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Command.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
namespace PatternSample
{
public class Command : ICommand
{
public event EventHandler CanExecuteChanged;
private Action<object> execute;
private Func<object, bool> canExecute;
public Command(Action<object> execute, Func<object, bool> canExecute = null)
{
this.execute = execute;
this.canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return this.canExecute == null || this.canExecute(parameter);
}
public void Execute(object parameter)
{
this.execute(parameter);
}
}
class WebService : Service
{
public WebService(string n) : base(n) { }
public override Command Create()
{
var cmd = new Command(o => { MessageBox.Show(Name + o.ToString()); });
cmd.Execute("1");
return cmd;
}
}
class Desktop : Service
{
public Desktop(string n) : base(n) { }
public override Command Create()
{
var cmd = new Command(o => { MessageBox.Show(Name + o.ToString()); });
cmd.Execute("1");
return cmd;
}
}
abstract class Service
{
public Service (string _name)
{
Name = _name;
}
public string Name { get; set; }
abstract public Command Create();
}
}