..e8cec9233644 --- /dev/null +++ b/LOTR5E/translations/ca.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "DORS", + "name-u": "NOM", + "d20-rolls-u": "TIRADA D20", + "calling-and-level-u": "Vocació i nivell", + "distinctive-features-u": "Trets Distintius", + "player-name-u": "Nom del Jugador", + "culture-u": "Cultura", + "shadow-path-u": "Camí Fosc", + "experience-points-u": "Punts d'Experiència", + "secret-rolls-u": "Tirada oculta pel màster de joc", + "strength-u": "Força", + "dexterity-u": "Destresa", + "constitution-u": "Constitució", + "intelligence-u": "Intel·ligència", + "wisdom-u": "Saviesa", + "charisma-u": "Carisma", + "inspiration-u": "Inspiració", + "proficiency-b-u": "B Competen.", + "saving-throws-u": "Tirada salvació", + "acrobatics-u": "Acrobàcies (Des)", + "animal-u": "Tracte Animal (Sav)", + "athletics-u": "Atletisme (Des)", + "deception-u": "Engany (Car)", + "explore-u": "Explorar (Sav)", + "hunting-u": "Caçar (Sav)", + "insight-u": "Perspicàcia (Sav)", + "intimidation-u": "Intimidació (Car)", + "investigation-u": "Investigació (Int)", + "medicine-u": "Medicina (Int)", + "nature-u": "Natura (Int)", + "old-lore-u": "Saber Antic (Int)", + "perception-u": "Percepció (Sav)", + "performance-u": "Actuació (Car)", + "persuasion-u": "Persuasió (Car)", + "riddle-u": "Endevinalles (Int)", + "sleight-of-h-u": "Jocs de mans (Des)", + "stealth-u": "Sigil (Des)", + "travel-u": "Viatge (Sav)", + "skills-u": "Habilitats", + "passive-wisdom-u": "Sav. Passiva (Per)", + "tool-proficiencies-and-languages-u": "Eines i Idiomes", + "armor-u": "Armadura", + "extra-u": "Extra", + "initiative-u": "Iniciativa", + "speed-u": "Moviment", + "hit-points-maximum-u": "Punts de Cop Max", + "temporary-u": "Temporals", + "hit-points-u": "Punts de Cop", + "hit-dice-u": "Dau de cop", + "successes-u": "Èxits", + "failures-u": "Errades", + "death-saves-u": "Tirades de mort", + "weapon-u": "ARMA", + "ability-u": "CARACTER.", + "atk-bonus-u": "ATAC BONUS", + "damage-u": "DANY", + "range-u": "RANG", + "str-u": "Força", + "dex-u": "Destresa", + "rewards-and-magical-items-u": "Recompenses i Objectes Màgics", + "copper-coins-u": "Cèntim coure", + "silver-pennies-u": "Penic plata", + "gold-pieces-u": "Moneda Or", + "equipment-u": "Equip", + "encumbred-u": "Carregat", + "heavily-encumbred-u": "Sobre Carregat", + "carried-u": "Càrrega", + "weight-u": "Pes", + "encumbrance-u": "Destorb", + "shadow-u": "Ombra", + "score-u": "Punts", + "scars-u": "Cicatrius", + "miserable-u": "Desanimat", + "anguished-u": "Angoixat", + "features-traits-and-virtues-u": "Característiques, trets i virtuts", + "age-u": "Edat", + "height-u": "Altura", + "eyes-u": "Ulls", + "skin-u": "Pell", + "hair-u": "Cabell", + "character-appearance-u": "APARENÇA DEL PERSONATGE", + "character-backstory-u": "RERAFONS DEL PERSONATGE", + "fellowship-points-u": "Punts de comunitat", + "heir-name-u": "Nom de l'hereu", + "investment-u": "Inversió", + "heir-u": "HEREU", + "fellowship-heir-and-patrons-u": "COMUNITAT HEREU I MECENES", + "additional-features-traits-and-virtues-u": "TRETS I VIRTUTS ADICIONALS", + "additional-equipment-and-treasure-u": "EQUIPAMENT I TRESOR ADICIONAL", + "character-name-u": "Nom del personatge", + "this-modifier-affects-all-d20-rolls-u": "Aquest modificador afecta totes les tirades d20.", + "experience-accumulated-u": "Total d'experiència acumulada", + "strength-ability-u": "Característica de Força", + "dexterity-ability-u": "Característica de Destresa", + "constitution-ability-u": "Característica de Constitució", + "intelligence-ability-u": "Característica d'Intel·ligència", + "wisdom-ability-u": "Característica de Saviesa", + "charisma-ability-u": "Característica de Carisma", + "strength-modifier-u": "Modificador de Força", + "dexterity-modifier-u": "Modificador de Destresa", + "constitution-modifier-u": "Modificador de Constitució", + "intelligence-modifier-u": "Modificador d'Intel·ligència", + "wisdom-modifier-u": "Modificador de Saviesa", + "charisma-modifier-u": "Modificador de Carisma", + "inspiration-value-u": "Valor d'Inspiració", + "proficiency-bonus-value-u": "Valor del bonus de Competència", + "st-str-value-u": "Tirada de salvació de Força", + "st-dex-value-u": "Tirada de salvació de Destresa", + "st-con-value-u": "Tirada de salvació de Constitució", + "st-int-value-u": "Tirada de salvació d'Intel·ligència", + "st-wis-value-u": "Tirada de salvació de Saviesa", + "st-cha-value-u": "Tirada de salvació de Carisma", + "acrobatics-skill-value-u": "Valor d'Acrobàcies", + "animal-handling-skill-value-u": "Valor de Tracte amb animals", + "athletics-skill-value-u": "Valor d'Atletisme", + "deception-skill-value-u": "Valor d'Engany", + "explore-skill-value-u": "Valor d'Explorar", + "hunting-skill-value-u": "Valor de Caçar", + "insight-skill-value-u": "Valor de Perspicàcia", + "intimidation-skill-value-u": "Valor d'Intimidació", + "investigation-skill-value-u": "Valor d'Investigació", + "medicine-skill-value-u": "Valor de Medicina", + "nature-skill-value-u": "Valor de Naturalesa", + "oldlore-skill-value-u": "Valor de Saber Antic", + "perception-skill-value-u": "Valor de Percepció", + "performance-skill-value-u": "Valor d'Interpretar", + "persuasion-skill-value-u": "Valor de Persuasió", + "riddle-skill-value-u": "Valor d'Endevinalles", + "sleight-skill-value-u": "Valor de Jocs de Mans", + "stealth-skill-value-u": "Valor de Sigil", + "travel-skill-value-u": "Valor de Viatge", + "pasive-wisdom-value-u": "Valor de Saviesa Passiva", + "armor-value-u": "Valor de la classe d'Armadura", + "extra-value-u": "Punts extres a la tirada d'iniciativa", + "speed-value-u": "Valor de Velocitat", + "hit-p-max-value-u": "Valor màxim dels Punts de Cop", + "hit-p-tempo-value-u": "Valor Temporal dels Punts de Cop", + "hit-dice-value-u": "Valor del dau de Cop", + "shadow-score-value-u": "Valor dels punts d'Ombra", + "shadow-scars-value-u": "Valor de cicatrius d'Ombra", + "encumbred-value-u": "Carregat : Força x 5", + "heavily-encumbred-value-u": "Molt carregat: Força x 10", + "weaponname-value-u": "Nom de l'Arma", + "extrabonusatac-value-u": "Bonus extra a l'atac de l'Arma", + "weapon-damage-value-u": "Dany de l'Arma", + "advantage-u": "Rang de l'Arma", + "normal-u": "NORMAL", + "disavantage-u": "AVANTATGE", + "labelskillroll": "DESAVANTATGE", + "labelroll": "Tira", + "labelrolling": "TIRANT", + "labelrollthedice": "TIRA EL DAU", + "labelresult": "RESULTAT", + "labelabilityroll": "TIRA CARACTERÍSTICA", + "labelsavingthrowroll": "TIRADA DE SALVACIÓ", + "labelattackroll": "TIRADA D'ATAC", + "labeldamage": "DANY", + "labelinitiativeroll": "TIRADA D'INICIATIVA", + "labelinitiative": "INICIATIVA", + "labelstrength": "FORÇA", + "labeldexterity": "DESTRESA", + "labelconstitution": "CONSTITUCIÓ", + "labelintelligence": "INTEL·LIGÈNCIA", + "labelwisdom": "SAVIESA", + "labelcharisma": "CARISMA", + "labelacrobatics": "ACROBACIES", + "labelanimalhandling": "TRACTE ANIMAL", + "labelathletics": "ATLETISME", + "labeldeception": "ENGANY", + "labelexplore": "EXPLORAR", + "labelhunting": "CAÇAR", + "labelinsight": "PERSPICACIA", + "labelintimidation": "INTIMIDACIÓ", + "labelinvestigation": "INVESTIGACIÓ", + "labelmedicine": "MEDICINA", + "labelnature": "NATURALESA", + "labeloldlore": "SABER ANTIC", + "labelperception": "PERCEPCIÓ", + "labelperformance": "INTERPRETAR", + "labelpersuasion": "PERSUASIÓ", + "labelriddle": "ENDEVINALLES", + "labelsleightofhand": "JOC DE MANS", + "labelstealth": "SIGIL", + "labeltravel": "VIATGE" +} diff --git a/LOTR5E/translations/cs.json b/LOTR5E/translations/cs.