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Environment.c
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#include "Environment.h"
#include "VGA.h"
#include "Random.h"
#include "Utils.h"
#include "Global.h"
#include "Graphics/Bitmap.h"
#include "Graphics/RLEBitmap.h"
#include "Graphics/Drawing.h"
#include "VectorLibrary/MatrixFixed.h"
#include <string.h>
extern Bitmap JupiterSVATG;
extern Bitmap JupiterSVATGTexture;
typedef struct {
ivec2_t p;
int32_t uw;
int32_t vw;
} e_vertex_t;
inline static void RasterizeTriangle(uint8_t *image,e_vertex_t v1,e_vertex_t v2,e_vertex_t v3);
void CodaFadeOut(uint8_t* pixels, int t, int speedmul, int speeddiv) {
float a = (((float)((t*speedmul)/speeddiv))/50.0f)*1.4f;
int32_t palsub_r = (int32_t)(((181.0f*a)/255.0f)*7.0f+0.5f);
int32_t palsub_g = (int32_t)(((235.0f*a)/255.0f)*7.0f+0.5f);
int32_t palsub_b = (int32_t)(((145.0f*a)/255.0f)*3.0f+0.5f);
for(int32_t y = 0; y < 200; y++ ) {
for(int32_t x = 0; x < 320; x++) {
int32_t pos = x+y*320;
uint8_t pixel = pixels[pos];
int32_t r = (pixel&(7<<5))>>5;
int32_t g = (pixel&(7<<2))>>2;
int32_t b = (pixel&(3));
r = r - palsub_r;
r = r > 0 ? r : 0;
g = g - palsub_g;
g = g > 0 ? g : 0;
b = b - palsub_b;
b = b > 0 ? b : 0;
pixels[pos] = (uint8_t)(r<<5)|(g<<2)|b;
}
}
}
void CodaFadeIn(uint8_t* pixels, int t, int speedmul, int speeddiv) {
int t1 = 50-t;
t1 = t1 > 0 ? t1 : 0;
CodaFadeOut(pixels, t1, speedmul, speeddiv);
}
void Environment()
{
uint8_t *framebuffer1=(uint8_t *)0x20000000;
uint8_t *framebuffer2=(uint8_t *)0x20010000;
memset(framebuffer1,RawRGB(0,0,0),320*200);
memset(framebuffer2,RawRGB(0,0,0),320*200);
SetVGAScreenMode320x200_60Hz(framebuffer1);
int32_t ypos=Fix(10);
int32_t yspeed=0;
int frame=0;
int VGAStart = VGAFrameCounter();
while(CurrentBitBinRow(songp) < 672)
{
WaitVBL();
uint8_t *source,*destination;
if(frame&1)
{
source=framebuffer1;
destination=framebuffer2;
}
else
{
source=framebuffer2;
destination=framebuffer1;
}
frame^=1;
int t=VGAFrameCounter()-50-VGAStart;
SetFrameBuffer(source);
memcpy(destination,JupiterSVATG.pixels,320*200);
Bitmap screen;
InitializeBitmap(&screen,320,200,320,destination);
imat3x3_t m=imat3x3mul(
imat3x3rotatex((t+250)*4),
imat3x3rotatey((t+250)*7)
);
imat3x3_t mn=m;
int32_t ytarget;
if(t<0) ytarget=Fix(13);
else ytarget=Fix(0);
int32_t yacc=(ytarget-ypos)/16;
if(t>480) yacc=Fix(0.1);
yspeed+=yacc;
yspeed-=yspeed/8;
ypos+=yspeed;
for(int i=0;i<NumberOfSegments;i++)
{
int a=2048*i/(NumberOfSegments-1);
int32_t sin_a=isin(a);
int32_t cos_a=icos(a);
int32_t R=imul(sin_a,isin(3*a+t*16))+Fix(3);
int32_t dRda=imul(cos_a,isin(3*a+t*16))+imul(sin_a,3*icos(3*a+t*16));
int32_t r=imul(sin_a,R);
int32_t z=imul(cos_a,R);
int32_t nr=r-imul(cos_a,dRda); // dz/da
int32_t nz=z+imul(sin_a,dRda); // dr/da
int32_t n=inorm(nr,nz);
nr=idiv(nr,n);
nz=idiv(nz,n);
for(int j=0;j<NumberOfSectors;j++)
{
int b=4096*j/NumberOfSectors;
int32_t sin_b=isin(b);
int32_t cos_b=icos(b);
ivec3_t p=ivec3(imul(r,cos_b),imul(r,sin_b),z);
ivec3_t n=ivec3(imul(nr,cos_b),imul(nr,sin_b),nz);
p=imat3x3transform(m,p);
n=imat3x3transform(mn,n);
