Releases: SamClassicPatch/SuperProject
Releases · SamClassicPatch/SuperProject
Release list
1.2 update - "A Fresh Start"
Complete rewrite of the base, which allowed for the creation of a dedicated server patch and custom integrations into tools!
Complete description of the patch for the latest version.
Changes since 1.1.2
- Modular user plugin system that loads custom libraries upon application start that can include new features.
- Custom integration into Serious Editor, Modeler & SKA Studio via
EngineGUI.dlllibrary replacement.
- Custom integration into Serious Editor, Modeler & SKA Studio via
- Dedicated server patch with support of user plugins.
- Removed
Scripts/CustomSymbols.iniconfig due to being inconveniently implemented. All custom commands will be saved inScripts/PersistentSymbols.inifrom now on. sam_bAdjustForAspectRationow applies changes dynamically and does not require aApplyVideoMode()command anymore.- Game library (
Game(MP).dll) is now being treated as a plugin module. - Moved toggleable red screen and local cheats functionality into separate user plugins.
Installation
- Download desired version of the patch (
TFE1.05_<date>.ziporTSE1.07_<date>.zipfor Steam). - Navigate to the game folder and extract contents of the ZIP archive into it.
- Agree to replace existing files (original unmodified copies of the files are included with an
_OGsuffix at the end of the name).