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l4d_witch_trigger.sp
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308 lines (252 loc) · 9.35 KB
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#define PLUGIN_VERSION "1.2"
/*======================================================================================
Plugin Info:
* Name : [L4D & L4D2] Witch - Bots Trigger
* Author : SilverShot
* Descrp : Makes bots startle the Wandering Witch or block bots startling any Witch when shooting her.
* Link : https://forums.alliedmods.net/showthread.php?t=319939
* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers
========================================================================================
Change Log:
1.2 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
1.1 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.0 (27-Nov-2019)
- Initial release.
======================================================================================*/
// sm_propent 0 m_iTimeOfDay 2; z_spawn witch
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define CVAR_FLAGS FCVAR_NOTIFY
ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarType;
bool g_bCvarAllow, g_bMapStarted, g_bLeft4Dead2;
int g_iCvarType;
// ====================================================================================================
// PLUGIN INFO / START / END
// ====================================================================================================
public Plugin myinfo =
{
name = "[L4D & L4D2] Witch - Bots Trigger",
author = "SilverShot",
description = "Makes bots startle the Wandering Witch or block bots startling any Witch when shooting her.",
version = PLUGIN_VERSION,
url = "https://forums.alliedmods.net/showthread.php?t=319939"
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
EngineVersion test = GetEngineVersion();
if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false;
else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true;
else
{
strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2.");
return APLRes_SilentFailure;
}
return APLRes_Success;
}
public void OnPluginStart()
{
// ====================================================================================================
// CVARS
// ====================================================================================================
g_hCvarAllow = CreateConVar( "l4d_witch_trigger_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS );
g_hCvarModes = CreateConVar( "l4d_witch_trigger_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS );
g_hCvarModesOff = CreateConVar( "l4d_witch_trigger_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS );
g_hCvarModesTog = CreateConVar( "l4d_witch_trigger_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS );
g_hCvarType = CreateConVar( "l4d_witch_trigger_type", g_bLeft4Dead2 ? "1" : "0", "0=Prevent bots from startling any Witches when shot. 1=Startle all Witches when bots shoot them.", CVAR_FLAGS );
CreateConVar( "l4d_witch_trigger_version", PLUGIN_VERSION, "Witch - Bots Trigger plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD);
AutoExecConfig(true, "l4d_witch_trigger");
g_hCvarMPGameMode = FindConVar("mp_gamemode");
g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow);
g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow);
g_hCvarModes.AddChangeHook(ConVarChanged_Allow);
g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow);
g_hCvarAllow.AddChangeHook(ConVarChanged_Allow);
g_hCvarType.AddChangeHook(ConVarChanged_Cvars);
GetCvars();
}
// ====================================================================================================
// CVARS
// ====================================================================================================
public void OnMapStart()
{
g_bMapStarted = true;
}
public void OnMapEnd()
{
g_bMapStarted = false;
}
public void OnConfigsExecuted()
{
IsAllowed();
}
public void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue)
{
IsAllowed();
}
public void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue)
{
GetCvars();
}
void GetCvars()
{
g_iCvarType = g_hCvarType.IntValue;
if( !g_bLeft4Dead2 && g_iCvarType ) LogError("This plugin with the cvar \"l4d_witch_trigger_type\" value of \"1\" is not required in L4D1. Only use \"0\" to block startling Witches.");
}
void IsAllowed()
{
bool bCvarAllow = g_hCvarAllow.BoolValue;
bool bAllowMode = IsAllowedGameMode();
if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true )
{
HookEntities(true);
g_bCvarAllow = true;
}
else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) )
{
HookEntities(false);
g_bCvarAllow = false;
}
}
int g_iCurrentMode;
bool IsAllowedGameMode()
{
if( g_hCvarMPGameMode == null )
return false;
int iCvarModesTog = g_hCvarModesTog.IntValue;
if( iCvarModesTog != 0 )
{
if( g_bMapStarted == false )
return false;
g_iCurrentMode = 0;
int entity = CreateEntityByName("info_gamemode");
if( IsValidEntity(entity) )
{
DispatchSpawn(entity);
HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true);
HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true);
HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true);
HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true);
ActivateEntity(entity);
AcceptEntityInput(entity, "PostSpawnActivate");
if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent.
RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame
}
if( g_iCurrentMode == 0 )
return false;
if( !(iCvarModesTog & g_iCurrentMode) )
return false;
}
char sGameModes[64], sGameMode[64];
g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode));
Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode);
g_hCvarModes.GetString(sGameModes, sizeof(sGameModes));
if( sGameModes[0] )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) == -1 )
return false;
}
g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes));
if( sGameModes[0] )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) != -1 )
return false;
}
return true;
}
public void OnGamemode(const char[] output, int caller, int activator, float delay)
{
if( strcmp(output, "OnCoop") == 0 )
g_iCurrentMode = 1;
else if( strcmp(output, "OnSurvival") == 0 )
g_iCurrentMode = 2;
else if( strcmp(output, "OnVersus") == 0 )
g_iCurrentMode = 4;
else if( strcmp(output, "OnScavenge") == 0 )
g_iCurrentMode = 8;
}
// ====================================================================================================
// HOOK
// ====================================================================================================
void HookEntities(int hook)
{
static bool hooked;
if( !hooked && hook )
{
hooked = true;
int entity = -1;
while( (entity = FindEntityByClassname(entity, "witch")) != INVALID_ENT_REFERENCE )
{
SDKHook(entity, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
}
else if( hooked && !hook )
{
hooked = false;
int entity = -1;
while( (entity = FindEntityByClassname(entity, "witch")) != INVALID_ENT_REFERENCE )
{
SDKUnhook(entity, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
}
}
// ====================================================================================================
// EVENTS
// ====================================================================================================
public void OnEntityCreated(int entity, const char[] classname)
{
if( g_bCvarAllow && strcmp(classname, "witch") == 0 )
{
SDKHook(entity, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
}
public Action OnTakeDamage(int witch, int &attacker, int &inflictor, float &damage, int &damagetype)
{
if( attacker > 0 && attacker <= MaxClients )
{
if( g_iCvarType )
{
if( GetEntPropFloat(witch, Prop_Send, "m_rage") >= 1.0 )
{
SDKUnhook(witch, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
if( damagetype & DMG_BURN == 0 && IsFakeClient(attacker) )
{
SDKUnhook(witch, SDKHook_OnTakeDamageAlive, OnTakeDamage);
SDKHook(witch, SDKHook_ThinkPost, PostThink);
damagetype = DMG_BURN;
return Plugin_Changed;
}
}
else
{
if( GetEntPropFloat(witch, Prop_Send, "m_rage") >= 1.0 )
{
SDKUnhook(witch, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
else if( IsFakeClient(attacker) )
{
attacker = 0;
inflictor = 0;
return Plugin_Changed;
}
}
}
return Plugin_Continue;
}
public void PostThink(int witch)
{
SDKUnhook(witch, SDKHook_ThinkPost, PostThink);
ExtinguishEntity(witch);
int flame = GetEntPropEnt(witch, Prop_Send, "m_hEffectEntity");
if( flame != -1 )
{
AcceptEntityInput(flame, "Kill");
}
}