data.env.p[i][j].x=130*idiv(p.x,p.z+Fix(7))+Fix(159);
data.env.p[i][j].y=130*idiv(p.y+ypos,p.z+Fix(7))+Fix(99);
data.env.t[i][j]=ivec2(128*n.x+Fix(128),128*n.y+Fix(128));
}
}
if(imat3x3_z(m).z>0)
{
for(int i=0;i<NumberOfSegments-1;i++)
{
for(int j=0;j<NumberOfSectors;j++)
{
int j2=(j+1)%NumberOfSectors;
RasterizeTriangle(destination,
(e_vertex_t){ .p=data.env.p[i][j], .uw=data.env.t[i][j].x, .vw=data.env.t[i][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j], .uw=data.env.t[i+1][j].x, .vw=data.env.t[i+1][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j2], .uw=data.env.t[i+1][j2].x, .vw=data.env.t[i+1][j2].y });
RasterizeTriangle(destination,
(e_vertex_t){ .p=data.env.p[i][j], .uw=data.env.t[i][j].x, .vw=data.env.t[i][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j2], .uw=data.env.t[i+1][j2].x, .vw=data.env.t[i+1][j2].y },
(e_vertex_t){ .p=data.env.p[i][j2], .uw=data.env.t[i][j2].x, .vw=data.env.t[i][j2].y });
}
}
}
else
{
for(int i=NumberOfSegments-2;i>=0;i--)
{
for(int j=0;j<NumberOfSectors;j++)
{
int j2=(j+1)%NumberOfSectors;
RasterizeTriangle(destination,
(e_vertex_t){ .p=data.env.p[i][j], .uw=data.env.t[i][j].x, .vw=data.env.t[i][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j], .uw=data.env.t[i+1][j].x, .vw=data.env.t[i+1][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j2], .uw=data.env.t[i+1][j2].x, .vw=data.env.t[i+1][j2].y });
RasterizeTriangle(destination,
(e_vertex_t){ .p=data.env.p[i][j], .uw=data.env.t[i][j].x, .vw=data.env.t[i][j].y },
(e_vertex_t){ .p=data.env.p[i+1][j2], .uw=data.env.t[i+1][j2].x, .vw=data.env.t[i+1][j2].y },
(e_vertex_t){ .p=data.env.p[i][j2], .uw=data.env.t[i][j2].x, .vw=data.env.t[i][j2].y });
}
}
}
if(t<500) {
CodaFadeIn(destination, t+50, 2, 1);
}
else {
CodaFadeOut(destination, t+50-550, 2, 1);
}
}
while(UserButtonState());
}
#define WIDTH 320
#define HEIGHT 200
inline static void RasterizeTriangle(uint8_t *image,e_vertex_t v1,e_vertex_t v2,e_vertex_t v3)
{
if(imul(v2.p.x-v1.p.x,v3.p.y-v1.p.y)>imul(v3.p.x-v1.p.x,v2.p.y-v1.p.y)) return;
uint8_t *shadetex=JupiterSVATGTexture.pixels;
// Vertex sorting
e_vertex_t upperVertex;
e_vertex_t centerVertex;
e_vertex_t lowerVertex;
if(v1.p.y < v2.p.y) {
upperVertex = v1;
lowerVertex = v2;
}
else {
upperVertex = v2;
lowerVertex = v1;
}
if(v3.p.y < upperVertex.p.y) {
centerVertex = upperVertex;
upperVertex = v3;
}
else {
if(v3.p.y > lowerVertex.p.y) {
centerVertex = lowerVertex;
lowerVertex = v3;
}
else {
centerVertex = v3;
}
}
if(upperVertex.p.y>=Fix(200)) return;
if(lowerVertex.p.y<=Fix(0)) return;
// scanline counters
int32_t scanline;
int32_t scanlineMax;
// left / right x and deltas
int32_t leftX;
int32_t leftXd;
int32_t rightX;
int32_t rightXd;
// left color and color delta
int32_t leftU;
int32_t leftV;
int32_t leftUd;
int32_t leftVd;
// color and color x deltas
int32_t U;
int32_t V;
int32_t UdX;
int32_t VdX;
// calculate y differences
int32_t upperDiff = upperVertex.p.y - centerVertex.p.y;
int32_t lowerDiff = upperVertex.p.y - lowerVertex.p.y;
// deltas
int32_t upperCenter;
int32_t upperLower;
// check if we have a triangle at all (Special case A)
