diff --git a/build.properties b/build.properties index bfadf457..10d64765 100644 --- a/build.properties +++ b/build.properties @@ -1,3 +1,3 @@ mc_version=1.18.2 -forge_version=40.1.10 +forge_version=40.1.23 mod_version=4.1.3 diff --git a/src/main/java/codechicken/lib/raytracer/RayTracer.java b/src/main/java/codechicken/lib/raytracer/RayTracer.java index 193a6e3d..10310f0c 100644 --- a/src/main/java/codechicken/lib/raytracer/RayTracer.java +++ b/src/main/java/codechicken/lib/raytracer/RayTracer.java @@ -41,25 +41,16 @@ public static BlockHitResult retraceBlock(BlockGetter level, Player player, Bloc return baseTraceResult; } - private static double getBlockReachDistance_server(ServerPlayer player) { - return player.getAttribute(ForgeMod.REACH_DISTANCE.get()).getValue(); - } - - @OnlyIn (Dist.CLIENT) - private static double getBlockReachDistance_client() { - return Minecraft.getInstance().gameMode.getPickRange(); - } - public static BlockHitResult retrace(Player player) { return retrace(player, ClipContext.Block.OUTLINE); } public static BlockHitResult retrace(Player player, ClipContext.Block blockMode) { - return retrace(player, getBlockReachDistance(player), blockMode, ClipContext.Fluid.NONE); + return retrace(player, player.getReachDistance(), blockMode, ClipContext.Fluid.NONE); } public static BlockHitResult retrace(Player player, ClipContext.Block blockMode, ClipContext.Fluid fluidMode) { - return retrace(player, getBlockReachDistance(player), blockMode, fluidMode); + return retrace(player, player.getReachDistance(), blockMode, fluidMode); } public static BlockHitResult retrace(Player player, double reach, ClipContext.Block blockMode) { @@ -81,15 +72,15 @@ public static Vec3 getStartVec(Player player) { return getCorrectedHeadVec(player); } - @Deprecated // Use attribute directly? avoid all this nonsense. + @Deprecated // Replace with player.getReachDistance() public static double getBlockReachDistance(Player player) { - return player.level.isClientSide ? getBlockReachDistance_client() : player instanceof ServerPlayer ? getBlockReachDistance_server((ServerPlayer) player) : 5D; + return player.getReachDistance(); } public static Vec3 getEndVec(Player player) { Vec3 headVec = getCorrectedHeadVec(player); Vec3 lookVec = player.getViewVector(1.0F); - double reach = getBlockReachDistance(player); + double reach = player.getReachDistance(); return headVec.add(lookVec.x * reach, lookVec.y * reach, lookVec.z * reach); }