I think it would be very convenient to have a boolean argument for entity:TeleportToRandomPosition() that removes the blue poof that the function normally creates. Mostly useful for entities that pop out of the ground, or ones that already have a teleport animation. The poof can already be removed, but it's very rough and the poof still sometimes appears for 1 frame. So having a more organic way to remove the poof would be appreciated.
I think it would be very convenient to have a boolean argument for entity:TeleportToRandomPosition() that removes the blue poof that the function normally creates. Mostly useful for entities that pop out of the ground, or ones that already have a teleport animation. The poof can already be removed, but it's very rough and the poof still sometimes appears for 1 frame. So having a more organic way to remove the poof would be appreciated.