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Route24.asm
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const_def 2 ; object constants
const ROUTE24_ROCKET
Route24_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route24RocketScript:
faceplayer
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext Route24RocketSeenText
waitbutton
closetext
winlosstext Route24RocketBeatenText, -1
loadtrainer GRUNTM, GRUNTM_31
startbattle
dontrestartmapmusic
reloadmapafterbattle
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext Route24RocketAfterBattleText
buttonsound
special FadeOutMusic
writetext Route24RocketDisappearsText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear ROUTE24_ROCKET
pause 25
special FadeInQuickly
playmapmusic
end
Route24RocketSeenText:
text "Hey, kid! Me am a"
line "TEAM ROCKET member"
cont "kind of guy!"
para "Come from another"
line "country, a trainer"
cont "number one, me!"
para "Think I did, if"
line "stop the energy,"
para "be big panic for"
line "here people!"
para "Secret it is my"
line "mission, so tell"
cont "you I not!"
para "But! If win you do"
line "versus me, a man I"
para "be and mine secret"
line "to you I tell."
para "Hey, kid! Battle"
line "begin we do!"
done
Route24RocketBeatenText:
text "Ayieeeh! No, no,"
line "no, believe it I"
cont "can't!"
para "Strong very much"
line "be you! Match I am"
cont "not to you!"
done
Route24RocketAfterBattleText:
text "OK. Tell you mine"
line "secret will I."
para "MACHINE PART steal"
line "by me, hide it I"
para "did in GYM of the"
line "CERULEAN."
para "Inside water put"
line "it I did. Look for"
para "in water center of"
line "GYM at."
para "But you forget me"
line "not!"
para "Beat you for sure"
line "will TEAM ROCKET."
para "Come from JOHTO"
line "will they, mine"
para "friends, yes. Will"
line "revenge they are."
done
Route24RocketDisappearsText:
text "…"
para "You say what? TEAM"
line "ROCKET bye-bye a"
para "go-go? Broken it"
line "is says you?"
para "Oh, no! Should I"
line "do what now on"
cont "from, me?"
done
Route24_MapEvents:
db 0, 0 ; filler
db 0 ; warp events
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 8, 7, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route24RocketScript, EVENT_ROUTE_24_ROCKET