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main.ts
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function Play_sound (instrument: number, note: number, duration: number, volume1: number, volume2: number) {
if (instrument == 0) {
music.play(music.createSoundEffect(
WaveShape.Square,
note,
note,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 1) {
music.play(music.createSoundEffect(
WaveShape.Triangle,
note,
note,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 2) {
music.play(music.createSoundEffect(
WaveShape.Sawtooth,
note,
note,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 3) {
music.play(music.createSoundEffect(
WaveShape.Sine,
note,
note,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 4) {
music.play(music.createSoundEffect(
WaveShape.Noise,
note,
note,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
}
}
function Play_slide_sound (instrument: number, note: number, duration: number, volume1: number, volume2: number, note2: number) {
if (instrument == 0) {
music.play(music.createSoundEffect(
WaveShape.Square,
note,
note2,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 1) {
music.play(music.createSoundEffect(
WaveShape.Triangle,
note,
note2,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 2) {
music.play(music.createSoundEffect(
WaveShape.Sawtooth,
note,
note2,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 3) {
music.play(music.createSoundEffect(
WaveShape.Sine,
note,
note2,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
} else if (instrument == 4) {
music.play(music.createSoundEffect(
WaveShape.Noise,
note,
note2,
volume1,
volume2,
duration,
SoundExpressionEffect.None,
InterpolationCurve.Linear
), music.PlaybackMode.UntilDone)
}
}