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index.js
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var numberOfDrumButton = document.querySelectorAll(".drum").length;
// Interaction with mouse click
for (i = 0; i < numberOfDrumButton; i++ ) {
document.querySelectorAll(".drum")[i].addEventListener("click", function handleClick() {
var buttonInnerHTML = this.innerHTML.toLowerCase();
makeSound(buttonInnerHTML);
buttonPress(buttonInnerHTML);
});
};
// Interaction with keyboard
document.addEventListener('keydown', function(event) {
makeSound(event.key);
buttonPress(event.key);
});
function makeSound(key) {
switch (key) {
case 'w':
var crash = new Audio('sounds/crash.mp3');
crash.play();
break;
case 'a':
var kick = new Audio('sounds/kick-bass.mp3');
kick.play();
break;
case 's':
var snare = new Audio('sounds/snare.mp3');
snare.play();
break;
case 'd':
var tom1 = new Audio('sounds/tom-1.mp3');
tom1.play();
break;
case 'j':
var tom2 = new Audio('sounds/tom-2.mp3');
tom2.play();
break;
case 'k':
var tom3 = new Audio('sounds/tom-3.mp3');
tom3.play();
break;
case 'l':
var tom4 = new Audio('sounds/tom-4.mp3');
tom4.play();
break;
default:
console.log(buttonInnerHTML);
break;
}
};
function buttonPress(currentKey) {
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add('pressed');
setTimeout(function() {
activeButton.classList.remove('pressed');
}, 100);
};