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Copy pathSudoku Solver.py
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Sudoku Solver.py
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from tkinter import *
import vars as v
from Algorithm import solveSudoku
master = Tk()
c = Canvas(master, height=v.WINDOW_HEIGHT, width=v.WINDOW_WIDTH)
c.pack()
class Number:
n = 0
x = 0
y = 0
def __init__(self, n_, x_, y_):
self.n = n_
self.x = x_
self.y = y_
def drawGrid():
for i in range(8):
w = 1
if i == 2 or i == 5:
w = 3
c.create_line(0, (i + 1) * 50, v.GRID_WIDTH, (i + 1) * 50, fill="black", width=w)
c.create_line((i + 1) * 50, 0, (i + 1) * 50, v.GRID_HEIGHT, fill="black", width=w)
c.create_line(v.GRID_WIDTH, 0, v.GRID_WIDTH, v.GRID_HEIGHT, fill="black", width=3)
c.create_line(3, 0, 3, v.GRID_HEIGHT, fill="black", width=3)
c.create_line(0, 3, v.GRID_WIDTH, 3, fill="black", width=3)
c.create_line(0, v.GRID_HEIGHT, v.GRID_WIDTH, v.GRID_HEIGHT, fill="black", width=3)
def createNums():
for y in range(9):
for x in range(9):
v.Sdk[y][x] = Number(v.OSdk[y][x], x * 50 + 25, y * 50 + 25)
#print(v.Sdk[y][x].n)
def drawNums(num,x,y):
for y in range(9):
for x in range(9):
if v.Sdk[y][x].n != 0:
if v.Sdk[y][x].n == v.OSdk[y][x]:
c.create_text(v.Sdk[y][x].x, v.Sdk[y][x].y, font=("Arial", 20), text=v.Sdk[y][x].n, fill="red")
else:
c.create_text(v.Sdk[y][x].x, v.Sdk[y][x].y, font=("Arial", 20), text=v.Sdk[y][x].n, fill="black")
def solve():
solveSudoku(v.OSdk)
createNums()
def draw():
c.delete("all")
drawGrid()
#drawNums()
def my_mainloop():
print(v.Sdk[0][0].n)
v.Sdk = solveSudoku(v.OSdk)
print(v.Sdk[0][0].n)
draw()
master.after(40, my_mainloop)
master.mainloop()
# TODO add a better mode to change the numbers
# TODO add some button or thing to solve the sudoku
# TODO add a menu !