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/cs.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/da.json b/LOTR5E/translations/da.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/da.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/de.json b/LOTR5E/translations/de.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/de.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/el.json b/LOTR5E/translations/el.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/el.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/en.json b/LOTR5E/translations/en.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/en.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/es.json b/LOTR5E/translations/es.json new file mode 100644 index 000000000000..373eea44bf5f --- /dev/null +++ b/LOTR5E/translations/es.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRENTE", + "back-u": "DORSO", + "name-u": "NOMBRE", + "d20-rolls-u": "TIRADA D20", + "calling-and-level-u": "Ocupación y nivel", + "distinctive-features-u": "Rasgos distintivos", + "player-name-u": "Nombre del Jugador", + "culture-u": "Cultura", + "shadow-path-u": "Senda de la Sombra", + "experience-points-u": "Puntos de experiencia", + "secret-rolls-u": "Tirada oculta para el máster de juego", + "strength-u": "Fuerza", + "dexterity-u": "Destreza", + "constitution-u": "Constitución", + "intelligence-u": "Inteligencia", + "wisdom-u": "Sabiduría", + "charisma-u": "Carisma", + "inspiration-u": "Inspiración", + "proficiency-b-u": "B Competen.", + "saving-throws-u": "Tiradas de salvación", + "acrobatics-u": "Acrobacias (Des)", + "animal-u": "Trato Animal (Sab)", + "athletics-u": "Atletismo (Des)", + "deception-u": "Engaño (Car)", + "explore-u": "Explorar (Sab)", + "hunting-u": "Cazar (Sab)", + "insight-u": "Perspicacia (Sab)", + "intimidation-u": "Intimidación (Car)", + "investigation-u": "Investigación (Int)", + "medicine-u": "Medicina (Int)", + "nature-u": "Naturaleza (Int)", + "old-lore-u": "Saber Ant. (Int)", + "perception-u": "Percepción (Sab)", + "performance-u": "Interpretar (Car)", + "persuasion-u": "Persuasión (Car)", + "riddle-u": "Acertijos (Int)", + "sleight-of-h-u": "J. de manos (Des)", + "stealth-u": "Sigilo (Des)", + "travel-u": "Viaje (Sab)", + "skills-u": "Habilidades", + "passive-wisdom-u": "Sab. Pasiva (Per)", + "tool-proficiencies-and-languages-u": "Competencia con Herramientas e Idiomas", + "armor-u": "Armadura", + "extra-u": "Extra", + "initiative-u": "Iniciativa", + "speed-u": "Velocidad", + "hit-points-maximum-u": "Puntos de Golpe Max", + "temporary-u": "Temporales", + "hit-points-u": "Puntos de Golpe", + "hit-dice-u": "Dado de golpe", + "successes-u": "Éxitos", + "failures-u": "Fracasos", + "death-saves-u": "Salvación de muerte", + "weapon-u": "ARMA", + "ability-u": "CARACTER.", + "atk-bonus-u": "AT. BONUS", + "damage-u": "DAÑO", + "range-u": "RANGO", + "str-u": "Fuerza", + "dex-u": "Destreza", + "rewards-and-magical-items-u": "Recompensas y Objetos Mágicos", + "copper-coins-u": "Céntimos cobre", + "silver-pennies-u": "Penique plata", + "gold-pieces-u": "Piezas Oro", + "equipment-u": "Equipo", + "encumbred-u": "Cargado", + "heavily-encumbred-u": "Muy cargado", + "carried-u": "Cargado", + "weight-u": "Peso", + "encumbrance-u": "Estorbo", + "shadow-u": "Sombra", + "score-u": "Puntos", + "scars-u": "Cicatrices", + "miserable-u": "Desanimado", + "anguished-u": "Angustiado", + "features-traits-and-virtues-u": "Rasgos y Virtudes", + "age-u": "Edad", + "height-u": "Altura", + "eyes-u": "Ojos", + "skin-u": "Piel", + "hair-u": "Pelo", + "character-appearance-u": "APARIENCIA DEL PERSONAJE", + "character-backstory-u": "TRASFONDO DEL PERSONAJE", + "fellowship-points-u": "Puntos de comunidad", + "heir-name-u": "Nombre del heredero", + "investment-u": "Inversión", + "heir-u": "HEREDERO", + "fellowship-heir-and-patrons-u": "COMUNIDAD HEREDERO Y MECENAS", + "additional-features-traits-and-virtues-u": "RASGOS Y VIRTUDES", + "additional-equipment-and-treasure-u": "EQUIPO Y TESORO ADICIONALES", + "character-name-u": "Nombre del personaje", + "this-modifier-affects-all-d20-rolls-u": "Este modificador afecta a todas las tiradas d20.", + "experience-accumulated-u": "Total de experiencia acumulada", + "strength-ability-u": "Característica de Fuerza", + "dexterity-ability-u": "Característica de Destreza", + "constitution-ability-u": "Característica de Constitución", + "intelligence-ability-u": "Característica de Inteligencia", + "wisdom-ability-u": "Característica de Sabiduría", + "charisma-ability-u": "Característica de Carisma", + "strength-modifier-u": "Modificador de Fuerza", + "dexterity-modifier-u": "Modificador de Destreza", + "constitution-modifier-u": "Modificador de Constitución", + "intelligence-modifier-u": "Modificador de Inteligencia", + "wisdom-modifier-u": "Modificador de Sabiduría", + "charisma-modifier-u": "Modificaodr de Carisma", + "inspiration-value-u": "Valor de Inspiración", + "proficiency-bonus-value-u": "Valor del bono de Competencia", + "st-str-value-u": "Tirada de salvación de Fuerza", + "st-dex-value-u": "Tirada de salvación de Destreza", + "st-con-value-u": "Tirada de salvación de Constitución", + "st-int-value-u": "Tirada de salvación de Inteligencia", + "st-wis-value-u": "Tirada de salvación de Sabiduría", + "st-cha-value-u": "Tirada de salvación de Carisma", + "acrobatics-skill-value-u": "Valor de Acrobacias", + "animal-handling-skill-value-u": "Valor de Trato con animales", + "athletics-skill-value-u": "Valor de Atletismo", + "deception-skill-value-u": "Valor de Engaño", + "explore-skill-value-u": "Valor de Explorar", + "hunting-skill-value-u": "Valor de Cazar", + "insight-skill-value-u": "Valor de Perspicacia", + "intimidation-skill-value-u": "Valor de Intimidación", + "investigation-skill-value-u": "Valor de Investigación", + "medicine-skill-value-u": "Valor de Medicina", + "nature-skill-value-u": "Valor de Naturaleza", + "oldlore-skill-value-u": "Valor de Saber Antiguo", + "perception-skill-value-u": "Valor de Percepción", + "performance-skill-value-u": "Valor de Interpretar", + "persuasion-skill-value-u": "Valor de Persuasión", + "riddle-skill-value-u": "Valor de Acertijos", + "sleight-skill-value-u": "Valor de Juegos de Manos", + "stealth-skill-value-u": "Valor de Sigilo", + "travel-skill-value-u": "Valor de Viaje", + "pasive-wisdom-value-u": "Valor de Sabiduría Pasiva", + "armor-value-u": "Valor de la clase de Armadura", + "extra-value-u": "Puntos extra a la tirada de iniciativa", + "speed-value-u": "Valor de Velocidad", + "hit-p-max-value-u": "Valor máximo de los Puntos de Golpe", + "hit-p-tempo-value-u": "Valor Temporal de los Puntos de Golpe", + "hit-dice-value-u": "Valor del dado de Gople", + "shadow-score-value-u": "Valor de los puntos de Sombra", + "shadow-scars-value-u": "Valor de cicatrices de Sombra", + "encumbred-value-u": "Cargado: Fuerza x 5", + "heavily-encumbred-value-u": "Muy cargado: Fuerza x 10", + "weaponname-value-u": "Nombre del Arma", + "extrabonusatac-value-u": "Bonus extra al ataque del Arma", + "weapon-damage-value-u": "Daño del