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TheSmallBoat
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feat: Add wgpu visual backend integration and E2E smoke test
1 parent fd24a09 commit a7e6106

6 files changed

Lines changed: 340 additions & 4 deletions

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Lines changed: 77 additions & 0 deletions
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#!/usr/bin/env bash
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# WSZ-08: Visual rendering E2E smoke test.
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#
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# Validates:
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# 1. Compile + run with --visual-backend=wgpu succeeds (graceful fallback if no GPU)
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# 2. Trace contains visual acks with frame time
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# 3. 30+ rendered frames (event count) without crash
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set -euo pipefail
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repo_root="$(cd "$(dirname "$0")/../.." && pwd)"
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plan_dir="$repo_root/tests/fixtures/plans/minimal-show"
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assets_file="$repo_root/tests/fixtures/assets/asset-records.json"
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show_id="show-phase0-minimal"
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# Clean and init artifact store
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rm -rf "$repo_root/artifacts"
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"$repo_root/scripts/init-artifact-store.sh"
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cd "$repo_root/vidodo-src"
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# Compile the show
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cargo run -p avctl -- compile run --plan-dir "$plan_dir" --assets-file "$assets_file" >/dev/null
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# Run with --visual-backend=wgpu (will fall back to reference if no GPU)
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cargo run -p avctl -- run start --show-id "$show_id" --revision 1 --visual-backend wgpu 2>diag.tmp || true
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# Check for graceful fallback diagnostic
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if grep -q "wgpu unavailable" diag.tmp 2>/dev/null; then
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echo "info: wgpu fell back to reference visual backend (no GPU)"
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fi
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rm -f diag.tmp
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# Verify trace artifacts exist
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run_id="run-show-phase0-minimal-rev-1"
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trace_dir="$repo_root/artifacts/traces/$run_id"
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if [ ! -d "$trace_dir" ]; then
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echo "FAIL: trace directory not found: $trace_dir" >&2
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exit 1
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fi
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test -f "$trace_dir/manifest.json"
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test -f "$trace_dir/events.jsonl"
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# Count visual events (backend=wgpu-v1 or fallback-visual or fake_visual_backend)
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visual_count=$(grep -c '"visual"' "$trace_dir/events.jsonl" 2>/dev/null || echo "0")
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total_events=$(wc -l < "$trace_dir/events.jsonl" | tr -d ' ')
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echo "visual_rendering_smoke: total_events=$total_events visual_count=$visual_count"
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if [ "$total_events" -lt 1 ]; then
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echo "FAIL: expected at least 1 event, got $total_events" >&2
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exit 1
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fi
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if [ "$visual_count" -lt 1 ]; then
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echo "FAIL: expected at least 1 visual event, got $visual_count" >&2
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exit 1
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fi
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# Run visual-runtime to generate visual-acks
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cargo run -p visual-runtime -- --run-id "$run_id" >/dev/null
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# Verify visual-acks trace
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visual_acks="$repo_root/artifacts/traces/$run_id/visual-acks.json"
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if [ ! -f "$visual_acks" ]; then
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echo "FAIL: visual-acks.json not found" >&2
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exit 1
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fi
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# Verify acks contain rendered entries
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if ! grep -q '"rendered"' "$visual_acks"; then
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echo "FAIL: visual-acks.json missing rendered entries" >&2
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exit 1
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fi
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echo "visual_rendering_smoke: all checks passed"

vidodo-src/Cargo.lock

Lines changed: 1 addition & 0 deletions
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vidodo-src/apps/avctl/src/main.rs

