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Copy pathscript.js
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162 lines (142 loc) · 4.1 KB
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var origBoard;
const huPlayer = 'O'
const aiPlayer = 'X'
const winCombos = [
// Horizontals
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
// Vertivals
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
// Diagonals
[0, 4, 8],
[2, 4, 6]
]
const cells = document.querySelectorAll('.cell');
function startGame() {
showDialog(false)
origBoard = Array.from(Array(9).keys())
cells.forEach(element => {
element.innerText = ''
element.style.removeProperty('background-color')
element.addEventListener('click', turnClick, false)
});
}
startGame()
function turnClick(event) {
if (typeof origBoard[event.target.id] === 'number') {
let isGameOver = turn(event.target.id, huPlayer)
if (!isGameOver && !checkTie())
turn(bestSpot(), aiPlayer)
}
}
function turn(squareId, player) {
origBoard[squareId] = player
document.getElementById(squareId).innerText = player;
let gameWon = checkWon(origBoard, player)
if (gameWon) {
gameOver(gameWon)
}
return gameWon;
}
function showDialog(visiblity, text) {
const dialog = document.querySelector('.endgame')
if (visiblity) {
dialog.show();
dialog.style.display = 'flex'
document.querySelector('.endgame .text').innerText = text;
} else {
dialog.close();
dialog.style.display = 'none'
}
}
function checkWon(board, player) {
let plays = board.reduce((a, e, i) => (e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = { "index": index, player }
break;
}
}
return gameWon;
}
function gameOver(gameWon) {
for (let index of winCombos[gameWon.index]) {
document.getElementById(index).style.background = gameWon.player == huPlayer ? 'blue' : 'red';
}
cells.forEach(element => {
element.removeEventListener('click', turnClick, false)
});
declareWinner(gameWon.player == huPlayer ? "You Won!!!" : "You lost.")
}
function declareWinner(who) {
showDialog(true, who)
}
function getEmptySquares(newBoard) {
if (newBoard)
return newBoard.filter(s => (typeof s == 'number'));
return origBoard.filter(s => (typeof s == 'number'));
}
function bestSpot() {
return minmax(origBoard, aiPlayer).index;
// return getEmptySquares()[0]
}
function checkTie() {
if (getEmptySquares().length == 0) {
cells.forEach(elem => {
elem.style.backgroundColor = "green";
elem.removeEventListener('click', turnClick, false)
});
declareWinner("Tie Game.")
return true;
}
return false;
}
function minmax(newBoard, player) {
var availableSpots = getEmptySquares(newBoard);
if (checkWon(newBoard, player)) {
return { score: -10 }
} else if (checkWon(newBoard, aiPlayer)) {
return { score: 10 }
} else if (availableSpots.length === 0) {
return { score: 0 }
}
var moves = [];
for (let i = 0; i < availableSpots.length; i++) {
let move = {};
move.index = newBoard[availableSpots[i]];
newBoard[availableSpots[i]] = player;
if (player == aiPlayer) {
let result = minmax(newBoard, huPlayer)
move.score = result.score;
} else {
let result = minmax(newBoard, aiPlayer)
move.score = result.score;
}
newBoard[availableSpots[i]] = move.index;
moves.push(move)
}
var bestMove;
if (player == aiPlayer) {
let bestScore = -10000
for (let i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
let bestScore = 10000
for (let i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}
// document.addEventListener('onload', startGame)