Arma", + "advantage-u": "VENTAJA", + "normal-u": "NORMAL", + "disavantage-u": "DESVENTAJA", + "labelskillroll": "TIRADA DE HABILIDAD", + "labelroll": "TIRADA", + "labelrolling": "TIRANDO", + "labelrollthedice": "TIRA EL DADO", + "labelresult": "RESULTADO", + "labelabilityroll": "TIRA CARACTERÍSTICA", + "labelsavingthrowroll": "TIRADA DE SALVACIÓN", + "labelattackroll": "TIRADA DE ATAQUE", + "labeldamage": "DAÑO", + "labelinitiativeroll": "TIRADA DE INICIATIVA", + "labelinitiative": "INICIATIVA", + "labelstrength": "FUERZA", + "labeldexterity": "DESTREZA", + "labelconstitution": "CONTITUCIÓN", + "labelintelligence": "INTELIGENCIA", + "labelwisdom": "SABIDURÍA", + "labelcharisma": "CARISMA", + "labelacrobatics": "ACROBACIAS", + "labelanimalhandling": "TRATO ANIMAL", + "labelathletics": "ATLETISMO", + "labeldeception": "ENGAÑO", + "labelexplore": "EXPLORAR", + "labelhunting": "CAZAR", + "labelinsight": "PERSPICACIA", + "labelintimidation": "INTIMIDACIÓN", + "labelinvestigation": "INVESTIGACIÓN", + "labelmedicine": "MEDICINA", + "labelnature": "NATURALEZA", + "labeloldlore": "SABER ANTIGUO", + "labelperception": "PERCEPCIÓN", + "labelperformance": "INTERPRETAR", + "labelpersuasion": "PERSUASIÓN", + "labelriddle": "ACERTIJOS", + "labelsleightofhand": "JUEGO DE MANOS", + "labelstealth": "SIGILO", + "labeltravel": "VIAJE" +} diff --git a/LOTR5E/translations/fi.json b/LOTR5E/translations/fi.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/fi.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/fr.json b/LOTR5E/translations/fr.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/fr.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/he.json b/LOTR5E/translations/he.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/he.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/hu.json b/LOTR5E/translations/hu.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/hu.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/it.json b/LOTR5E/translations/it.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/it.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/ja.json b/LOTR5E/translations/ja.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/ja.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/ko.json b/LOTR5E/translations/ko.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/ko.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/nl.json b/LOTR5E/translations/nl.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/nl.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/pb.json b/LOTR5E/translations/pb.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/pb.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/pl.json b/LOTR5E/translations/pl.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/pl.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/pt.json b/LOTR5E/translations/pt.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/pt.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/ru.json b/LOTR5E/translations/ru.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/ru.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/sl.json b/LOTR5E/translations/sl.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/sl.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/sv.json b/LOTR5E/translations/sv.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/sv.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/tr.json b/LOTR5E/translations/tr.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/tr.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/uk.json b/LOTR5E/translations/uk.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/uk.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/LOTR5E/translations/zh.json b/LOTR5E/translations/zh.json new file mode 100644 index 000000000000..db54f383005f --- /dev/null +++ b/LOTR5E/translations/zh.json @@ -0,0 +1,187 @@ +{ + "front-u": "FRONT", + "back-u": "BACK", + "name-u": "NAME", + "d20-rolls-u": "D20 ROLLS", + "calling-and-level-u": "Calling and Level", + "distinctive-features-u": "Distinctive Features", + "player-name-u": "Player name", + "culture-u": "Culture", + "shadow-path-u": "Shadow Path", + "experience-points-u": "Experience Points", + "secret-rolls-u": "Secret rolls for the game master", + "strength-u": "Strenght", + "dexterity-u": "Dexterity", + "constitution-u": "Constitution", + "intelligence-u": "Intelligence", + "wisdom-u": "Wisdom", + "charisma-u": "Charisma", + "inspiration-u": "Inspiration", + "proficiency-b-u": "Proficiency B", + "saving-throws-u": "Saving Throws", + "acrobatics-u": "Acrobatics (Dex)", + "animal-u": "Animal Ha. (Wis)", + "athletics-u": "Athletics (Str)", + "deception-u": "Deception (Cha)", + "explore-u": "Explore (Wis)", + "hunting-u": "Hunting (Wis)", + "insight-u": "Insight (Wis)", + "intimidation-u": "Intimidation (Cha)", + "investigation-u": "Investigation (Int)", + "medicine-u": "Medicine (Int)", + "nature-u": "Nature (Int)", + "old-lore-u": "Old Lore (Int)", + "perception-u": "Perception (Wis)", + "performance-u": "Performance (Cha)", + "persuasion-u": "Persuasion (Cha)", + "riddle-u": "Riddle (Int)", + "sleight-of-h-u": "Sleight of H. (Dex)", + "stealth-u": "Stealth (Dex)", + "travel-u": "Travel (Wis)", + "skills-u": "Skills", + "passive-wisdom-u": "passive wisdom (per)", + "tool-proficiencies-and-languages-u": "Tool Proficiencies and Languages-u", + "armor-u": "Armor", + "extra-u": "Extra", + "initiative-u": "Initiative", + "speed-u": "Speed", + "hit-points-maximum-u": "Hit Points Maximum", + "temporary-u": "Temporary", + "hit-points-u": "Hit Points", + "hit-dice-u": "Hit Dice", + "successes-u": "Successes", + "failures-u": "Failures", + "death-saves-u": "Death saves", + "weapon-u": "WEAPON", + "ability-u": "ABILITY", + "atk-bonus-u": "ATK BONUS", + "damage-u": "DAMAGE", + "range-u": "RANGE", + "str-u": "Strength", + "dex-u": "Dexterity", + "rewards-and-magical-items-u": "Rewards and Magical Items", + "copper-coins-u": "Copper Coins", + "silver-pennies-u": "Silver Pennies", + "gold-pieces-u": "Gold Pieces", + "equipment-u": "Equipment", + "encumbred-u": "encumbred", + "heavily-encumbred-u": "Heavily Encumbred", + "carried-u": "Carried", + "weight-u": "Weight", + "encumbrance-u": "Encumbrance", + "shadow-u": "Shadow", + "score-u": "Score", + "scars-u": "Scars", + "miserable-u": "Miserable", + "anguished-u": "Anguished", + "features-traits-and-virtues-u": "Features Traits and Virtues", + "age-u": "Age", + "height-u": "Height", + "eyes-u": "Eyes", + "skin-u": "Skin", + "hair-u": "Hair", + "character-appearance-u": "CHARACTER APPEARANCE", + "character-backstory-u": "CHARACTER BACKSTORY", + "fellowship-points-u": "Fellowship points", + "heir-name-u": "Heir Name", + "investment-u": "Investment", + "heir-u": "HEIR", + "fellowship-heir-and-patrons-u": "FELLOWSHIP, HEIR AND PATRONS", + "additional-features-traits-and-virtues-u": "ADDITIONAL FEATURES, TRAITS AND VIRTUES", + "additional-equipment-and-treasure-u": "ADDITIONAL EQUIPMENT AND TREASURE", + "character-name-u": "Character name", + "this-modifier-affects-all-d20-rolls-u": "This modifier affects all D20 rolls.", + "experience-accumulated-u": "Total experience accumulated", + "strength-ability-u": "Strength Ability", + "dexterity-ability-u": "Dexterity Ability", + "constitution-ability-u": "Constitution Ability", + "intelligence-ability-u": "Intelligence