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Concurrent party-level-looping #38

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ShapeOfMatter opened this issue May 8, 2024 · 0 comments
Open

Concurrent party-level-looping #38

ShapeOfMatter opened this issue May 8, 2024 · 0 comments
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enhancement New feature or request wontfix This will not be worked on

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@ShapeOfMatter
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The current implementations of fanout and fanin are purely sequential; they're basically just for-loops for parties. This means that, in the common situation where everyone is broadcasting to everyone, the party N won't send anything until they've received N-1 messages from peers. Fix this using concurrency somehow.

(This is going to require doing something clever with the way messages are handled, because concurrent choreographies will break the current system.)

@ShapeOfMatter ShapeOfMatter added enhancement New feature or request wontfix This will not be worked on labels May 8, 2024
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Labels
enhancement New feature or request wontfix This will not be worked on
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