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Releases: SamClassicPatch/SuperProject

1.2 update - "A Fresh Start"

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@DreamyCecil DreamyCecil released this 13 Jul 17:14

Complete rewrite of the base, which allowed for the creation of a dedicated server patch and custom integrations into tools!

Complete description of the patch for the latest version.

Changes since 1.1.2

  • Modular user plugin system that loads custom libraries upon application start that can include new features.
    • Custom integration into Serious Editor, Modeler & SKA Studio via EngineGUI.dll library replacement.
  • Dedicated server patch with support of user plugins.
  • Removed Scripts/CustomSymbols.ini config due to being inconveniently implemented. All custom commands will be saved in Scripts/PersistentSymbols.ini from now on.
  • sam_bAdjustForAspectRatio now applies changes dynamically and does not require a ApplyVideoMode() command anymore.
  • Game library (Game(MP).dll) is now being treated as a plugin module.
  • Moved toggleable red screen and local cheats functionality into separate user plugins.

Installation

  1. Download desired version of the patch (TFE1.05_<date>.zip or TSE1.07_<date>.zip for Steam).
  2. Navigate to the game folder and extract contents of the ZIP archive into it.
  3. Agree to replace existing files (original unmodified copies of the files are included with an _OG suffix at the end of the name).

Older releases

Older releases Pre-release
Pre-release

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@DreamyCecil DreamyCecil released this 13 Jul 17:13

Visit GameExecutable repository releases to download releases before the 1.2 update!