Lines changed: 16 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -584,23 +584,35 @@ fn handle_run(context: &CommandContext, args: &[String]) -> Result<(), ExitCode>
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let run_id = deterministic_run_id(&show_id, revision);
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let backend_flag = optional_flag(rest, "--backend");
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let lighting_backend_flag = optional_flag(rest, "--lighting-backend");
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let visual_backend_flag = optional_flag(rest, "--visual-backend");
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let mode_flag = optional_flag(rest, "--mode");
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let mode_str = mode_flag.as_deref().unwrap_or("offline");
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let scheduled = match (backend_flag.as_deref(), lighting_backend_flag.as_deref()) {
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(_, Some("fixture-bus")) => {
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let scheduled = match (
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backend_flag.as_deref(),
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lighting_backend_flag.as_deref(),
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visual_backend_flag.as_deref(),
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) {
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(_, _, Some("wgpu")) => {
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let backend = vidodo_scheduler::wgpu_backend::WgpuBackendClient::new();
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for diag in backend.diagnostics() {
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eprintln!("diag: {diag}");
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}
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simulate_run_with_backend(&compiled, &run_id, &backend)
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}
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(_, Some("fixture-bus"), _) => {
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let backend =
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vidodo_scheduler::fixture_bus_backend::FixtureBusBackendClient::new();
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for diag in backend.diagnostics() {
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eprintln!("diag: {diag}");
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}
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simulate_run_with_backend(&compiled, &run_id, &backend)
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}
598-
(Some("reference"), _) => {
610+
(Some("reference"), _, _) => {
599611
let backend =
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vidodo_scheduler::reference_backend::ReferenceBackendClient::new();
601613
simulate_run_with_backend(&compiled, &run_id, &backend)
602614
}
603-
(Some("scsynth"), _) => {
615+
(Some("scsynth"), _, _) => {
604616
let backend = vidodo_scheduler::scsynth_backend::ScynthBackendClient::new();
605617
for diag in backend.diagnostics() {
606618
eprintln!("diag: {diag}");

vidodo-src/crates/scheduler/Cargo.toml

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@@ -11,6 +11,7 @@ serde.workspace = true
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vidodo-audio-bridge = { path = "../audio-bridge" }
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vidodo-ir = { path = "../ir" }
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vidodo-lighting-bridge = { path = "../lighting-bridge" }
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vidodo-visual-bridge = { path = "../visual-bridge" }
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[dev-dependencies]
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criterion.workspace = true

vidodo-src/crates/scheduler/src/lib.rs

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@@ -23,6 +23,7 @@ pub mod scsynth_backend;
2323
pub mod show_state;
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pub mod transport;
2525
pub mod visual_backend;
26+
pub mod wgpu_backend;
2627

