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Copy pathGoldenrodDeptStoreElevator.asm
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GoldenrodDeptStoreElevator.asm
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GoldenrodDeptStoreElevator_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
GoldenrodDeptStoreElevatorScript:
opentext
elevator GoldenrodDeptStoreElevatorData
closetext
iffalse .Done
pause 5
playsound SFX_ELEVATOR
earthquake 60
waitsfx
checkevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF
iftrue .Done
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
iftrue .BoxLayout1
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
iftrue .BoxLayout2
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
iftrue .BoxLayout3
.BoxLayout3:
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.BoxLayout1:
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.BoxLayout2:
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.Done:
end
GoldenrodDeptStoreElevatorData:
db 7 ; floors
elevfloor FLOOR_B1F, 2, GOLDENROD_DEPT_STORE_B1F
elevfloor FLOOR_1F, 4, GOLDENROD_DEPT_STORE_1F
elevfloor FLOOR_2F, 3, GOLDENROD_DEPT_STORE_2F
elevfloor FLOOR_3F, 3, GOLDENROD_DEPT_STORE_3F
elevfloor FLOOR_4F, 3, GOLDENROD_DEPT_STORE_4F
elevfloor FLOOR_5F, 3, GOLDENROD_DEPT_STORE_5F
elevfloor FLOOR_6F, 2, GOLDENROD_DEPT_STORE_6F
db -1 ; end
GoldenrodDeptStoreElevator_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 1, 3, GOLDENROD_DEPT_STORE_1F, -1
warp_event 2, 3, GOLDENROD_DEPT_STORE_1F, -1
db 0 ; coord events
db 1 ; bg events
bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStoreElevatorScript
db 0 ; object events