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font.c
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#include "font.h"
#include "2dvector.h"
#include "warpfunc.h"
#include "Global.h" // for testing, TODO remove
#ifdef TESTING
#include <stdio.h>
#endif
void clip_text(char** text, point_t *pos, int size, const glyph_t* font, int xmin, int xmax)
{
int x = pos->x * BEZ_SCALEDOWN;
char* curtext = *text;
int i=0;
while(*curtext!= 0){
const glyph_t* g = &font[((*curtext)-0x20)];
if(x + ((g->width*size)>>FONT_SIZE_LOG2) < xmin) // glyph too far left
{
// move pos and text
pos->x = x/BEZ_SCALEDOWN;
*text = curtext;
}
if(x > xmax) // too far right
{
*curtext = 0; // terminating zero
return;
}
x += (g->width*size)>>FONT_SIZE_LOG2;
curtext++;
i++;
}
return;
}
void render_text(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font){
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
b.p[j]=t;
}
bezier_draw(dest, b);
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
}
void render_text_floodfilled(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, uint8_t color_border, uint8_t color_fill){
fillpixel_t* pixptr = data.credits.fillpixels;
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
b.p[j]=t;
}
bezier_draw(dest, b);
pixptr = bezier_fill_writepixels(dest, b, pixptr, color_border);
}
// fill every letter separately
floodfill(dest, data.credits.fillpixels, pixptr, color_fill);
pixptr = data.credits.fillpixels; // reset floodfill-stored-pixels-ptr to beginning
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
// next letter
text++;
}
}
void render_text_warped_floodfilled(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, warpfunc_t warpfunc, int t, uint8_t color_border, uint8_t color_fill){
fillpixel_t* pixptr = data.credits.fillpixels;
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t p;
p = b.p[j];
p = pscale(p, size, FONT_SIZE_LOG2); // scale
p = padd(p, pos); // position
p = warpfunc(p,t);
b.p[j]=p;
}
pixptr = bezier_fill_writepixels(dest, b, pixptr, color_border);
}
// fill every letter separately
floodfill(dest, data.credits.fillpixels, pixptr, color_fill);
// printf("%i\n",pixptr-data.greets.fillpixels);
pixptr = data.credits.fillpixels; // reset floodfill-stored-pixels-ptr to beginning
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
// next letter
text++;
}
}
int render_text_getbeziers(bezier_t *dest, int destsize, char* text, point_t pos, int size, const glyph_t* font){
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
int count = 0;
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
b.p[j]=t;
}
*dest = b;
dest++;
count++;
if(count == destsize)
{
return count;
}
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
return count;
}
void render_text_warped(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, warpfunc_t warpfunc, int t){
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t p;
p = b.p[j];
p = pscale(p, size, FONT_SIZE_LOG2); // scale
p = padd(p, pos); // position
p = warpfunc(p,t);
b.p[j]=p;
}
bezier_draw(dest, b);
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
}
void render_text_warped_colored(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, warpfunc_t warpfunc, int t, uint8_t color)
{
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int i=0; i<g.datalen; ++i){
bezier_t b = g.data[i];
// transform b
for(int j=0; j<3; ++j){
point_t p;
p = b.p[j];
p = pscale(p, size, FONT_SIZE_LOG2); // scale
p = padd(p, pos); // position
p = warpfunc(p,t);
b.p[j]=p;
}
bezier_draw_colored(dest, b, color);
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
}
void render_text_partial_warped(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, int percent, warpfunc_t warpfunc, int time){
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
int reversed = 0;
if(percent < 0){
percent = -percent;
reversed = 1;
}
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int k=0; k<GLYPHGROUPS; ++k){ // iterate groups in glyph
// get amount of actually used paths
int segments = g.grouplen[k];
for(int i=0; i<g.grouplen[k]; ++i){
bezier_t b = g.data[i + g.groupstart[k]];
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
t = warpfunc(t, time);
b.p[j]=t;
}
// decide if to draw fully, partial or not
int percent2 = percent>=100 ? percent-100 : percent;
if(((i+1)*128)<(percent*segments)){
// draw fully (if starting)
if(!reversed)
bezier_draw(dest, b);
} else if((i*128)<(percent*segments)){
// draw partial
int p = percent*segments - 128*i;
bezier_draw_partial(dest, b, p - 128*reversed);
} else {
// draw nothing (if starting
if(reversed)
bezier_draw(dest, b);
}
}
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
}
void render_text_partial(Bitmap *dest, char* text, point_t pos, int size, const glyph_t* font, int percent){
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
int reversed = 0;
if(percent < 0){
percent = -percent;
reversed = 1;
}
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int k=0; k<GLYPHGROUPS; ++k){ // iterate groups in glyph
// get amount of actually used paths
int segments = g.grouplen[k];
for(int i=0; i<g.grouplen[k]; ++i){
bezier_t b = g.data[i + g.groupstart[k]];
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
b.p[j]=t;
}
// decide if to draw fully, partial or not
int percent2 = percent>=100 ? percent-100 : percent;
if(((i+1)*128)<(percent*segments)){
// draw fully (if starting)
if(!reversed)
bezier_draw(dest, b);
} else if((i*128)<(percent*segments)){
// draw partial
int p = percent*segments - 128*i;
bezier_draw_partial(dest, b, p - 128*reversed);
} else {
// draw nothing (if starting
if(reversed)
bezier_draw(dest, b);
}
}
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
}
void get_text_points(point_t *dest, int *destsize, char* text, point_t pos, int size, const glyph_t* font, bool first){
// gets a list of bezier points for text transitions
// writes pairs of entpoint, controlpoint into dest.