Ability", + "wisdom-ability-u": "Wisdom Ability", + "charisma-ability-u": "Charisma Ability", + "strength-modifier-u": "Strength Modifier", + "dexterity-modifier-u": "Dexterity Modifier", + "constitution-modifier-u": "Constitution Modifier", + "intelligence-modifier-u": "Intelligence Modifier", + "wisdom-modifier-u": "Wisdom Modifier", + "charisma-modifier-u": "Charisma Modifier", + "inspiration-value-u": "Inspiration value", + "proficiency-bonus-value-u": "Proficiency bonus value", + "st-str-value-u": "Strength points Saving throw", + "st-dex-value-u": "Dexterity points Saving throw", + "st-con-value-u": "Constitution points Saving throw", + "st-int-value-u": "Intelligence points Saving throw", + "st-wis-value-u": "Wisdom points Saving throw", + "st-cha-value-u": "Charisma points Saving throw", + "acrobatics-skill-value-u": "Acrobatics Skill Value = Ability modifier + Proficiency Bonus", + "animal-handling-skill-value-u": "Animal Handling Skill Value = Ability modifier + Proficiency Bonus", + "athletics-skill-value-u": "Athletics Skill Value = Ability modifier + Proficiency Bonus", + "deception-skill-value-u": "Deception Skill Value = Ability modifier + Proficiency Bonus", + "explore-skill-value-u": "Explore Skill Value = Ability modifier + Proficiency Bonus", + "hunting-skill-value-u": "Hunting Skill Value = Ability modifier + Proficiency Bonus", + "insight-skill-value-u": "Insight Skill Value = Ability modifier + Proficiency Bonus", + "intimidation-skill-value-u": "Intimidation Skill Value = Ability modifier + Proficiency Bonus", + "investigation-skill-value-u": "Investigation Skill Value = Ability modifier + Proficiency Bonus", + "medicine-skill-value-u": "Medicine Skill Value = Ability modifier + Proficiency Bonus", + "nature-skill-value-u": "Nature Skill Value = Ability modifier + Proficiency Bonus", + "oldlore-skill-value-u": "Old Lore Skill Value = Ability modifier + Proficiency Bonus", + "perception-skill-value-u": "Perception Skill Value = Ability modifier + Proficiency Bonus", + "performance-skill-value-u": "Performance Skill Value = Ability modifier + Proficiency Bonus", + "persuasion-skill-value-u": "Persuasion Skill Value = Ability modifier + Proficiency Bonus", + "riddle-skill-value-u": "Riddle Skill Value = Ability modifier + Proficiency Bonus", + "sleight-skill-value-u": "Sleight of a hand Skill Value = Ability modifier + Proficiency Bonus", + "stealth-skill-value-u": "Stealth Skill Value = Ability modifier + Proficiency Bonus", + "travel-skill-value-u": "Travel Skill Value = Ability modifier + Proficiency Bonus", + "pasive-wisdom-value-u": "Passive Wisdom Value", + "armor-value-u": "Armor Class Value", + "extra-value-u": "Extra points to initiative roll", + "speed-value-u": "Speed Value", + "hit-p-max-value-u": "Hit Points Maximum Value", + "hit-p-tempo-value-u": "Hit Points Temporary Value", + "hit-dice-value-u": "Hit Dice Value", + "shadow-score-value-u": "Shadow Score Value", + "shadow-scars-value-u": "Shadow Scars Value", + "encumbred-value-u": "Encumbred : Strength x 5", + "heavily-encumbred-value-u": "Heavily Encumbred : Strength x 10", + "weaponname-value-u": "Weapon Name", + "extrabonusatac-value-u": "Extra bonus to the weapon atack", + "weapon-damage-value-u": "Weapon Damage", + "advantage-u": "AVANTAGE", + "normal-u": "NORMAL", + "disavantage-u": "DISAVANTAGE", + "labelskillroll": "SKILL ROLL", + "labelroll": "ROLL", + "labelrolling": "ROLLING", + "labelrollthedice": "ROLL THE DICE", + "labelresult": "RESULT", + "labelabilityroll": "ABILITY ROLL", + "labelsavingthrowroll": "SAVING THROW ROLL", + "labelattackroll": "ATTACK ROLL", + "labeldamage": "DAMAGE", + "labelinitiativeroll": "INITIATIVE ROLL", + "labelinitiative": "INITIATIVE", + "labelstrength": "STRENGTH", + "labeldexterity": "DEXTERITY", + "labelconstitution": "CONSTITUTION", + "labelintelligence": "INTELLIGENCE", + "labelwisdom": "WISDOM", + "labelcharisma": "CHARISMA", + "labelacrobatics": "ACROBATICS", + "labelanimalhandling": "ANIMAL HA.", + "labelathletics": "ATHLETICS", + "labeldeception": "DECEPTION", + "labelexplore": "EXPLORE", + "labelhunting": "HUNTING", + "labelinsight": "INSIGHT", + "labelintimidation": "INTIMIDATION", + "labelinvestigation": "INVESTIGATION", + "labelmedicine": "MEDICINE", + "labelnature": "NATURE", + "labeloldlore": "OLD LORE", + "labelperception": "PERCEPTION", + "labelperformance": "PERFORMANCE", + "labelpersuasion": "PERSUASION", + "labelriddle": "RIDDLE", + "labelsleightofhand": "SLEIGHT OF HA.", + "labelstealth": "STEALTH", + "labeltravel": "TRAVEL" +} diff --git a/Symbaroum/translations/pb.json b/Symbaroum/translations/pb.json index 9ddb18d90d7b..35eb33db26ea 100644 --- a/Symbaroum/translations/pb.json +++ b/Symbaroum/translations/pb.json @@ -46,10 +46,10 @@ "enemy-hit": "Acerto inimigo", "enemy-missed": "Falha inimiga", "equipment-and-biography": "Equipamento | Bio", - "experience-abbrv": "Esp", + "experience-abbrv": "Exp", "failure": "Falha", "flexible": "Flexível", - "free": "Grátis", + "free": "Livre", "friends": "Amigos", "friends-name": "Nome do Amigo", "friends-occupation": "Ocupação do Amigo", @@ -63,114 +63,114 @@ "jointed": "Inscrito", "long": "Longo", "maximum-abbrv": "Máximo", - "mystical-powers": "", + "mystical-powers": "Poderes Místicos", "name": "Nome", - "negates-extra-damage": "", - "negation": "Negation", + "negates-extra-damage": "Anula dano adicional", + "negation": "Proteção", "occupation": "Ocupação", - "pain-threshold-abbrv": "Pain thresh.", - "passive": "Passive", + "pain-threshold-abbrv": "Limiar de Dor", + "passive": "Passiva", "permanent-abbrv": "Perm.", - "persuasive": "Persuasive", + "persuasive": "Persuasivo", "player": "Jogador", - "power": "Mystical Power", + "power": "Poder Místico", "precise": "Preciso", - "quality": "Quality", - "quick": "Quick", - "quote": "Quote", + "quality": "Qualidade", + "quick": "Rápido", + "quote": "Citação", "race": "Raça", - "reactive": "Reactive", - "resolute": "Resolute", + "reactive": "Reativo", + "resolute": "Resoluto", "ritual": "Ritual", - "rituals": "Rituals", - "rituals-and-powers": "Rituals | Powers", + "rituals": "Rituais", + "rituals-and-powers": "Rituais | Poderes", "roll": "Rolagem", "select": "Selecionar", - "short": "Short", + "short": "Curta", "special": "Especial", - "strong": "Strong", + "strong": "Vigoroso", "success": "Sucesso", "temporary-abbrv": "Temp.", - "temporary-corruption": "Temp Corruption", - "temporary-corruption-abbrv": "Temp Corruption", + "temporary-corruption": "Corrupção Temporária", + "temporary-corruption-abbrv": "Corrupção Temporária", "threshold": "Limite", - "title-ability-action-type": "Ability action type", - "title-ability-check": "Ability check", - "title-ability-description": "Ability description", - "title-ability-name": "Ability Name", - "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-ability-action-type": "Categoria de ação da habilidade", + "title-ability-check": "Teste de Habilidade", + "title-ability-description": "Descrição da Habilidade", + "title-ability-name": "Nome da Habilidade", + "title-ability-that-determines-defense": "Habilidade que determina a defesa, geralmente Rápido", "title-adept": "Adepto", - "title-any-bonus-to-defense": "Any bonus to defense, including