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main.cpp
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#include <iostream>
#include <GL/glut.h>
#include <cstring>
int windowWidth = 800;
int windowHeight = 600;
int mainWindow;
bool isPlayClicked = false;
bool displayDescriptionAND = false;
bool displayDescriptionOR = false;
bool displayDescriptionNAND = false;
bool displayDescriptionNOR = false;
bool displayDescriptionXOR = false;
bool displayDescriptionNOT = false;
void renderBitmapString(float x, float y, void* font, const char* string) {
glRasterPos2f(x, y);
while (*string) {
glutBitmapCharacter(font, *string);
string++;
}
}
void displayLogicGateDescription() {
glClear(GL_COLOR_BUFFER_BIT);
if (displayDescriptionAND) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An AND gate is an electrical circuit that combines two signals,\n"
"so that the output is on if both signals are present. \n"
"The output of the AND gate is connected to a base driver\n"
"which is coupled to the bases of transistors, and alternately\n"
"switches the transistors at opposite corners of the inverter.\n"
" \n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 0 \n"
" 1 0 0 \n"
" 1 1 1 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
}else if (displayDescriptionOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An OR gate is an electrical circuit that combines \n"
"two input signals, and it produces an output that is on if at least\n"
"one of the input signals is present. The output of the OR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, and \n"
"alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 1 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionNAND) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "A NAND gate is an electrical circuit that combines two input\n"
"signals, and it generates an output that is on unless both input signals\n"
"are present. The output of the NAND gate is connected to a base driver,\n"
"which is coupled to the bases of transistors, and alternately switches\n"
"the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 1 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionNOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "A NOR gate is an electrical circuit that combines two\n"
"input signals, and it produces an output that is on only if neither\n"
"of the input signals is present. The output of the NOR gate is connected \n"
"to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 1 \n"
" 0 1 0 \n"
" 1 0 0 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionXOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An XOR gate is an electrical circuit that combines two \n"
"input signals, and it generates an output that is on when the number of \n"
"input signals that are on is odd. The output of the XOR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionXOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An XOR gate is an electrical circuit that combines two \n"
"input signals, and it generates an output that is on when the number of \n"
"input signals that are on is odd. The output of the XOR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
}
// Render navigation buttons here (Next and Previous)
// (Similar to the "display" function in the previous code)
glColor3f(0.8, 0.0, 0.0);
glBegin(GL_QUADS);
glVertex2f(-1.0, -1.0); // Bottom left corner
glVertex2f(-0.75, -1.0); // Bottom right corner
glVertex2f(-0.75, -0.8); // Top right corner
glVertex2f(-1.0, -0.8); // Top left corner
glEnd();
// Render the "Previous" text on the button
glColor3f(1.0, 1.0, 1.0);
renderBitmapString(-0.95, -0.91, GLUT_BITMAP_9_BY_15, "Back");
// Render the "Next" button at the bottom right corner
glColor3f(0.0, 0.8, 0.0);
glBegin(GL_QUADS);
glVertex2f(0.8, -0.8); // Bottom right corner
glVertex2f(1.0, -0.8); // Bottom left corner
glVertex2f(1.0, -1.0); // Top left corner
glVertex2f(0.8, -1.0); // Top right corner
glEnd();
// Render the "Next" text on the button
glColor3f(1.0, 1.0, 1.0); // White color for the text
renderBitmapString(0.87, -0.91, GLUT_BITMAP_9_BY_15, "Next");
glFlush();
}
void displayPlayButton() {
glClear(GL_COLOR_BUFFER_BIT);
// Draw "Play" button
glColor3f(0.0f, 0.7f, 0.0f); // Green color
glBegin(GL_QUADS);
glVertex2f(-0.2f, 0.3f);
glVertex2f(0.2f, 0.3f);
glVertex2f(0.2f, 0.5f);
glVertex2f(-0.2f, 0.5f);
glEnd();
glColor3f(0.0f, 0.0f, 0.0f); // Black color for text
renderBitmapString(-0.05f, 0.4f, GLUT_BITMAP_HELVETICA_18, "Play");
// Draw "Exit" button
glColor3f(0.7f, 0.0f, 0.0f); // Red color
glBegin(GL_QUADS);
glVertex2f(-0.2f, 0.1f);
glVertex2f(0.2f, 0.1f);
glVertex2f(0.2f, 0.3f);
glVertex2f(-0.2f, 0.3f);
glEnd();
glColor3f(0.0f, 0.0f, 0.0f); // Black color for text
renderBitmapString(-0.08f, 0.2f, GLUT_BITMAP_HELVETICA_18, "Exit");
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
float mouseX = (float)(x - glutGet(GLUT_WINDOW_WIDTH) / 2) / (glutGet(GLUT_WINDOW_WIDTH) / 2);
float mouseY = (float)(glutGet(GLUT_WINDOW_HEIGHT) / 2 - y) / (glutGet(GLUT_WINDOW_HEIGHT) / 2);
if (isPlayClicked) {
// Handle logic gate description window
glClear(GL_COLOR_BUFFER_BIT);
if (displayDescriptionAND) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An AND gate is an electrical circuit that combines two signals,\n"
"so that the output is on if both signals are present. \n"
"The output of the AND gate is connected to a base driver\n"
"which is coupled to the bases of transistors, and alternately\n"
"switches the transistors at opposite corners of the inverter.\n"