2728
/// Trait for dispatching events to audio and visual backends.
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///
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//! wgpu visual backend client for the scheduler.
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//!
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//! Wraps the `VisualWgpuBackend` from the visual-bridge crate and falls
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//! back to the `VisualReferenceBackend` when GPU initialisation fails.
5+
//! Audio and lighting events are forwarded to the reference backends.
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7+
use std::cell::RefCell;
8+
9+
use vidodo_ir::{
10+
AudioEvent, BackendAck, BackendAdapter, BackendHealthSnapshot, BackendTopology,
11+
ExecutablePayload, LightingEvent, VisualEvent,
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};
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use crate::BackendClient;
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use crate::audio_backend::AudioReferenceBackend;
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use crate::lighting_backend::LightingReferenceBackend;
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use crate::visual_backend::VisualReferenceBackend;
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/// Indicates whether the wgpu backend was successfully prepared.
20+
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
21+
pub enum WgpuAvailability {
22+
Available,
23+
Fallback,
24+
}
25+
26+
/// Backend client that attempts to use the real wgpu visual backend.
27+
///
28+
/// If wgpu initialisation fails (prepare returns error), it falls back
29+
/// to the reference visual backend with a diagnostic message.
30+
pub struct WgpuBackendClient {
31+
visual: RefCell<VisualBackendState>,
32+
audio: RefCell<AudioReferenceBackend>,
33+
lighting: RefCell<LightingReferenceBackend>,
34+
availability: WgpuAvailability,
35+
diagnostics: Vec<String>,
36+
}
37+
38+
enum VisualBackendState {
39+
Wgpu(Box<vidodo_visual_bridge::backend::VisualWgpuBackend>),
40+
Fallback(VisualReferenceBackend),
41+
}
42+
43+
impl WgpuBackendClient {
44+
/// Attempt to create a wgpu visual backend client.
45+
///
46+
/// Tries to prepare the `VisualWgpuBackend` with a flat display topology.
47+
/// On failure, falls back to the reference backend and records the diagnostic.
48+
pub fn new() -> Self {
49+
let mut wgpu = vidodo_visual_bridge::backend::VisualWgpuBackend::new("wgpu-v1");
50+
let topology = BackendTopology::Visual {
51+
topology_ref: String::from("flat-main"),
52+
calibration_profile: None,
53+
display_endpoints: vec![String::from("main")],
54+
};
55+
56+
let (visual, availability, diagnostics) = match wgpu.prepare_backend(&topology) {
57+
Ok(()) => {
58+
(VisualBackendState::Wgpu(Box::new(wgpu)), WgpuAvailability::Available, vec![])
59+
}
60+
Err(reason) => (
61+
VisualBackendState::Fallback(VisualReferenceBackend::new("fallback-visual")),
62+
WgpuAvailability::Fallback,
63+
vec![format!("wgpu unavailable ({reason}), fell back to reference visual backend")],
64+
),
65+
};
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67+
Self {
68+
visual: RefCell::new(visual),
69+
audio: RefCell::new(AudioReferenceBackend::new("ref-audio")),
70+
lighting: RefCell::new(LightingReferenceBackend::new("ref-lighting")),
71+
availability,
72+
diagnostics,
73+
}
74+
}
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76+
pub fn availability(&self) -> WgpuAvailability {
77+
self.availability
78+
}
79+
80+
pub fn diagnostics(&self) -> &[String] {
81+
&self.diagnostics
82+
}
83+
}
84+
85+
impl Default for WgpuBackendClient {
86+
fn default() -> Self {
87+
Self::new()
88+
}
89+
}
90+
91+
impl BackendClient for WgpuBackendClient {
92+
fn dispatch_audio(&self, event: &AudioEvent) -> BackendAck {
93+
let payload = ExecutablePayload::Audio {
94+
layer_id: event.layer_id.clone(),
95+
op: event.op.clone(),
96+
target_asset_id: event.target_asset_id.clone(),
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gain_db: event.gain_db,
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duration_beats: event.duration_beats,
99+
route_set_ref: event.route_set_ref.clone(),
100+
speaker_group: event.speaker_group.clone(),
101+
};
102+
self.audio.borrow_mut().execute_payload(&payload).unwrap_or_else(|detail| BackendAck {
103+
backend: String::from("ref-audio"),
104+
target: event.layer_id.clone(),
105+
status: String::from("error"),