shields", - "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", - "title-armor-quality": "Flexible, Cumbersome, etc.", - "title-armors-impending-penalty": "Armor's impeding penalty", - "title-attack-roll": "Attack roll for the weapon", - "title-attribute-ability": "Attribute used for Ability Checks", - "title-attribute-explanation": "Ability that determines a hit, usually Accurate", - "title-bond-to-player": "Bound to player", - "title-bonus-to-attack-roll": "Bonus to attack roll", - "title-bonus-to-damage": "Bonus to damage", - "title-boon-action-type": "Boon action type", - "title-boon-description": "Boon description", - "title-boon-name": "", - "title-burden-action-type": "", - "title-burden-description": "Burden description", - "title-burden-name": "Burden Name", - "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet": "Character Sheet", - "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated": "Damage negated due to an ability", - "title-damage-reduction": "Any damage reduction from skills or items", - "title-defense-armor": "Defense roll for the armor", - "title-equipment-group-and-friends": "Equipment, Group, and Friends", - "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-any-bonus-to-defense": "Qualquer bônus à defesa, incluindo escudos", + "title-armor-or-power-explanation": "Armadura que o personagem está usando ou poder usado para se defender", + "title-armor-quality": "Flexível, Pesado, etc.", + "title-armors-impending-penalty": "Penalidade por impedimento da armadura", + "title-attack-roll": "Rolagem de ataque para a arma", + "title-attribute-ability": "Atributo usado para teste de Habilidade", + "title-attribute-explanation": "Habilidade que determina um acerto, geralmente Preciso", + "title-bond-to-player": "Vinculado ao jogador", + "title-bonus-to-attack-roll": "Bônus no teste de ataque", + "title-bonus-to-damage": "Bônus ao dano", + "title-boon-action-type": "Tipo de Ação de Dádiva", + "title-boon-description": "Descrição de Dádiva", + "title-boon-name": "Nome da Dádiva", + "title-burden-action-type": "Tipo de ação do Fardo", + "title-burden-description": "Descrição de Fardo", + "title-burden-name": "Nome do Fardo", + "title-character-background": "Explique de onde vem o seu personagem e para onde ele ou ela deseja ir e o que deseja realizar.", + "title-character-sheet": "Ficha do Personagem", + "title-choose-dice-and-roll": "Selecione um valor de dado (à direita) e clique neste botão para lançar", + "title-damage-negated": "Dano anulado devido a uma habilidade", + "title-damage-reduction": "Qualquer redução de dano proveniente de habilidades ou itens", + "title-defense-armor": "Jogada de defesa para a armadura", + "title-equipment-group-and-friends": "Equipamento, Grupo e Amigos", + "title-extra-damage-roll": "Jogada de dano extra devido a uma habilidade", "title-item-name": "Nome do Item", - "title-item-quantity": "Item Quantity", - "title-master": "Master", - "title-mystical-power-attribute": "Attribute used for Mystical Power", - "title-mystical-power-check": "Mystical Power Check", + "title-item-quantity": "Quantidade do item", + "title-master": "Mestre", + "title-mystical-power-attribute": "Atributo utilizado para o Poder Místico", + "title-mystical-power-check": "Teste do Poder Místico", "title-novice": "Novato", - "title-power-attribute": "Attribute for Ritual", - "title-power-description": "Power description", - "title-powers-name": "Power's name", - "title-ritual-check": "Ritual check", - "title-ritual-description": "Ritual description", - "title-ritual-name": "Ritual name", - "title-rituals-and-powers": "Rituals and Powers", - "title-standard-equipment": "Standard Equipment", - "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", - "title-trait-ability": "Attribute used for Trait", - "title-trait-action-type": "Trait action type", - "title-trait-check": "Trait check", - "title-trait-description": "Trait description", - "title-trait-name": "Trait Name", - "title-traits-and-abilities": "Traits and Abilities", - "title-use-attack": "Use attack!", - "title-weapon-or-power-used": "Weapon or power used in attack", - "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "title-power-attribute": "Atributo para Ritual", + "title-power-description": "Descrição do Poder", + "title-powers-name": "Nome do Poder", + "title-ritual-check": "Teste do Ritual", + "title-ritual-description": "Descrição do Ritual", + "title-ritual-name": "Nome do Ritual", + "title-rituals-and-powers": "Rituais e Poderes", + "title-standard-equipment": "Equipamento padrão", + "title-temporary-corruption-when-equipment-is-used": "Corrupção temporária quando equipamentos ou artefatos são utilizados", + "title-temporary-corruption-when-power-is-used": "Corrupção temporária quando o poder é utilizado", + "title-temporary-corruption-when-ritual-is-used": "Corrupção temporária quando o Ritual é utilizado", + "title-trait-ability": "Atributo utilizado para Traço", + "title-trait-action-type": "Tipo de ação do Traço", + "title-trait-check": "Teste do Traço", + "title-trait-description": "Descrição do Traço", + "title-trait-name": "Nome do Traço", + "title-traits-and-abilities": "Traços e Habilidades", + "title-use-attack": "Utilize o ataque!", + "title-weapon-or-power-used": "Arma ou Poder utilizado no ataque", + "title-weapon-quality": "Equilibrada, Contundente, Impacto Profundo, Articulada, Longa, Precisa, Curta, etc.", + "title-worn-armor-or-power": "Armadura que o personagem está usando ou Poder usado para se defender", "total": "Total", "toughness": "Resistência", "trait": "Traço", "traits": "Atributos", - "traits-and-abilities": "Traits | Abilities", - "unspent": "Unspent", - "using": "using", - "vigilant": "Vigilant", - "weapon-or-power": "Weapon or Power", - "with": "with", - "shadow": "Shadow", - "pain threshold display": "pain threshold display", - "toughness maximum input": "toughness maximum input", - "current toughness input": "current toughness input", - "corruption threshold": "corruption threshold", - "permanent corruption input": "permanent corruption input", - "corruption input": "corruption input", - "Novice": "Novice", + "traits-and-abilities": "Traços | Habilidades", + "unspent": "Não gasto", + "using": "utilizando", + "vigilant": "Vigilante", + "weapon-or-power": "Arma ou Poder", + "with": "com", + "shadow": "Sombra", + "pain threshold display": "Exibição do Limiar de Dor", + "toughness maximum input": "Entrada de Vitalidade", + "current toughness input": "Entrada de Vitalidade Atual", + "corruption threshold": "Limiar de Corrupção", + "permanent corruption input": "Entrada de Corrupção Permanente", + "corruption input": "Entrada de Corrupção", + "Novice": "Novato", "Adept": "Adepto", - "Master": "Master", + "Master": "Mestre", "defense": "Defesa", - "character-goal": "Character Goal" + "character-goal": "Objetivo do Personagem" } \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/translations/pb.json b/Warhammer40k-WrathandGlory/translations/pb.json index d6765b16b657..e779b2882589 100644 --- a/Warhammer40k-WrathandGlory/translations/pb.json +++ b/Warhammer40k-WrathandGlory/translations/pb.json @@ -2,10 +2,10 @@ "adjustedrating": "Classificação ajustada", "agility": "agilidade", "ap": "um", - "archtype": "archtype:", - "archtypeability": "archtype ability:", + "archtype": "Arquetipo", + "archtypeability": "Habilidade de