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Copy pathglio.c
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262 lines (223 loc) · 8.49 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <CoreFoundation/CoreFoundation.h>
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLMacro.h>
#include "errors.h"
#include "fpimage.h"
#include "glio.h"
texInfo* createTextureFromPath(CGLContextObj cgl_ctx, char* pathBytes)
{
texInfo* t = calloc(1, sizeof(texInfo));
CFURLRef url = CFURLCreateFromFileSystemRepresentation(
NULL, (unsigned char*)pathBytes, strlen(pathBytes), false);
CGImageSourceRef imgSrc = CGImageSourceCreateWithURL(url, NULL);
CGImageRef img = CGImageSourceCreateImageAtIndex(imgSrc, 0, NULL);
t->w = CGImageGetWidth(img);
t->h = CGImageGetHeight(img);
CGRect rect = {{0, 0}, {t->w, t->h}};
void* data = calloc(t->w * 4, t->h);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGContextRef cgCtx = CGBitmapContextCreate(
data, t->w, t->h, 8, t->w * 4, colorspace,
kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(cgCtx, rect, img);
glGenTextures(1, &(t->tex));
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, t->tex);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ROW_LENGTH, t->w);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(
GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, t->w, t->h,
0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, data);
CHK_OGL;
CFRelease(url);
CGImageRelease(img);
CFRelease(imgSrc);
CGColorSpaceRelease(colorspace);
CGContextRelease(cgCtx);
free(data);
t->aW = t->w;
t->aH = t->h;
t->aC = 4;
return t;
}
texInfo* createEmptyTexture(CGLContextObj cgl_ctx, GLenum format, size_t w, size_t h)
{
texInfo* t = calloc(1, sizeof(texInfo));
t->w = w;
t->h = h;
glGenTextures(1, &(t->tex));
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, t->tex);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(
GL_TEXTURE_RECTANGLE_ARB, 0, format, t->w, t->h,
0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
CHK_OGL;
return t;
}
void saveTexture(CGLContextObj cgl_ctx, texInfo* t, char* pathBytes)
{
void* texDataBase = malloc(4 * t->w * t->h);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, t->tex);
glGetTexImage(
GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, texDataBase);
CHK_OGL;
CFMutableDataRef cfData = CFDataCreateMutable(NULL, t->w * t->h * 4);
CFDataSetLength(cfData, t->w * t->h * 4);
size_t texPixelLen = 4;
size_t imgPixelLen = t->aC;
size_t texRowSkip = texPixelLen * (t->w - t->aW);
void* imgDataBase = CFDataGetMutableBytePtr(cfData);
void* imgDataPtr = imgDataBase;
void* texDataPtr = texDataBase;
size_t i, j;
for (j = 0; j < t->aH; j++)
{
for (i = 0; i < t->aW; i++)
{
memcpy(imgDataPtr, texDataPtr, imgPixelLen);
imgDataPtr += imgPixelLen;
texDataPtr += texPixelLen;
}
texDataPtr += texRowSkip;
}
CGColorSpaceRef colorspace;
CGBitmapInfo bitmapInfo;
char* errorString;
switch (t->aC)
{
case 1:
colorspace = CGColorSpaceCreateDeviceGray();
bitmapInfo = kCGBitmapByteOrderDefault;
break;
case 4:
colorspace = CGColorSpaceCreateDeviceRGB();
bitmapInfo = kCGBitmapByteOrder32Host | kCGImageAlphaFirst;
break;
default:
asprintf(&errorString, "%d", t->aC);
ERR("unsupported number of channels", errorString);
}
CGDataProviderRef dataProvider = CGDataProviderCreateWithCFData(cfData);
CGImageRef resultImg = CGImageCreate(
t->aW, t->aH, 8, t->aC * 8, t->aC * t->aW, colorspace, bitmapInfo,
dataProvider, NULL, false, kCGRenderingIntentDefault);
CFURLRef url = CFURLCreateFromFileSystemRepresentation(
NULL, (unsigned char*)pathBytes, strlen(pathBytes), false);