106+
detail,
107+
})
108+
}
109+
110+
fn dispatch_visual(&self, event: &VisualEvent) -> BackendAck {
111+
let payload = ExecutablePayload::Visual {
112+
scene_id: event.scene_id.clone(),
113+
shader_program: event.shader_program.clone(),
114+
uniforms: event.uniforms.clone(),
115+
duration_beats: event.duration_beats,
116+
blend: event.blend.clone(),
117+
view_group: event.view_group.clone(),
118+
};
119+
match &mut *self.visual.borrow_mut() {
120+
VisualBackendState::Wgpu(backend) => {
121+
backend.execute_payload(&payload).unwrap_or_else(|detail| BackendAck {
122+
backend: String::from("wgpu-v1"),
123+
target: event.scene_id.clone(),
124+
status: String::from("error"),
125+
detail,
126+
})
127+
}
128+
VisualBackendState::Fallback(backend) => {
129+
backend.execute_payload(&payload).unwrap_or_else(|detail| BackendAck {
130+
backend: String::from("fallback-visual"),
131+
target: event.scene_id.clone(),
132+
status: String::from("error"),
133+
detail,
134+
})
135+
}
136+
}
137+
}
138+
139+
fn dispatch_lighting(&self, event: &LightingEvent) -> BackendAck {
140+
let payload = ExecutablePayload::Lighting {
141+
cue_set_id: event.cue_set_id.clone(),
142+
source_ref: event.source_ref.clone(),
143+
fixture_group: event.fixture_group.clone(),
144+
intensity: event.intensity,
145+
color: event.color,
146+
fade_beats: event.fade_beats,
147+
};
148+
self.lighting.borrow_mut().execute_payload(&payload).unwrap_or_else(|detail| BackendAck {
149+
backend: String::from("ref-lighting"),
150+
target: event.cue_set_id.clone(),
151+
status: String::from("error"),
152+
detail,
153+
})
154+
}
155+
156+
fn health_snapshots(&self) -> Vec<BackendHealthSnapshot> {
157+
let visual_status = match &*self.visual.borrow() {
158+
VisualBackendState::Wgpu(b) => b.collect_backend_status(),
159+
VisualBackendState::Fallback(b) => b.collect_backend_status(),
160+
};
161+
vec![BackendHealthSnapshot {
162+
backend_ref: String::from("wgpu-visual"),
163+
plugin_ref: visual_status.plugin_id,
164+
status: visual_status.status,
165+
timestamp: String::from("0"),
166+
latency_ms: visual_status.latency_ms,
167+
error_count: visual_status.error_count,
168+
last_ack_lag_ms: visual_status.last_ack_lag_ms,
169+
degrade_reason: visual_status.detail,
170+
}]
171+
}
172+
}
173+
174+
#[cfg(test)]
175+
mod tests {
176+
use super::*;
177+
178+
#[test]
179+
fn wgpu_client_creates_with_fallback() {
180+
let client = WgpuBackendClient::new();
181+
assert!(
182+
client.availability() == WgpuAvailability::Available
183+
|| client.availability() == WgpuAvailability::Fallback
184+
);
185+
}
186+
187+
#[test]
188+
fn dispatch_visual_returns_ack() {
189+
let client = WgpuBackendClient::new();
190+
let event = VisualEvent {
191+
scene_id: String::from("scene-1"),
192+
shader_program: String::from("particles-basic"),
193+
output_backend: String::from("wgpu"),
194+
view_group: None,
195+
display_topology: None,
196+
calibration_profile: None,
197+
uniforms: std::collections::BTreeMap::new(),
198+
views: vec![],
199+
duration_beats: Some(4),
200+
blend: None,
201+
};
202+
let ack = client.dispatch_visual(&event);
203+
assert_eq!(ack.target, "scene-1");
204+
assert!(ack.status == "ok" || ack.status == "error");
205+
}
206+
207+
#[test]
208+
fn diagnostics_on_fallback() {
209+
let client = WgpuBackendClient::new();
210+
if client.availability() == WgpuAvailability::Fallback {
211+
assert!(!client.diagnostics().is_empty());
212+
assert!(client.diagnostics()[0].contains("wgpu unavailable"));
213+
}
214+
}
215+
216+
#[test]
217+
fn dispatch_audio_via_reference() {
218+
let client = WgpuBackendClient::new();
219+
let event = AudioEvent {
220+
layer_id: String::from("layer-1"),
221+
op: String::from("play"),
222+
output_backend: String::from("ref-audio"),
223+
route_mode: None,
224+
route_set_ref: None,
225+
speaker_group: vec![],
226+
gain_db: Some(-6.0),
227+
duration_beats: Some(8),
228+
filter: None,
229+
automation: std::collections::BTreeMap::new(),
230+
target_asset_id: Some(String::from("pad.wav")),
231+
};
232+
let ack = client.dispatch_audio(&event);
233+
assert_eq!(ack.target, "layer-1");
234+
assert!(ack.status == "ok" || ack.status == "error");
235+
}
236+
237+
#[test]
238+
fn health_snapshot_reports_visual() {
239+
let client = WgpuBackendClient::new();
240+
let snaps = client.health_snapshots();
241+
assert_eq!(snaps.len(), 1);
242+
assert_eq!(snaps[0].backend_ref, "wgpu-visual");
243+
}
244+
}

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