Arquetipo", "armorvalue": "Valor de armadura", - "ascensionnotes": "Ascension Notes", + "ascensionnotes": "Notas de Ascensão", "athletics": "atletismo", "attacks": "Ataques", "attribute": "atributo", @@ -13,18 +13,18 @@ "awareness": "prontidão", "background-img": "Imagem de fundo", "background": "plano de Fundo", - "backgrounddescription": "Toggle the background image on or off.", + "backgrounddescription": "Ative ou desative a imagem de fundo.", "ballistic": "Habilidade balística", - "combattraits": "combat traits", + "combattraits": "Traços de combate", "conviction": "Convicção", - "core": "Core", + "core": "Núcleo", "corruption": "corrupção", "cunning": "astúcia", "current": "atual", "damage": "dano", "deception": "enganação", - "default": "default", - "defence": "defence", + "default": "padrão", + "defence": "defesa", "defiance": "defiance", "defiancetracker": "defiance tracker", "diceroller": "dice roller", @@ -37,10 +37,10 @@ "glory-increase": "Aumente a severidade de um acerto crítico", "glory-seize": "Seize the Initiative", "glory-spendone": "Spend one Glory to:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", - "influence": "influence", - "info": "Info", + "gm-whisper": "GM Sussurro", + "heavilywounded": "Gravemente ferido em", + "influence": "influência", + "info": "Informações", "initiative": "iniciativa", "insight": "intuição", "intellect": "intelecto", @@ -48,15 +48,15 @@ "investigation": "investigação", "keywords": "Palavras-chave", "leadership": "liderança", - "linkedattribute": "linked attribute", - "malignancies": "malignancies", + "linkedattribute": "atributo vinculado", + "malignancies": "malignidades", "medicae": "medicae", - "mentaltraits": "mental traits", - "modifier": "modifier", + "mentaltraits": "traços mentais", + "modifier": "Modificador", "name": "Nome", "name-c": "Nome", "npc": "PNJs", - "objectives": "objectives", + "objectives": "objetivos", "off": "Desligado", "on": "Ligado", "passiveawareness": "passive awareness", diff --git a/dragonbane/translations/it.json b/dragonbane/translations/it.json index 09305006df12..63a56ad75eb0 100644 --- a/dragonbane/translations/it.json +++ b/dragonbane/translations/it.json @@ -1,220 +1,220 @@ { "1": "1", - "use lightning fast": "use lightning fast", - "boons": "boons", - "banes": "banes", - "optional rules": "optional rules", - "use magical mishaps": "use magical mishaps", - "Allow pushing": "Allow pushing", - "have lightning fast": "have lightning fast", - "sheet behavior": "sheet behavior", - "whisper rolls": "whisper rolls", - "never": "never", - "always": "always", - "sheet type": "sheet type", - "pc/npc": "pc/npc", - "monster": "monster", - "party/gm": "party/gm", - "use roll20 initiative": "use roll20 initiative", + "use lightning fast": "utilizza rapidamente", + "boons": "cimeli", + "banes": "sciagure", + "optional rules": "regole opzionali", + "use magical mishaps": "utilizza incidenti magici", + "Allow pushing": "Consente la spinta", + "have lightning fast": "ha rapidamente", + "sheet behavior": "Comportamento della scheda", + "whisper rolls": "Tiri Segreti", + "never": "mai", + "always": "sempre", + "sheet type": "tipo di scheda", + "pc/npc": "pg/png", + "monster": "mostro", + "party/gm": "gruppo/gm", + "use roll20 initiative": "utilizzare l'iniziativa di Roll20", "no": "no", "Bonus WP": "Bonus WP", - "Bonus HP": "Bonus HP", - "character name": "character name", - "player name": "player name", + "Bonus HP": "PF Bonus", + "character name": "nome del personaggio", + "player name": "nome del giocatore", "dragon bane": "dragon bane", - "kin & movement": "kin & movement", - "age": "age", - "profession": "profession", - "weakness": "weakness", - "appearance": "appearance", - "strength-abbreviation": "str", - "exhausted": "exhausted", - "constitution-abbreviation": "con", - "sickly": "sickly", - "agility-abbreviation": "agl", - "dazed": "dazed", + "kin & movement": "stirpe e movimento", + "age": "età ", + "profession": "professione", + "weakness": "debolezze", + "appearance": "aspetto", + "strength-abbreviation": "for", + "exhausted": "esausto", + "constitution-abbreviation": "cos", + "sickly": "malaticcio", + "agility-abbreviation": "agi", + "dazed": "disorientato", "intelligence-abbreviation": "int", - "angry": "angry", - "willpower-abbreviation": "wil", - "scared": "scared", - "charisma-abbreviation": "cha", - "disheartened": "disheartened", - "Damage Bon. Str": "Damage Bon. Str", - "Damage Bon. AGL": "Damage Bon. AGL", - "movement": "movement", - "Skills": "Skills", - "acrobatics": "acrobatics", - "awareness": "awareness", - "bartering": "bartering", - "beast lore": "beast lore", - "bluffing": "bluffing", - "bushcraft": "bushcraft", - "crafting": "crafting", - "evade": "evade", - "healing": "healing", - "hunting & fishing": "hunting & fishing", - "languages": "languages", - "myths & legends": "myths & legends", - "performance": "performance", - "persuasion": "persuasion", - "riding": "riding", - "seamanship": "seamanship", - "sleight of hand": "sleight of hand", - "sneaking": "sneaking", - "spot hidden": "spot hidden", - "swimming": "swimming", - "Weapon Skills": "Weapon Skills", - "axes": "axes", - "bows": "bows", - "brawling": "brawling", - "crossbows": "crossbows", - "hammers": "hammers", - "knives": "knives", - "slings": "slings", - "spears": "spears", - "staves": "staves", - "swords": "swords", - "Secondary Skills": "Secondary Skills", - "strength": "strength", - "constitution": "constitution", - "agility": "agility", - "intelligence": "intelligence", - "willpower": "willpower", - "charisma": "charisma", - "Inventory": "Inventory", - "backpack": "backpack", + "angry": "arrabbiato", + "willpower-abbreviation": "vol", + "scared": "spaventato", + "charisma-abbreviation": "car", + "disheartened": "scoraggiato", + "Damage Bon. Str": "Danno Bon. For.", + "Damage Bon. AGL": "Danno Bon. Agi.", + "movement": "movimento", + "Skills": "Abilità", + "acrobatics": "acrobazia", + "awareness": "consapevolezza", + "bartering": "contrattare", + "beast lore": "sapienza animale", + "bluffing": "imbrogliare", + "bushcraft": "sopravvivenza", + "crafting": "artigianato", + "evade": "sfuggire", + "healing": "guarire", + "hunting & fishing": "caccia e pesca", + "languages": "linguaggi", + "myths & legends": "miti e leggende", + "performance": "esibirsi", + "persuasion": "persuasione", + "riding": "cavalcare", + "seamanship": "navigare", + "sleight of hand": "Rapidità di Mano", + "sneaking": "sgattaiolare", + "spot hidden": "localizzare", + "swimming": "nuotare", + "Weapon Skills": "Abilità con le Armi", + "axes": "asce", + "bows": "archi", + "brawling": "lottare", + "crossbows": "balestre", + "hammers": "martelli", + "knives": "coltelli", + "slings": "fionde", + "spears": "lance ", + "staves": "staffe", + "swords": "spade", + "Secondary Skills": "Abilità Secondarie", + "strength": "forza", + "constitution": "costituzione", + "agility": "agilità", + "intelligence": "intelligenza", + "willpower": "volontà", + "charisma": "carisma", + "Inventory": "Inventario", + "backpack": "zaino", "x": "x", "memento": "memento", - "tiny items": "tiny items", - "Abilities & Spells": "Abilities & Spells", - "Name:": "Name:", - "Cost:": "Cost:", - "Requirements:": "Requirements:", - "Spell?": "Spell?", - "skill:": "skill:", - "magic trick": "magic trick", - "general