CGImageDestinationRef imgDst = CGImageDestinationCreateWithURL(url, kUTTypePNG, 1, NULL);
CGImageDestinationAddImage(imgDst, resultImg, NULL);
CGImageDestinationFinalize(imgDst);
printf("wrote texture as PNG: %s (%d x %d, %d channels)\n", pathBytes, t->aW, t->aH, t->aC);
free(texDataBase);
CFRelease(cfData);
CGDataProviderRelease(dataProvider);
CGColorSpaceRelease(colorspace);
CGImageRelease(resultImg);
CFRelease(url);
CFRelease(imgDst);
}
void saveFloatTexture(CGLContextObj cgl_ctx, texInfo* t, char* pathBytes)
{
void* texDataBase = malloc(sizeof(GLfloat) * 4 * t->w * t->h);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, t->tex);
glGetTexImage(
GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
GL_FLOAT, texDataBase);
CHK_OGL;
size_t cookedImgByteCount =
sizeof(struct floatImageHeader)
+ t->aW * t->aH * t->aC * sizeof(GLfloat);
CFMutableDataRef cfData = CFDataCreateMutable(NULL, cookedImgByteCount);
CFDataSetLength(cfData, cookedImgByteCount);
void* imgBase = CFDataGetMutableBytePtr(cfData);
struct floatImageHeader* imgHeaderBase = (struct floatImageHeader*)imgBase;
imgHeaderBase->sig[0] = '2'; /* little-endian signature */
imgHeaderBase->sig[1] = '3';
imgHeaderBase->sig[2] = 'l';
imgHeaderBase->sig[3] = 'f';
imgHeaderBase->numChannels = t->aC;
imgHeaderBase->w = t->aW;
imgHeaderBase->h = t->aH;
size_t texPixelLen = sizeof(GLfloat) * 4;
size_t imgPixelLen = sizeof(GLfloat) * t->aC;
size_t texRowSkip = texPixelLen * (t->w - t->aW);
void* imgDataBase = imgBase + sizeof(struct floatImageHeader);
void* imgDataPtr = imgDataBase;
void* texDataPtr = texDataBase;
size_t i, j;
for (j = 0; j < t->aH; j++)
{
for (i = 0; i < t->aW; i++)
{
memcpy(imgDataPtr, texDataPtr, imgPixelLen);
imgDataPtr += imgPixelLen;
texDataPtr += texPixelLen;
}
texDataPtr += texRowSkip;
}
CFURLRef url = CFURLCreateFromFileSystemRepresentation(
NULL, (unsigned char*)pathBytes, strlen(pathBytes), false);
Boolean success;
SInt32 errorCode;
success = CFURLWriteDataAndPropertiesToResource(url, cfData, NULL, &errorCode);
CHK_CFURL(success, errorCode);
printf("wrote texture as float dump: %s (%d x %d, %d channels)\n", pathBytes, t->aW, t->aH, t->aC);
free(texDataBase);
CFRelease(cfData);
CFRelease(url);
}
void releaseTexture(CGLContextObj cgl_ctx, texInfo* t)
{
glDeleteTextures(1, &(t->tex));
free(t);
}
GLuint loadProgram(CGLContextObj cgl_ctx, char* vertProgPath, char* fragProgPath)
{
GLuint vertShader = loadShader(cgl_ctx, GL_VERTEX_SHADER, vertProgPath);
GLuint fragShader = loadShader(cgl_ctx, GL_FRAGMENT_SHADER, fragProgPath);
GLuint program = glCreateProgram();
glAttachShader(program, vertShader);
glAttachShader(program, fragShader);
glLinkProgram(program);
printProgramInfoLog(cgl_ctx, program);
CHK_OGL;
return program;
}
GLuint loadShader(CGLContextObj cgl_ctx, GLenum shaderType, char* filePath)
{
int fd;
struct stat sb;
GLint len;
GLchar* base;
GLuint shader;
fd = open(filePath, O_RDONLY);
CHK_SYSCALL(fd, "open() failed", filePath);
CHK_SYSCALL(fstat(fd, &sb), "fstat() failed", filePath);
if (!S_ISREG(sb.st_mode)) ERR("not a regular file", filePath);
if (sb.st_size == 0) ERR("file is empty", filePath);
base = (GLchar*)mmap(NULL, sb.st_size, PROT_READ, MAP_SHARED, fd, 0);
CHK_NULL(base, "mmap() failed", filePath);
len = sb.st_size;
shader = glCreateShader(shaderType);
glShaderSource(shader, 1, (const GLchar**)&base, &len);
CHK_OGL;
glCompileShader(shader);
printShaderInfoLog(cgl_ctx, shader);
CHK_OGL;
CHK_SYSCALL(munmap(base, len), "munmap() failed", filePath);
CHK_SYSCALL(close(fd), "close() failed", filePath);
return shader;
}