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💡 FeatureThis is a feature requestThis is a feature request
Description
What would you like to add?
A "following effect" is something that follows a target as if it were a child without actually being a direct child so that it can keep playing until the effect is done.
You might have noticed that if you parent a particle or sound it might stop the instant the object is destroyed. This solves that.
Components
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ParticlesFollowingEffect -
SoundFollowingEffect
Any extra information?
From the FollowingEffect summary:
/// Allows an effect to follow something without being a child. <br />
/// It is not destroyed along with the target, allowing the effect to finish playing. <br />
/// Destroys the object it is on if the effect is done or wasn't configured properly.Metadata
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💡 FeatureThis is a feature requestThis is a feature request
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Status
Todo