spell": "general spell", - "dynamic power": "dynamic power", - "Rank:": "Rank:", - "Casting Time:": "Casting Time:", - "Range:": "Range:", - "Duration:": "Duration:", - "Gold": "Gold", - "Silver": "Silver", - "Copper": "Copper", - "armor rating": "armor rating", - "armor": "armor", - "banes on": "banes on", - "helmet": "helmet", - "ranged attacks": "ranged attacks", - "rest": "rest", + "tiny items": "piccoli oggetti", + "Abilities & Spells": "Abilità e Incantesimi", + "Name:": "Nome: ", + "Cost:": "Costo:", + "Requirements:": "Requisiti:", + "Spell?": "Incantesimo?", + "skill:": "abilità:", + "magic trick": "trucco magico", + "general spell": "incantesimo generico", + "dynamic power": "potere dinamico", + "Rank:": "Rango:", + "Casting Time:": "Tempo di Lancio:", + "Range:": "Gittata:", + "Duration:": "Durata:", + "Gold": "Oro", + "Silver": "Argento", + "Copper": "Rame", + "armor rating": "valore di armatura", + "armor": "armatura", + "banes on": "sciagura su", + "helmet": "elmo", + "ranged attacks": "attacchi a distanza", + "rest": "riposo", "round": "round", - "stretch": "stretch", - "shift": "shift", - "willpower points": "Willpower Points", - "hit points": "Hit Points", - "Death Rolls": "Death Rolls", - "Successes": "Successes", - "Failures": "Failures", - "weapons": "weapons", - "name": "name", - "type": "type", - "melee": "melee", - "ranged": "ranged", - "skill": "skill", - "damage bonus": "damage bonus", - "grip": "grip", - "1h-abbreviation": "1h", - "2h-abbreviation": "2h", - "range": "range", - "damage": "damage", - "durability": "durability", - "features": "features", - "ferocity": "ferocity", - "size": "size", - "small": "small", - "normal": "normal", - "large": "large", - "huge": "huge", - "swarm": "swarm", - "hp": "hp", - "base skills": "base skills", - "Monster Attacks": "Monster Attacks", - "attacks": "attacks", - "result": "result", - "add table": "add table", - "initiative": "initiative", - "hold": "hold", - "roll": "roll", - "dragon-result-instructions": "Rolling a Dragon when you cast a spell means that your target must roll a dragon to resist, parry, or dodge the spell, and that you may choose one of the following effects:", - "dragon-spell-1": "The damage or range of the spell is doubled.", - "dragon-spell-2": "The spell does not cost any WP.", - "dragon-spell-3": "You can immediately cast another spell, but get a bane on the roll.", - "Draw Initiative": "Draw Initiative", - "Reset Initiative Order": "Reset Initiative Order", - "Use your initiative": "Use your initiative", - "Remove": "Remove", - "Swap Initiative": "Swap Initiative", - "New Ability": "New Ability", - "Gesture": "Gesture", - "Instant": "Instant", - "Touch": "Touch", - "Description": "Description", - "New Weapon": "New Weapon", - "New Attack": "New Attack", - "Attack Sub-option": "Attack Sub-option", - "Name": "Name", + "stretch": "fase", + "shift": "turno", + "willpower points": "Punti Volontà", + "hit points": "Punti Ferita", + "Death Rolls": "Tiri Morte", + "Successes": "Successi", + "Failures": "Fallimenti", + "weapons": "armi", + "name": "nome", + "type": "tipo", + "melee": "mischia", + "ranged": "distanza", + "skill": "abilità", + "damage bonus": "bonus al Danno", + "grip": "presa", + "1h-abbreviation": "1 ora", + "2h-abbreviation": "2 ore", + "range": "portata", + "damage": "danno", + "durability": "durabilità", + "features": "caratteristiche", + "ferocity": "ferocia", + "size": "taglia", + "small": "piccolo", + "normal": "normale", + "large": "grande", + "huge": "enorme", + "swarm": "sciame", + "hp": "pf", + "base skills": "abilità di base", + "Monster Attacks": "Attacchi dei mostri", + "attacks": "attacchi", + "result": "risultato", + "add table": "aggiungi tabella", + "initiative": "iniziativa", + "hold": "tenere", + "roll": "tiro", + "dragon-result-instructions": "Tirare un drago quando lanci un incantesimo significa che il tuo bersaglio deve tirare un drago per resistere, parare o schivare l'incantesimo e che puoi scegliere uno dei seguenti effetti:", + "dragon-spell-1": "Il danno o la portata dell'incantesimo raddoppiano.", + "dragon-spell-2": "L'incantesimo non costa alcun WP.", + "dragon-spell-3": "Puoi lanciare immediatamente un altro incantesimo, ma al tiro riceverai una sciagura.", + "Draw Initiative": "Pesca l'Iniziativa", + "Reset Initiative Order": "Ripristina ordine di iniziativa", + "Use your initiative": "Usa la tua iniziativa", + "Remove": "Rimuovere", + "Swap Initiative": "Scambia Iniziativa", + "New Ability": "Nuova abilità", + "Gesture": "Gesto", + "Instant": "Istantaneo", + "Touch": "Tocco", + "Description": "Descrizione", + "New Weapon": "Nuova arma", + "New Attack": "Nuovo attacco", + "Attack Sub-option": "Sotto-opzione Attacco", + "Name": "Nome", "": "", - "base-skill-order": "acrobatics,awareness,bartering,beast lore,bluffing,bushcraft,crafting,evade,healing,hunting & fishing,languages,myths & legends,performance,persuasion,riding,seamanship,sleight of hand,sneaking,spot hidden,swimming", - "weapon-skill-order": "axes,bows,brawling,crossbows,hammers,knives,slings,spears,staves,swords", - "weapon-section-type-order": "-,melee,ranged", - "weapon-section-skill-order": "-,axes,bows,brawling,crossbows,hammers,knives,slings,spears,staves,swords", + "base-skill-order": "acrobazie,consapevolezza,baratto,conoscenza delle bestie,bluff,bushcraft,artigianato,evasione,guarigione,caccia e pesca,lingue,miti e leggende,performance,persuasione,equitazione,arte marinaresca,giochi di prestigio,furtività,individuazione nascosta,nuoto", + "weapon-skill-order": "asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", + "weapon-section-type-order": "-,corpo a corpo,a distanza", + "weapon-section-skill-order": "-,asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", "weapon-section-grip-order": "-,1,2", - "mishap": "mishap", - "mishap-1": "The magical powers leave you Dazed.", - "mishap-2": "The spellcasting suddenly makes you Exhausted.", - "mishap-3": "The energies take a toll on your body and make you Sickly.", - "mishap-4": "You lose control of the spell, which makes you very Angry.", - "mishap-5": "The spell subjects you to demonic visions that leave you Scared.", - "mishap-6": "You see the world beyond the veil and realize your own insignificance. You feel Disheartened.", - "mishap-7": "The magic ravages your body, inflicting damage", - "mishap-8": "The spell drains your willpower and you lose willpower", - "mishap-9": "The spell gives rise to a magical disease. You and everyone you come into contact with during the next shift are exposed to the disease. Virulence", - "mishap-10": "Another random spell of yours is activated instead of the one you cast, with the same target and power level.", - "mishap-11": "You vomit a frog the moment you tell a lie. Roll D4 every morning. On a 1, the effect wears off. It can also be lifted with DISPEL.", - "mishap-12": "Any gold or silver you touch withers into dust. Roll D4 every morning. On a 1, the effect wears off. It can also be lifted with DISPEL.", - "mishap-13": "The spell blinds you, and you act as if in total darkness (page 52). Roll D4 every morning. On a 1, you recover. The effect can also be lifted with DISPEL.", - "mishap-14": "You are struck by amnesia and forget who you and the other player characters are. The effect must be