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Link to new rust-gpu home in README.md, tweak language (#125)
Embark Studios transferred rust-gpu to the community.
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README.md

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@@ -78,9 +78,9 @@ Other projects related to using Rust on the GPU:
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- 2016: [glassful](https://github.com/kmcallister/glassful) Subset of Rust that compiles to GLSL.
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- 2017: [inspirv-rust](https://github.com/msiglreith/inspirv-rust) Experimental Rust MIR -> SPIR-V Compiler.
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- 2018: [nvptx](https://github.com/japaric-archived/nvptx) Rust to PTX compiler using the `nvptx` target for rustc (using the LLVM PTX backend).
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- 2020: [accel](https://github.com/termoshtt/accel) Higher level library that relied on the same mechanism that `nvptx` does.
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- 2020: [accel](https://github.com/termoshtt/accel) Higher-level library that relied on the same mechanism that `nvptx` does.
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- 2020: [rlsl](https://github.com/MaikKlein/rlsl) Experimental Rust -> SPIR-V compiler (predecessor to rust-gpu)
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- 2020: [rust-gpu](https://github.com/EmbarkStudios/rust-gpu) Rustc codegen backend to compile Rust to SPIR-V for use in shaders, similar mechanism as our project.
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- 2020: [rust-gpu](https://github.com/Rust-GPU/rust-gpu) `rustc` compiler backend to compile Rust to SPIR-V for use in shaders, similar mechanism as our project.
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## License
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