@@ -340,9 +340,6 @@ bool vtkSlicerBeamsModuleLogic::CreateArcBeamDynamicSequence(
340
340
{
341
341
angles.push_back (finalAngle);
342
342
}
343
- std::cout << " Angles " << angles.size () << ' \n ' ;
344
- std::for_each ( angles.begin (), angles.end (), [](double v){ std::cout << v << ' ' ; });
345
- std::cout << std::endl;
346
343
}
347
344
else if (!direction && initialAngle > finalAngle) // CW, ini > fin
348
345
{
@@ -368,9 +365,6 @@ bool vtkSlicerBeamsModuleLogic::CreateArcBeamDynamicSequence(
368
365
{
369
366
angles.push_back (finalAngle);
370
367
}
371
- std::cout << " Angles " << angles.size () << ' \n ' ;
372
- std::for_each ( angles.begin (), angles.end (), [](double v){ std::cout << v << ' ' ; });
373
- std::cout << std::endl;
374
368
}
375
369
else if (direction && initialAngle < finalAngle) // CCW, ini < fin
376
370
{
@@ -395,9 +389,6 @@ bool vtkSlicerBeamsModuleLogic::CreateArcBeamDynamicSequence(
395
389
{
396
390
angles.push_back (finalAngle);
397
391
}
398
- std::cout << " Angles " << angles.size () << ' \n ' ;
399
- std::for_each ( angles.begin (), angles.end (), [](double v){ std::cout << v << ' ' ; });
400
- std::cout << std::endl;
401
392
}
402
393
else if (direction && initialAngle > finalAngle) // CCW, ini > fin
403
394
{
@@ -409,53 +400,7 @@ bool vtkSlicerBeamsModuleLogic::CreateArcBeamDynamicSequence(
409
400
{
410
401
angles.push_back (finalAngle);
411
402
}
412
- std::cout << " Angles " << angles.size () << ' \n ' ;
413
- std::for_each ( angles.begin (), angles.end (), [](double v){ std::cout << v << ' ' ; });
414
- std::cout << std::endl;
415
403
}
416
- /*
417
- if (finalAngle < 0. && finalAngle > 360. && initialAngle < 0. && initialAngle > 360.)
418
- {
419
- return false;
420
- }
421
-
422
- if (!direction && initialAngle < finalAngle) // CW, ini < fin
423
- {
424
- for (double angle = initialAngle; angle <= finalAngle; angle += 1.)
425
- {
426
- angles.push_back(angle);
427
- }
428
- }
429
- else if (!direction && initialAngle > finalAngle) // CW, ini > fin
430
- {
431
- for (double angle = initialAngle; angle <= 360.; angle += 1.)
432
- {
433
- angles.push_back(angle);
434
- }
435
- for (double angle = 1.; angle <= finalAngle; angle += 1.)
436
- {
437
- angles.push_back(angle);
438
- }
439
- }
440
- else if (direction && initialAngle < finalAngle) // CCW, ini < fin
441
- {
442
- for (double angle = initialAngle; angle >= 0.0; angle -= 1.)
443
- {
444
- angles.push_back(angle);
445
- }
446
- for (double angle = 359.; angle >= finalAngle; angle -= 1.)
447
- {
448
- angles.push_back(angle);
449
- }
450
- }
451
- else if (direction && initialAngle > finalAngle) // CCW, ini > fin
452
- {
453
- for (double angle = initialAngle; angle >= finalAngle; angle -= 1.)
454
- {
455
- angles.push_back(angle);
456
- }
457
- }
458
- */
459
404
if (angles.size () < 2 )
460
405
{
461
406
vtkErrorMacro (" CreateArcBeamDynamicSequence: Number of angle elements is less than 2" );
0 commit comments