" \n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 0 \n"
" 1 0 0 \n"
" 1 1 1 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
}else if (displayDescriptionOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An OR gate is an electrical circuit that combines \n"
"two input signals, and it produces an output that is on if at least\n"
"one of the input signals is present. The output of the OR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, and \n"
"alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 1 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionNAND) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "A NAND gate is an electrical circuit that combines two input\n"
"signals, and it generates an output that is on unless both input signals\n"
"are present. The output of the NAND gate is connected to a base driver,\n"
"which is coupled to the bases of transistors, and alternately switches\n"
"the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 1 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionNOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "A NOR gate is an electrical circuit that combines two\n"
"input signals, and it produces an output that is on only if neither\n"
"of the input signals is present. The output of the NOR gate is connected \n"
"to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 1 \n"
" 0 1 0 \n"
" 1 0 0 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionXOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An XOR gate is an electrical circuit that combines two \n"
"input signals, and it generates an output that is on when the number of \n"
"input signals that are on is odd. The output of the XOR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
} else if (displayDescriptionXOR) {
glColor3f(1.0, 1.0, 1.0);
float x = -0.9;
float y = 0.7;
const char* description = "An XOR gate is an electrical circuit that combines two \n"
"input signals, and it generates an output that is on when the number of \n"
"input signals that are on is odd. The output of the XOR gate is \n"
"connected to a base driver, which is coupled to the bases of transistors, \n"
"and alternately switches the transistors at opposite corners of the inverter.\n"
"\n"
" A B Y \n"
" 0 0 0 \n"
" 0 1 1 \n"
" 1 0 1 \n"
" 1 1 0 ";
const char* line = description;
while (*line) {
const char* endLine = strchr(line, '\n');
if (endLine) {
int lineLength = endLine - line;
char lineBuffer[256];
strncpy(lineBuffer, line, lineLength);
lineBuffer[lineLength] = '\0';
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, lineBuffer);
y -= 0.1;
line = endLine + 1;
} else {
renderBitmapString(x, y, GLUT_BITMAP_9_BY_15, line);
break;
}
}
}
// Render navigation buttons here (Next and Previous)
// (Similar to the "display" function in the previous code)
glColor3f(0.8, 0.0, 0.0);
glBegin(GL_QUADS);
glVertex2f(-1.0, -1.0); // Bottom left corner
glVertex2f(-0.75, -1.0); // Bottom right corner
glVertex2f(-0.75, -0.8); // Top right corner
glVertex2f(-1.0, -0.8); // Top left corner
glEnd();
// Render the "Previous" text on the button
glColor3f(1.0, 1.0, 1.0);
renderBitmapString(-0.95, -0.91, GLUT_BITMAP_9_BY_15, "Back");
// Render the "Next" button at the bottom right corner
glColor3f(0.0, 0.8, 0.0);
glBegin(GL_QUADS);
glVertex2f(0.8, -0.8); // Bottom right corner
glVertex2f(1.0, -0.8); // Bottom left corner
glVertex2f(1.0, -1.0); // Top left corner
glVertex2f(0.8, -1.0); // Top right corner
glEnd();
// Render the "Next" text on the button
glColor3f(1.0, 1.0, 1.0); // White color for the text
renderBitmapString(0.87, -0.91, GLUT_BITMAP_9_BY_15, "Next");
glFlush();
}
glutSwapBuffers();
} else if (mouseX >= -0.2f && mouseX <= 0.2f && mouseY >= 0.3f && mouseY <= 0.5f) {
isPlayClicked = true;
glutDestroyWindow(mainWindow);
// Create a new window to display logic gate descriptions
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(windowWidth, windowHeight);
mainWindow = glutCreateWindow("Logic Gate Description");
// Set the display function for the new window
glutDisplayFunc(displayLogicGateDescription);
} else if (mouseX >= -0.2f && mouseX <= 0.2f && mouseY >= 0.1f && mouseY <= 0.3f) {
exit(0); // Close the program
}
}
}
void keyboard(unsigned char key, int x, int y) {
if (isPlayClicked) {
// Handle keyboard input for navigation between gate descriptions
switch (key) {
case 'N':
case 'n':
if (displayDescriptionAND) {
displayDescriptionAND = false;
displayDescriptionOR = true;
} else if (displayDescriptionOR) {
displayDescriptionOR = false;
displayDescriptionNAND = true;
} else if (displayDescriptionNAND) {
displayDescriptionNAND = false;
displayDescriptionNOR = true;
}
// Handle other cases for different gates
glutPostRedisplay(); // Trigger redrawing
break;
case 'B':
case 'b':
if (displayDescriptionAND) {
displayDescriptionAND = false;
displayDescriptionNOT = true;
} else if (displayDescriptionOR) {
displayDescriptionOR = false;
displayDescriptionAND = true;
} else if (displayDescriptionNAND) {
displayDescriptionNAND = false;
displayDescriptionOR = true;
}
// Handle other cases for going back
glutPostRedisplay(); // Trigger redrawing
break;
// Add more cases for other navigation keys if needed
}
}
}
void init() {
glClearColor(1.0, 1.0, 1.0, 1.0); // Default background color
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(windowWidth, windowHeight);
mainWindow = glutCreateWindow("OpenGL Buttons Example");
glutDisplayFunc(displayPlayButton);
glutMouseFunc(mouse); // Set the mouse click callback
init();
glutMainLoop();
return 0;
}