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Copy pathRuinsOfAlphAerodactylChamber.asm
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RuinsOfAlphAerodactylChamber.asm
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RuinsOfAlphAerodactylChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
.CheckWall:
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
iftrue .OpenWall
end
.OpenWall:
priorityjump .WallOpenScript
end
.DummyScene:
end
.HiddenDoors:
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
iftrue .WallOpen
changeblock 4, 0, $2e ; closed wall
.WallOpen:
checkevent EVENT_SOLVED_AERODACTYL_PUZZLE
iffalse .FloorClosed
return
.FloorClosed:
changeblock 2, 2, $01 ; left floor
changeblock 4, 2, $02 ; right floor
return
.WallOpenScript:
pause 30
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_FINISHED
closetext
end
RuinsOfAlphAerodactylChamberPuzzle:
refreshscreen
writebyte UNOWNPUZZLE_AERODACTYL
special UnownPuzzle
closetext
iftrue .PuzzleComplete
end
.PuzzleComplete:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_AERODACTYL_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_S_TO_W
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
changeblock 2, 2, $18 ; left hole
changeblock 4, 2, $19 ; right hole
reloadmappart
playsound SFX_STRENGTH
earthquake 80
applymovement PLAYER, RuinsOfAlphAerodactylChamberSkyfallTopMovement
playsound SFX_KINESIS
waitsfx
pause 20
warpcheck
end
RuinsOfAlphAerodactylChamberAncientReplica:
jumptext RuinsOfAlphAerodactylChamberAncientReplicaText
RuinsOfAlphAerodactylChamberDescriptionSign:
jumptext RuinsOfAlphAerodactylChamberDescriptionText
RuinsOfAlphAerodactylChamberWallPatternLeft:
opentext
writetext RuinsOfAlphAerodactylChamberWallPatternLeftText
writebyte UNOWNWORDS_LIGHT
special DisplayUnownWords
closetext
end
RuinsOfAlphAerodactylChamberWallPatternRight:
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
iftrue .WallOpen
opentext
writetext RuinsOfAlphAerodactylChamberWallPatternRightText
writebyte UNOWNWORDS_LIGHT
special DisplayUnownWords
closetext
end
.WallOpen:
opentext
writetext RuinsOfAlphAerodactylChamberWallHoleText
waitbutton
closetext
end
RuinsOfAlphAerodactylChamberSkyfallTopMovement:
skyfall_top
step_end
RuinsOfAlphAerodactylChamberWallPatternLeftText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphAerodactylChamberUnownText:
; unused
text "It's UNOWN text!"
done
RuinsOfAlphAerodactylChamberWallPatternRightText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphAerodactylChamberWallHoleText:
text "There's a big hole"
line "in the wall!"
done
RuinsOfAlphAerodactylChamberAncientReplicaText:
text "It's a replica of"
line "an ancient #-"
cont "MON."
done
RuinsOfAlphAerodactylChamberDescriptionText:
text "This flying #-"
line "MON attacked its"
para "prey with saw-like"
line "fangs."
done
RuinsOfAlphAerodactylChamber_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 4
warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 4
warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 8
warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 9
warp_event 4, 0, RUINS_OF_ALPH_AERODACTYL_ITEM_ROOM, 1
db 0 ; coord events
db 6 ; bg events
bg_event 2, 3, BGEVENT_READ, RuinsOfAlphAerodactylChamberAncientReplica
bg_event 5, 3, BGEVENT_READ, RuinsOfAlphAerodactylChamberAncientReplica
bg_event 3, 2, BGEVENT_UP, RuinsOfAlphAerodactylChamberPuzzle
bg_event 4, 2, BGEVENT_UP, RuinsOfAlphAerodactylChamberDescriptionSign
bg_event 3, 0, BGEVENT_UP, RuinsOfAlphAerodactylChamberWallPatternLeft
bg_event 4, 0, BGEVENT_UP, RuinsOfAlphAerodactylChamberWallPatternRight
db 0 ; object events