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cuenta.lua
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77 lines (51 loc) · 2.58 KB
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local scene = composer.newScene()
-- Called when the scene's view does not exist:
function scene:create( event )
local group = self.view
local background = display.newImage( group, "images/madera.jpeg")
background:translate( centerX, centerY )
local regist = display.newImage( group, "images/regis.png")
regist:translate( centerX, centerY/10 )
regist:addEventListener("tap", function()
composer.gotoScene ( "usuario", { effect = "fade"} )
end)
local btnFace = display.newImage( group, "images/face1.png")
btnFace:translate( centerX, (centerY- centerY/4 )-centerY/3 )
local btnTwi = display.newImage( group, "images/twitter1.png" )
btnTwi:translate( centerX, centerY -centerY/3 )
local btnGoo = display.newImage( group, "images/google1.png")
btnGoo:translate( centerX, (centerY+ centerY/4)-centerY/3 )
local email = display.newImage( group, "images/email.png")
email:translate( centerX, (centerY+ (centerY/4)*2)-centerY/3 )
end
-- Called immediately after scene has moved onscreen:
function scene:show( event )
-- INSERT code here (e.g. start timers, load audio, start listeners, etc.)
local group = self.view
end
-- Called when scene is about to move offscreen:
function scene:hide( event )
local group = self.view
collectgarbage()
composer.removeScene( composer.getSceneName( "current" ) )
--Runtime:removeEventListener("enterFrame", update)
-- INSERT code here (e.g. stop timers, remove listeners, unload sounds, etc.)
-- Remove listeners attached to the Runtime, timers, transitions, audio tracks
end
-- Called prior to the removal of scene's "view" (display group)
function scene:destroy( event )
local group = self.view
collectgarbage()
-- INSERT code here (e.g. remove listeners, widgets, save state, etc.)
-- Remove listeners attached to the Runtime, timers, transitions, audio tracks
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
---------------------------------------------------------------------------------
return scene---------------------------------------------------------