// destsize is the (max) number of pairs, and gets written with the actual number
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
int destpos = 0;
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int k=0; k<GLYPHGROUPS; ++k){ // iterate groups in glyph
// get amount of actually used paths
if(g.grouplen[k]==0){
continue; // skip
}
bezier_t b;
if(first){
b = g.data[g.groupstart[k]];
} else {
b = g.data[g.groupstart[k]+g.grouplen[k]-1];
}
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
b.p[j]=t;
}
point_t endpoint, ctrlpoint;
if(first){
endpoint = b.p[0];
} else {
endpoint = b.p[2];
}
ctrlpoint = b.p[1];
//TODO: calculate normal, scale it, and place the control point so that the exiting bezier has a certain curvature
ctrlpoint = psub(padd(endpoint, endpoint), ctrlpoint);
ctrlpoint = pnorm(endpoint, ctrlpoint, size*BEZ_SCALEDOWN/2);
// for now: we mirror the controlpoint on the endpoint
// ctrlpoint = psub(padd(endpoint, endpoint), ctrlpoint);
dest[destpos*2] = endpoint;
dest[destpos*2+1] = ctrlpoint;
destpos++;
if(destpos >= *destsize){
return;
}
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
*destsize = destpos; // write out number of pairs written
}
void get_text_points_warped(point_t *dest, int *destsize, char* text, point_t pos, int size, const glyph_t* font, bool first, warpfunc_t warpfunc, int time){
// gets a list of bezier points for text transitions
// writes pairs of entpoint, controlpoint into dest.
// destsize is the (max) number of pairs, and gets written with the actual number
pos = pscale(pos, BEZ_SCALEDOWN, 0); // scale pos to bezier coordinates
int destpos = 0;
while(*text != 0){
glyph_t g = font[((*text)-0x20)];
for(int k=0; k<GLYPHGROUPS; ++k){ // iterate groups in glyph
// get amount of actually used paths
if(g.grouplen[k]==0){
continue; // skip
}
bezier_t b;
if(first){
b = g.data[g.groupstart[k]];
} else {
b = g.data[g.groupstart[k]+g.grouplen[k]-1];
}
// transform b
for(int j=0; j<3; ++j){
point_t t;
t = b.p[j];
t = pscale(t, size, FONT_SIZE_LOG2); // scale
t = padd(t, pos); // position
t = warpfunc(t, time);
b.p[j]=t;
}
point_t endpoint, ctrlpoint;
if(first){
endpoint = b.p[0];
} else {
endpoint = b.p[2];
}
ctrlpoint = b.p[1];
//TODO: calculate normal, scale it, and place the control point so that the exiting bezier has a certain curvature
// for now: we mirror the controlpoint on the endpoint
ctrlpoint = psub(padd(endpoint, endpoint), ctrlpoint);
ctrlpoint = pnorm(endpoint, ctrlpoint, size*BEZ_SCALEDOWN/2);
dest[destpos*2] = endpoint;
dest[destpos*2+1] = ctrlpoint;
destpos++;
if(destpos >= *destsize){
return;
}
}
pos.x += (g.width*size)>>FONT_SIZE_LOG2;
text++;
}
*destsize = destpos; // write out number of pairs written
}
static int cmp_ptpair(const void* p1, const void* p2){
return(((point_t*)p1)->x - ((point_t*)p2)->x);
}
void make_transition(Bitmap *dest, point_t *startpts, int startsize, point_t *endpts, int endsize, int ratio){
// sort by x:
qsort(startpts, startsize, sizeof(point_t)*2, cmp_ptpair);
qsort(endpts, endsize, sizeof(point_t)*2, cmp_ptpair);
for(int i=0; i<startsize; ++i){
// this handles startsize>endsize well. TODO: handle endsize>startsize
point_t p1, p2, p3, p4, p5;
p1 = startpts[i*2];
p2 = startpts[i*2+1];
p5 = endpts[(i*endsize/startsize)*2];
p4 = endpts[(i*endsize/startsize)*2+1];
p3 = pavg(p2, p4);
int ratio1, ratio2;
if(ratio>0){
ratio1 = ratio*2;
ratio2 = max(ratio*2-128, 0);
} else {
ratio1 = min(0, ratio*2+128);
ratio2 = ratio*2;
}
bezier_t b;
b.p[0]=p1;
b.p[1]=p2;
b.p[2]=p3;
bezier_draw_partial(dest, b, ratio1);
b.p[0]=p3;
b.p[1]=p4;
b.p[2]=p5;
bezier_draw_partial(dest, b, ratio2);
}
}