roleplayed. Roll D4 every morning. On a 1, your memory returns.", - "mishap-15": "The spell also affects a friend or other unintended victim. A healing or helping spell affects an enemy.", - "mishap-16": "The spell backfires. An offensive spell affects you instead of the intended target. A protecting or healing spell inflicts damage instead.", - "mishap-17": "You turn into an animal. You get the animal's stats and cannot speak, but you retain your mental acuity. Roll a D4 every morning. On a 1, you revert back to human form. Animal", - "mishap-18": "You become one category younger, for example from adult to young. Your attributes and derived ratings change as per the table on page 24, but your skill levels do not. If you were already young, you turn into a child with −2 STR and CON, to a minimum of 3. The effect is permanent and you age normally from your new age.", - "mishap-19": "You become one category older, for example from adult to old. Your attributes and derived ratings change as per the table on page 24, but your skill levels do not. If you were already old, you become very frail and get −2 STR and CON. The effect is permanent and you age normally from your new age.", - "mishap-20": "Your magic attracts a demon (page 85) from another dimension. The demon shows up within the next shift and attacks or causes some kind of trouble. The details are up to the GM.", - "spell drop skill query": "Which skill or type of spell is this?", - "swarm drop query {{creature name}}": "How many {{0}}?", - "dynamic spell level drop query {{monster name}}": "What spell level was {{0}} cast at", - "power level prompt": "What power level was the spell cast at?", - "new skill": "new skill", - "death roll": "death roll", - "round rest": "round rest", - "stretch rest": "stretch rest", - "shift rest": "shift rest", - "Heal a condition of your choice": "Heal a condition of your choice", - "are you being cared for": "are you being cared for", - "yes": "yes", - "what power are you casting at": "what power are you casting at", - "insufficient will": "insufficient will", - "no more cards": "There are no more cards in the deck.", - "reset initiative": "Reset the initiative?", - "swap query": "which initiative would you like to trade with?", - "Advance": "Advance", - "animism": "animism", - "elementalism": "elementalism", - "mentalism": "mentalism", - "general magic": "general magic", - "BarAttributeDescription": "What attribute should be automatically associated with the token bar for drag and drop NPCs/Monsters.", - "CustomBar1": "Bar 1 custom attribute", - "CustomBar2": "Bar 2 custom attribute", - "CustomBar3": "Bar 3 custom attribute" + "mishap": "incidente", + "mishap-1": "I poteri magici ti lasciano stordito.", + "mishap-2": "L'incantesimo ti rende improvvisamente Esausto.", + "mishap-3": "Le energie hanno un impatto negativo sul tuo corpo e ti rendono malaticcio.", + "mishap-4": "Perdi il controllo dell'incantesimo e questo ti fa arrabbiare molto.", + "mishap-5": "L'incantesimo ti sottopone a visioni demoniache che ti lasciano spaventato.", + "mishap-6": "Vedi il mondo oltre il velo e ti rendi conto della tua insignificanza. Ti senti scoraggiato.", + "mishap-7": "La magia devasta il tuo corpo, infliggendo danni", + "mishap-8": "L'incantesimo prosciuga la tua forza di volontà e tu perdi forza di volontà", + "mishap-9": "L'incantesimo scatena una malattia magica. Tu e chiunque entri in contatto con te durante il turno successivo sarete esposti alla malattia. Virulenza", + "mishap-10": "Al posto di quello che hai lanciato, viene attivato un altro incantesimo casuale, con lo stesso bersaglio e livello di potenza.", + "mishap-11": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di 1, l'effetto svanisce. Può anche essere rimosso con DISSIPAZIONE.", + "mishap-12": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di 1, l'effetto svanisce. Può anche essere rimosso con DISSIPAZIONE.", + "mishap-13": "L'incantesimo ti acceca e ti comporti come se fossi immerso nell'oscurità totale (pagina 52). Tira un D4 ogni mattina. Con un risultato di 1, ti riprendi. L'effetto può anche essere annullato con DISSIPAZIONE.", + "mishap-14": "Sei colpito da amnesia e dimentichi chi sei tu e gli altri personaggi giocanti. L'effetto deve essere interpretato. Tira un D4 ogni mattina. Con un risultato di 1, la tua memoria ritorna.", + "mishap-15": "L'incantesimo ha effetto anche su un amico o su un'altra vittima indesiderata. Un incantesimo di guarigione o di aiuto ha effetto su un nemico.", + "mishap-16": "L'incantesimo si ritorce contro di te. Un incantesimo offensivo colpisce te invece del bersaglio designato. Un incantesimo protettivo o curativo infligge invece danni.", + "mishap-17": "Ti trasformi in un animale. Ottieni le statistiche dell'animale e non puoi parlare, ma mantieni la tua acutezza mentale. Tira un D4 ogni mattina. Con un risultato di 1, torni alla forma umana. Animale", + "mishap-18": "Diventi più giovane di una categoria, ad esempio da adulto a giovane. I tuoi attributi e i punteggi derivati cambiano come da tabella a pagina 24, ma i tuoi livelli di abilità no. Se eri già giovane, ti trasformi in un bambino con -2 a FOR e COS, fino a un minimo di 3. L'effetto è permanente e invecchi normalmente dalla tua nuova età.", + "mishap-19": "Diventi più giovane di una categoria, ad esempio da adulto a giovane. I tuoi attributi e i punteggi derivati cambiano come da tabella a pagina 24, ma i tuoi livelli di abilità no. Se eri già giovane, ti trasformi in un bambino con -2 a FOR e COS, fino a un minimo di 3. L'effetto è permanente e invecchi normalmente dalla tua nuova età.", + "mishap-20": "La tua magia attrae un demone (pagina 85) da un'altra dimensione. Il demone si presenta entro il turno successivo e attacca o causa qualche tipo di problema. I dettagli sono a discrezione del GM.", + "spell drop skill query": "Di quale abilità o tipo di incantesimo si tratta?", + "swarm drop query {{creature name}}": "Quanti sono gli {{0}}?", + "dynamic spell level drop query {{monster name}}": "A quale livello è stato lanciato l'incantesimo \" {{0}}\"?", + "power level prompt": "A quale livello di potenza è stato lanciato l'incantesimo?", + "new skill": "nuova abilità", + "death roll": "lancio della morte", + "round rest": "round di riposo", + "stretch rest": "intervallo di riposo", + "shift rest": "round di riposo", + "Heal a condition of your choice": "Guarisci una condizione a tua scelta", + "are you being cared for": "Ti stanno assistendo?", + "yes": "si", + "what power are you casting at": "che potere stai lanciando a", + "insufficient will": "volontà insufficiente", + "no more cards": "Non ci sono più carte nel mazzo.", + "reset initiative": "Reimpostare l'iniziativa?", + "swap query": "Con quale iniziativa desidera effettuare lo scambio?", + "Advance": "Avanzare", + "animism": "animismo", + "elementalism": "elementalismo", + "mentalism": "mentalismo", + "general magic": "magia generale", + "BarAttributeDescription": "Quale attributo dovrebbe essere automaticamente associato alla barra dei token per trascinare e rilasciare PNG/mostri?", + "CustomBar1": "Attributo personalizzato della barra 1", + "CustomBar2": "Attributo personalizzato della barra 2", + "CustomBar3": "Attributo personalizzato della barra 3" } \ No newline at end of file