if(lowerDiff == 0 && upperDiff == 0) {
return;
}
// calculate whole-triangle deltas
int32_t temp = idiv(centerVertex.p.y-upperVertex.p.y,lowerVertex.p.y-upperVertex.p.y);
int32_t width = imul(temp, (lowerVertex.p.x-upperVertex.p.x)) + (upperVertex.p.x-centerVertex.p.x);
if(width == 0) {
return;
}
UdX = idiv(imul(temp, lowerVertex.uw-upperVertex.uw) + upperVertex.uw-centerVertex.uw,width);
VdX = idiv(imul(temp, lowerVertex.vw-upperVertex.vw) + upperVertex.vw-centerVertex.vw,width);
// guard against special case B: flat upper edge
if(upperDiff == 0 ) {
if(upperVertex.p.x < centerVertex.p.x) {
leftX = upperVertex.p.x;
leftU = upperVertex.uw;
leftV = upperVertex.vw;
rightX = centerVertex.p.x;
leftXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
}
else {
leftX = centerVertex.p.x;
leftU = centerVertex.uw;
leftV = centerVertex.vw;
rightX = upperVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
}
leftUd = idiv(leftU - lowerVertex.uw, lowerDiff);
leftVd = idiv(leftV - lowerVertex.vw, lowerDiff);
goto lower_half_render;
}
// calculate deltas
upperCenter = idiv(upperVertex.p.x - centerVertex.p.x, upperDiff);
upperLower = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
// upper triangle half
leftX = rightX = upperVertex.p.x;
leftU = upperVertex.uw;
leftV = upperVertex.vw;
if(upperCenter < upperLower) {
leftXd = upperCenter;
rightXd = upperLower;
leftUd = idiv(leftU - centerVertex.uw, upperDiff);
leftVd = idiv(leftV - centerVertex.vw, upperDiff);
}
else {
leftXd = upperLower;
rightXd = upperCenter;
leftUd = idiv(leftU - lowerVertex.uw, lowerDiff);
leftVd = idiv(leftV - lowerVertex.vw, lowerDiff);
}
U = leftU;
V = leftV;
scanlineMax = imin(FixedToRoundedInt(centerVertex.p.y), HEIGHT-1);
for(scanline = FixedToRoundedInt(upperVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
U += UdX;
V += VdX;
x++;
}
while(x <= xMax) {
int32_t hb = U>>12&0xff;
int32_t vb = (V>>4)&0xff00;
image[x+offset] = shadetex[hb|vb];
x++;
U += UdX;
V += VdX;
}
}
}
leftX += leftXd;
rightX += rightXd;
leftU += leftUd;
leftV += leftVd;
U = leftU;
V = leftV;
}
// Guard against special case C: flat lower edge
int32_t centerDiff = centerVertex.p.y - lowerVertex.p.y;
if(centerDiff == 0) {
return;
}
// calculate lower triangle half deltas
if(upperCenter < upperLower) {
leftX = centerVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
leftU = centerVertex.uw;
leftV = centerVertex.vw;
leftUd = idiv(leftU - lowerVertex.uw, centerDiff);
leftVd = idiv(leftV - lowerVertex.vw, centerDiff);
}
else {
rightX = centerVertex.p.x;
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
}
lower_half_render:
// lower triangle half
scanlineMax = imin(FixedToRoundedInt(lowerVertex.p.y), HEIGHT-1);
U = leftU;
V = leftV;
for(scanline = FixedToRoundedInt(centerVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
U += UdX;
V += VdX;
x++;
}
while(x <= xMax) {
int32_t hb = U>>12&0xff;
int32_t vb = (V>>4)&0xff00;
image[x+offset] = shadetex[hb|vb];
x++;
U += UdX;
V += VdX;
}
}
}
leftX += leftXd;
rightX += rightXd;
leftU += leftUd;
U = leftU;
leftV += leftVd;
V = leftV;
}
}